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Status Replies posted by Kimi
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Hi, I know this is late. But I downloaded your mod which makes Fitness/Weight gain slower. But I want to make it permanently no gain at all. I want my sim to stay the same body fitness/weight forever. Is there a way that I can alter your mod value number to achieve that? Thank you.
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@StephenMurphy47please post in the topic that you need help with.
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No Coughing while eating mod, Please Bleugenjutsu, This mod is great, please help me to get this mod!
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I have started some changes. Hopefully I don't screw anything up.
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Is there any interest in making Christmas/holiday themed items to share here? I'm in the mood to be creative. Sims, CC, lots?
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Hi All.
I just wanted to stop in and wish everyone a wonderful Spring. I am still trying to get things going better at my end but I think of all of you often.
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I am a Korean person.
I'm curious about your mode.
Nellas Mermaids Don't Starve or Dry Out Combo
It's not working. The need for hydration continues to decline.
Please give me a solution.-
Hi @lbg5694, please ask this question on the post that has the actual mod. https://simsasylum.com/tfm/index.php?/topic/6712-mermaids-dont-dry-out-167/ Maybe someone else can help.
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Hi All.
I just wanted to stop in and wish everyone a wonderful Spring. I am still trying to get things going better at my end but I think of all of you often.
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I noticed that recently download numbers of the "balanced autonomy mod" are rising. Since the mod description is VERY (too) long some short notes here:
This mod works best in a neighborhood with many inhabitants ( I usually put a lot of custom created sims with different treats in nearly every house). With only a few sims in the neighorhood your community lots would be too sparsely visited.
I also rework the community lots and put on a lot of items from the addons and the store that fit the theme (like in a sports center or a recreational park). This guarantees for diverse autonomous useage.
"NRaas_GoHere" is practically obligatory to be installed too because it hinders townies to leave for negligent reasons (for instance they would leave because of hunger although they could get food on this lot, or for hygiene although there are showers on the lot, or for lack of comfort although there are items that will rise comfort again on the lot). Therefore I also add feeding options (stoves, grills, food stands, aso) and showers and toilets to the community lots where appropriate or needed.
With many store items sims got stuck in an activity because there is no proper quitting signal. I am no script writer thus cannot add missing scripts (that would have been EA´s task) and thus in several items had to use low comfort as quitting signal. To counterbalance this it is adviseable to add comfort providing items to the community lots (hottub, rocking chair - every item sims use to relax and chill will work). I also reworked theme centered items (f.e. for sportive activities) in a sensible way that if placed together some will drain comfort and some will provide comfort - thus again encouraging diverse useage.
Hope this helps