This is a standalone clone of the Vintage Icebox Fridge from base game. (Don't worry, also all other fridges to date are included.) What it does is give a great many pie menu options to access almost all of the food and drink varieties in game to date. Select any single meal or drink and your sim will go grab it from the fridge and enjoy. Also comes with an autonomy switching function. Turn it Off so that sims cannot autonomously get food or drink, even if they are dying of hunger. Turn it On to let them grab drinks and single meals autonomously again.
Here's what Storage Galorage Ltd have to say about this new Cornucopia Dispenser range in the build mode description:
"IceBOX Vintage Cornucopia Dispenser - by Storage Galorage Ltd
This food & drink dispenser combines the charm of an antique icebox with the convenience of modern "Cornucopia" technology installed. Fitted with a small pressure tank filled with all the electrochemical atomic matter that all digestible nutrition consists of, all you need do is tell it what meal or beverage you desire and it will generate it instantly. And all for a nominal, standard fee across the menu. Since it all draws from the same atomic soup, there's no excuse to charge you double for a gourmet lobster dish than from a basic oatmeal biscuit. Storage Galorage Ltd will continually refill the pressure tank if and when the atomic soup depletes, via our online teleport connection to each unit, so you'll never experience it empty. You just have to make sure your power connection does not get cut off."
Certain food and drink selections will never be available for autonomous usage due to their effect on sims being something you might not want on a random, autonomous basis. Potions, Mood Meals, Ambrosia, Vampire stuff, a couple of ice cream flavours that drastically increase or decrease a sim's weight and Experimental Meals. (See Known Issues at bottom of page for Experimental Meals.)
To see and use the food and drink available in the Plasma / Vampire section, the sim will need to have the relevant vampire skills and knowledge. Otherwise the section appears empty. (That's why I chose the Vamp family for the demo pics. Strange, since they cannot enjoy all the other hundreds of treats on offer. But needed, lest the Vamp section shows nothing.)
Meal a drink quality varies depending on the cooking skills and food-related traits of sims.
So let's take a look at some of those menus available in the Spoiler Tab below.
Spoiler
A great many food and drink choices on offer. From base game and most EPs, GPs and SPs to date. Where it's not essential to have all additional packs for this mod to work, it is desirable for the foods and drinks of those packs to be available from the dispenser. Otherwise there will be blank boxes where the missing food and drink would be.
Also included are clones of all other base game fridges, and three fridges from additional packs. These optional extra clones are set up to take their resources from the Vintage Icebox Alpha, so that you can have a Cornucopia Dispenser to suit the look of every home or community lot. The three fridges from additional packs are, Corporate Fridge Raider from Get To Work, Freezer Burn from Cool Kitchen, Crisponix Budget Used from City Living. For each fridge you will need the corresponding pack installed for them to show in your game. So make sure you install the Vintage Icebox ALPHA first, because all these other optional extra clones need it otherwise they wont work.
All Cornucopia Dispensers can be found in Appliances / Fridges
New Additions February 2019 - We now have a new Dinner Bar object based on the Cornucopia range. A cloned object from Get Famous, it will not override the original dresser object and the EP pack is a required install for it to work in your game. It draws its resources from the Alpha mod like all the other extra versions. I also added a few more clutter slots to the surface so you can add a bit more appropriate décor items atop the Dinner Bar.
Also a new Nectar Dispenser cloned from the Dine Out Nectar rack. Same pack install rules apply. This unit only serves Nectar drinks, but they are the recipes first made for the Cornucopia Alpha, so the Nectar Rack draws its function resources from it like all other extra models.
The glasses of nectar do look a bit odd when spawned inside the rack. But the rack itself looks odd to begin with. It's just too damn, unrealistically big. Just look at the size of those bottles! When they were first developing TS4, I swear the team must have been heavily into Fable 2 & 3, which would have been popular at the time, for their inspiration for a cartoony game. Elaborate, oversized fittings, furniture and décor up the chunky wazoo. You can shrink the nectar racks down to not only make the bottles a more realistic size, but also have the glass of nectar spawn flush on the top surface. Perfect. Even that blue cutlery/condiments caddy, wooden chopping board and the lemon&lime pot atop the Dinner Bar have all been shrunk, as the default sizes are just laughably Fable-ish. The Nectar Rack is not governed by the Alpha's on/off switch, so sims are free to grab a glass of nectar autonomously any time.
