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Dispensers - The Cornucopia Fridge Dispensers - New Update December 2024

 

The Cornucopia Dispenser Set

 

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This is a standalone clone of the Vintage Icebox Fridge from base game. (Don't worry,  also all other fridges to date are included.) What it does is give a great many pie menu options to access almost all of the food and drink varieties in game to date. Select any single meal or drink and your sim will go grab it from the fridge and enjoy. Also comes with an autonomy switching function. Turn it Off so that sims cannot autonomously get food or drink, even if they are dying of hunger. Turn it On to let them grab drinks and single meals autonomously again.

Here's what Storage Galorage Ltd have to say about this new Cornucopia Dispenser range in the build mode description:

"IceBOX Vintage Cornucopia Dispenser - by Storage Galorage Ltd

This food & drink dispenser combines the charm of an antique icebox with the convenience of modern "Cornucopia" technology installed. Fitted with a small pressure tank filled with all the electrochemical atomic matter that all digestible nutrition consists of, all you need do is tell it what meal or beverage you desire and it will generate it instantly. And all for a nominal, standard fee across the menu. Since it all draws from the same atomic soup, there's no excuse to charge you double for a gourmet lobster dish than from a basic oatmeal biscuit. Storage Galorage Ltd will continually refill the pressure tank if and when the atomic soup depletes, via our online teleport connection to each unit, so you'll never experience it empty. You just have to make sure your power connection does not get cut off."  

Certain food and drink selections will never be available for autonomous usage due to their effect on sims being something you might not want on a random, autonomous basis. Potions, Mood Meals, Ambrosia, Vampire stuff, a couple of ice cream flavours that drastically increase or decrease a sim's weight and Experimental Meals. (See Known Issues at bottom of page for Experimental Meals.)

To see and use the food and drink available in the Plasma / Vampire section, the sim will need to have the relevant vampire skills and knowledge. Otherwise the section appears empty. (That's why I chose the Vamp family for the demo pics. Strange, since they cannot enjoy all the other hundreds of treats on offer. But needed, lest the Vamp section shows nothing.)

Meal a drink quality varies depending on the cooking skills and food-related traits of sims. 

So let's take a look at some of those menus available in the Spoiler Tab below.

Spoiler

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A great many food and drink choices on offer. From base game and most EPs, GPs and SPs to date. Where it's not essential to have all additional packs for this mod to work, it is desirable for the foods and drinks of those packs to be available from the dispenser. Otherwise there will be blank boxes where the missing food and drink would be.

Also included are clones of all other base game fridges, and three fridges from additional packs. These optional extra clones are set up to take their resources from the Vintage Icebox Alpha, so that you can have a Cornucopia Dispenser to suit the look of every home or community lot. The three fridges from additional packs are, Corporate Fridge Raider from Get To Work, Freezer Burn from Cool Kitchen, Crisponix Budget Used from City Living. For each fridge you will need the corresponding pack installed for them to show in your game. So make sure you install the Vintage Icebox ALPHA first, because all these other optional extra clones need it otherwise they wont work.

All Cornucopia Dispensers can be found in Appliances / Fridges

 

New Additions February 2019 - We now have a new Dinner Bar object based on the Cornucopia range. A cloned object from Get Famous, it will not override the original dresser object and the EP pack is a required install for it to work in your game. It draws its resources from the Alpha mod like all the other extra versions. I also added a few more clutter slots to the surface so you can add a bit more appropriate décor items atop the Dinner Bar. 

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Also a new Nectar Dispenser cloned from the Dine Out Nectar rack. Same pack install rules apply. This unit only serves Nectar drinks, but they are the recipes first made for the Cornucopia Alpha, so the Nectar Rack draws its function resources from it like all other extra models.

