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Motive Manager Machines - The Amazing Computer Rack - RoM Update October 2019

The Motive Manager Machines are a set of unique objects with many animated interactions, all focused on the theme of filling or reducing a sim's motives. Each object does this in its own different way, no two are the same, and some can even have a visible change on the environment, be that snowy weather or surreal fantasy effects.

Some have more interactions than others, but each with very different animations, reactions, special effects and on-screen messages during and after usage. All designed to be of a humorous nature, as a bit of fun for the player. As there are many interactions and animations, I will not be describing them all beyond the screenshot pictures of the pie menus. I'll leave that fun part for players to discover for themselves. But be assured in knowing that our sims will never actually come to any harm, nor have any major life-changing events thrust upon them, when using these objects.

If an object has basic motive filling interactions, then it will be autonomous, so sims can use the objects by themselves once the object has been "switched on." Any of the bigger interactions, such as resetting current age to the beginning, are not autonomous. Also each object can be placed into a sim's personal inventory either by Live Drag with mouse cursor or commanding the sim to "put in inventory" or "place in world."

 

The Amazing Computer Rack

mmrc1.thumb.jpg.ff29889ea721cd8ef565be93e6806ecb.jpg

Theme - Electricity & Static. Child Usage - Minimal. Music Style - Retro

Build Mode Description -  

"The scientists and doctors of our Sim world have collaborated to bring us an innovative, shocking new Motive Manager technology. Use "The Amazing Computer Rack" to get a rejuvenating hyper-static boost to all six motives, either individually or all of them at once! Maximum refreshment wherever and whenever the need arises! And a few other astounding features also included!

Place anywhere in the home or workplace, or keep it in your sim's personal inventory so they can carry it with them always."

mmrc2a.thumb.jpg.db8120feb2d3e41631ce258d61910170.jpg

mmrc2b.jpg.8a45c8620867b4e5995dd9dbdefe6fe4.jpg

mmrc2c.thumb.jpg.4649daf3824fe721e3bd8f98fc1f3358.jpg

mmrc3.thumb.jpg.06b67b0999a067184607be05b5a28bab.jpg

mmrc4.thumb.jpg.f61157c6afc0a97d3b22e85fbe680fa0.jpg

 

Repair Interactions

mmrcrep1.thumb.jpg.aa0e460f886a9bf0490e2bc3273e8c0f.jpg

 

The object is a standalone clone from Get To Work EP, as are some of the animations. This pack is a required install for this mod to work in your game. The Amazing Computer Rack can be found in Electronics / Misc in Build Mode.

Update October 2019 - Three new options. Following the same options the Amazing Rack has for Vampires, similar options have been included for Spellcasters. Now a sim with the Spellcaster Occult Traits can use Rack to give them a massive boost to Spellcaster XP and some additional Perk points to spend. Unlike the Vamp option to make a vamp an instant Master Vamp complete with all Perk points, the option for spellcasters increases rank level by 130 XP points and 2 Perk points per shot. Meaning it's good and chunky and you can certainly feel it doing something special in your underwear, but it won't make the sim an instant Virtuoso Spellcaster in one hit. Fuck no! Gonna need about six or seven Rack hits for that, from Nobody to Virtuoso. Reason being, in my world, I want the spellcasters to be on staggered levels. Not all made frikken Virtuosos in one hit! These new Rack options help me to do just that. (Highlander - There can be only one - certainly in my game!!!)

Another new option for any spellcaster sim to zap themselves with a new option to make them very potent at using known spells and making successful potions for 12 hours. They cannot fail! (Good for challenging other spellcasters to duels at their same level. But when it comes to Ancient Bloodline Spellcasters, don't even bother soon. My upcoming WSC Magic Realm mods will make Ancient Bloodline sims practically godlike in the realms of magic. Death, himself, does not even get through, so no chance of a Novice scoring a point. No chance at all...)

And the third option on Rack is to counter the Maxis glitch. (Which they have not fixed in 1.56 patch. Not mentioned a fix in their patch notes at least. Good, old Muxis.)  That glitch being, once becoming a Virtuoso, the sim is still able to gain XP points, (The UI saying because the sim may yet need to earn more Perk Points.) so an Overmax XP gain is allowed. However, "awww, Muxis, you done muxed it up again.."  when reaching the limit of the XP earned, the game, the UI, Maxis' diligent coding, resets sim back to being a Master Spellcaster, back on the road to earn the title of being Virtuoso again. Fucking great! Thank you, Muxis, for all the diligent game testing you do. You are so, so often (infamously) great at this. NOT! (Laughingstock of game developing community more like! You can imagine folks at other game studios saying "let's not do a Maxis on this." Maxis have become the industry's definition for being the twatty, half-arsed practice to avoid following.) So, anyway, the new third option is to clear off unwanted XP for a Virtuoso, before they get to that Overmax point which Maxis have not fixed and force sim down to Master level again, and again, and again. Yep, now wipe it away before your sim gets that far, or suffer the Overmax demotion yet again, and again, and again..... (Muxis in no rush to fix it. Perhaps working on the appropriate wording they'll use to publically confirm it as a new feature. Yep.)

