The Motive Manager Machines are a set of unique objects with many animated interactions, all focused on the theme of filling or reducing a sim's motives. Each object does this in its own different way, no two are the same, and some can even have a visible change on the environment, be that snowy weather or surreal fantasy effects.
Some have more interactions than others, but each with very different animations, reactions, special effects and on-screen messages during and after usage. All designed to be of a humorous nature, as a bit of fun for the player. As there are many interactions and animations, I will not be describing them all beyond the screenshot pictures of the pie menus. I'll leave that fun part for players to discover for themselves. But be assured in knowing that our sims will never actually come to any harm, nor have any major life-changing events thrust upon them, when using these objects.
If an object has basic motive filling interactions, then it will be autonomous, so sims can use the objects by themselves once the object has been "switched on." Any of the bigger interactions, such as resetting current age to the beginning, are not autonomous. Also each object can be placed into a sim's personal inventory either by Live Drag with mouse cursor or commanding the sim to "put in inventory" or "place in world."
"The scientists and doctors of our Sim world have collaborated to bring us an innovative, shocking new Motive Manager technology. Use "The Amazing Computer Rack" to get a rejuvenating hyper-static boost to all six motives, either individually or all of them at once! Maximum refreshment wherever and whenever the need arises! And a few other astounding features also included!
Place anywhere in the home or workplace, or keep it in your sim's personal inventory so they can carry it with them always."
Repair Interactions
The object is a standalone clone from Get To Work EP, as are some of the animations. This pack is a required install for this mod to work in your game. The Amazing Computer Rack can be found in Electronics / Misc in Build Mode.
Update October 2019 - Three new options. Following the same options the Amazing Rack has for Vampires, similar options have been included for Spellcasters. Now a sim with the Spellcaster Occult Traits can use Rack to give them a massive boost to Spellcaster XP and some additional Perk points to spend. Unlike the Vamp option to make a vamp an instant Master Vamp complete with all Perk points, the option for spellcasters increases rank level by 130 XP points and 2 Perk points per shot. Meaning it's good and chunky and you can certainly feel it doing something special in your underwear, but it won't make the sim an instant Virtuoso Spellcaster in one hit. Fuck no! Gonna need about six or seven Rack hits for that, from Nobody to Virtuoso. Reason being, in my world, I want the spellcasters to be on staggered levels. Not all made frikken Virtuosos in one hit! These new Rack options help me to do just that. (Highlander - There can be only one - certainly in my game!!!)
Another new option for any spellcaster sim to zap themselves with a new option to make them very potent at using known spells and making successful potions for 12 hours. They cannot fail! (Good for challenging other spellcasters to duels at their same level. But when it comes to Ancient Bloodline Spellcasters, don't even bother soon. My upcoming WSC Magic Realm mods will make Ancient Bloodline sims practically godlike in the realms of magic. Death, himself, does not even get through, so no chance of a Novice scoring a point. No chance at all...)
And the third option on Rack is to counter the Maxis glitch. (Which they have not fixed in 1.56 patch. Not mentioned a fix in their patch notes at least. Good, old Muxis.) That glitch being, once becoming a Virtuoso, the sim is still able to gain XP points, (The UI saying because the sim may yet need to earn more Perk Points.) so an Overmax XP gain is allowed. However, "awww, Muxis, you done muxed it up again.." when reaching the limit of the XP earned, the game, the UI, Maxis' diligent coding, resets sim back to being a Master Spellcaster, back on the road to earn the title of being Virtuoso again. Fucking great! Thank you, Muxis, for all the diligent game testing you do. You are so, so often (infamously) great at this. NOT! (Laughingstock of game developing community more like! You can imagine folks at other game studios saying "let's not do a Maxis on this." Maxis have become the industry's definition for being the twatty, half-arsed practice to avoid following.) So, anyway, the new third option is to clear off unwanted XP for a Virtuoso, before they get to that Overmax point which Maxis have not fixed and force sim down to Master level again, and again, and again. Yep, now wipe it away before your sim gets that far, or suffer the Overmax demotion yet again, and again, and again..... (Muxis in no rush to fix it. Perhaps working on the appropriate wording they'll use to publically confirm it as a new feature. Yep.)
It removes 250 XP points when activated. (The Virtuoso bar takes 500 XP to fill.) So for best results, let your Virtuoso sim acquire a chunky, sizeable basket of (un-needed) XP, and when getting near to the Maxis, fucked-up Overmax point, (We obviously did not actually test this.) BS limit, cull it away, 250 at a time. Using the option on a chunk of XP less than 250 has (We obviously did not actually test this.) not been thoroughly tested. It might demote your sim again anyway, which would be so fucking ironic it begs the question why is the mod here at all?! So, don't do that then...
For patch version compatibility status, please see most recent Patch News thread for the TS4 Specialized Mods section.
XML Resource Used:
All files are cloned and unique XMLs built by me, so could not possibly conflict with any other mods out there unless Creator is using these files without my knowledge or permission.
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis
The Motive Manager Machines are a set of unique objects with many animated interactions, all focused on the theme of filling or reducing a sim's motives. Each object does this in its own different way, no two are the same, and some can even have a visible change on the environment, be that snowy weather or surreal fantasy effects.
