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coolspear

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Posts posted by coolspear

  1. Another Update - please re-download.

    I had to remove almost all the new meals. From what was about seventy new additions, only six have survived. I have learned the hard way that Maxis has been using a new way to define large meals since Cottage Living, and coincidentally I hadn't updated the food list for this table since just before Cottage Living. When I worked on it the other day, spending the whole day making a new interaction xml for each recipe since Cottage Living, taking me close to 17-18 hours to make and include them all, I had no idea of this change to large meals was a thing. When finished, the first food I tested was roast duck, as that was the first one I made at beginning of update process, and it worked fine. So I assumed mod was good to go, and uploaded it here. But playing in game today was a true kick in the nuts from Maxis to find the vast majority of meals will not spawn and cause an LE. Took me a while to get to the bottom of the problem as all the xmls I made were fine, same as all the older ones already in the mod. But I eventually spotted the problem when looking at the reference made to the actual food recipe, the large food recipe. (I do not edit or include the recipe xmls in this mod, I just reference to them in the interaction xmls.) And there it was, in the name of the recipe. Since Cottage Living, all large recipe xmls now have the word "multi" appearing in the reference to the actual meal. Meaning Maxis has been doing something different to them, the coding, since, and as a result they will not be able to spawn on a Buffet Table. Don't know why they would do that, as all the older large recipes from base game right up to just before Cottage Living remain the same as they ever were, so it's not as if it was a needed patch change or all would have been changed and this buffet table would no longer work at all for any meals. I assume just a different dev team working on Cottage Living just did it their way, not the old way, for no other reason than they just did it their way. As such, with this trend continuing in other packs since Cottage Living and all the free drop foods we've been getting, I think it will be impossible for me to add any new foods to this mod. But as a note of interest, those devs working on High School Years made the large serving buffet foods on that the old way, they had to, to make them work. So they know they have once again made unnecessary changes to things that all add to the game lag issue. When a computer loads up files that are all the same format, it loads them quicker. When devs keep changing them like their making an entirely different game, then that's how your computer will respond, trying to load and play two different games. I don't know of any computer that can do that smoothly. But I do know of a bunch of reckless devs who'll put your computer through the ringer because their left hands and right hands are on two different planets. 

  2. Cloned, standalone versions of the HSY Prom Art Nouveau Speaker and the three Gramophones - bronze, silver and gold - that are just normal stereos.

    Does not overwrite original versions.

    Found in Electronics with all other stereos.

    High School Years EP is a required install to see these objects in your game.

     

    cool11_object_HSYPromSpeaker&Gramophones_NormalStereos.rar -  New for June 2023

  3. The Paranormal Sacred Candles last ages and ages before melting away to nothing. It may defy the laws of physics how long this candle can now burn for without eating away at its wax and wick fuel source. But then again, this ain't about the laws of physics, it's the supernatural we're dealing with here, and these candles last forever - well, not quite, but long enough -  in my supernatural universe.

    If you want same in your house of funky blue candlelight, or give those Jazz & Blues bar venues the most perfect source of lighting in the darkest hideaway corners and discreet alcoves, then grab the mod before the flickering lights burn out and all patrons go home. That ain't the blues...

     

    cool1_object_ParanormalSacredCandleLastsAges.rar -  New for June 2023   

  4. In the actual Saves folder, there is some WW data also stored. It can be cleared out before loading up game. It will, however, reset all previous settings you may have made back to default. If you keep the file related to your settings, you may be able to put it back in to regain all your settings. Though only do this if you have not made any new saves you want to keep, where new WW data will be generated relative to that new save and you don't want to mess with that.

    But as a test, it could be worth trying when clearing out that old WW Save file data to see if generating new WW Save file data gets it all working correctly. Especially regarding that is where the WW settings data is stored, and WW settings is where your problem is happening.

    But before you do any of that, after installing latest WW, do you save game, exit, reload and maybe new setting will be there after self-updating old setting data? It might need this simple trick to kick it into gear. If not, then doing it manually as described above might do it. 

    Edit - Also, is your EA folder with Saves folder, Usually all in the My Documents folder, on a different drive than default. Usually Microsoft place it on C drive, but My Documents folder can be moved to an ssd to get mods and cc to load faster. (I do this on my PC.) WW might be having trouble locating the drive to update the Saves folder info. Though this would only be the case if you very recently moved My Documents folder to a different drive, otherwise this would be a long-standing issue you would long since know about.   Then again, no, sorry. If WW is in the Mods folder, it already knows where Saves folder is because it's already there in same place, same drive, doesn't need to search for the drive. My bad, getting too technical on it.

