Skip to content
View in the app

A better way to browse. Learn more.

TFM's Naughty Sims Asylum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Venue - Residential - No Running & No House Fires - Update May 2025 New Addition

The mod here is to force our sims to continue walking when they're on the outside grounds of a residential venue. By default, as soon as their feet hit the outside areas, they take to running. Not my cup of tea. I prefer them to just walk. Strolling round the mansion maze and enjoying the time in the garden, very nice. Running round the maze in a panic like Keanu Reeves in a Speed movie where they'll blow up if they dare to slow down, not so good. Not such fun. No earthly need for it.

It also directly prevents house fires from happening. So sims don't even need to run about in fearful panic, as they will never experience an outbreak of destructive fire in their homes.

Update December 2022 - Now comes with a few more new features. As well as the No Running and No House Fires, residential lots also come with no Temperature Reactions, - (aka No freezing or overheating to death.) It also prevents sims changing into summer or winter wear while on a lot. Sims may very well be pushed into wearing seasonal clothing during a lot load, when going to visit friends and neighbors homes. That's fine. What this stops in an annoying glitch of sims changing into seasonal clothes when indoors, while you are playing a session. Especially noticeable if it's winter, and you send sims down into a basement, and they think they have to change into winter wear because basements can be seen as outside by the game. Akkk! This mod stops all that. They'll run walk around naked in the snow now on their home lots, with no auto clothes changing. And no Temperature Reactions to boot.

Also there is coding to lessen the chances of sims autonomously going round looking at artwork in their house all blooming day. Curb that enthusiasm. Also no autonomous tipping sims playing instruments. No drop what you're doing just to go throw a few coins at your parent who's playing the piano. STOP THAT! It has all been coded to only prevent this type of stuff on residential venues, both houses, apartments or penthouses alike, as that's where it's most annoying. But it will not stop them viewing art, gathering round and clapping musicians, tipping performers, all that jazz, when on community venues. I have no qualms with sims doing it there.  

Also a very high autonomy push added to this mod, for all sims child upwards who become randomly sick with one of the illness types, to go cure themselves using a special object. You can find that object mod here -  https://simsasylum.com/tfm/index.php?/topic/16452-mood-manager-machines-new-for-december-2022/   

And finally, all residential homes will now come with a hidden No Privacy buff. So let them run walk around naked in the snow, no seasonal wear changes, no Temperature Reactions (aka DEATH), and nobody else in the house going bananas about your sim being butt naked. To really seal the deal and totally prevent all the annoying, prudish Victorian privacy reaction shenanigans, also use this mod - https://simsasylum.com/tfm/index.php?/topic/13282-no-more-privacy-shooing-or-reacting-to-nude-all-ages-update-october-2024/

 

Update March 2025 - Needed update to bring residential living in line with Business & Hobbies coding. Also a third penthouse xml added to Penthouse mod to cover the latest penthouses in Lovestruck, because Maxis love making new penthouse xmls every time they add more penthouses to the game. (Because they make newer elevators in those EPs, ergo using old Penthouse xml will not allow access to new penthouse if it has new elevator object access. Given that a player might not have older packs that have older elevators. All logical, I guess.)

Update May 2025 - New alternative addition added. Ever since Turbodriver gave us the news last year that the Social Bunny phone app is yet another shameless contributor to game lag, - and a mod to help reduce the lag potential- https://www.patreon.com/posts/116065084 - I thought wouldn't it also be better for all sims to have their Social Bunny deactivated, too? So with Turbo's mod and Social Bunny deactivated on a global scale, that's gotta be better right? But how does a player go about deactivating Social Bunny on a global scale? One by one, sim by sim? Errr... no. With over six hundred sims in my world, I did attempt doing this, but that was at the end of last year and we're in May 2025 now and I'm still not halfway done. The thing is, to do it properly, every sim in the world has to be given the hidden trait, that also has a hidden buff, to officially recognize their Social Bunny app is properly turned Off.  Giving them the hidden buff on its own is not enough. It will be removed without the hidden trait constantly enforcing it. So to speed things up in my quest to deactivate app for ALL sims in my universe, first I built it into all residential type homes to instantly deactivate app for all residents, tenants and/or roommates and even temporary lot visitors (I think) associated with that lot. With this alternative mod, just load up lot and all sims relevant to lot will instantly be given official trait and its buff and have their Social Bunny app officially and properly deactivated forevermore. As usual, do not use this mod with original version. These versions have "SBD" added to their name to indicate "Social Bunny Deactivation." I will also be uploading a new mod in a new thread that makes sims autonomously deactivate the Social Bunny app themselves because it is an extremely fun thing to do, with extremely high static commodities to push even harder, - to a sim that is the equivalent of the voice of God in your head commanding you DO IT NOW! Of course, they only need do this the one time. To work alongside this mod to eventually and quickly catch all sims, homeless and worker NPCs, who are not residential sims, and the player does not have to do the wretched sim by sim grind. Social Bunny BE GONE!!!  If you too have six hundred sims or thereabouts, I know you'll appreciate this.

