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What kind of mods are in the TS4 Career Mods section? & How to Report Mod Issues?

1 - What Type of Mods?

This section will be for mods such as the Reimagined Careers from the Get To Work EP. All the previously released stuff for Doctor, Scientist, Retired Scientist and, in time, new stuff for Detective career after more tweaking and testing.

The career lots I have created to work best with these mods, such as Heartbeat Hospital, Labs reworked and Sixam reworked, will soon be available in the Housing and Lots Section. I will need to upload some of the specialized objects first, that I also use on these lots, then take a few nice screenshots of the venues, and that'll take a bit of time to get right, so it's best left until everything else is done. But it won't be too long to wait.

 

2 - Reporting Mod Issues

If the time comes you experience errors in your game using any of my mods, please make sure to be specific in your report on the mod thread. Writing nothing more than "it no longer works," or "I did a mod elimination process and once your mod was out my game worked again," is not very helpful. These types of reports tell me nothing, especially if I am not experiencing any errors with the mod in question. As such, I will likely not respond to undetailed reports while knowing the mod is fine and doing as it should in my own game. Take it as read I would be telling you no more than it's a mod conflict. And please, if your game is not patched up to date, don't even bother reporting issues. There's nothing I can do for you if you're behind on patches for whatever reason.

An example: No Auto Play Computer Game Mod

You report  - It's no longer working.

I think - In what way? Sims are playing games regardless? They won't use the computer at all? They reset trying to use computer? Game crashes if they try to use computer? Game won't load at all?!

All the while, it's still working fine in my game.

End result - I will not be responding to the report, other than qualifying it as PEBCAC. (Problem Exists Between Computer And Chair.)

 

3 - Things that do not need to be edited after a patch 

Right then, how to distinguish genuine patch changes that need to be amended in mods, from some other ineffectual changes that the patching process or Sims 4 Studios implements into XMLs, for those helpful, would-be mod detectives who spot differences month to month and wish to report them.

While scrolling down an XML, if you spot a line of language text, in green-coloured letters, next to a long digit instance number, it is Sims 4 Studio that puts that helpful line of green text there, not Maxis. It's there only to help modders identify those long instance numbers more easily via their native language. It has absolutely no bearing or effect in game whatsoever. If I don't bother to change this on some older mods, if this new line of green text suddenly appears on an XML where it was not there before, I'd prefer folks not to tell me my mod needs updating. Technically it does not, and I will not be updating for this particular type of implementation if it's the only change on an XML. Chances are, in time, Maxis will genuinely change the code on these XMLs and I will then update it, so the mod's XMLs will eventually contain the additional line of green S4S text. All things in due time - as the old saying goes.

Also every now and then some command lines get a switcheroo treatment during a patch, which WinMerge also highlights as being different when comparing the new XMLs from those of the previous patch. The patching process may have changed a command line on the XML from something like -

                                                                                  <"t=hot" "n=cold">   to   <"n=cold" "t=hot">

and again this has absolutely no change to the game whatsoever and I usually do not alter my mods to reflect such minimal, unimportant switcheroo text if it's the only change on an XML. Please don't tell me about these ineffectual changes either. Thanks, folks.

Featured Replies

I don't care about screenshots, I'd love to be able to download the lot now. :sillysqueeze: I'm really looking forward to trying out this mod! Thanks so much!!

  • Author

Okie dokie. As soon as I've uploaded parts 2 and 3 of the doc career, I'll upload Heartbeat in a temporary no pictures state. It's a great hospital, with many little comedy quirks and a few special build tricks which I've never revealed the secrets to. (Have had plenty of requests to do so, but just holding back the secrets a while longer because, you know, "exclusive." Does that make me a meanie?) Big though, so not brilliant on mid range computers, or 32-bit games. If your game is cranked up to 64-bit with a meaty rig to handle it, then there should be no worries.