    This may be a common error for users, an isolated case of this seems strange. It might be worth checking the WW forums to see if there is a a way to clear it up. 

  5. I do like that sims can now place an instructor yoga mat in their own homes, place enough normal mats around it, and hold a private class that kids can actually join. It's just so nice, a real "whole family experience" together..

    However, I don't like the silly rule that only five sims can join the class. There are eight sims in a family, so why not seven members per one instructor? Better yet, eight members, if my main sim is visiting another household to be the instructor holding a paid private class for the eight sims in the house. Yes please. Now eight sims can be invited to class. More fun and more monies, not going to complain about that.

    Now then, regarding the time allotted to wait for class to start, for all members to gather. It's so frikken long, it actually lasts longer than the default class routine will be. Especially if using MC to slow down world time. Half an hour becomes ninety minute and I'm falling asleep with the boredom. Doug E. Fresh says six minutes is all you need, so that's what the mod does. Six minutes to gather and get this yoga show on, on-on-on-o-o-o-on. (Cheers Doug E.) If that proves a little too fast, I recommend clicking on one sim to Form A Group, then selecting up to eight members, click on ground to make them gather near the mats, then start session clicking on yoga instructor mat or leader meditation stool. May sound like a lot of work, but you'll still do it faster than the default waiting for class time. And if the intention is to work through all yoga routines with your class, then next move onto the meditation class to finish up, then it's all a good setup to begin with. More fun and more monies, not going to complain about that.

    Speaking of yoga routines, I added a few extra moves to each routine to beef up the length of time doing them, to make it feel more fulfilling and worthwhile, not over in five quick moves. Now the waiting start time is def nowhere near the length of time the routines take to complete. Yay! (Though I've yet to beef up the child-friendly routine with more moves.) More fun and more monies, not going to complain about that. Actually, no, you don't get any more simoleons for the extra moves in each routine. But if your main guru sim is anything like my main guru sim, then the money is not the important factor while visiting other households, Heck, he does his private classes for free. My joy of it, is his joy of it.

    Finally all that dilly-dallying by members faffing up following the routine is practically removed. Just very slight delays for each, so it still has an organic feel while watching the group yoga together. But much more professional, especially if they are all skill level 10 Wellness sims, then it should look this professional and organized from them all. Now it is.

    If using my On/Off mod set to turn off yoga rugs and meditations stools, it's okay to leave them off as private sessions are not part of the off switching and won't hamper the process. Good for keeping mats and stools off so random users don't jump in and use randomly, autonomously, just when you're about to start a private class. More fun and more monies, so back off random sim and don't be messing with my pay day.

    All these changes only effect the private free and paid classes your controlled sim activates. They do not effect all other yoga stuff that an NPC instructor may do at a Spa venue.

     

    cool1_object_WellnessYoga&MeditationPrivateClass_8InvitedMembers_QuickerStartClass.rar -  New for June 2023

     

    Happy simming a wellness activity instructing, folks 

  6. Ah, that's a shame. Did you never try my Waterproof Trait blocks umbrella use mod? I suppose having to go round household to household giving each sim that trait individually is a bit of an irksome chore. (And I have over 700 sims in my main world save!)

    I have updated the Litttle Zapper mod to issue sims with a whole bunch of useful traits in a single jolt to speed up the process when going house to house. What with the likes of Waterproof and Stormchaser traits issued to all sims, rain is as water off a ducks back to them all. As good as not existing at all while still very much existing, mostly for my pleasure. Something about tropical rain soothes me. Though I've yet to upload that updated version of the Little Zapper.

  7. Yeah, if it has a swimming pool the ladders can be attached to, the lot type will not matter. Though as said in main post, if the visitors are not given the hidden scooter buff in their role xlm they will ignore the scooters for autonomous use.

    Not sure why the boats and scooters would dissappear if properly connected to a dock object that's properly connected to a pier in Sulani. Was the sea water deep enough for the vehicles? I think if it is on the shallows nearest the land it doesn't like it. The depth at which sims actually swim is the required minimal depth. If it's where sims wade in water the game won't like it. It is only possible to place boat/scooter dock on a pier in shallow waters with move_object cheat, but the game won't like boats/scooters sitting there and will delete them during next lot load.

  8. Yep, and there's still loads more I want, NEED, to add, but haven't got round to it yet. But eventually all will. The NEED is such. 😁

    This latest bunch is mostly kids toys. I've been working on a Kids Hangout Venue like my Teen Hangout Venue, and it was fun for my controlled kid to herd all other kids around the lot, to indoor toys and outdoor activities by turning stuff on and off. Damn control freak I am.