Some have more interactions than others, but each with very different animations, reactions, special effects and on-screen messages during and after usage. All designed to be of a humorous nature, as a bit of fun for the player. As there are many interactions and animations, I will not be describing them all beyond the screenshot pictures of the pie menus. I'll leave that fun part for players to discover for themselves. But be assured in knowing that our sims will never actually come to any harm, nor have any major life-changing events thrust upon them, when using these objects.
If an object has basic motive filling interactions, then it will be autonomous, so sims can use the objects by themselves once the object has been "switched on." Any of the bigger interactions, such as resetting current age to the beginning, are not autonomous. Also each object can be placed into a sim's personal inventory either by Live Drag with mouse cursor or commanding the sim to "put in inventory" or "place in world."
The Amazing Computer Rack
Theme - Electricity & Static. Child Usage - Minimal. Music Style - Retro
Build Mode Description -
"The scientists and doctors of our Sim world have collaborated to bring us an innovative, shocking new Motive Manager technology. Use "The Amazing Computer Rack" to get a rejuvenating hyper-static boost to all six motives, either individually or all of them at once! Maximum refreshment wherever and whenever the need arises! And a few other astounding features also included!
Place anywhere in the home or workplace, or keep it in your sim's personal inventory so they can carry it with them always."
Repair Interactions
The object is a standalone clone from Get To Work EP, as are some of the animations. This pack is a required install for this mod to work in your game. The Amazing Computer Rack can be found in Electronics / Misc in Build Mode.
Update October 2019 - Three new options. Following the same options the Amazing Rack has for Vampires, similar options have been included for Spellcasters. Now a sim with the Spellcaster Occult Traits can use Rack to give them a massive boost to Spellcaster XP and some additional Perk points to spend. Unlike the Vamp option to make a vamp an instant Master Vamp complete with all Perk points, the option for spellcasters increases rank level by 130 XP points and 2 Perk points per shot. Meaning it's good and chunky and you can certainly feel it doing something special in your underwear, but it won't make the sim an instant Virtuoso Spellcaster in one hit. Fuck no! Gonna need about six or seven Rack hits for that, from Nobody to Virtuoso. Reason being, in my world, I want the spellcasters to be on staggered levels. Not all made frikken Virtuosos in one hit! These new Rack options help me to do just that. (Highlander - There can be only one - certainly in my game!!!)
Another new option for any spellcaster sim to zap themselves with a new option to make them very potent at using known spells and making successful potions for 12 hours. They cannot fail! (Good for challenging other spellcasters to duels at their same level. But when it comes to Ancient Bloodline Spellcasters, don't even bother soon. My upcoming WSC Magic Realm mods will make Ancient Bloodline sims practically godlike in the realms of magic. Death, himself, does not even get through, so no chance of a Novice scoring a point. No chance at all...)
And the third option on Rack is to counter the Maxis glitch. (Which they have not fixed in 1.56 patch. Not mentioned a fix in their patch notes at least. Good, old Muxis.) That glitch being, once becoming a Virtuoso, the sim is still able to gain XP points, (The UI saying because the sim may yet need to earn more Perk Points.) so an Overmax XP gain is allowed. However, "awww, Muxis, you done muxed it up again.." when reaching the limit of the XP earned, the game, the UI, Maxis' diligent coding, resets sim back to being a Master Spellcaster, back on the road to earn the title of being Virtuoso again. Fucking great! Thank you, Muxis, for all the diligent game testing you do. You are so, so often (infamously) great at this. NOT! (Laughingstock of game developing community more like! You can imagine folks at other game studios saying "let's not do a Maxis on this." Maxis have become the industry's definition for being the twatty, half-arsed practice to avoid following.) So, anyway, the new third option is to clear off unwanted XP for a Virtuoso, before they get to that Overmax point which Maxis have not fixed and force sim down to Master level again, and again, and again. Yep, now wipe it away before your sim gets that far, or suffer the Overmax demotion yet again, and again, and again..... (Muxis in no rush to fix it. Perhaps working on the appropriate wording they'll use to publically confirm it as a new feature. Yep.)
It removes 250 XP points when activated. (The Virtuoso bar takes 500 XP to fill.) So for best results, let your Virtuoso sim acquire a chunky, sizeable basket of (un-needed) XP, and when getting near to the Maxis, fucked-up Overmax point, (We obviously did not actually test this.) BS limit, cull it away, 250 at a time. Using the option on a chunk of XP less than 250 has (We obviously did not actually test this.) not been thoroughly tested. It might demote your sim again anyway, which would be so fucking ironic it begs the question why is the mod here at all?! So, don't do that then...
cool1_MotiveManager_TheAmazingComputerRack.rar - Personal Update October 2019
cool1_objectFIX_DecorComputerRackNoMoreComputerFunctions.rar - No update required
For patch version compatibility status, please see most recent Patch News thread for the TS4 Specialized Mods section.
XML Resource Used:
All files are cloned and unique XMLs built by me, so could not possibly conflict with any other mods out there unless Creator is using these files without my knowledge or permission.
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis