Jump to content

coolspear

Content Creator
  • Posts

    3,173
  • Joined

  • Last visited

Posts posted by coolspear

  1. This is a fun edit of the Drink_FountainOfYouth ITUN to open Leon's Fountain of Youth for sims to drink from it autonomously. Also added a medium fun motive push to it so sims will drink from fountain to have some fun, and gain an extra day of life for doing so! Only the drink from function is autonomous. I did not alter the make a wish option as that can have negative consequences.

    Also, just for a giggle, I added it to be one of Bonehilda's Goofoffs. So now, after she jumps out of her coffin, she may very well go to take a swig from the fountain. Might help explain why she just keeps on going, even after she has long since died.

    Leon's Fountain of Youth is a Premium Store item that comes with Hidden Springs World.

    cool1_Auto_Drink_FountainOfYouth_Bonehilda.rar

    Tested and working fine with game version 167-169

    Thanks and Credit: Simsasylum, S3pe, our sims community, EA Maxis

  2. This is a simple alteration of the Eat_CarnivalFoods ITUN to make the carnival foods from the cotton candy stall and the popcorn stall actually fill hunger motive when sims eat them. The amount the hunger motive fills is comparable to a snack. So it won't fill the hunger bar in one go, and as such leave plenty of room for the sims to keep coming back for more while having a fun day out at a Wonderland carnival.

    Originally, all the cotton candy and popcorn filled was the fun motive. Now they sensibly and realistically fill hunger too.

    Both objects are Store items that come with the Wonderland Lot.

     

    cool1_CarnivalFoodFillsHunger.rar

    Tested and working fine with game version 167-169

    Thanks and Credit: Simsasylum, S3pe, our sims community, EA Maxis

  3. Hi, folks. This section here will be for my TS3 mods, what little of them there are currently. Really, only three left from what was once a great many. After TS4 came out I stopped playing TS3, eventually uninstalled it, then the dumbest of all things, I got rid of all the mods I'd made for it except the ones safely uploaded elsewhere. I had all the great mods from this site, MTS, NRass, everywhere, and still found so many to make that filled the gaps for so many other things in the game. Then went and threw them all away. Idiot!

    Only very recently, I woke up in a cold sweat thinking of all the money I'd spent on TS3 and all Store Stuff, and rushed to reinstall it all on my PC, just to know the money wasn't completely wasted. Even had fun playing it again. Even went round getting all of those old, great mods back again. All except my own. IDIOT!!!

    Well, I will upload the ones that did survive. And, maybe, I might even get round to making a few of the ones that were lost. Then not so idiot. 

     

  4. On ‎11‎/‎02‎/‎2017 at 8:36 PM, aparkison said:

    @dragongirl I think the Naturalist trait just protects the Sim who has it - doesn't it? However, with high handiness skill you can fireproof fireplaces or if you're lazy like me, then wait till Coolspear uploads his safe fireplaces and fireworks mod here.

    Unless I have a fireproofed fireplace in the house, I don't dare light a fire without that mod. I have horrible luck with them! I'm even using a mod for faster fire sprinklers and I still get problems with the alarm not alerting them to kick on. We need NPC firefighters again.

    Is that the MadameButterfly Faster Sprinklers? I made my own one after MB retired, but it didn't strictly need updating so I never uploaded it anywhere. But I do know it needed an update after Jan toddlers, (Didn't everything!!!) I've got the updated one sitting here, so I'll upload it soon.

    Not unless someone else has done it and I just haven't spotted it out there? Is it out there elsewhere? Let me know what to do next.

  5. The mods here are to force our child and teenage sims to change into a school uniform when going to school, and also to stop the performance bar going down because of an unfavourable chance card choice.

    Wear Uniform

    In effect, this part of the mod forces children and teens to wear Formal clothing when they get the push to go to school. So if you have CC school uniforms, or something akin to uniforms from the Maxis Formal selection, then that's what they'll wear for school.

    This effects all kids and teens in world from played, un-played and homeless families. So if you see a homeless school child walking around in a formal outfit, be kind and swap it out for a school uniform.

    July 2018 changes - No Chance Cards Period!

    Removed all chance cards for High School and Grade School. Got totally fed up seeing them. Don't want to be bothered by them any more. All gone for good. Also the issuing of school projects from Parenthood GP has been removed. Those objects are all readily buyable from the kids section for teens and children to do as fun things at home anytime you want. Don't need the school forcing them onto kids every-blasted-time they come home till they have hundreds of them in their inventories. No more! 