    The yoga mats and meditation stools too, as again I've been enjoying the new options to hold private classes, so my main sim gathers up all the family and teaches the whole family yoga and meditation. Had to make mods for that to be more successful, and will be uploading those today also.

  9. This is a cloned Pool Ladder, with the added feature of spawning a usable Water Scooter.

    But why?

    Okay, where it is possible for a sim to use their water scooter in a swimming pool to have same fun they would while on the seas, not all sims will be carrying a water scooter in their personal inventory.

    And the trouble with pools is, if you build a swimming pool community venue, and you think ahead and place water scooters in the water waiting for visitors to use, when next loading the lot the game will delete them because it freaks out with water scooters being in pools, even though they are perfectly fine to use in pools. The Maxian arse-backwards double-standards coding at work. By all means use them in pools, but don't frikken leave them there, the game will panic, have conniptions and delete them. Hope you didn't pay many simoleons for that water scooter or spend half a day upgrading it. Because it's gone now, forevermore.

    Here we have the answer. The game will generate its own water scooter with this Pool Ladder fixed to a pool. However, because of the water freak out thing during lot load, it will spawn the scooter on land by the pool, not in the water because that's too complex a notion for the game's fragile sensibilities to deal with. But the scooters can easily be live dragged into the water by any sim you control, no need to go into build mode to move them. Then they can be used by any and all sims. Autonomously even, if a thoughtful modder has added the hidden scooter buff to the visitors role xml. Some modders make such considerations, I'm sure...

    Make sure there is enough room on land for the scooter to spawn, I think a two-by-three floor tile space is adequate.

    And when H Ford was asked if customers can get any of his T-Model cars in other colors, and he said, yes, only if it's black. Then you too can have these spawned scooters in all colors, but only if it's blue. Yeah, Maxis only added the blue scooter to the debug scooter spawning code this mod relies on. So yeah, blue. Blue, blue, blue, blue, blue. But all that poolside scooter fun you can have will certainly chase away the blues. (See how I brought that back round?)

    Not for the squeamish players. If the public pool is full of kids and some maniac is thundering about on a scooter doing all sorts of tricks and stunts, it may have you wincing on the edge of your seat for how many severed heads will be found floating in the pool in the aftermath. But nobody actually gets hurt. Our sims are great that way. Maybe that's why the game doesn't like finding scooters in pools during lot load, for the sake of squeamish players and the children's heads staying firmly on their shoulders.

    The standalone clone object is found where default pool ladders are found. Water Features, I think it's called.

    Island Living EP is a required install for water scooters to exist in your game.

     

    cool1_object_PoolLadderDock_WaterScooterSpawning.rar - New for June 2023

     

    Happy simming and poolside water scootering, folks.

       

  10. I needed to do this on my sim's cellphone the other day while testing a new lot type, get as many sim visitors to come without any faffing about.

    I'll guess mods like this already exist out there, but it was just far more quicker to mod what I want, with the features I want, than to trawl the internet looking for something similar.

    Invite up to 100 sims in one go. (And nope, not even my Quicker Simulation Mod can help you there.) But even I wouldn't go that high realistically. But a mob of twenty, that sounds about right for lot-filling purposes. Just to be clear, you can invite large groups, but they do trickle in one or two at a time till all have arrived.

    All sims thumbs shown, even if the controlled sim has never met them. All ages toddler and up.

    Nobody ever refuses, no matter the time of day or for other factors. When I say "Get Over Here!" I mean it. It ain't a damn request, it's a demand. Yep, even you Grim Reaper. Get Over Here!

     

    cool1_object_CellPhone_InviteOver_100Sims_Anyone_NoResrictions_NoFailToCome.rar - New for June 2023

     

    Happy 100 sims game lag, folks.

  11. Another mod I've had for ages, now time to upload it here.

    The off-the-grid lovers may like this one. Yep, quicker scrubbing the clothes in the washtub. The clothesline now comes fully upgraded and as such, the mod also has clothing drying much quicker and more chance to be lovely clean. Anyone with Seasons EP knows it can randomly rain quite a bit. Where I have no qualms with that generally - I do like me some tropical rain and thunder - the washing hanging on the line is often doomed to get soggy all over again. Hopefully now it will dry out sooner, before the next bit of rain falls.