That other mod can be found here - https://simsasylum.com/tfm/index.php?/topic/16801-autonomous-social-bunny-deactivation-with-extreme-prejudice-new-for-may-2025/

  

Download

Venues Residential.rar  -  Update March 2025

Venues Residential SBD.rar - New Addition May 2025

 

 

Happy carefree home simming, folks.

Featured Replies

  • 2 weeks later...

Seeing that I am a bit lazy, I do hate the unzipping process. Can you also have a version that contains them all in one package file? Thanks again for your fabulous mods. 

AussieMummy, package files are not allowed as direct uploads.  They have to be compressed in rar or zip formats.  :smile:

  • 2 weeks later...
  • 2 weeks later...

Thanks for all of your awesome mods Cool1! I have a question about this mod. I have Weerbesu's MTS mod for visitors not running on their way to a venue. Since these mods are for our playable sims are they compatible? I would love my sim not to run everywhere. It's just not believable. 

Thanks for your quick response Cool1! I'm getting all of them now!

No object requirements - thank you! I I've really missed not being able to use Plasticbox's mod. Will this be necessary still once you release your community lot tweak mods?

  • Author

@aparkison not so much necessary, just complimentary. I do plan to release at least one lot with each venue mod. Usually a reworking of a familiar Maxis lot, spruced up with whatever objects are needed for new staff and visitor behaviours, interactions and such the like, all to highlight the changes. So that if people wish to build their own lots, or rework pre-existing ones, they can add same objects for the new changes.

The mods here don't really make a difference to any of that. Just to stop running and the game warning you are a rubbish builder because you don't have enough bar stools. I've mentioned before that I detest devs playing a game for you, and Maxis are one of the worst offenders in the industry - because they are so bad at playing the Sims as a whole. Go figure. You'd think they'd be geniuses at playing a Sims game by now. But they are hopeless. Certainly with the elements they insist on playing for you.   

Okay, thanks for clarifying! Yes, the number of bar stools or loveseats and every bar has to have a tv - total nonsense.

I have some venues I've been using for awhile that are set up to be multi functional now that I love for how they fit into my neighborhoods and look realistic, but it's so frustrating to have to hire staff (even with a mod that makes them free, it's still a nuisance) and then no one uses anything but what the venue is classified for (like a combo bar/cafe, for example only works as one or the other). So, I'm really looking forward to your edits!

This mod is awesome, I have a stuff that does not go, no way to order a table in the restaurant, the home stays neutral, my Sims ask a table all the time and the hostess does not stay at the reception. Reservation no longer works. I just removed the mod and it's functional again. I like this mod, is it possible that you were testing this? The restaurant has become an annoying place, the Sims leave the table to go see works, to have a drink in the bar, it is infernal. I find with your mod more stability, they seem to run less in the establishment, an impression? But I have this concern which obliges me to remove it. Good Sunday to you and take good care of you, thank you for all your great mods:greenstars:

@heidi Are you using a version that he just updated 06-09-10? If not, then that would probably be why you see issues. Using mods that are outdated and don't match the patch number can cause a lot of problems. You need to make sure to only have the updated file and try the mod again. :)

OMG, finally, I can build a community lot the way I want to and not have to worry about whether it has at least 1 TV or X number of chairs/barstools! Thank you so much for this, coolspear :yourockthumbsup:

  • Author

Hi @heidithanks for the report. I have that fixed now. I did not imagine the restaurant would go a bit squiffy doing the same thing to it as all the others. I've made it just No Running for now. Looking at the list of required objects for a restaurant, it seems sensible enough anyway. It's not forcing you to put things like TVs in every blooming restaurant otherwise you're a crap builder.