It removes 250 XP points when activated. (The Virtuoso bar takes 500 XP to fill.) So for best results, let your Virtuoso sim acquire a chunky, sizeable basket of (un-needed) XP, and when getting near to the Maxis, fucked-up Overmax point, (We obviously did not actually test this.) BS limit, cull it away, 250 at a time. Using the option on a chunk of XP less than 250 has (We obviously did not actually test this.) not been thoroughly tested. It might demote your sim again anyway, which would be so fucking ironic it begs the question why is the mod here at all?! So, don't do that then...

 

cool1_MotiveManager_TheAmazingComputerRack.rar  - Personal Update October 2019

cool1_objectFIX_DecorComputerRackNoMoreComputerFunctions.rar  - No update required 

 

For patch version compatibility status, please see most recent Patch News thread for the TS4 Specialized Mods section.

 

XML Resource Used:

All files are cloned and unique XMLs built by me, so could not possibly conflict with any other mods out there unless Creator is using these files without my knowledge or permission.

 

Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

Featured Replies

  • 3 weeks later...

Hahaha! "Whack this useless Stack of Garbage like a Russian cosmonaut"! Genius move on that option for the computer rack!

  • Author

March 2017 patch  - Updated for Patch Version - 1.28.25.1020. Please replace older version.

Plus I cleaned up the messy text strings for the Maxis motive cheats. I originally included the debug cheats as extra options for all the machines in this set, but only ever included the template for the strings in only one machine - the Amazing Computer Stack. Meaning if you didn't have that one, only the snow maker, then the text boxes would be blank in the snow maker. This march, I got fed up of Maxis changing those cheats a few times in recent patches, so now have just removed them completely from these mods. More trouble than they are worth. You can still access the Maxis motive cheats by debug clicking on the mailbox. 

  • 2 weeks later...
On 3/24/2017 at 6:58 AM, Chaavik said:

Hahaha! "Whack this useless Stack of Garbage like a Russian cosmonaut"! Genius move on that option for the computer rack!

Armageddon reference is win.

  • Author

Personal Update August 2017 (Not patch related) - Revamped this object, - quite literally - to give it four new vampire interactions and a new take on a Maxis buff (yay! I finally leaned how to do working SimData files that buffs require. It was actually very simple, why did I put it off for so long? Needs must as the buff drives, I guess.)

1) For vamps that's two new options to "Max Vampire Thirst" and "Max Vampire Power." Another new option is "Vampire SunDay," which gives a powerful Sunlight Resitance buff (Yay!) for 24hrs, and can be topped-up to 24hrs again if the buff gets too low. And since I haven't seen a mod out there to make vampires instant Grand Master Vamps, just see what the "Lazy, Cheaty Grand Master Vampire" option can do for you. After Computer Rack is switched on, Max Thirst and Max Power are autonomous for vamp sims to use, the other two options are player controlled only. 

2) Another new option is for plantsims to get max hunger using the "Plantsim Photo-Shock" option. This is also autonomous usage for plantsims once Computer Rack is activated.

3) All the options, old or new, have been tidied up to appear only for the occults they work for, and grouped together more neatly for quicker, easier access to the most used options.

4) And lastly, since the activation and deactivation is via remote control, there's no need to have to walk all the way up to the object to turn it on or off. Now sims can do this instantly from anywhere on the lot. Putting the "remote" back into remote control. (Doh!)

  • coolspear changed the title to Motive Manager Machines - The Amazing Computer Rack - New Features for August 2017
  • Author

Update: September 2017 - Just a very minor tweak to make the new Plantsim Photo Shock option actually autonomous for plantsims. I said it was originally, but when I saw my plantsim going hungry and not using the rack, I double-checked and saw there was not an actual autonomy allowance. That's actually quite a major tweak when you think about it, if the poor plantsim died of hunger while the player thought they'd have helped themselves to some shocking sustenance with the computer rack turned on. Well, now they will. Or at least there's nothing stopping them now if they want to. 

  • Author

Updated for Patch Version: 1.36-to-1.39

Maxis have somehow put a glitch into this object in a way I have yet to determine the cause. Even without this mod installed, the original default object still has the glitch. They have somehow got the wires crossed between this DECORATIVE object and that of a computer. Given this object has "Computer" in its name, I think that's where the root of the glitch lies. If a sim is skilled in using an actual computer and has the buyable trait that allows them to shop on a computer, then this decorative object will also display many computer pie menu interactions when you click on it. Many options, such as play computer games, obviously will not work and cause the sim to route fail, as this is a décor object, not a real computer. But the options to purchase objects such as vampire books or voodoo dolls do actually work. Okay, so will Maxis ever fix it? Or declare it a new shopping feature and leave it as is? Your guess is as good as any. When time allows I will look into it further to see if I can get to the root of it. But way to go Maxis for ruining one of my favourite mod objects - (You rotters did that on purpose! Bah...)