Update: Going to have to put a hold on that for a little while longer. I forgot that while all my lots are CC free, they do have some Maxis objects I remade that I have yet to upload. Best to get those objects in place so you can download them first before placing the hospital, science labs and Sixam lots. Otherwise you'll be getting the "Missing Objects" notification. Worse still, for the science labs, that irritating Missing Objects message never goes away, coming up every time your sims go to work, even if you later place the missing objects. Best to make sure everything is in place so you never see the diehard, unrelenting message to begin with. It was an actual base game bug Maxis fixed ages ago, but they forgot to include the fix for EP (Work) hidden neighbourhoods. Go, go, Maxis.

I got the Get to Work EP only recently, and I'm SO glad that you're uploading your career mods!  I love, love, love playing a scientist (see icon, after all :P), and I'm eager to try your new versions.

 

This is my first message on this forum, I was waiting for you to upload this mods. I was already debating if I wanted to download it, then I decided to do it, it was on the same day you took everything off MTS. I really hope to download your hospital too, I can't wait to play it with my new doctor :) 

  • Author
11 hours ago, Corylea said:

I got the Get to Work EP only recently, and I'm SO glad that you're uploading your career mods!  I love, love, love playing a scientist (see icon, after all :P), and I'm eager to try your new versions.

 

My favourite is the scientist career, too. The doc career has the most amount of downloads, seems to be the more popular career across TS4 players. But my heart is with the science career, there's just so much more fun to have with it. Especially skipping off to Sixam now any time you like to have a party with the aliens. Party with aliens and they call that a workday? I'm not complaining. More of that, please. I have half a mind to see if I can get the docs and detectives to skip off to Sixam for a paid party workday.

10 hours ago, coolspear said:

My favourite is the scientist career, too. The doc career has the most amount of downloads, seems to be the more popular career across TS4 players. But my heart is with the science career, there's just so much more fun to have with it. Especially skipping off to Sixam now any time you like to have a party with the aliens. Party with aliens and they call that a workday? I'm not complaining. More of that, please. I have half a mind to see if I can get the docs and detectives to skip off to Sixam for a paid party workday.

Well, your doctor mod was a Featured Upload on MTS, so that may be why it has more downloads; it was way more visible to the casual downloader.  Or the doctor career may be more broken and/or frustrating than the scientist career, leading people to mod the one and not the other.  Or maybe you and I are just weird. :P

I haven't gotten the party with the aliens yet in the scientist career, probably because I don't have enough elements, so I can't build the wormhole generator.  But soon!  You gotta love a game that has a wormhole generator!  :Thumbs:

 

17 hours ago, Corylea said:

Well, your doctor mod was a Featured Upload on MTS, so that may be why it has more downloads; it was way more visible to the casual downloader.  Or the doctor career may be more broken and/or frustrating than the scientist career, leading people to mod the one and not the other.  Or maybe you and I are just weird. :P

Not that it's the ultimate answer, but I would say the latter (I too enjoy the scientist career, but also equally enjoy doctor (even without these mods, but they sure do help)).  Of my custom career lots in the Gallery, the downloads for my hospital/clinic = 48, police station = 173, and science lab = 4.  Granted, the screenshots the game uses for my science lab SUCK (one of the smokestacks in the background is blocking the view of my rocket pad), but still. just four downloads?!  It certainly isn't because the game's lab is good!  I just don't believe it's popular career.

BTW, a HUGE thanks for getting the doctor mod up, coolspear!  After playing some I was having some issues with my doctor, so I figured I'd see if maybe the mod needed updating, only to find the whole drama going on, so I'd been eagerly awaiting them being reuploaded!  Even though I had been using the Co-worker Strategy 1, I'm going to try 2 out, to see if that helps with being able to treat patients, not having nurses chatting with them, completely blocking my path!  Although I will miss having them, even if they are useless -- a clinic (my lot) just isn't right without nurses!

I was scouring the MTS forums for your downloads, since I'm a huge fan of the Reimagined Scientist, Medical & retired scientist mods.  I was surprised I couldn't find them.  Will your uploads supercede what I already downloaded for these mods?