Il y a 9 heures, coolspear a déclaré:

Bonjour @heidi merci pour le rapport. Je l'ai déjà réglé. Je ne pensais pas que le restaurant irait un peu en train de faire la même chose que tous les autres. Je l'ai fait tout simplement en cours d'exécution pour l'instant. En attendant la liste des objets requis pour un restaurant, il semble assez raisonnable de toute façon. Cela ne vous oblige pas à mettre des choses comme des téléviseurs dans chaque restaurant flottant, sinon vous êtes un créateur de merde.

Coolspear merci pour la correction, vous êtes gentil. Je ne mets pas trop dans le restaurant, les Sims quittent la table tout le temps. Dès qu'ils s'asseyent, ils partent pour aller au bar, pour voir un travail, pour jouer du piano, je retire un maximum pour avoir un semblant de vrai repas au restaurant. Auparavant, mon Sim sort de la table avec son assiette et va s'asseoir au bar pour manger, stupide, je détruis les chaises du bar, il revint à la table. Depuis le dernier patch, je trouve que l'ambiance du jeu a beaucoup changé, je pourrais faire des repas avec plusieurs Sims sans que cela se produise. Je me demande ce que EA joue, ils rendent le jeu de plus en plus ridicule, il est triste parfois de voir cela :)

Il y a 19 heures, Nellas a déclaré:

@  heidi-vous une version qu'il vient de mettre à jour 06-09-10? Sinon, ce serait probablement la raison pour laquelle vous vous proposez des problèmes. L'utilisation de mods qui sont obsolètes et ne correspond pas au numéro de patch peut causer beaucoup de problèmes. Vous êtes responsable de l'utilisation du fichier mis à jour et d'essayer de nouveau le mod. :)

 

19 hours ago, Nellas said:

@heidi  Utilisez-vous une version qu'il vient de mettre à jour 06-09-10? Sinon, ce serait probablement la raison pour laquelle vous voyez des problèmes. L'utilisation de mods qui sont obsolètes et ne correspond pas au numéro de patch peut causer beaucoup de problèmes. Vous devez vous assurer d'avoir seulement le fichier mis à jour et essayer de nouveau le mod. :)

I see, Coolspear left me a message, I just took the mod very recently, mod changed at the same time and I have not seen the patch, thanks for your nice word

Edited by heidi

Glad to help, hate that you are seeing the issue but I wanted to make sure your game was protected. I agree that EA doesn't play the game, they seem to only work on things that cause trouble. 

Thanks for all you do.  

Miriah

Edited by Miriah

  • Author

Update 29th June 2017 - New - Two new versions added that remove the possibility for house fire outbreaks on residential lots. I've actually been using this No House Fires version in my game for a short while due to testing other "explosive" effects in unreleased mods. I did intend to put the fire possibility back to normal, but not only do I find I don't miss house fires and would rather never see them again, but now other players request they, too, would like this No House Fires version. So rather than undo the editing, I'll instead release it for anyone else who wants to rid their game of house fires. (This does not prevent the nice hearth flames from igniting in the fireplace. Only those horrid fires intent on burning furniture, sims and homes to ashes.)  There's a new No House Fires version for the residential venues only mod, and a new No House Fires addition to the All venues mod. Remember to remove the older versions of these mods otherwise they will conflict. Happy flame-retardant homes, folks. 

  • coolspear changed the title to Venues - No Running & No House Fires & No Object Requirements

Thank you again! My Sims will be happy to know they're nice and fireproof for good! :yahoo:

It's great your mod, I love it, I have a question, let's say a request: mod also prevents toddlers from running, they are already slow in their movements in normal times, we can not bypass ? These are the only ones for whom it is interesting to run sometimes. Thank you for your attention and good weekend:multi-stars-smiley:

  • Author

hi @heidithere's nothing I can change in these mods to make toddlers run. For these mods I just included an affordance link on the Venue XMLs to the No Running Buff XML to be always activated on the venues. But if you were to locate and edit the No Running Buff XML itself, and remove the Toddler tag, then that would probably achieve what you want.

  • 2 weeks later...

The description of this mod just cracks me up every time I read it.  I think it is one of your best.  I sometimes come for a read even though I haven't used this No Running Mod.  Well, I have a butler with a very perky butt and I really don't want to stop watching her ass wiggling as she runs across the lawn to clean the picnic table.  But, now it has come down to a dreadful choice: Fires or my butler's wiggling butt.

Is there any possibility to get the No Fires on Residential lots without the No Running bit?

  • 2 weeks later...
On 09/07/2017 at 0:04 PM, coolspear said:

Salut @heidi il n'y a rien que je puisse changer dans ces mods pour faire courir les tout-petits. Pour ces mods, je viens d'inclure un lien d'accessibilité sur les XML de Venue au No Run Buff XML pour toujours être activé sur les lieux. Mais si vous deviez localiser et éditer le No Run Buff XML lui-même, et supprimer l'étiquette Toddler, cela permettrait de réaliser ce que vous voulez.

Sorry to answer after so much time, we are working at home, I will open and modify. Thank you, I have not thought about this, you are nice, take good care of you;)

Thank you soo much for the all in one file included in this. When i first saw all the downloads i was like oh god hell no just no way am i downloading those all the time. Then I thought wait maybe he has an all in one. Whew what a relief i must say that i saw you did.

  • Author

Hi @cyclelegssorry for the late reply. Gosh, darn it, there's quite a few questions in these mod sections of my mods I have yet to reply to. The best answer I can give to your question is, if you have the brilliant Sims 4 Studio installed, I'd be happy to walk you through doing that for yourself. Not only is it quite easy with S4S, (Sheesh, if I learned it, a snowman can.) but S4S is a great tool to have for doing general batch fixing CC in your game even if you don't use it for editing XMLs and such.

This mod has already a big number of files, and I just don't want to double that with other versions, then have folks relying on me to check and update them all come patch time. It's daunting enough as is. But I'd be happy to steer you in the right direction for making quick edits on XMLs for exactly what you want for your own game. Just let me know if you want to do that, and we can go through that pretty quickly.

Thanks @coolspear I will have a play with S4S and see what I can figure out.  Its something I keep meaning to do.  We live at opposite ends of the time zones and I really don't want to put you out.  If/when I get stuck I will call for help.

Oh, I entirely understand you not wanting to add more mods to your list.  Daunting is an understatement.  Thanks so much for all of them and for spending the time to keep them up to date.

  • 3 months later...

Hi, I downloaded cool1_venuesResidential_NoRunning&NoHouseFires, and when WinRar unpacked it, I got an empty folder.

 

cool1_sim_NoAutoDrinkFromSink contained a .package, so I don't think it's an issue on my end.

Edited by akaCat
Accidentally a word.

Hi akaCat I use Coolspears mod for cool1_venuesResidential_NoRunning&NoHouseFires.  I just did a test download and it worked fine.  I unpacked the rar file and got cool1_venuesResidential_NoRunning&NoHouseFires.package

Edited by Kimi
No reason to quote the comment above "your" post

  • Author

Hi, akaCat. Firstly, if you've patched to 1.36 Cats & Dogs, I know for a fact all the mods in this set need updating. So wait for me to update and put the clean ones up here soon.

But in regards to your issue, I cannot create empty WinRAR folders, WinRAR does not allow it. WinRAR folders, when working correctly, can never be empty. They self-delete if you command to delete all files contained within. That it is showing empty your end is a glitch of some nature, where it's not truly empty, just no access to the contained file. Files and folders can get corrupted during the downloading process from time to time. It's not unheard of. Have you tried re-downloading another? 