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The glasses of nectar do look a bit odd when spawned inside the rack. But the rack itself looks odd to begin with. It's just too damn, unrealistically big. Just look at the size of those bottles! When they were first developing TS4, I swear the team must have been heavily into Fable 2 & 3, which would have been popular at the time, for their inspiration for a cartoony game. Elaborate, oversized fittings, furniture and décor up the chunky wazoo. You can shrink the nectar racks down to not only make the bottles a more realistic size, but also have the glass of nectar spawn flush on the top surface. Perfect. Even that blue cutlery/condiments caddy, wooden chopping board and the lemon&lime pot atop the Dinner Bar have all been shrunk, as the default sizes are just laughably Fable-ish. The Nectar Rack is not governed by the Alpha's on/off switch, so sims are free to grab a glass of nectar autonomously any time.

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New Addition - March 2019 - The Purifier 5 Million décor object from StrangerVille GP now as a standalone cloned Cornucopia Dispenser. I have to say it does look the part for a futuristic setting. I'm sold! Well, anything's better than being a dud décor object when you look so swanky and fit for purpose. Just give me that purpose!!! StrangerVille GP is a required install for this object to show in your game.

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Update July 2019 1.52 - Been neglecting adding foods and drinks to this for a while. So WENT TO TOWN on it this month. If the kitchen sink were edible, it would be in here now. Many older ones rooted out and added.

Geez, Italian Meatballs and Minestrone Soup I'd forgotten about. I love these foods, how did I forget?! Here now, at last.

Over in the Drinks Tray mod thread, a member was asking about the hot cocoa, apple spiced nog and iced coffee from Seasons stalls. Well, they're here now, too. I won't be adding them to trays, though. I almost wasn't going to add them here. Because it's one of those "be careful what you wish for" scenarios. Along with the drinks, what you'll get is a medium-sized dose of typical Maxis laziness. That the drinks, their names, are only surface cosmetics, and they're all just actually coffee. Well Iced Coffee, yeah, but so are the other two. The same resources in each of their files is coffee, the same damn object resource for the cup. You'll even get the coffee buff when drinking them. But if a surface, cosmetic name change is what toots your flute, then these will make you happy. Just don't look at the buff the sim will get when drinking them, otherwise illusion is shattered.

Next the Chinese New Year dishes. Vegetable Dumplings and Mud Carp. Yummy, they're here now at last.

Which takes us up to date and the Island Living stuff. --- I just needed to pause there and calm myself. So as not to launch into yet another literary tirade over this mountain-sized dose of Maxis laziness. Concentrate on the good stuff, little as there is. Five genuine new meals that have been included. New mesh, new visuals, new names. Good. Two nice drinks, Kava and Lotta Cocolata with unique cups. Good. Everything else, rip-off, rehashed stuff, all already here, same mesh, same visual, different name, not going to include the Island fake foods. Not good.

Another lazy rip-off I almost did not include, coconut cake. It is the base game birthday cake rehashed, same everything, different name. Only when baking it in an oven, a coconut is used as an ingredient. But same cake in the end, and no special buffs to let you know there is even a difference. Is there another word for lazy I can use as I'm getting bored repeating it? Well, let me tell you who is not lazy. Me. Cause I made a new, special coconut cake buff when eating a slice from here. Now you'll know it's different than the birthday cake and celebrate the coconut joy. Also drinking Kava from here will give you a unique new buff I made, squeamish beware! Finally, I made my own rip-off, too. Because that new coconut cup was too good not to use for a crazy, cockamamie cocktail your sims can have bizarre fun with. Enjoy. 

Personal update August 2019 - Removed the Coolspear's Cockamamie Coconut Cocktail drink from the autonomy lists for drinks. Played a large house with autonomy on, for the first time in a while, and yeah, autonomy for that special drink has to go. Ouch. Now only available to drink via direct command.

Personal update April 2020 - I've finally caved in and I'm going to give up on my original idea to allow sims to be the ones who actively turn on and turn off these Cornucopia dispensers. From the start I just wanted it to feel more connected to them, the way they turn on a stereo, something they are involved in. Then again, even Maxis leave the turning off of most things to the player, including stereos. So, for this object to fall in line with all the many other On/Off Autonomy Switch mods I've released, this fridge too is now directly switched On or Off by the player and our sims have nothing more to do with it. You'll just have to be that extra bit vigilant if it's the only food source in the home and you forgot you turned it Off, because it will remain Off indefinitely until you switch it On again. Meaning the sims will die of hunger now, unable to switch it on for themselves. The Nectar Rack dispenser has also been given a player-controlled On/Off switch.  