     

    cool1_school_WearUniform&NoChanceCards&NoConstructionProjects.rar  -  Updated for 1.44

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    Spoiler

    Wear Uniform & No Chance Card Performance Loss
    E882D22F!00000000!00000000000037A5.si_Career_GradeSchool.InteractionTuning.xml
    E882D22F!00000000!0000000000002546.si_Career_HighSchool.InteractionTuning.xml
    9C07855F!00000000!0000000000008F88.walker_Job_GardenDistrict_SchoolCommuter.SituationJobTuning.xml
    9C07855F!00000018!00000000000226F7.walker_Job_CityLife_Commuter_ApartmentNeighbor_School_GoToApt.SituationJobTuning.xml
    9C07855F!00000018!0000000000022128.walker_Job_CityLife_Commuter_ApartmentNeighbor_School_ComeFromApt.SituationJobTuning.xml
    9C07855F!00000000!000000000001ECE1.walker_Job_Neighbor_SchoolCommuter.SituationJobTuning.xml

     

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

    Footnote -  November 2017 - Alternative versions - These mods will no longer be supported. The massive overhaul of November Cats & Dogs patch put a few things into perspective regarding regular mod maintenance. I have come to the decision that I will be trimming down and streamlining my mods and only be updating mods I actually use and consider worthwhile keeping. Also, in the weeks and months that follow this massive patch, I foresee a lot of folks having issues with a lot of mods all across the community as the dust settles. I need to be certain regarding the state of my mods in this little corner of the community, ergo I simply cannot have multiple, alternative versions of mods any more as I am unable to test them or verify their health should any issue reports come my way. All non-supported mods will eventually be moved to their own thread where anyone is free to continue updating if they so choose. Happy simming, folks.

  6. This mod stops the otherwise prolific chance for a fire happening when unskilled children use the Junior Wizard Chemistry Lab. A terrible Catch 22. The unskilled child tries to learn. The unskilled child cannot learn because a fire is almost always going to happen. Never mind having to replace the burnt objects all the time. Needs to stop. This mod does just that.

     

    cool1_crafting_noFires_JuniorWizardChemicalTable.rar  - Updated for 1.52

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    0C772E27!00000000!00000000000121C8_Loot_Fire_TestChildMental_ActionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  7. Once our child sims have mastered the child art skills, and have a few traits to make them better artist, then, with an inspired mood and all motives in good shape, why shouldn't they be producing masterpiece artwork like the adults can? I know it's hard for adults to judge children's painting is such terms as masterpieces, what with all the sticky glue, blobby crayon streaks and glitter all over it. But I'd put that down to an adult's narrow-mindedness, rather than a child's failing to produce such quality work. So it's time to redress the imbalance, and let those child prodigies shine through with their masterpiece art, glitter, glue and all.

    And won't those narrow-minded adults be happy when they see the price tag that some of those child masterpieces can fetch. That'll pay for the child's eventual college and university fees come the day, and then some!

    If it is your first time using this mod, than after installing to mods folder, it is advised to replace any of the children's crafting tables in game, so the new tables can pick up the change.

     

    cool1_crafting_ChildMasterpieceArt.rar  - No update required

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    EB97F823!00000000!0000000000003DA6_recipe_Painting_ActivityTable_Monster_RecipeTuning.xml
    EB97F823!00000000!0000000000007526_recipe_Painting_ActivityTable_People_RecipeTuning.xml
    EB97F823!00000000!0000000000007527_recipe_Painting_ActivityTable_Vehicles_RecipeTuning.xml
    EB97F823!00000000!0000000000007528_recipe_Painting_ActivityTable_Shapes_RecipeTuning.xml
    EB97F823!00000000!0000000000007529_recipe_Painting_ActivityTable_Animal_RecipeTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  8. The mod here is to force our sims to continue walking when they're on the outside grounds of a residential venue. By default, as soon as their feet hit the outside areas, they take to running. Not my cup of tea. I prefer them to just walk. Strolling round the mansion maze and enjoying the time in the garden, very nice. Running round the maze in a panic like Keanu Reeves in a Speed movie where they'll blow up if they dare to slow down, not so good. Not such fun. No earthly need for it.

    It also directly prevents house fires from happening. So sims don't even need to run about in fearful panic, as they will never experience an outbreak of destructive fire in their homes.

    Update December 2022 - Now comes with a few more new features. As well as the No Running and No House Fires, residential lots also come with no Temperature Reactions, - (aka No freezing or overheating to death.) It also prevents sims changing into summer or winter wear while on a lot. Sims may very well be pushed into wearing seasonal clothing during a lot load, when going to visit friends and neighbors homes. That's fine. What this stops in an annoying glitch of sims changing into seasonal clothes when indoors, while you are playing a session. Especially noticeable if it's winter, and you send sims down into a basement, and they think they have to change into winter wear because basements can be seen as outside by the game. Akkk! This mod stops all that. They'll run walk around naked in the snow now on their home lots, with no auto clothes changing. And no Temperature Reactions to boot.

    Also there is coding to lessen the chances of sims autonomously going round looking at artwork in their house all blooming day. Curb that enthusiasm. Also no autonomous tipping sims playing instruments. No drop what you're doing just to go throw a few coins at your parent who's playing the piano. STOP THAT! 