On 2/16/2017 at 11:06 AM, coolspear said:

Okie dokie. As soon as I've uploaded parts 2 and 3 of the doc career, I'll upload Heartbeat in a temporary no pictures state. It's a great hospital, with many little comedy quirks and a few special build tricks which I've never revealed the secrets to. (Have had plenty of requests to do so, but just holding back the secrets a while longer because, you know, "exclusive." Does that make me a meanie?) Big though, so not brilliant on mid range computers, or 32-bit games. If your game is cranked up to 64-bit with a meaty rig to handle it, then there should be no worries.

Update: Going to have to put a hold on that for a little while longer. I forgot that while all my lots are CC free, they do have some Maxis objects I remade that I have yet to upload. Best to get those objects in place so you can download them first before placing the hospital, science labs and Sixam lots. Otherwise you'll be getting the "Missing Objects" notification. Worse still, for the science labs, that irritating Missing Objects message never goes away, coming up every time your sims go to work, even if you later place the missing objects. Best to make sure everything is in place so you never see the diehard, unrelenting message to begin with. It was an actual base game bug Maxis fixed ages ago, but they forgot to include the fix for EP (Work) hidden neighbourhoods. Go, go, Maxis.

No worries. I've been sick ever since posting that and haven't touched sims. 

On 21/02/2017 at 0:25 AM, coolspear said:

There will be nothing new to the sets just yet. I have plans for a few more additions, and finally the Detective Career stuff, but not just yet.

The Detective career is one I can't wait to see.  I love the other career changes/additions you've done.

  • 1 month later...

I'm big fan of your mods and also Police career but there's only one mod making interrogation process faster and no losing progress, I'd love see some mod adding more "bad cop" oprions perhaps or some mod adding option so other cops would interrogate? just thinking at loud :) anyway I wanted say Thanks for your work

  • Author

For sure, the detective career has been on my list of things to do for a good while now. I had begun an initial start on collecting and examining the related detective files just before the release of City Living. I even cobbled together a couple of early test mods. But then noticed weird, glitchy things with the career. At first I was not certain if it was my initial attempts to mod the career. But then also noticed weirdness with doc career and broken pregnancy events. Then saw a lot of people reporting GTW career bugs to EA. That's when I put all further attempts and ideas to mod detective career (and indeed any new stuff for doc and science careers) on indefinite hold until Maxis confirm fixes for the many reported issues. Modding broken coding is just daft, as you'll never know who broke what.

We're now coming into the sixth month since City release where Maxis have still not fixed the career issues. Or if they have implemented their sneaky fixes they don't mention in patch notes, then I've yet to play the careers to find out if they're now more stable.

At this stage feedback from players would be helpful. Are the pregnancy events still borked? Does a doc still get all the detective choices when clicking on a computer? I need to know the careers are clean, so I'll know if it's my mods that are wonky. Just can't work with it otherwise.

The prgnancy event is still borked. The game generate an exception files when the task must be done, but no pregnant person is coming.

Detective career:

-Do not let me find the suspect complies with the indications

-The Chief of police does not move from there where it was generated by the game (out of lot)

-To return to the police station, sometimes there's no murderer incarcerated

-Service tasks are mixed. After the issuance of the arrest warrant appears again go to a crime scene

  • Author

Thanks, Catalina.

Just been playing the doc career today "properly" for the first time in many months, - (Getting the Hospital lot in order to upload here.) - and yes, I am still seeing the borkiness that has been there for six months now. Shame on Maxis. Utter shame on them for crippling an entire expansion pack and leaving it in such a sorry state for so long. The "but we were working on the toddler surprise for you guys..." excuse no longer holds any weight. Six months of a crippled, major Expansion Pack, for such supposedly prestige game developers, is further testament of how Maxis have become an insult to the industry.

So many players are complaining of two careers, but it seems that we are talking with the deaf. No mention about such errors on the part of MAXIS. Shame on Maxis.

It would be foolish to believe that errors cannot be corrected.

If I spoke English, I'm sure i'd be called in the trial and I'd be asked for moral damages for the stress caused by the game

If I spoke English, I would have created a boycott for Sim 4 product.