New Addition - March 2019 - The Purifier 5 Million décor object from StrangerVille GP now as a standalone cloned Cornucopia Dispenser. I have to say it does look the part for a futuristic setting. I'm sold! Well, anything's better than being a dud décor object when you look so swanky and fit for purpose. Just give me that purpose!!! StrangerVille GP is a required install for this object to show in your game.
Update July 2019 1.52 - Been neglecting adding foods and drinks to this for a while. So WENT TO TOWN on it this month. If the kitchen sink were edible, it would be in here now. Many older ones rooted out and added.
Geez, Italian Meatballs and Minestrone Soup I'd forgotten about. I love these foods, how did I forget?! Here now, at last.
Over in the Drinks Tray mod thread, a member was asking about the hot cocoa, apple spiced nog and iced coffee from Seasons stalls. Well, they're here now, too. I won't be adding them to trays, though. I almost wasn't going to add them here. Because it's one of those "be careful what you wish for" scenarios. Along with the drinks, what you'll get is a medium-sized dose of typical Maxis laziness. That the drinks, their names, are only surface cosmetics, and they're all just actually coffee. Well Iced Coffee, yeah, but so are the other two. The same resources in each of their files is coffee, the same damn object resource for the cup. You'll even get the coffee buff when drinking them. But if a surface, cosmetic name change is what toots your flute, then these will make you happy. Just don't look at the buff the sim will get when drinking them, otherwise illusion is shattered.
Next the Chinese New Year dishes. Vegetable Dumplings and Mud Carp. Yummy, they're here now at last.
Which takes us up to date and the Island Living stuff. --- I just needed to pause there and calm myself. So as not to launch into yet another literary tirade over this mountain-sized dose of Maxis laziness. Concentrate on the good stuff, little as there is. Five genuine new meals that have been included. New mesh, new visuals, new names. Good. Two nice drinks, Kava and Lotta Cocolata with unique cups. Good. Everything else, rip-off, rehashed stuff, all already here, same mesh, same visual, different name, not going to include the Island fake foods. Not good.
Another lazy rip-off I almost did not include, coconut cake. It is the base game birthday cake rehashed, same everything, different name. Only when baking it in an oven, a coconut is used as an ingredient. But same cake in the end, and no special buffs to let you know there is even a difference. Is there another word for lazy I can use as I'm getting bored repeating it? Well, let me tell you who is not lazy. Me. Cause I made a new, special coconut cake buff when eating a slice from here. Now you'll know it's different than the birthday cake and celebrate the coconut joy. Also drinking Kava from here will give you a unique new buff I made, squeamish beware! Finally, I made my own rip-off, too. Because that new coconut cup was too good not to use for a crazy, cockamamie cocktail your sims can have bizarre fun with. Enjoy.
Personal update August 2019 - Removed the Coolspear's Cockamamie Coconut Cocktail drink from the autonomy lists for drinks. Played a large house with autonomy on, for the first time in a while, and yeah, autonomy for that special drink has to go. Ouch. Now only available to drink via direct command.
Personal update April 2020 - I've finally caved in and I'm going to give up on my original idea to allow sims to be the ones who actively turn on and turn off these Cornucopia dispensers. From the start I just wanted it to feel more connected to them, the way they turn on a stereo, something they are involved in. Then again, even Maxis leave the turning off of most things to the player, including stereos. So, for this object to fall in line with all the many other On/Off Autonomy Switch mods I've released, this fridge too is now directly switched On or Off by the player and our sims have nothing more to do with it. You'll just have to be that extra bit vigilant if it's the only food source in the home and you forgot you turned it Off, because it will remain Off indefinitely until you switch it On again. Meaning the sims will die of hunger now, unable to switch it on for themselves. The Nectar Rack dispenser has also been given a player-controlled On/Off switch.
Personal update May 2022 - No patch code updates required after all this time. I just love making my own files for mods. They just sail along in harmony. Not unless Maxis drastically rework the game of course, which they have not done since last update of April 2020.
So what's new?
Added many new foods and drinks from Snowy Escape and Batuu mainly. Still got quite a few to add, namely from Cottage Living and a few others. Though I have included all the new Milk types from cows, that are now available in "Grab a Cold Drink" option. Maxis have given us quite a lot of new meals since the last update of this mod in 2020, so I'm still working at it.