    Also a very high autonomy push added to this mod, for all sims child upwards who become randomly sick with one of the illness types, to go cure themselves using a special object. You can find that object mod here -  https://simsasylum.com/tfm/index.php?/topic/16452-mood-manager-machines-new-for-december-2022/   

    And finally, all residential homes will now come with a hidden No Privacy buff. You may recall I did a no Privacy Mod a good while back, to stop all sims of all ages having pointless conniptions if another sim was naked. But Maxis broke that mod and I did try to update it, but it did not work as best it could. Placing the No Privacy coding here, directly effecting the home and all sims in it, is the better, smoother option. Prevents idiotic body-shaming rants instantly. So let them run walk around naked in the snow, no seasonal wear changes, no Temperature Reactions (aka DEATH), and nobody else in the house going bananas about your sim being butt naked.  

     

    cool1_venueResidential1_NoFire&NoRun&ImmuneTemp&NoWeatherClothing&NoPrivacyCrap_Alpha.rar  -  Alpha mod with new buffs

    cool1_venueResidential2_Penthouse.rar - Mod for Residential Penthouse.

     

    Happy carefree home simming, folks.

  9. The Jedi Dish Trick is my pet name for something that has been going on in both TS3 and TS4 when our sims are on community lots. (Pre-Dine Out GP.) When sitting and eating or drinking, once finished they do a little wave of the hand (Very Jedi-like as I see it.) and the empty plate, glass or cup instantly vanishes! All through TS3 I would've loved a mod for sims to do that same trick in their own homes, not just on community lots.

    For TS4 I decided to make it, not just because it's quaint and a great time-saver for sims at home, but equally out of a need to end some dish cleaning annoyances.

     

    The Yoda Supreme

    Firstly a Fun Motive added as an incentive to push resident sims to clean dirty dishers more often. This coupled with the Neat Trait has sims vanishing away their single dishes almost 100% of the time.

    Also, as well as the Jedi hand wave, there is another unique feature included, for collecting many dishes quickly. Many visitors at a house party can leave so many empty plates, glasses and cups all over the lot, as visitors do not use any Jedi tricks in your home, only sims who live on the lot. This next trick will allow our resident sims to walk to the nearest dish, pick it up, then instead of the slow process of walking one-by-one to all other dishes, they just stand there and summon all others to them, no matter where those dishes are on the lot. A skill comparable to Master Yoda himself! The dishes very quickly pile up in the standing sim's palm, then can quickly be shoved into a sink or dishwasher for cleaning. Okay, Marry Poppins probably did that trick long before Yoda, but we're sticking to a Jedi theme here. Unless it can be reasonably argued that Mary Poppins is, in fact, a Jedi. Hmmm???

    The Yoda Supreme cuts down on two major game annoyances. The first being that while a sim is walking through every room in the house collecting dishes the traditional way, if they encounter décor that will cause a massive mood change, they will instantly drop all dishes they were carrying to the ground. Not having to walk room to room stops that annoyance.

    Secondly, for Dine Out GP users, especially those like myself who have mods for larger visitor numbers to community lots, the dishes at restaurants very quickly become a nightmare. The waiters just cannot collect the fast build up of dishes quick enough, and soon all hell breaks loose. With this mod, the waiters also use the supreme Jedi method to summon all dishes straight to their hands, giving them much more time to take food orders and deliver food to tables.

    Dine Out GP is not a required install for the Yoda Supreme version. It is safe for all TS4 players.

    Child/Teen Good Manners Dish Fix

    This is a mod to stop children and teens rushing off to a sink to clean dishes that don't even exist. An interaction that came with Parenthood GP, it is meant to serve as a means for kids and teens to earn points for good manners. More like earn devious points in deception, or just plain stupidity for doing something so meaningless, futile and fake. This mod stops them attempting this fakery. 

     

    Yoda Supreme

    cool1_jedidishes_YodaSupreme.rar  - Updated for 1.47

    Child/Teen Good Manners Dish Fix

    cool1_sim_Child&TeenGoodMannersCleanDishesFix.rar  - Updated for 1.47

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    Spoiler

    Yoda Supreme

    E882D22F!00000000!00000000000124A6.Collect_Dish_After_Eating.InteractionTuning.xml
    E882D22F!00000000!00000000000124A8.Collect_Dish_After_Eating_Continuation.InteractionTuning.xml
    E882D22F!00000000!0000000000003371.Collect_Dish.InteractionTuning.xml
    E882D22F!00000000!0000000000003374.Collect_Dish_Continuation.InteractionTuning.xml

    Good Manners Fix

    E882D22F!00000000!0000000000008D38.cleanup_Dishes_From_Object_Aggregate.InteractionTuning.xml
    E882D22F!00000000!00000000000037A0.sink_washDishes.InteractionTuning.xml
    E882D22F!00000000!00000000000037A2.sink_washSingleDish.InteractionTuning.xml
    E882D22F!00000000!0000000000003369.cleanup_Dishes_Aggregate.InteractionTuning.xml
    E882D22F!00000000!0000000000012495.cleanup_Dishes_After_Eating_Aggregate.InteractionTuning.xml
    E882D22F!00000000!0000000000018708.sink_washDishes_Counter.InteractionTuning.xml
    E882D22F!00000000!000000000001DCAC.dishwasher_LoadDishes.InteractionTuning.xml
    E882D22F!00000000!000000000001EF8C.dishwasher_LoadDishes_AfterEating.InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis, Yoda

  10. Sorry to hear that. But even the original Maxis XML does not cater for pre-made bar drinks. Only those that the fridge has originally, such as orange juice and milk. Off the top of my head, what I think I might be able to do, is to include all known bar drinks to the list of grab-able drinks. (Similar to what I did when building my own non-Maxis XMLs for my Cold Drinks Dispenser mods.) No promises, just a thought. But I'll look into it. 