Personal update May 2022 - No patch code updates required after all this time. I just love making my own files for mods. They just sail along in harmony. Not unless Maxis drastically rework the game of course, which they have not done since last update of April 2020.

So what's new?

Added many new foods and drinks from Snowy Escape and Batuu mainly. Still got quite a few to add, namely from Cottage Living and a few others. Though I have included all the new Milk types from cows, that are now available in "Grab a Cold Drink" option. Maxis have given us quite a lot of new meals since the last update of this mod in 2020, so I'm still working at it.

New option to grab some otherwise impossible to get hold of Paranormal ecto-cake and unique spirit drinks when living in "normal" residential homes. We can't all live in a designated Paranormal home, be we do want us some spooky Paranormal treats, Maxis. So Storage Galorage Ltd provides. Enjoy. The Paranormal pack is a required install, of course.

Made some more compatible clones of fridges from dlc game packs. You'll need those packs installed to enjoy these new clones.

Made two special Snowy Escape objects, a fridge and dinner bar, that only serve meals best eaten with traditional chopsticks. Mostly the meals that came with that pack and a few other base game meals and City Living stuff. Just to keep it a little more real in those Snowy Mountain homes where autonomously stuffing your face with fork-loads of fish and chips or bangers and beans is not the normally done thing. Protocol, people, tradition and protocol. Storage Galorage Ltd understands this.

A new sci-fi fridge - the Purifier5Million model again - that only serves Batuu meals and drinks. Originally designed for my upcoming Batuu Reworked venue mods and the new dining sims thereof. Though I have to say this comes with the very same random LEs as seen with getting Experimental Dine Out meals from the fridge. I cannot get to the bottom of the randomness. But what I can now gather from it, all these years later, is that Batuu meals and Dine Out Experimental meals come on the same black plates. The plates are the culprit, but why the heck is it so random without any discernible pattern? Maybe when the plates are spawned in the fridge they randomly don't sit right because they are unique and Maxis never did design them to be repeatedly taken out of a fridge, and bang, the random LE when sim tries to grab it. Sims still sit and eat the Batuu food, no sim resets, nothing but the the game sometimes randomly hates that plate type coming out of a fridge. Maybe your sims will have better luck with it and never get a random LE. Because I'll be damned if I or Storage Galorage Ltd know the real answer. Consequently it won't be used in my Batuu venue mods, especially if I'm testing them for other things and don't need this poxy random LE stealing my thoughts and concentration any more than it already has done. Funnily enough the new Batuu family meals for the Cornucopia Buffet Table never cause an issue. Sweet and smooth plate grab every time. But that's a whole other mod. 

Update June 2023 - For the Alpha mod there's been a few new drinks additions. When selecting from fridge they are found in Bar Drinks and Cold Drinks menus. Some I don't even know what they are, Dyed Cocktails? From Eco Pack. Okay, yeah, just slip in some industrial strength chemical dye into my drink and pray to the heavens it doesn't melt and disintegrate my liver in utter agony. Oh, I see, it's only organic, biological dyes made from the crushed corpses of vermin insects for their pigments. Then that's much more palatable, like glace cherries. Everyone loves them sticky beetle-dyed treats. Bring it on. Another great night out for the daredevil risk-takers with ironclad stomachs. I dunno.

Also added Bubble Teas. (For drinking "high quality" bubble tea my new mod for fixing a Maxis glitch is also required -  https://simsasylum.com/tfm/index.php?/topic/16522-a-fix-for-the-bubble-tea-quality-glitch-new-for-june-2023/)

I also added a clone of the fridge model that comes with the kit dlc. There are now 12 DLC fridges in that optional addon rar folder. The DLCs for each are required installs.

I moved all other nectar racks, dinner bars and other specials into their own rar folder, as the download list below was getting a bit cluttered and confusing. (DLCs required for most.)

So now only four rar folders below with everything you may need in them.


For all previous Update History please see inside Spoiler Tab at the bottom.

 

Important Note - Sims can drink Bubble Teas from this fridge autonomously, but Maxis did a quality glitch on Bubble Tea Recipes. For drinking "high quality" bubble teas use this mod for fixing the Maxis glitch and preventing LEs and sim resetting -  https://simsasylum.com/tfm/index.php?/topic/16522-a-fix-for-the-bubble-tea-quality-glitch-new-for-june-2023/)

 

Update December 2024 - Only a minor update for now. Nothing patch related needed. Only the rar folder with DLC add-on fridges has been altered, with additional models added from For Rent, Home Chef Hustle and latest fridge from Life and Death. As usual the packs these cloned fridges come from need to be installed. Hopefully over the holiday period I'll have some time to really upgrade the Alpha mod with all the newer foods and drinks it's missing, - it does take me ages to make the new files, a real labour of love -  and I also want to update some of the add-on fridges with the new swatches some older models have got. I just need the spare time for it all. 

 

Downloads

Cornucopia Fridge Dispenser Alpha - Required for all others to work correctly

cool1_food&drink_CornucopiaDispenser1_VintageIceBox(Clone)_ALPHA_OnOff.rar  -  No update required

Optional Models of other Fridges

cool1_food&drink_CornucopiaDispenser2_AllBaseGame.rar - All optional clones of base game fridges - No update required

cool1_food&drink_CornucopiaDispenser3_DLCPacks.rar - 14 optional clones of additional DLC fridges - Update December 2024

Optional Nectar Rack, Dinner Bars and other Specials - DLCs required for most except one base game dinner bar

cool1_food&drink_CornucopiaDispenser4_Specials.rar - No update required

 

 

 

For patch version compatibility status, please see most recent Patch News thread for the TS4 Food & Drink Mods section.

 

XML Resource Used:

B61DE6B4!0000000B!000000000001FEDE.food_Popcorn_Cheddar_SP05.ObjectTuning.xml
B61DE6B4!0000000B!000000000001FEDF.food_Popcorn_Kettler_SP05.ObjectTuning.xml
B61DE6B4!0000000B!000000000001FEE0.food_Popcorn_Plain_SP05.ObjectTuning.xml
B61DE6B4!0000000B!000000000001FEDD.food_Popcorn_Caramel_SP05.ObjectTuning.xml

This will conflict with any other mod using same resources. All other files and XMLs are unique builds by me and should not conflict with anything. Mod first made and uploaded with Game Version 1.29

 

Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

Known IssueExperimental Meals when eating at home have about a 1-in-4 chance of causing a sim to reset. Also same random LE for recent Batuu foods. The 1-in-4 randomness is totally bizarre. However, both the Experimental Meals and the Batuu Meals both come served on the same black plates. I suspect that is the reason behind the random LEs. But as to why, you got me. The randomness, is just so random. Maybe connected to left-handed, right-handed sims getting confused on these black plates, as I've seen similar LEs happens when left and right handed sim are given wrong, opposite animation when grabbing drinks. As such, until this random glitch can be identified and remedied, I have made the Experimental Meals and Batuu Meals to never be an autonomous choice from the Cornucopia Dispenser.

Footnotes of interest - 27th Sept 2021 - Star Wars fans might appreciate the descriptions in Cold Drinks options menus for Batuu milk. "Luke's Tatooine Blue Milk," because in original movie at Uncle Owen's dinner table, the young Luke drank blue milk, and "Luke's Irish Isle Green Milk," as we all know the infamous scene of older Luke getting himself some freshly squeezed green tiddy milk, filmed on an Irish Isle, and the color green and the Irish are inseparable - I should know, I'm Irish, and my blood just as green as old Mr Spock's. This name change won't effect the names of the buyable milk when visiting Batuu food stalls, they're only seen on this Cornucopia Fridge Dispenser.

Happy fridge raiding, folks.

 

Featured Replies

Wow, cool!  I've been teaching sims to cook since the Sims 1 days, and I'm pretty tired of it, but good food has such a great effect on their mood.  Now I don't have to teach my 1037th sim to cook -- thank you!

 

You are fantastic, if you do not exist, you would have to invent, thank you for all these mods, you are great:claphigh:

hello cool,i have installed cool1_CornucopiaDispenser_AllBaseGame.rar  but when i want to place one of the fridges it gives me a script failure i have tried all of the but all give the same failed script message

Edited by Twoftmama
REMOVED LINK TO ATTACHMENT

PS : the error say`s  Script call failed.

  • Author
On 5/13/2017 at 2:12 AM, larsV said:

hello cool,i have installed cool1_CornucopiaDispenser_AllBaseGame.rar but when i want to place one of the fridges it gives me a script failure i have tried all of the but all give the same failed script message

You need the VintageIcebox_ALPHA as well,  as all the other clones get their resources from it.

41 minutes ago, coolspear said:

You need the VintageIcebox_ALPHA as well,  as all the other clones get their resources from it.

thank you,i just saw that in the text,my bad,i am sorry

  • Author

That's not how the coding works. It's all based on the Maxis grab snack and grab drink, which is single serving only and will glitch if a large family meal is coded into it.

I do have plans to do a big rework of the buffet tables. Now that's where the large group serving meals can be added.

  • Author

Personal Update August 2017 (Not patch related) - A few helpful tweaks here and there to make it better.

1) All pie menu options have been tidied up so that humans or occults will only see what is useful to them. Also the switch on and switch off functions have been brought to the front page of options, so you no longer have to go searching four or five pages in to activate or deactivate.

2) Since the activation and deactivation is via remote control, there's no need to have to walk all the way up to the fridge to turn it on or off. Now sims can do this instantly from anywhere on the lot. Putting the "remote" back into remote control. (Doh!)

3) The Vampire Resistance Cocktail has been moved from the vampire list of foods and drinks, as this drink is not even for vampires. (To quote the Borg, "Resistance is futile," especially if the drink is trapped in the vampire section!) Now given its own, unique slot for non-vamps to grab and drink. But don't forget, the sim has to be versed in vampire lore, having read those vampire books, otherwise they'll find there's no Vampire Resistance Cocktail buyable. Maxis rules, not mine, nor the Borg's.

Happy fridge raiding, folks.

P.S. Only the Alpha mod has been edited. All others are fine.

  • coolspear changed the title to Dispensers - The Cornucopia Dispenser - New Features for August 2017
  • 2 weeks later...
  • Author

Hi @spidergirl79, City Living EP was the true inspiration for this. Some of those apartments are so small and pokey, it's an art form in itself to try and make them a home worth living in. This dispenser certainly helps to cut down on all kitchen equipment and drinks bars. Not counting dining table and chairs, the kitchen now can be as small a 1x1 tile, just for this object, and still keep everyone at a large party gathering topped up with all known foods and drinks.

And those sims who have skilled up their cooking and have all traits to make them great cooks, it still helps with this object as they will be pulling Impeccable Quality food out instead of average quality. So this dispenser doesn't end the need to have good cooking skills and traits.

  • 2 weeks later...

OMG why haven't I downloaded this yet? My main issue is my sims cooking autonomously, which FRIES my brain! Thanks for solving this as it I scoured the web for an updated non autonomous cooking mod with no luck! Now if I can find something that fixes randoms sims bogarting their computers.

From what I see this mod does not conflict with "Punie-More Fridge Quick Meals!!" found at MTS? I understand these are standalone items but I would like to implement the quick meals from that mod to yours; is this possible? Maybe a dumb question but could the changes happen automatically with installation of both mods?

 

It just came to my attention that sims now cannot actually "cook" with these fridges and I would like them too so they can build cooking skills. I could technically put two fridges in my kitchens but if I can have help adding the functions to these fridges please, that would be great!?

  • Author

With the last patch Maxis made those toddler meals available for everyone to eat, so I probably will be adding them to the Cornucopia's snack food menu at some stage.

Regarding the restoration of original cooking functions, there's a hell of a lot of Interaction affordance XMLs to put back into the Cornucopia's Object XML to restore it to having full default cooking options. And none of those Maxis options would be hidden behind the handy autonomy on/off switch once restored, as the coding jiggery-pokery I've done for that is too much to explain how to include in all the many, many Maxis XMLs for them to exhibit that on/off switch feature. 

If you open each of the Object XMLs for any of the game's dozen-or-so default fridges, way right down at the bottom of each XML are all the affordance interactions listed. A great many to be sure. It'll be the same list for each model. It would be a matter of copying and pasting all the original affordance interaction lines from a default Objet XML and reintegrating them in alongside all my remade affordances to give a fridge back its original cooking functions. When you see just how many, you may reconsider having both a Cornucopia and a default fridge in the kitchen is a better idea. I have quite a few of my sims homes and kitchens set up this way with both, and at no stage did I ever want to reintegrate the coding into a single combo unit. The endless options when clicking on it would be hell in itself. Plus, the key factor, the autonomy switch that can be activated on or off in game would be lost on the Maxis options and fridges would be a stuff-your-face-free-for-all once again.

But if that's the way you want it, then an easy bit of copying and pasting to reintegrate the original affordance lists that are missing should do the trick.

  • Author

Personal update for September 2017

A quick tweak to give children the availability to switch the autonomy on and off. So now, if the child is the first one out of bed in the morning, they can switch the autonomy on, so that all others who wake up soon after can go grab their breakfast without you having to command anyone. Or if the kids are having a little get together with their school pals, and there's no adult in the house, none of the visiting kids need go hungry. Just a simple thing, but it all helps.

  • 3 weeks later...

Thank you so very much for this! Woot! didn't know i needed this until i found it here on this site. Ur awesomeness knows no bounds :D

  • Author

Updated for Patch Version: 1.36-to-1.39

Also two new food pie menus added for toddler food and the new seafood stuff from Cats & Dogs.

Update: Please Note - Baked Items Always Decorated - the old mod for this which used to be on this site has been retired, as it is now incorporated into a new, much grander mod that reworks the whole eating and drinking in TS4. Once the new set of drinking and eating mods are available, the baked cake items from the Cornucopia dispenser will, once again, continue to come out pre-decorated and covered in yummy icing and stuff.

Update 2: Oh, fiddlesticks, I went and made a boo-boo. There's me forever moaning how Maxis are too cocksure and release new stuff that was obviously never play tested, then I go do the same thing. Those two new food menu options I included were a wee bit wonky. To my shame and embarrassment it's because I was too sure they were good to go and released them into the wild without checking. In game, just now, told me a different story. "What, were you drunk when you made them?" I wish I was. I wish that was my excuse. Anyway, it's fixed now, so please re-download the amended version.

  • Author

Updated for Patch Version: 1.40

 

Also added X10 Jungle Food single meals, X1 Ancient Sickness Cure single meal, X2 Jungle Bar Drinks, X1 Jungle Hot Drink, X1 Hot Cider Drink.

Please take note of the name change to all these mods here. Be sure to manually remove old versions as these ones will not overwrite them.

  • coolspear changed the title to Dispensers - The Cornucopia Dispenser
  • Author

New additions for March 8th 2018

The rar folder with the expansion pack fridges has two new models added. X1 from Parenthood GP and X1 from Jungle Adventures GP. Both of them are quite attractive-looking as TS4 fridges go, so I'm glad to include them into the Cornucopia range. The Jungle one reminds me of the SMEG fridges, and you know how giddy we Dwarfers can get when someone even hints at anything remotely smeg-like. :hehehe:

"Come on people, let's posse. Boys from the Dwarf."

  • coolspear changed the title to Dispensers - The Cornucopia Fridge Dispenser
  • Author

Not sure if the mechanism by which all foods and drinks of this fridge are taken out by sims is suited to pet foods. I'll take a look, but I doubt it. That mechanism employed being a cloned and wrangled duplicate of the way sims take out snacks and drinks from default fridges to directly eat/drink themselves.

If the mechanism of pet food involves taking out a pet dish to place on floor or in pet food bowl for a pet to eat - not food for the sim who fetched it out - then that mechanism does not apply to what the Cornucopia is currently designed to do.

But as my sim family also has a cat and a dog, I'll certainly take a look. I might be able to wrangle something, but no guarantees.

  • 4 weeks later...
  • Author

Ooops, had to do yet another little tweak on this.

This thing is actually supposed to be unbreakable, never to be damaged through wear and tear. But over the year or so it's been in my game, I have seen it breakdown and need a repair a few times. I've been meaning to set that straight for a long while, so finally did while I'm here faffing about with all the mods.

So, please download again, again, for the version (it should have always been) that should no longer breakdown or need repairing. (God, I get the feeling it'll breakdown even more regularly now, just to spite and embarrass me.) 

  • 3 weeks later...
On 7/23/2018 at 8:08 PM, coolspear said:

Updated for 1.44

The new food and drink from Seasons not added as yet. There's not much, just some Honey Cake and Scout Cookies for food, and Honey Tea and the Honey Jar itself as drinks.

And Grand Meals (Turkey Dinner, Grand Breakfast, Ham Dinner, Fish Dinner)

And Market Stalls IceCream.

  • Author

Oh my goodness, on the very night I will be updating this mod for Seasons.

Kimi you are fantastic as always. You really are, just, just fantastic.

And Pandora, I have almost what you're looking for. Better than "almost" I hope.  The Grand Meals, single servings, will be in this unique, Cornucopia Fridge. This fridge is the best thing since sliced... frikken... fridges. You are in the right place to demand... expect.. a fridge of greatness. And from one beloved sims 4 player to another, here is where you will get it. The Cornucopia Range will always be your way back to control. Now I go on to release the new version! I think you'll like it!    

  • Author

Personal Update - 15th September.

Yep, I upgraded this already almightily, legendarily functional fridge. Now it also has all the Seasons Grand Meals as delicious single servings. A slice of Honey Cake if you dare. A cup of hot Bee-Tea if you're worthy of the buff.  Even a pot of honey to drink down if you're looking for that sweet spot that always needs to be filled.

The Cornucopia Range - Go wherever you need to go. But all you'll ever need is always right here.

Brought to you by Storage Galorage Ltd.

(Do you trust this company?)

You're too kind! I was just helping out but my post should have been tossed into the bin. :P I'm so glad that I could help out, but even happier that you really don't need me for that anymore. 

  • Author

Kimi, I just want to say I think you are fantastic. Don't mind me. You know my head is lost in my mods most of the frikken time. Yet you, Kimi, you really are a champ. I don't know, what can I say, my heart is happy when I imagine you. I don't know you, but when I think of you its... friendship, It's warm friendship. That's what I see. I'm going to shut up now. But you, Kimi. You have my unending respect.  There is never a time where you are not "needed any more." Never.    

Totally agreed.

Well shoot, you made me get a little sappy and teared up a bit. You're awesome, Coolspear. You have my undying respect and I can't help of think of you as this lovable, joking person but who can also be brutally honest. Ok, enough now! Back to the mod stuff! 

 

:loveshower: *sprinkles love all around*

Hey there, coolspear! I spent  a good amount of time narrowing down an issue to the cloned fridges from this thread because I am having trouble with my Vampire parents trying to bake a birthday cake for one of their children. The ALPHA mod is fine. But the cloned fridges aren't performing as they should be in my game saves.

The first issue is that the fridges aren't giving the option(s) to Vampires to cook anything from the fridge, microwave or oven. I have a lot of plasma fruit stocked in the fridge and nothing else. The only option the adult Vampires had was to make plasma fruit salad, Plasma Janes or the plasma packs. There are Baking and Cooking options on the fridge and oven, but when I clicked on the Cook option and selected White Cake (cake I use for the birthday kids) to cook, the interaction does NOT appear in the Sim's interaction queue. My Vampire parent could not cook a cake for her birthday kid at all.