  • coolspear changed the title to Venue Residential - No Running & No House Fires
  • Author

Updated for Patch Version: 1.36.99.1220

 

Sorry to disappoint any of my fellow simmers for trimming and streamlining so many of the mods here. This set got the worst of it, not only due to the 1.36 patch, but 1.34 and 1.35 did a double-whammy and ruined a massive Community Venues Mod project I've been working on for ages. I abandoned the mod due to the recent changes, and as I cannot stand the default community venues as is, - Maxis rules insisting at every turn to generate new, unwanted homeless sims to attend them - I don't have any in my game. (So all the venue mods that were here became pretty much useless to me and I don't even use them or can test updates in my game.) All community venues are now Generic lots in my sim world, where I can have various Club gatherings and control the flow of invited visitors directly, via said Clubs and my Portal mod summoning. Plus I have modded the Hireable NPC workers to be brilliant, a small bunch of All-In-One staff, to fill in all the jobs on Generic lots, so I don't need Maxis default rules spawning endless staff on top of endless, pointless visitors.

To be honest, I find this Generic lot and Hireable staff reconfiguring a much better system since having to abandon the big community venues project. Now that it's pulling together into something quite fun and far more hands-on and player-controllable, I almost want to thank Maxis for ruining the original venues mod in 1.34 and 1.35. And a far smaller project, too. (I'm so very, very glad I never did release the original venues mod set.)    

:1532: Thank You for the update.  I couldn't figure out why stoves kept catching fire all of a sudden. :hm:

  • 2 weeks later...

Thank you very much for this mod which is THE must have even more than UI cheats extention or the command center.

Nevertheless I loved the ancien "all-in-one" where sims never run even in community lots.

Am I the only one asking for this version ?

 

  • 3 months later...
  • 1 month later...
  • coolspear changed the title to Venue - Residential - No Running & No House Fires
  • 3 months later...

@coolspear Narrowed it down to this mod being broken after the recent patch Business funds shows over the house funds. Cant buy anything from buymode because business funds are $0 so it is trying to use the business funds instead of the house funds which has enough to make the purchase. I do not own a business either. To reproduce this issue you should notice it easily when you go into buy mode as business funds overlaps house funds.

  • Author

Is this happening only in a specific region, or in every region? Outside of owning a legitimate retail store, the business build mode instead of normal build mode is (somehow) a default state when setting up residential lots incorrectly. (God knows what version of build mode a player would be in if they did not have GTW installed.)

For instance, are you seeing this in the Jungle/Forest regions using the Residential mod, but in all other world regions the residential build mode is normal? It could be the patch has broken the Residential mod for the Jungle/Forest regions as I suspected it might. But, seeing as it's a big patch, anything goes. Maxis may well have redefined residential lots for the first time since game release which would break this mod for all residential lots in all world regions.

I'll know soon enough anyway as I'll be patching in a day or so after I get my game files ready for inspection.

Aaaaah, @coolspear: Your last sentence gives me HOPE for some undefinable reason (*that must not be named*)!!!! :loveshower:

its a normal residential area in the strangerville expansion that i tried it in. one of the only 2 properties you can actually afford to buy in that area on a default new family budget. It is clearly a house there unless they goofed and put it on commercial land. This is EA after all, ya know, lol

On another note I do use MCCC but it didn't bring up any last exceptions.

I added the mod back in just to get 2 screenshots, hope it helps.

 

EjJI3kX.pngGvJGjmw.png

Edited by KyuubiFox

  • Author

Thanks for report. This indicates Maxis have then changed the Residential XMLs for the first time since game release. Wow. Okay. They did mention recently the duality of having both residential and rental available on the new beach island world. So this new error could be part of the new shake up. (I'm wondering now if the Jungle/Forest Residential mod is now pointless if Maxis have now allowed lots to have full duality???!!! Ouch! I'll know soon enough.) Thanks for the report. It gives me something to keep my eye on when checking the files.

no problem i like your mods as a matter of fact i have a pretty vast majority of them, so its cool to be able to help you out like this once in a while. Im not the best at explaining things though, thanks to my actual dislexia.

Just skimming through here, but there's a known EA bug right now on pre existing saves with lots that have been changed from residential to a venue: Wrong Lot Type for Residential Lots. I linked to a post by Crin about it with a workaround to fix it. It doesn't happen on new saves.

Create an account or sign in to comment

Background Picker
Customize Layout

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.