  11. 1 - Precision Fishing

    (Moved from General Mods section to Specialized Mods section due to the nature of the files I needed to create, making this mod now far from typical, general Maxis "easy" stuff.)

    New mods which consist of nine newly cloned, standalone fishing objects and one Alpha mod that governs them all. The objects are one Pond and eight Fishing Spots. Together they cover every fish in the game to date, including the 14 new fish of the Island Living EP. These objects have no effect on any of the default Maxis fishing locations around the world and are designed to allow players a much more accurate overview of what fish they intend to catch, and to do that catching much more hassle free and quicker.

    The new objects here are now doing their own thing, doing it the way I prefer fishing. In a few of the lots where I create fishing areas, such as the Science Career Lot and the Hook, Line and Sinker Café, I place these objects so you can really know what your sim is fishing for, "precision fishing." Click on any of the nine objects, and it tells you in the interaction option exactly which fish are available at the spot or pond. Each has about five or six fish that do not get repeated in other precision fishing objects. Nothing else but fish will be caught. No "treasures,"  - all of which can be bought or found elsewhere anyway. No rotten gunk, slime or trash. Just fish. Because geez, Maxis, I just came here to fish.

    So you click on an object, see exactly which fish are available, and start fishing to randomly catch one of the types on offer. All objects also include the Equal Chance All Fish reworking. So you will eventually catch all five or six fish available to each object before too long at a balanced rate. Move on to the next object, then the next, and soon you'll catch every fish available in game, all in one area - if using my lot venues or setting up the nine objects on your own venues in a similar way seen in the pictures here - eight spots surrounding the pond.

    As I say, no fish are repeated between objects, all fish unique to each object, and you'll only catch fish, no other crap. Also I've tried to keep them grouped into themes, for tropical fish types, those fish used in food recipes, so on and so forth.

    f1.jpg.20a537bddea7368a7f8c982d8c957aa1.jpg

    f2.jpg.825c3ab92ba224f21367fb72b7369b30.jpg

    f3.jpg.44ea0f979c6c8e6354a802095ffe8437.jpg

    f4.jpg.e8b4c122a098dbaf7a267b2ae3a72f95.jpg

    f5.jpg.b8c4c3b4cdce081b9404a130ec14336a.jpg

     

    These objects and the XMLs that governs them had to go through a massive rework after the 1.52 patch. Major changes, just to keep that easy-going fishing element in action. Such as no sudden fishing bans because the game randomly decides a certain species of fish is now on the endangered list. No do-gooder conservationists coming to give you an earful for fishing. (With Storage Galorage Ltd behind these products, then as sure as heck fire they're cloning every fish right before you catch 'em, like the V.A.T of Life object, so no dwindling numbers of endangered fish are ever threatened. :57b447a70b144_3(1): Storage Galorage Ltd are all about saving the planet too, you know. One empty space at a time.)

    And lastly avoiding the cockamamie bait system, specifically that rotten Notebook mechanic and all the lies it will be telling you about fish bait. For instance, a minnow does not need bait. You could catch them all day without bait. But if a minnow snags the apple you were using to try and catch a catfish, the Notebook makes the entry and advises you from there on in to use apples to catch minnow - until the next minnow is caught with a banana, or crystal, or trash FFS. I don't mind that a cheeky, klepto chancer fish snags the bait, that's just life, and you still get to catch the bothersome little rogue for your troubles. But what I detest is the Notebook and its FUCKING LIES. Because it makes it look like Maxis did a fully realised, fleshed-out bait system as like the worthwhile systems seen in previous iterations of the franchise. They did no such thing for TS4 and I will not even look at the useless Notebook, nor read the popup lies. End the piss-poor, lying, misleading Bait Notification system completely.

    In fact I recoded it so that fish caught from these object will never be entered in the Notebook, and no poxy Notebook popup messages every other minute. And I do mean every other minute, as fishing speeds for these objects are extremely fast now. So many fish to catch! Need to get on with it. It is even faster than my Faster Fishing mod which only deals with default Maxis fishing spots and ponds and has no effect on these objects. They've got their own lightning speed system now, baby! So much so, that sometimes when you catch an electric eel, the frikken things explodes in the intensity! Nah, I just made that up. Better lies than that no-good Notebook, though.

    More serving suggestions

    My island mermaid gals, just fishing for fun. The pic below was supposed to capture the UI effects, and show you the reworked pie menu options on the objects. Shame, too, as three of the Island Spirits gathered around the pond just as I took the snapshot. (But the UI effects capture is currently broken. Not switched off, I checked, On, but not functioning. Maxis, did you break that shit too, FFS?!) Anyway, the pic was meant to demonstrate that the pie options no longer say "PF... whatever." That didn't mean anything, confusing even. Now it just says "Spot1" (through to 8), next the number of fish available, anywhere between 5 to 7, such as "(FishX6)" and then the names of those fish. "Spot1(FishX6) Fish Name, Fish Name,  Fish Name,  Fish Name, Fish Name, Fish Name" Amazing how much text fits on a pie menu string. All much better and more informative at a glance. (Hey, coolspear, why didn't you just put an easy object tooltip on each of these things? Much simpler! Ha! Like the cowplant object, putting an easy tooltip on certain objects causes major global tooltip fubar. Been there, done that, T-shirt had a fucked up tooltip as did the rest of the world! Had to rethink it.)

    The only option is to fish after this recent big rework. There's no "Fish With Bait" option, simply no need for it on these objects. No "Examine Water," again not needed. The merfolk do still have their "Lure" option, and the pond object also has its own, unique "Search For Frogs" option. Unlike the default Maxis frog options, here I remade that element also, so your sims will catch many more frogs each time and available more often. In for a penny, in for a pound, eh. The whole kit and caboodle.

    serve2.jpg.ff65c122463d735035b63e68626a65b4.jpg

    Here we see the two new Island Living fish spots added to the set. A residential home, the objects placed on the deck overlooking the beautiful bay. The two Island Living décor fish objects enlarged and placed over the fishing spots, as the original spot objects are not exactly the stuff of elegant home design. I think it works rather well as a concealing camouflage. And hey look, you eager-beaver conservationists. I'm doing this in the privacy of my own home, and Storage Galorage Ltd are keeping the ecological and biological balance in harmony, so you don't get to come lecture, warn or threaten me like I'm the uninformed idiot in that scenario.

    serve1.jpg.689d45f4244f99303ff53783da6c1f72.jpg

      

    All nine new objects can be found in Activities/Misc and Activities/Outdoors in build mode.

    The objects themselves are all base game, but the various fish come from quite a few packs. If those packs are not installed, the fish will not be available, even if the text string on the object lists them as available, - them's just words - the fish simply will not be there if you don't have their respective origin packs installed. (And I do mean origin as in the pack they originate from, not that Origin. Same difference, some might say. :57b447a70b144_3(1):)

     

    2 - No Bait Required

    This mod is designed to end the bait system for all the default Maxis fishing spots and ponds around the world. As such, I have not tested it as thoroughly as I would normally do before a mod is released. Too busy checking and tweaking the Precision Fishing objects, I'm plum tuckered out when it comes to fishing. I'm gone fishing when it comes to fishing, taking a break from it now these mods are ready for upload, so I can get on with other non-fishing projects. So feedback on the success, or failure, of the default fishing no bait system would be appreciated. Jut keep in mind the Precision Fishing objects have their own no bait system, so this mod does not effect them. Only the default global world of Maxis fishing,  which I don't ever really do - that frikken, lying, no-good Notebook, grrr!!!

    Text Update - Though I have heard tell that the bait system is actually quite okay now. Is it? Could it be? But me, I'm one of those folks who's and advocate of an old saying, especially when it comes to Maxis. "Fool me once, shame on you. Fool me twice, shame on me." There's never a third fooling, don't care if the bait system is now fucking immaculate. You had your chance, Maxis.

     

     

    Precision Fishing - Nine Object Clones & One All-Important ALPHA mod.

    cool1_object_PrecisionFishingAll_ALPHA.rar  -  Reworked for July 2019

    cool1_object_PrecisionFishingPond1(Clone).rar  - Reworked for July 2019

    cool1_object_PrecisionFishingSpot1(Clone).rar  -  Reworked for July 2019

    cool1_object_PrecisionFishingSpot2(Clone).rar  -  Reworked for July 2019

    cool1_object_PrecisionFishingSpot3(Clone).rar  -  Reworked for July 2019

    cool1_object_PrecisionFishingSpot4(Clone).rar  -  Reworked for July 2019

    cool1_object_PrecisionFishingSpot5(Clone).rar  -  Reworked for July 2019

    cool1_object_PrecisionFishingSpot6(Clone).rar  -  Reworked for July 2019

    cool1_object_PrecisionFishingSpot7(Clone).rar  -  Reworked for July 2019

    cool1_object_PrecisionFishingSpot8(Clone).rar  -  Reworked for July 2019

    No Bait Required

    cool1_fish_NoBaitRequired.rar  - Reworked for July 2019

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section. 

     

    XML Resource Used:

    Spoiler

    I'll add soon. Only six files. Five fish object tuning XMLs and the new fishing.fishing tuning XMl that has all baits listed. That's been wiped clean to end the default bait system.

    Objects and Alpha mod are cloned object files and majority of XMLs built by me so should not conflict. However, five Maxis fish object files are in the No Bait and Alpha mods, so mod conflict detectors will highlight this. Though it is a false positive, as all files are edited identically in both mods so there is no true conflict with each other, but will conflict with any mods out there that also alter same fish object files.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  12. The mod here is to speed up the time it takes for our sims to catch a fish. The default time is an average of 40 sim minutes depending on skills and traits. CatchFishFaster(Super) makes it an average of 10 sim minutes. These averages will vary if you use any time speed modifications in your game.