  • Author

April Update 2018 - new fix mod added. As I reported here in the main post's footnote last February, Maxis broke the décor object the Amazing Computer Rack is cloned from, which in turn broke the Amazing Computer Rack. During the batch compiling process for the Feb patch, they added the "computer function tag" code - (Normally a tag reserved for true computers only.) - to the décor object, presumably because the object has the word "computer" in its name, so the tag was slapped on automatically by the batch compiling software over at Maxis HQ. This makes certain computer pie menu options like playing PC games, or many purchasing options such as buying vampire books available on this décor object. The purchasing of stuff actually works when clicking on this object, but obviously the interactions like play PC games do not work. Pets will also sniff at it and have computer fear and obsession quirks that actually became problematic and cause LE reports. And sims will also get freakishly twisty, bendy horror movie limbs when getting autonomous pushes to use it like a computer. Maxis have not yet fixed this, so to save the troubled Amazing Computer Rack from needing to be removed, and the plain décor object itself, I have found a fix for It and removed the computer tag line it should have never been given. Cutting this long story short, both the Amazing Rack and the default décor object no longer have the PC functions and sims and pets will no longer try to use it as a computer and get all horribly twisty-bendy crazy limbs that generate LE reports.

  • coolspear changed the title to Motive Manager Machines - The Amazing Computer Rack - April new Fix mod added to correct Maxis glitch
  • 2 weeks later...
  • coolspear changed the title to Motive Manager Machines - The Amazing Computer Rack
  • Author

Updated for 1.52

A bit of a technical, behind-the-scenes faff around on all the Motive Managers, and other specialized objects that have the popup, blue box messages. Maxis 1.52 coding decided it did not like the way I'd been doing it for the past four years and said nah, give that modded shit an LE from here on in. Cheeky modders thinking they can get away with that trickery! NO MORE! LE THE SHIT OUT OF IT!!!

So a bit of a rework was needed across the board. All good now. So no more LE messages for... messages. Gets you to thinking though. That maybe, just sometimes, the LE message is an LE message about an LE message. Crazy, no?!

  • Author

Update October 2019 - Three new options. Following the same options the Amazing Rack has for Vampires, similar options have been included for Spellcasters. Now a sim with the Spellcaster Occult Traits can use Rack to give them a massive boost to Spellcaster XP and some additional Perk points to spend. Unlike the Vamp option to make a vamp an instant Master Vamp complete with all Perk points, the option for spellcasters increases rank level by 130 XP points and 2 Perk points per shot. Meaning it's good and chunky and you can certainly feel it doing something special in your underwear, but it won't make the sim an instant Virtuoso Spellcaster in one hit. Fuck no! Gonna need about six or seven Rack hits for that, from Nobody to Virtuoso. Reason being, in my world, I want the spellcasters to be on staggered levels. Not all made frikken Virtuosos in one hit! These new Rack options help me to do just that. (Highlander - There can be only one - certainly in my game!!!)

Another new option for any spellcaster sim to zap themselves with a new option to make them very potent at using known spells and making successful potions for 12 hours. They cannot fail! (Good for challenging other spellcasters to duels at their same level. But when it comes to Ancient Bloodline Spellcasters, don't even bother soon. My upcoming WSC Magic Realm mods will make Ancient Bloodline sims practically godlike in the realms of magic. Death, himself, does not even get through, so no chance of a Novice scoring a point. No chance at all...)

And the third option on Rack is to counter the Maxis glitch. (Which they have not fixed in 1.56 patch. Not mentioned a fix in their patch notes at least. Good, old Muxis.)  That glitch being, once becoming a Virtuoso, the sim is still able to gain XP points, (The UI saying because the sim may yet need to earn more Perk Points.) so an Overmax XP gain is allowed. However, "awww, Muxis, you done muxed it up again.."  when reaching the limit of the XP earned, the game, the UI, Maxis' diligent coding, resets sim back to being a Master Spellcaster, back on the road to earn the title of being Virtuoso again. Fucking great! Thank you, Muxis, for all the diligent game testing you do. You are so, so often (infamously) great at this. NOT! (Laughingstock of game developing community more like! You can imagine folks at other game studios saying "let's not do a Maxis on this." Maxis have become the industry's definition for being the twatty, half-arsed practice to avoid following.) So, anyway, the new third option is to clear off unwanted XP for a Virtuoso, before they get to that Overmax point which Maxis have not fixed and force sim down to Master level again, and again, and again. Yep, now wipe it away before your sim gets that far, or suffer the Overmax demotion yet again, and again, and again..... (Muxis in no rush to fix it. Perhaps working on the appropriate wording they'll use to publically confirm it as a new feature. Yep.)

It removes 250 XP points when activated. (The Virtuoso bar takes 500 XP to fill.) So for best results, let your Virtuoso sim acquire a chunky, sizeable basket of (un-needed) XP, and when getting near to the Maxis, fucked-up Overmax point, (We obviously did not actually test this.) BS limit, cull it away, 250 at a time. Using the option on a chunk of XP less than 250 has (We obviously did not actually test this.) not been thoroughly tested. It might demote your sim again anyway, which would be so fucking ironic it begs the question why is the mod here at all?! So, don't do that then...

  • Twoftmama locked and unlocked this topic

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