 

oh as far I must agree they aren't fixing issues, suspects don't match descriptions, sometimes I arrest someone and he disappears or game "pushes" him into cell and without enablefreebuild to open it cannot do anything :/ but if one day it'd be possible to move on with it more "bad cop" things, arrest and close innocent person or choose where to go on patrol would be cool :) thank you for reply 

  • 1 month later...
On 2/18/2017 at 2:55 AM, JSwartz0181 said:

Not that it's the ultimate answer, but I would say the latter (I too enjoy the scientist career, but also equally enjoy doctor (even without these mods, but they sure do help)).  Of my custom career lots in the Gallery, the downloads for my hospital/clinic = 48, police station = 173, and science lab = 4.  Granted, the screenshots the game uses for my science lab SUCK (one of the smokestacks in the background is blocking the view of my rocket pad), but still. just four downloads?!  It certainly isn't because the game's lab is good!  I just don't believe it's popular career.

BTW, a HUGE thanks for getting the doctor mod up, coolspear!  After playing some I was having some issues with my doctor, so I figured I'd see if maybe the mod needed updating, only to find the whole drama going on, so I'd been eagerly awaiting them being reuploaded!  Even though I had been using the Co-worker Strategy 1, I'm going to try 2 out, to see if that helps with being able to treat patients, not having nurses chatting with them, completely blocking my path!  Although I will miss having them, even if they are useless -- a clinic (my lot) just isn't right without nurses!

 

I noticed something similar with my lots as well. I had to re-upload my science lot, but it's still got the least number of downloads out of the three (lab = 365, hospital = 1910, police station = 1539). I figured part of it was because I made it super clean and clinical looking (and my screenshots SUCK too!! haha), and therefore wasn't as exciting as my police station or hospital. but now I'm wondering if it's just because of the player preferences for the careers and not so much the lot design. :)

 

1 hour ago, islarose said:

 

I noticed something similar with my lots as well. I had to re-upload my science lot, but it's still got the least number of downloads out of the three (lab = 365, hospital = 1910, police station = 1539). I figured part of it was because I made it super clean and clinical looking (and my screenshots SUCK too!! haha), and therefore wasn't as exciting as my police station or hospital. but now I'm wondering if it's just because of the player preferences for the careers and not so much the lot design. :)

 

I'll take your screenshots over mine any day! :P

22 minutes ago, JSwartz0181 said:

I'll take your screenshots over mine any day! :P

I like it! You can actually SEE the lot, haha (the design looks realistic and professional!). Mine is so dark and far away that it looks like a tiny white box. 

4 minutes ago, islarose said:

I like it! You can actually SEE the lot, haha (the design looks realistic and professional!). Mine is so dark and far away that it looks like a tiny white box. 

My issue with mine are when you get to the actual floors.  Since my main building extends pretty much all the way to the back of the lot (whereas yours has the rocket and greenhouse separate from the main facility), my shots of the floors (aside from the basement) have the background stuff blocking the view.  Can't even see Mission Control for my rocket!  Yours, you can see what you're getting when you DL; mine is more of a blind faith that it be usable and aesthetically pleasing sort of thing! :P

These sound really interesting,looking forward to playing them,hope Maxis don't keep you waiting to long,for them to be ready :)

  • coolspear changed the title to What kind of mods are in the TS4 Career Mods section?
  • 1 month later...
  • Author

Hi @niandrea1110it's actually against site rules to make mod requests.

And in regards to the doctor career, personally I want very little to do with it due to the amount of glitches the career has. Recently I have been testing a few new mods and enhancements on that career, (maybe even something close to what you are thinking of requesting.) but I'm fed up of the snags I keep running into. I've already had a few players of late suggesting I look at my current doctor mods again, believing the issues to be mod related and not Maxis gaffs. I can't even imagine how many folks may have abandoned my mods thinking the same. I just don't think I can go through with that any more, taking the flak for the growing Maxis crap.  It has actually put a complete halt on all my unreleased projects, as the majority on the back burner are all being held up as I investigate Maxis errors. Going to the EA Help site and seeing the lists and lists and lists of ever-growing errors has dulled my enthusiasm to mod. It certainly hampers the ones I'm working on, as I find part of my modding process now is to frequently visit the EA Help website to see if the glitches and errors I keep running into have been reported. I cannot express enough how that kills the mood to mod bigger, exciting projects.   