    Update - July 15th 2019 - While working on the Precision Fishing mod set, I came across the new XML for a new form of spear fishing sims can do from a boat. It has exactly the same data and times as the default rod fishing XML. So I've changed this new tropical island angling activity to match those faster speeds of rod fishing this mod provides. 

     

    cool1_fish_CatchFishFaster(Super).rar  - Personal update July 2019

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    E882D22F!00000000!000000000001238B_FishingLocation_Catch_InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  13. This mod is to stop the horrendously frequent outbreak of house fires after igniting the hearth of a fireplace. The chance of it has been set to zero, so that a lit hearth can become a nice, safe and enjoyable thing to have again. This mod is an original idea of MadameButterfly first posted in her section of this site here -  http://simsasylum.com/tfm/index.php?/forum/305-madamebutterflys-garden-of-mods/

    I took over maintaining it after MB retired from modding TS4. Subsequently, with City Living EP came Fireworks, and Maxis felt it important to make them as horrifically nightmarish at burning the house down, at the same rate as the default hearths. So I have altered that to match the zero chance of flaming the house to rubble and ashes just to have fun with a firework. Otherwise it could be a third of the times where your sim lit up a mortar, their home may burn down with it. No thanks! We sensible folks here know how to implement safety first, Maxis. So no burnt down homes for us, thank you very much.

    Although Fireworks are objects from City Living EP, it is not a required install to use this mod. The data for firework fires is simply put on the XML by Maxis in everyone's game, whether they have City Living EP or not. 

     

    cool1_fire_SafeFireplace(MB)_SafeFireworks.rar - No update required

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    DEBAFB73!00000000!00000000000125A5_Broadcaster_Fireplace_CauseFire_BroadcasterTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis, MadameButterfly

    All thanks and credit to our wonderful MadameButterfly for the original idea for this mod.

  14. With City Living EP came Fireworks. They can be seen in displays by visiting some of the new festival types in the city area. Some can be purchased at the festival stalls or from the computer. There are cheats that can be entered into the console, followed with entering certain search words, to finally reveal them in buy mode. All things considered, that is a big, old rigmarole, one way or another, to purchase and see them all. How about they just be opened and categorized for purchase in build mode directly? Okay then. There are quite a few of them. But okay then. Let's do it.

    There are seven main sets, most with five special types. Not all sets have five types, some have less. All can be found in Activities&Skills/Misc. City Living EP is a required install for these mods to be of any use in your game.

    1. Geek Con Festival Set - Spinner, Sparks Fountain, Roman Candle, Mortar, Battery

    2. Humour & Hijinks Festival Set - Spinner, Sparks Fountain, Roman Candle, Mortar, Battery

    3. Romance Festival Set - Spinner, Sparks Fountain, Roman Candle, Mortar, Battery

    4. Spice Festival Set - Spinner, Sparks Fountain, Roman Candle, Mortar, Battery

    5. White Wedding Set - Spinner, Sparks Fountain, Roman Candle, Mortar, Battery

    6. Non Event Set (Generic) - Spinner, Sparks Fountain, Roman Candle, Mortar, (No Battery)

    7. Winners Set (Specials) - Jokesters Winning Battery, Pranksters Winning Battery

    The ones named as Battery are the main display pyrotechnics in each set and will be the ones with the most diverse and unique displays from each other. All others in each set are single shot fireworks, and the only real difference they have from others of the same type in each set are the colour of the effects. Green for Geeks, Red for Romance and so on.

    Once a firework is finished, the casing will have either exploded away, or a burnt husk will remain on the ground. To remove the burnt husk, go into build mode and sell it. There are no options for our sims to throw it away as trash. Or, with default cheat activated, hold down shift key and left click on the object to either bring it back to life as unused, and have fun with it all over again, or default delete it.

    The two Battery displays from the Winners set, (Jokester and Prankster) were not given ignite functions by Maxis, as they were never meant to be buyable. There is also a mod included here to give them the needed ignite function, so our sims can enjoy them at home.

    There are a good few, and I did keep them all as separate, rather than meld into a single package file. The primary reasons for this is, over time, once you've experimented and found your favourite displays and colours, you'll probably want to get rid of the rest to cut down on too many unneeded build mode objects. Then you'll be glad I did not merge them all into one package file.

    Sets

    coolspear1_Fireworks_GeekConSet.rar  - No Update Required

    coolspear1_Fireworks_Humor&HijinksSet.rar - No Update Required

    coolspear1_Fireworks_RomanceFestivalSet.rar - No Update Required

    coolspear1_Fireworks_SpiceFestivalSet.rar - No Update Required

    coolspear1_Fireworks_WhiteWeddingSet.rar - No Update Required

    coolspear1_Fireworks_NonEventSet.rar - No Update Required

    coolspear1_Fireworks_WinnersSet.rar - No Update Required

    Ignite Mod

    cool1_fireworksLarge_Jokester&PranksterIgniteOption.rar  - Updated for 1.44

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section. 