New option to grab some otherwise impossible to get hold of Paranormal ecto-cake and unique spirit drinks when living in "normal" residential homes. We can't all live in a designated Paranormal home, be we do want us some spooky Paranormal treats, Maxis. So Storage Galorage Ltd provides. Enjoy. The Paranormal pack is a required install, of course.
Made some more compatible clones of fridges from dlc game packs. You'll need those packs installed to enjoy these new clones.
Made two special Snowy Escape objects, a fridge and dinner bar, that only serve meals best eaten with traditional chopsticks. Mostly the meals that came with that pack and a few other base game meals and City Living stuff. Just to keep it a little more real in those Snowy Mountain homes where autonomously stuffing your face with fork-loads of fish and chips or bangers and beans is not the normally done thing. Protocol, people, tradition and protocol. Storage Galorage Ltd understands this.
A new sci-fi fridge - the Purifier5Million model again - that only serves Batuu meals and drinks. Originally designed for my upcoming Batuu Reworked venue mods and the new dining sims thereof. Though I have to say this comes with the very same random LEs as seen with getting Experimental Dine Out meals from the fridge. I cannot get to the bottom of the randomness. But what I can now gather from it, all these years later, is that Batuu meals and Dine Out Experimental meals come on the same black plates. The plates are the culprit, but why the heck is it so random without any discernible pattern? Maybe when the plates are spawned in the fridge they randomly don't sit right because they are unique and Maxis never did design them to be repeatedly taken out of a fridge, and bang, the random LE when sim tries to grab it. Sims still sit and eat the Batuu food, no sim resets, nothing but the the game sometimes randomly hates that plate type coming out of a fridge. Maybe your sims will have better luck with it and never get a random LE. Because I'll be damned if I or Storage Galorage Ltd know the real answer. Consequently it won't be used in my Batuu venue mods, especially if I'm testing them for other things and don't need this poxy random LE stealing my thoughts and concentration any more than it already has done. Funnily enough the new Batuu family meals for the Cornucopia Buffet Table never cause an issue. Sweet and smooth plate grab every time. But that's a whole other mod.
Update June 2023 - For the Alpha mod there's been a few new drinks additions. When selecting from fridge they are found in Bar Drinks and Cold Drinks menus. Some I don't even know what they are, Dyed Cocktails? From Eco Pack. Okay, yeah, just slip in some industrial strength chemical dye into my drink and pray to the heavens it doesn't melt and disintegrate my liver in utter agony. Oh, I see, it's only organic, biological dyes made from the crushed corpses of vermin insects for their pigments. Then that's much more palatable, like glace cherries. Everyone loves them sticky beetle-dyed treats. Bring it on. Another great night out for the daredevil risk-takers with ironclad stomachs. I dunno.
I also added a clone of the fridge model that comes with the kit dlc. There are now 12 DLC fridges in that optional addon rar folder. The DLCs for each are required installs.
I moved all other nectar racks, dinner bars and other specials into their own rar folder, as the download list below was getting a bit cluttered and confusing. (DLCs required for most.)
So now only four rar folders below with everything you may need in them.
For all previous Update History please see inside Spoiler Tab at the bottom.
Update December 2024 - Only a minor update for now. Nothing patch related needed. Only the rar folder with DLC add-on fridges has been altered, with additional models added from For Rent, Home Chef Hustle and latest fridge from Life and Death. As usual the packs these cloned fridges come from need to be installed. Hopefully over the holiday period I'll have some time to really upgrade the Alpha mod with all the newer foods and drinks it's missing, - it does take me ages to make the new files, a real labour of love - and I also want to update some of the add-on fridges with the new swatches some older models have got. I just need the spare time for it all.