@coolspear Requesting new mods is against site rules, but asking for an addition to, a combo, or a new flavor of an existing mod is not unless the request is unrelated to the mod the person is requesting the addition too. For example, asking for no fires to be added to your no running mods would be allowed because fires on on the same XML as running and the no running mod already exists. Asking for no autonomous yoga mat to be added to your no running mods would not be allowed because they do not share the same XML and the yoga mat has nothing to do with running.

However, you are never ever required to fulfill allowed requests and you can post a "No Requests Period" rule in your section. :smile:

I played for a week doctor career. I played the game without any CC except doc_cereer (esential only), MCC (3.6.0) and some of your general mods.

Everything start at the level 8 of the career. Promotion from level 7 to 8 generates LE. The doctor change with a pink uniform at work and cannot return home. 

Using another game with cheat career_promote from level 7 to level 8, the game generates LE.  The transition from level 8 to level 9 has the same features.  I was forced to use the cheat to pass level 9 . at this level the doctor returns home. Promotion from level 9 to 10 is the same as that from level 7 to 8 even if I play the game or I use the cheats.

Sorry to bore you with the same problem, but I do not know what to do . I tried many variations and the result was the same.

lastException cheats.txt

  • Author

Hi @phoenixcI'm not able to decipher anything from that LE report. It's total jargon that only lists references to the inner-workings of the game's py script lines. Are you still getting the LE reports when playing with no mods? It may very well just be a Maxis issue and nothing to do with mods. Maxis are as guilty as causing the game to generate LE reports as modders. It's just modders who normally take the flak for it from mod users.

Are any non-mod  players over at EA Help reporting the same or similar issues? Given it is the doc career, and the pregnancy event already generates LE reports in a non-modded vanilla game, I would not be at all surprised if this is all part of same, lingering, 9 months old issues. And as I've said to other members here, I really don't care for the doc career any longer and the total mess Maxis have made it, so I won't be doing anything new with it and if Maxis don't pull their 9-month-lazy-fingers out and fix it, I may very well abandon all my doc career mods.

Playing with or without the doctor career sim remains stuck at level eight, because there is no sim pregnant. Cheating for promotion, the game generates last exception and after that, the whole game is ruined and unplayable.

It's not the mod, and I still have not found a solution I can play doctor. Once LE had been generated, nor repair the game does not help .

There is however a conflict between MCC and your mod, playing without MCC on transition from level 7 to 8 the LE no longer exists. Without MCC no longer exists "stop iteration" (cheating promotion from 8 to 9 level). I think it’s about the fix introduced in MCC to fix pregnancy issue.

I'm sorry that I made you wasting your time with me.

 

Edited by phoenixc

  • 2 weeks later...

i think i can post this here. i am having a problem with the doctor career. the blue coats are not doing anything. they are doing what the nurses did before and just standing around. not sure if it is just a glitch in the mod, which i highly think not, or if its something to do with EA. i have the all staff days nn_ns_mp_nae_ice. with the new staff the barista does not go behind the counter, they just stand in front of it the whole day and i was wondering if i am doing something wrong, which in my case would be likely, so i could use some help. i use mc and was wondering if there could be a conflict, again probably not likely but i still will ask, between your more patients and his increase people on lot. i do love having the extra people but with the blue coats not doing there job, my hospital gets overrun. i did take it out and re-downloaded all the files and it is still doing that for me. if you or someone else could give me some help with this and point me in the right direction. i love this mod and hate playing my doctor without and i am waiting in anticipation when you can finally do the detective career. thank you.

  • Author

Hi @Juno It's always better to report any suspected problems with mods in the actual mod thread. More over so that other players can see the reports and confirm if they too are experiencing the same problem with a mod.

Case example, the exact thing you are reporting on the Diagnosis Docs (blue coats) now being a waste of space like all the other hospital NPCs, in that they no longer diagnose patients and just faff around with the analysing station all day (or stand around aimlessly) has already been reported and answered in the staff mods thread.