     

    XML Resource Used:

    Spoiler

    Geek Con Festival Set
    319E4F1D!00000000!0000000000020301.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020320.ObjectCatalog.binary
    319E4F1D!00000000!000000000002030C.ObjectCatalog.binary
    319E4F1D!00000000!00000000000202F9.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020316.ObjectCatalog.binary
    Humour & Hijinks Festival Set
    319E4F1D!00000000!00000000000202FF.ObjectCatalog.binary
    319E4F1D!00000000!000000000002031E.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020309.ObjectCatalog.binary
    319E4F1D!00000000!00000000000202F7.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020314.ObjectCatalog.binary
    Romance Festival Set
    319E4F1D!00000000!000000000001F004.ObjectCatalog.binary
    319E4F1D!00000000!000000000002031C.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020307.ObjectCatalog.binary
    319E4F1D!00000000!00000000000202F5.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020312.ObjectCatalog.binary
    Spice Festival Set
    319E4F1D!00000000!0000000000020303.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020322.ObjectCatalog.binary
    319E4F1D!00000000!000000000002030E.ObjectCatalog.binary
    319E4F1D!00000000!00000000000202FB.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020318.ObjectCatalog.binary
    White Wedding Set
    319E4F1D!00000000!0000000000020305.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020324.ObjectCatalog.binary
    319E4F1D!00000000!0000000000020310.ObjectCatalog.binary
    319E4F1D!00000000!00000000000202FD.ObjectCatalog.binary
    319E4F1D!00000000!000000000002031A.ObjectCatalog.binary
    Non Event Set (Generic)
    319E4F1D!00000000!000000000001F001.ObjectCatalog.binary
    319E4F1D!00000000!000000000001F008.ObjectCatalog.binary
    319E4F1D!00000000!000000000001F00A.ObjectCatalog.binary
    319E4F1D!00000000!000000000001F006.ObjectCatalog.binary
    Winners Set
    319E4F1D!00000000!0000000000022F74.ObjectCatalog.binary
    319E4F1D!00000000!0000000000022F73.ObjectCatalog.binary
    Ignite Mod
    B61DE6B4!00000018!0000000000023F3E_fireworks_Aerial_RepeaterBox_LampFestival_LightSide_ObjectTuning.xml
    B61DE6B4!00000018!0000000000023F97_fireworks_Aerial_RepeaterBox_LampFestival_DarkSide_ObjectTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  15. My poor sim. Like the pharaohs of old, long ago looking out across the plains to the construction of the pyramid, wondering if they will ever see it completed in their lifetime. My sim felt the same way about upgrading his rocket. So I helped him. Now it will no longer take half a lifetime to finally upgrade a rocket. Not even half a day. Just like the Instant Upgrade speeds for the other privileged objects, it will only take half a minute!

    Also, your sim does not need to have the Handy Trait to do fast upgrades on the rockets. It is just super fast to do for everyone.  Rockets need no upgrade parts, just a bunch of cash to pay for each upgrade. (Maybe a rich, impatient pharaoh can lend you the money. :giggle2:)

     

    cool1_upgrades_Rocket.rar  - Updated for 1.47

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    Spoiler

    Rockets

    5B02819E!00000000!0000000000003C3A_Upgrade_RocketShipLandingComputer_Partial_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C3C_Upgrade_RocketShipLandingStabilizers_Completed_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C3E_Upgrade_RocketShipLandingStabilizers_Partial_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C30_Upgrade_RocketShipFuelStorage_Completed_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C32_Upgrade_RocketShipFuelStorage_Partial_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C34_Upgrade_RocketShipIonCannon_Completed_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C36_Upgrade_RocketShipIonCannon_Partial_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C38_Upgrade_RocketShipLandingComputer_Completed_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C40_Upgrade_RocketShipManeuveringThrusters_Completed_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C42_Upgrade_RocketShipManeuveringThrusters_Partial_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C44_Upgrade_RocketShipRamscoop_Completed_ObjectStateTuning.xml
    5B02819E!00000000!0000000000003C46_Upgrade_RocketShipRamscoop_Partial_ObjectStateTuning.xml
    5B02819E!00000000!000000000000983F_Upgrade_RocketShipCargoBay_Completed_ObjectStateTuning.xml
    5B02819E!00000000!0000000000009841_Upgrade_RocketShipCargoBay_Partial_ObjectStateTuning.xml
    5B02819E!00000003!000000000001BF06_osv_Upgrade_RocketShipWormholeGenerator_Completed_ObjectStateTuning.xml
    5B02819E!00000003!000000000001BF08_osv_Upgrade_RocketShipWormholeGenerator_Partial_ObjectStateTuning.xml
    E882D22F!00000000!000000000000984C_rocketShip_Upgrade_CargoBay_InteractionTuning.xml
    E882D22F!00000000!0000000000003654_rocketShip_Upgrade_FuelStorage_InteractionTuning.xml
    E882D22F!00000000!0000000000003655_rocketShip_Upgrade_IonCannon_InteractionTuning.xml
    E882D22F!00000000!0000000000003656_rocketShip_Upgrade_LandingComputer_InteractionTuning.xml
    E882D22F!00000000!0000000000003657_rocketShip_Upgrade_LandingStabilizers_InteractionTuning.xml
    E882D22F!00000000!0000000000003658_rocketShip_Upgrade_ManeuveringThrusters_InteractionTuning.xml
    E882D22F!00000000!0000000000003659_rocketShip_Upgrade_Ramscoop_InteractionTuning.xml
    E882D22F!00000003!000000000001BF16_si_RocketShip_Upgrade_WormholeGenerator_InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  16. This mod is to speed up our sims when writing programmes on the computer. It is an original idea by MadameButterfly and first posted in MB's
    section of this site found here - http://simsasylum.com/tfm/index.php?/forum/305-madamebutterflys-garden-of-mods/