Downloads
Cornucopia Fridge Dispenser Alpha - Required for all others to work correctly
This will conflict with any other mod using same resources. All other files and XMLs are unique builds by me and should not conflict with anything. Mod first made and uploaded with Game Version 1.29
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis
Known Issue - Experimental Meals when eating at home have about a 1-in-4 chance of causing a sim to reset. Also same random LE for recent Batuu foods. The 1-in-4 randomness is totally bizarre. However, both the Experimental Meals and the Batuu Meals both come served on the same black plates. I suspect that is the reason behind the random LEs. But as to why, you got me. The randomness, is just so random. Maybe connected to left-handed, right-handed sims getting confused on these black plates, as I've seen similar LEs happens when left and right handed sim are given wrong, opposite animation when grabbing drinks. As such, until this random glitch can be identified and remedied, I have made the Experimental Meals and Batuu Meals to never be an autonomous choice from the Cornucopia Dispenser.
Footnotes of interest - 27th Sept 2021 - Star Wars fans might appreciate the descriptions in Cold Drinks options menus for Batuu milk. "Luke's Tatooine Blue Milk," because in original movie at Uncle Owen's dinner table, the young Luke drank blue milk, and "Luke's Irish Isle Green Milk," as we all know the infamous scene of older Luke getting himself some freshly squeezed green tiddy milk, filmed on an Irish Isle, and the color green and the Irish are inseparable - I should know, I'm Irish, and my blood just as green as old Mr Spock's. This name change won't effect the names of the buyable milk when visiting Batuu food stalls, they're only seen on this Cornucopia Fridge Dispenser.
The Cornucopia Dispenser Set
This is a standalone clone of the Vintage Icebox Fridge from base game. (Don't worry, also all other fridges to date are included.) What it does is give a great many pie menu options to access almost all of the food and drink varieties in game to date. Select any single meal or drink and your sim will go grab it from the fridge and enjoy. Also comes with an autonomy switching function. Turn it Off so that sims cannot autonomously get food or drink, even if they are dying of hunger. Turn it On to let them grab drinks and single meals autonomously again.
Here's what Storage Galorage Ltd have to say about this new Cornucopia Dispenser range in the build mode description:
"IceBOX Vintage Cornucopia Dispenser - by Storage Galorage Ltd
This food & drink dispenser combines the charm of an antique icebox with the convenience of modern "Cornucopia" technology installed. Fitted with a small pressure tank filled with all the electrochemical atomic matter that all digestible nutrition consists of, all you need do is tell it what meal or beverage you desire and it will generate it instantly. And all for a nominal, standard fee across the menu. Since it all draws from the same atomic soup, there's no excuse to charge you double for a gourmet lobster dish than from a basic oatmeal biscuit. Storage Galorage Ltd will continually refill the pressure tank if and when the atomic soup depletes, via our online teleport connection to each unit, so you'll never experience it empty. You just have to make sure your power connection does not get cut off."
Certain food and drink selections will never be available for autonomous usage due to their effect on sims being something you might not want on a random, autonomous basis. Potions, Mood Meals, Ambrosia, Vampire stuff, a couple of ice cream flavours that drastically increase or decrease a sim's weight and Experimental Meals. (See Known Issues at bottom of page for Experimental Meals.)
To see and use the food and drink available in the Plasma / Vampire section, the sim will need to have the relevant vampire skills and knowledge. Otherwise the section appears empty. (That's why I chose the Vamp family for the demo pics. Strange, since they cannot enjoy all the other hundreds of treats on offer. But needed, lest the Vamp section shows nothing.)
Meal a drink quality varies depending on the cooking skills and food-related traits of sims.
So let's take a look at some of those menus available in the Spoiler Tab below.
A great many food and drink choices on offer. From base game and most EPs, GPs and SPs to date. Where it's not essential to have all additional packs for this mod to work, it is desirable for the foods and drinks of those packs to be available from the dispenser. Otherwise there will be blank boxes where the missing food and drink would be.
Also included are clones of all other base game fridges, and three fridges from additional packs. These optional extra clones are set up to take their resources from the Vintage Icebox Alpha, so that you can have a Cornucopia Dispenser to suit the look of every home or community lot. The three fridges from additional packs are, Corporate Fridge Raider from Get To Work, Freezer Burn from Cool Kitchen, Crisponix Budget Used from City Living. For each fridge you will need the corresponding pack installed for them to show in your game. So make sure you install the Vintage Icebox ALPHA first, because all these other optional extra clones need it otherwise they wont work.