     

    cool1_object_Laundry_QuickerUseWashTub_PreUpgradedIronLineQuickerDryClothes&MoreClean.rar - New for June 2023

     

    Temp note - I do have a mod somewhere in my files for the Washed Out Arms buff to hit less often. When a sim is built like the Incredible Hulk, sometimes even as green, heck sometimes even is a sim version of said Incredible Hulk, then it becomes somewhat silly for it to hit so often in default chance. I'll bet watching the rain getting his clothing all wet again is enough to make him angry and transform. Though why the Incredible Hulk needs to do clothes washing so often, when every time he transforms he rips them to shreds, is a whole other matter for debate. When I find that mod I'll add it right here to this thread.

  12. Laundry Baskets now hold up to 200 capacity.

     

    Had this mod a while. I know there's other versions out there, but the one I did try at first, if memory serves, it was missing an important simdata file to corroborate the change on the xml. Without the corresponding simdata file reflecting same, the change on an xml can oftentimes mean nothing, or even be responsible for the odd, mysterious LE you can't make sense of because of the conflicting data between the paired files. Hence I resorted to make this version with all needed files included for my own peace of mind, plus even bigger capacity. Now finally uploading here while going through my mods.

     

    cool1_object_LaundryBasketsHoldMore.rar - New for June 2023

  13. The Mold Cooling process of candle making passes much quicker. Make more candles, make more money, make it all quicker.

    I find the default time and especially the amount of resources, ingredients, needed that go into candle making to be a bad business investment. It requires a lot for such little return. Hopefully speeding up the process (And my Bee Wax mod, Insect House plentiful dye mod, Gardening mods with quicker Soy Plant wax and Trash Plant generates loads of Bits and Pieces when recycled in Recycle Machine, because wtf other use is a damn Trash Plant good for?) can make it a touch more lucrative as a means to make money.

     

    cool1_crafting_CandleMaking_QuickerMoldCooling.rar - New for June 2023

     

    Happy quicker candle making, folks

  14. Quick and easy, bees will generate honey and, more importantly, wax faster and more often. Helpful for those busy candle makers - Yo, Chandler! - trying to make a living from their craft, being held up by lazy bees. Or those off-the-grid wilderness survivors who need to keep a large family alive on honey. The Land of Milk and Honey is supposed to be fruitful, plentiful and sustaining, it says so in the Bible. Now your little patch of milk and honey can likewise be biblical, epic and endorsed by God. 😇 Even make and light more candles for Him, just to say thanks. He will be pleased. It says so in the Bible.

    Blessed are the Bees. If the Devil finds work for idle hands, then God finds work for busy bees. It says so in the Bible. Errr, maybe it don't. But it should! I know, let's mod the Bible!

     

    cool1_object_BeeBox_QickerMakeHoney&Wax.rar - New for June 2023

     

    Happy honey-munching and candle making, folks. Yo, Chandler!

  15. Cheers @RedMallie

    Hi @Elistealso are you certain you removed the old WW files when using newer 176d? I think we've all fallen for that mistake over the years, so it's worth double-checking to make sure there is no older version still in the mods folder somewhere.

    Also I recall something written about install procedures, to physically remove older version before installing new version. Not let new version overwrite old version as stuff like this can and does happen sometimes. All worth making sure of if problem persists.

  16. I don't know because I haven't updated WW in my game as yet, but I do recall for teenage sims to be allowed to use WW animations it requires a separate download. Seeing @Elisteis not finding the child clothing glitch fix setting on WW 176d, is it because a separate addon mod is required, or is it a feature built into the function of WW itself?

    This will be of help to me also for when I've finished fixing up other mods for patches and am ready to start playing properly again, properly saving the game again, with latest WW to boot. 

  17. For reasons unknown, the dev who worked on the Bubble Tea recipe XMLs decided, in their wisdom, to rip out the chunk of coding relative to drink quality, yet not the loot that can have the drink made at high quality. This dev lacking the foresight to realize that many sim traits and skills can have them making a high quality bubble tea, yet they will not be able to drink it as it glitches due to the missing chunk of quality level coding the dev ripped out. (Don't get me started!) I have put that needed coding back into the XMLs, that nobody had any business removing to begin with, WHY?!, and now your skilled sims can not only make Excellent Quality Bubble Teas, but also drink them without issue.

    Now they can safely get and drink Excellent quality bubble teas from my drinks tray mods, or from a mod that allows getting a bubble tea from a high quality fridge that makes food from it be at high quality. Such as my Cornucopia Fridge mod set.

    It also changes the four sips to eight sips when drinking. Because a big, ole drinks container like that, you ain't emptying it in four sips, especially when using a straw. 8 sips, much better, especially now they can savour the Excellent Quality longer without frikken glitching out.

     

    cool1_food&drink_BubbleTeaQualityFix_8sips.rar - New for June 2023

     

    Happy Excellent Quality bubble tea sipping, folks.

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