    I took up maintaining this mod after MB retired from modding TS4. Its function has been kept exactly as MB first intended and, as such, I will quote her original description of the mod.

    "This mod makes it possible for your sim to whip out plug-ins, viruses, apps, game mods, and freelance work at a much faster rate.
     
    It does not touch hacking, however, because I quickly felt overwhelmed by the number of files centered around the various types of hacking. (And boy, EA must really love their hacking.)"
     
     

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    0C772E27!00000000!00000000000081D6.Loot_ProgrammingSkill_FreelanceProgressGain.ActionTuning.xml
    0C772E27!00000000!00000000000081ED.Loot_ProgrammingSkill_VirusProgressGain.ActionTuning.xml
    0C772E27!00000000!0000000000008205.Loot_ProgrammingSkill_AppProgressGain.ActionTuning.xml
    0C772E27!00000000!0000000000007AC9.Loot_ProgrammingSkill_PluginProgressGain.ActionTuning.xml
    0C772E27!00000000!0000000000008E43.Loot_ProgrammingSkill_GameProgressGain.ActionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis, MadameButterfly

    All thanks and credit to our wonderful MadameButterfly for the original idea of this mod.

  17. 1 hour ago, aparkison said:

    @Alamain If you use Master Control Command Center, the no smashing dollhouses is included if you turn off autonomous mean interactions. I don't know if you use Master Control Command Center, but he's adding in a lot of no autonomy functions that really helps in cutting down on tuning mods.

    Yeah, I use it. I was using the No Autos on them and they're great. Although I found the No Auto Push Ups wasn't quite as successful as the JASF/Shimrod combo I was using previously. I still spotted the odd, defiant sim drop down and give twenty under MC. I never took the JASF mod out, but I did remove Shimrod's to see what MC was doing. I've since updated the Shimrod one for myself to work with JASF's mod to go back to no more silly push ups and sit ups anywhere. Has anyone updated and released the Shimrod one? I know Catalina updated a few of his recently. I've got an updated one sitting here.

  18. This mod is to make our sims write faster. It is an original idea by MadameButterfly and first posted in MB's section of this site found here - http://simsasylum.com/tfm/index.php?/forum/305-madamebutterflys-garden-of-mods/

    I took up maintaining this mod after MB retired from modding TS4. Its function has been kept exactly as MB first intended and, as such, I will quote her original description of the mod.

    "When sims aren't goofing off they can actually get a lot of work done. In this mod, goof off time has been reduced, allowing a mid-level sim to whip out a book in about an hour. Of course, that hour can fluctuate due to a sim's skill level or mood."

     

    cool1_crafting_FasterWriting(MB).rar  -  Updated for 1.47

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section. 

     

    XML Resource Used:

    E882D22F!00000000!0000000000002557.Computer_Write_Mouse.InteractionTuning.xml
    E882D22F!00000000!0000000000002559.Computer_Write_Read.InteractionTuning.xml
    E882D22F!00000000!00000000000033C0.computer_WriteBook_Staging.InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis, MadameButterfly

    All thanks and credit to our wonderful MadameButterfly for the original idea of this mod.

  19. This mod is to make our sims paint faster. It is an original idea by MadameButterfly and first posted in MB's section of this site found here - http://simsasylum.com/tfm/index.php?/forum/305-madamebutterflys-garden-of-mods/

    I took up maintaining this mod after MB retired from modding TS4. Its function has been kept exactly as MB first intended and, as such, I will quote her original description of the mod.

    "In this mod, goof off time has been reduced. Your mid-level sim will not mess around as they whip out a painting in about an hour. Of course, that hour can fluctuate due to a sim's skill level or mood."

     

    cool1_crafting_FasterPainting(MB).rar  - Updated for 1.44

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    E882D22F!00000000!00000000000097E6.Easel_Canvas_Paint_Small.InteractionTuning.xml
    E882D22F!00000000!00000000000097E7.Easel_Canvas_Paint_Large.InteractionTuning.xml
    E882D22F!00000000!000000000000342C.Easel_Canvas_Paint_Medium.InteractionTuning.xml
    E882D22F!00000000!0000000000007BCB.Easel_Canvas_Paint_Passive.InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis, MadameButterfly

    All thanks and credit to our wonderful MadameButterfly for the original idea of this mod.

     

×
×
  • Create New...