All Cornucopia Dispensers can be found in Appliances / Fridges
New Additions February 2019 - We now have a new Dinner Bar object based on the Cornucopia range. A cloned object from Get Famous, it will not override the original dresser object and the EP pack is a required install for it to work in your game. It draws its resources from the Alpha mod like all the other extra versions. I also added a few more clutter slots to the surface so you can add a bit more appropriate décor items atop the Dinner Bar.
Also a new Nectar Dispenser cloned from the Dine Out Nectar rack. Same pack install rules apply. This unit only serves Nectar drinks, but they are the recipes first made for the Cornucopia Alpha, so the Nectar Rack draws its function resources from it like all other extra models.
The glasses of nectar do look a bit odd when spawned inside the rack. But the rack itself looks odd to begin with. It's just too damn, unrealistically big. Just look at the size of those bottles! When they were first developing TS4, I swear the team must have been heavily into Fable 2 & 3, which would have been popular at the time, for their inspiration for a cartoony game. Elaborate, oversized fittings, furniture and décor up the chunky wazoo. You can shrink the nectar racks down to not only make the bottles a more realistic size, but also have the glass of nectar spawn flush on the top surface. Perfect. Even that blue cutlery/condiments caddy, wooden chopping board and the lemon&lime pot atop the Dinner Bar have all been shrunk, as the default sizes are just laughably Fable-ish. The Nectar Rack is not governed by the Alpha's on/off switch, so sims are free to grab a glass of nectar autonomously any time.
New Addition - March 2019 - The Purifier 5 Million décor object from StrangerVille GP now as a standalone cloned Cornucopia Dispenser. I have to say it does look the part for a futuristic setting. I'm sold! Well, anything's better than being a dud décor object when you look so swanky and fit for purpose. Just give me that purpose!!! StrangerVille GP is a required install for this object to show in your game.
Update July 2019 1.52 - Been neglecting adding foods and drinks to this for a while. So WENT TO TOWN on it this month. If the kitchen sink were edible, it would be in here now. Many older ones rooted out and added.
Geez, Italian Meatballs and Minestrone Soup I'd forgotten about. I love these foods, how did I forget?! Here now, at last.
Over in the Drinks Tray mod thread, a member was asking about the hot cocoa, apple spiced nog and iced coffee from Seasons stalls. Well, they're here now, too. I won't be adding them to trays, though. I almost wasn't going to add them here. Because it's one of those "be careful what you wish for" scenarios. Along with the drinks, what you'll get is a medium-sized dose of typical Maxis laziness. That the drinks, their names, are only surface cosmetics, and they're all just actually coffee. Well Iced Coffee, yeah, but so are the other two. The same resources in each of their files is coffee, the same damn object resource for the cup. You'll even get the coffee buff when drinking them. But if a surface, cosmetic name change is what toots your flute, then these will make you happy. Just don't look at the buff the sim will get when drinking them, otherwise illusion is shattered.
Next the Chinese New Year dishes. Vegetable Dumplings and Mud Carp. Yummy, they're here now at last.
Which takes us up to date and the Island Living stuff. --- I just needed to pause there and calm myself. So as not to launch into yet another literary tirade over this mountain-sized dose of Maxis laziness. Concentrate on the good stuff, little as there is. Five genuine new meals that have been included. New mesh, new visuals, new names. Good. Two nice drinks, Kava and Lotta Cocolata with unique cups. Good. Everything else, rip-off, rehashed stuff, all already here, same mesh, same visual, different name, not going to include the Island fake foods. Not good.
Another lazy rip-off I almost did not include, coconut cake. It is the base game birthday cake rehashed, same everything, different name. Only when baking it in an oven, a coconut is used as an ingredient. But same cake in the end, and no special buffs to let you know there is even a difference. Is there another word for lazy I can use as I'm getting bored repeating it? Well, let me tell you who is not lazy. Me. Cause I made a new, special coconut cake buff when eating a slice from here. Now you'll know it's different than the birthday cake and celebrate the coconut joy. Also drinking Kava from here will give you a unique new buff I made, squeamish beware! Finally, I made my own rip-off, too. Because that new coconut cup was too good not to use for a crazy, cockamamie cocktail your sims can have bizarre fun with. Enjoy.
Personal update August 2019 - Removed the Coolspear's Cockamamie Coconut Cocktail drink from the autonomy lists for drinks. Played a large house with autonomy on, for the first time in a while, and yeah, autonomy for that special drink has to go. Ouch. Now only available to drink via direct command.