It's an implementation by Maxis, not an error, glitch nor broken mod. The diagnosis docs had long been complained about by non-mod players for being too quick off the mark, mere seconds before they rush in to diagnose an examined patient, oftentimes bullying the player's doc out of the way and causing a locked sim scenario by the hospital bed. The orderly causes this too if they're too quick to come and make the bed and your doc is still standing there.

Maxis changed the system and, in so doing, killed it stone dead, because they are so, so careful and professional. I think now both nurses and diagnosis docs have to have a relationship of a certain level or else they will not go near anyone in the hospital all day. They will now leave strangers to rot and die. Cheers, Maxis. Big logic, as always.

I have tried looking into it, but have not had any luck. Then again, as I keep saying, I am on the cusp of abandoning the doc mods because of this spate of issues, and I am tired of getting reports over and over and having to explain how Maxis have messed up the doc career. (Not that is was in such great shape to begin with.:giggle33:

 

Edit: Ah, I've just seen that you were the one that reported the original thing with the diagnosis docs ignoring patients. Now you say they are just standing still doing absolutely nothing at all for the whole day? Not even using the analysis machines? If you have patched then that might be why. I have yet to patch, so do not know if the diagnosis docs have been altered. Who knows, maybe Maxis have undone the original issue of them ignoring patients. If so, then my mods would probably need updating.

I'm currently trying to wind down from testing a couple of big mods before I can make my game ready for the patch. It really is a pain when I'm deep in the middle of testing, as I don't know which XMLs I'll be keeping from the test mods, so as to put them in with all others that need checking after patching. That's the hardest part for me, winding down the testing and sorting out the files, to know the patching and checking will cater for all XMLs for all mods released and in testing.

A few more days at least till it's all organised and ready to go.   

I'm happy. I patched the game and no LE for any level. It's true, the blue coats doctor don't diagnose anyone, they are using the analysis machines all days.

Besides this, no other problem (vanilla game with only doctor mod)

Ok, I will just find a way around it and deal with it. I will be sure to post in the right place next time. Sorry about that. I know the constant patches have you up in arms, but I hope you don't give up. Thank You.

  • 2 weeks later...

Hello @coolspear 

After the November 7th game update I noticed a lot of mods were having issues. After going through all my mods one by one I found that your doctor career mods were causing a camera game glitch. Everything would work fine but I would not be able to zoom in, rotate the camera, or have any camera control. Your mods were the only mods active when I came across this. I then tested with custom content and mods that i deemed were a-okay and the game ran fine. Once i put your mods back into the mods folder I again experienced the camera issue. 

 

Just a heads up. 

Hey @alexis, it's always a great idea to let the modders update, or at least tell you that a mod is ok or needs updating when a patch is released. Fair warning, don't use mods that haven't been updated or at least checked out by the modder, as this could seriously break your game and any saves that you have. 

 

Some members of the community (including myself :unknw:) aren't savvy when it comes to mods. Please let Coolspear and any other modder, go through their list and figure it out. 

 

Thank you!

  • 4 months later...

Hey sorry if this is in the wrong place im not sure where to find the mod thread of this is it or not. Basically i downloaded doctors reimagined 1,2&3 exported the files into mods folder, started up the game and sent my sim to work, the work place seems to be exactly the same there are no changes and i am confused in which action to take next. Thank you any help appreciated.

  • Twoftmama locked and unlocked this topic
  • 2 years later...

Dunno if it's good spot to ask for little fix tho in detective career there's glitch making suspects leaving interrogation table during interrogation process it takes some days to close the case and I bet EA isn't about to fix it during upcoming years so if you could take a look at it, it'd be awesome!

  • 1 year later...

Hi, 

Are all 3 parts of the Doctor Career Mods necessary for the mod to work properly? Or do they work fine individually? I've downloaded parts from 1 and 2 but not 3. 

  • Author

As stated in the short, opening paragraph of Part 1, and repeated again for good measure in the shorter opening paragraph of Part 2, and here now again for a third time for measures above and beyond, no you do not need them all in order for them to work. 

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