The same applies to other conventional food from both Cooking and Baking options. I thought as long as there are plasma fruits stocked inside the fridge for those fruit-based meals and drinks to appear in the Cooking and Baking menus?

The second issue is that the Vampire CHILDREN cannot eat their meals from the fridge or microwave. They have normal Human motives that need to be satisfied.The ONLY option available for Vampire children is the ambrosia meal which seems a little bit farfetched. I got free Pet Treats out of those ambrosia meals worth $2500 each to sell which I think is rather cheaty for the play style I use on that particular family. I clicked on Chicken Nuggets on the microwave for the Vampire child in the same family, but the interaction to cook nuggets in the microwave never showed up in the child's interaction queue.

Vampires are starving in the household because they cannot access the food in the fridge even tho I set the Eating and Drinking autonomy on for the lot.

I do have icemunmun's custom meals installed along with TheFoodGroup's custom interactions, but both mods were pulled out to do testing in depth to get to the bottom of -why- my Vampires cannot cook or bake items from the fridge, microwave and oven.

I have two questions to clarify here:

1. Are Vampires (both adults and children) intentionally prevented from obtaining normal food (supposed to be infused with plasma fruits) by mod design?

2. If not, will these cloned fridges be updated at some point?

The last time they were either edited, they were released around May 2017.

I kept returning here to check for further updates on the cloned fridges and alpha mod, hoping that someone else might have the same problem I have with my Vampire family. I ended up having to play my Human family until these issues are looked into to determine what's happening.

Again, thanks for all you do for us. I'm already finding it tough to play without these particular mods installed. :(

  • Author

When it comes to cloned objects, there isn't anything to mod that can go wrong in the way you're describing. They will all behave like the alpha fridge, that's all they can do.

The Cornucopia Alpha, and all subsequent clones that use the alpha's governing resources, have not been set up to allow normal cooking. They are strictly food (single servings) and drink dispensers only. They do have a storage hold to put extra food and drinks in, but that's it. No cooking allowed at all. Though it can happen, that if you have a Cornucopia dispenser and a normal fridge on the lot, and click on normal fridge or oven to cook a meal, the sim may go and fetch out the cooking ingredients and chopping board from the Cornucopia. Or conversely, click on the Cornucopia and tell sim to have a bar drink, the sim may go fetch that drink from the normal fridge. That's just the Maxis way of it.

The Cornucopia's food and drink choices for vampires are fine in my game. They are instant drinks, plasma packs or bowl of plasma salad. They don't "make" anything, just pay the fee for a premade item and go grab it out. Dispenser only. Nothing's changed.

Cloned object binary files very rarely, if ever, are effected by patches. So would not be strange if I never have to update them. In fact the last time I did edit the clones mod - May 2017- was only due to the name change of the mod itself, as I was adding "food & drink" to the names of all my food and drink mods to keep them more organized and tidy in the Mods folder. Other than that the files inside have remained the same since the mod was first made.

But I do hope you get to the bottom of these mod errors you've been having lately. I wish there was more I could help you with. But everything is working as it should in my game. These Cornucopia dispensers are probably the most widely used objects across all my sim households. If anything were wrong with them I'd have spotted it long before any player reports came in, and hopefully would have fixed it before then, too. But they're all fine in my game.

One thing I would like to address, the autonomy function of dispensers reset itself with each restart of game (not tested by visiting another lot) even after saving and it gets tedious to do that every time and that remote animation each time with it. I've 3 dispensers on the lot and yes I also have the alpha version in it.

  • 1 month later...

The Mod still working? When I use there is no options on the menu for select the meal. It's only here or somebody is having the same problem?

And the are some menus that is not appear.

Edited by Kimi
no need to quote the post above yours, as stated in the rules

  • Author

I don't see this in game. If I did this mod would not be available for download till I fixed it or scrapped it. Do you have all packs to date? Missing packs means missing food options. Do you have other food mods that could be conflicting?

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