Personal update April 2020 - I've finally caved in and I'm going to give up on my original idea to allow sims to be the ones who actively turn on and turn off these Cornucopia dispensers. From the start I just wanted it to feel more connected to them, the way they turn on a stereo, something they are involved in. Then again, even Maxis leave the turning off of most things to the player, including stereos. So, for this object to fall in line with all the many other On/Off Autonomy Switch mods I've released, this fridge too is now directly switched On or Off by the player and our sims have nothing more to do with it. You'll just have to be that extra bit vigilant if it's the only food source in the home and you forgot you turned it Off, because it will remain Off indefinitely until you switch it On again. Meaning the sims will die of hunger now, unable to switch it on for themselves. The Nectar Rack dispenser has also been given a player-controlled On/Off switch.
Personal update May 2022 - No patch code updates required after all this time. I just love making my own files for mods. They just sail along in harmony. Not unless Maxis drastically rework the game of course, which they have not done since last update of April 2020.
So what's new?
Added many new foods and drinks from Snowy Escape and Batuu mainly. Still got quite a few to add, namely from Cottage Living and a few others. Though I have included all the new Milk types from cows, that are now available in "Grab a Cold Drink" option. Maxis have given us quite a lot of new meals since the last update of this mod in 2020, so I'm still working at it.
New option to grab some otherwise impossible to get hold of Paranormal ecto-cake and unique spirit drinks when living in "normal" residential homes. We can't all live in a designated Paranormal home, be we do want us some spooky Paranormal treats, Maxis. So Storage Galorage Ltd provides. Enjoy. The Paranormal pack is a required install, of course.
Made some more compatible clones of fridges from dlc game packs. You'll need those packs installed to enjoy these new clones.
Made two special Snowy Escape objects, a fridge and dinner bar, that only serve meals best eaten with traditional chopsticks. Mostly the meals that came with that pack and a few other base game meals and City Living stuff. Just to keep it a little more real in those Snowy Mountain homes where autonomously stuffing your face with fork-loads of fish and chips or bangers and beans is not the normally done thing. Protocol, people, tradition and protocol. Storage Galorage Ltd understands this.
A new sci-fi fridge - the Purifier5Million model again - that only serves Batuu meals and drinks. Originally designed for my upcoming Batuu Reworked venue mods and the new dining sims thereof. Though I have to say this comes with the very same random LEs as seen with getting Experimental Dine Out meals from the fridge. I cannot get to the bottom of the randomness. But what I can now gather from it, all these years later, is that Batuu meals and Dine Out Experimental meals come on the same black plates. The plates are the culprit, but why the heck is it so random without any discernible pattern? Maybe when the plates are spawned in the fridge they randomly don't sit right because they are unique and Maxis never did design them to be repeatedly taken out of a fridge, and bang, the random LE when sim tries to grab it. Sims still sit and eat the Batuu food, no sim resets, nothing but the the game sometimes randomly hates that plate type coming out of a fridge. Maybe your sims will have better luck with it and never get a random LE. Because I'll be damned if I or Storage Galorage Ltd know the real answer. Consequently it won't be used in my Batuu venue mods, especially if I'm testing them for other things and don't need this poxy random LE stealing my thoughts and concentration any more than it already has done. Funnily enough the new Batuu family meals for the Cornucopia Buffet Table never cause an issue. Sweet and smooth plate grab every time. But that's a whole other mod.
Update June 2023 - For the Alpha mod there's been a few new drinks additions. When selecting from fridge they are found in Bar Drinks and Cold Drinks menus. Some I don't even know what they are, Dyed Cocktails? From Eco Pack. Okay, yeah, just slip in some industrial strength chemical dye into my drink and pray to the heavens it doesn't melt and disintegrate my liver in utter agony. Oh, I see, it's only organic, biological dyes made from the crushed corpses of vermin insects for their pigments. Then that's much more palatable, like glace cherries. Everyone loves them sticky beetle-dyed treats. Bring it on. Another great night out for the daredevil risk-takers with ironclad stomachs. I dunno.
Also added Bubble Teas. (For drinking "high quality" bubble tea my new mod for fixing a Maxis glitch is also required - https://simsasylum.com/tfm/index.php?/topic/16522-a-fix-for-the-bubble-tea-quality-glitch-new-for-june-2023/)
I also added a clone of the fridge model that comes with the kit dlc. There are now 12 DLC fridges in that optional addon rar folder. The DLCs for each are required installs.
I moved all other nectar racks, dinner bars and other specials into their own rar folder, as the download list below was getting a bit cluttered and confusing. (DLCs required for most.)
So now only four rar folders below with everything you may need in them.
For all previous Update History please see inside Spoiler Tab at the bottom.
Important Note - Sims can drink Bubble Teas from this fridge autonomously, but Maxis did a quality glitch on Bubble Tea Recipes. For drinking "high quality" bubble teas use this mod for fixing the Maxis glitch and preventing LEs and sim resetting - https://simsasylum.com/tfm/index.php?/topic/16522-a-fix-for-the-bubble-tea-quality-glitch-new-for-june-2023/)
Update December 2024 - Only a minor update for now. Nothing patch related needed. Only the rar folder with DLC add-on fridges has been altered, with additional models added from For Rent, Home Chef Hustle and latest fridge from Life and Death. As usual the packs these cloned fridges come from need to be installed. Hopefully over the holiday period I'll have some time to really upgrade the Alpha mod with all the newer foods and drinks it's missing, - it does take me ages to make the new files, a real labour of love - and I also want to update some of the add-on fridges with the new swatches some older models have got. I just need the spare time for it all.
Downloads
Cornucopia Fridge Dispenser Alpha - Required for all others to work correctly
cool1_food&drink_CornucopiaDispenser1_VintageIceBox(Clone)_ALPHA_OnOff.rar - No update required
Optional Models of other Fridges
cool1_food&drink_CornucopiaDispenser2_AllBaseGame.rar - All optional clones of base game fridges - No update required
cool1_food&drink_CornucopiaDispenser3_DLCPacks.rar - 14 optional clones of additional DLC fridges - Update December 2024
Optional Nectar Rack, Dinner Bars and other Specials - DLCs required for most except one base game dinner bar
cool1_food&drink_CornucopiaDispenser4_Specials.rar - No update required
For patch version compatibility status, please see most recent Patch News thread for the TS4 Food & Drink Mods section.
XML Resource Used:
B61DE6B4!0000000B!000000000001FEDE.food_Popcorn_Cheddar_SP05.ObjectTuning.xml
B61DE6B4!0000000B!000000000001FEDF.food_Popcorn_Kettler_SP05.ObjectTuning.xml
B61DE6B4!0000000B!000000000001FEE0.food_Popcorn_Plain_SP05.ObjectTuning.xml
B61DE6B4!0000000B!000000000001FEDD.food_Popcorn_Caramel_SP05.ObjectTuning.xml
This will conflict with any other mod using same resources. All other files and XMLs are unique builds by me and should not conflict with anything. Mod first made and uploaded with Game Version 1.29
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis
Known Issue - Experimental Meals when eating at home have about a 1-in-4 chance of causing a sim to reset. Also same random LE for recent Batuu foods. The 1-in-4 randomness is totally bizarre. However, both the Experimental Meals and the Batuu Meals both come served on the same black plates. I suspect that is the reason behind the random LEs. But as to why, you got me. The randomness, is just so random. Maybe connected to left-handed, right-handed sims getting confused on these black plates, as I've seen similar LEs happens when left and right handed sim are given wrong, opposite animation when grabbing drinks. As such, until this random glitch can be identified and remedied, I have made the Experimental Meals and Batuu Meals to never be an autonomous choice from the Cornucopia Dispenser.
Footnotes of interest - 27th Sept 2021 - Star Wars fans might appreciate the descriptions in Cold Drinks options menus for Batuu milk. "Luke's Tatooine Blue Milk," because in original movie at Uncle Owen's dinner table, the young Luke drank blue milk, and "Luke's Irish Isle Green Milk," as we all know the infamous scene of older Luke getting himself some freshly squeezed green tiddy milk, filmed on an Irish Isle, and the color green and the Irish are inseparable - I should know, I'm Irish, and my blood just as green as old Mr Spock's. This name change won't effect the names of the buyable milk when visiting Batuu food stalls, they're only seen on this Cornucopia Fridge Dispenser.
Happy fridge raiding, folks.