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Teleportation - The Hidden Everywhere Portal (Get To Work EP) - Alternative Version added March 2025 travel to Hidden Grim HQ

The Hidden Everywhere Portal

p1.jpg.195508843830ead452109c497f88e830.jpg

This object is a standalone clone of the Electroflux Wormhole Generator that comes with Get To Work EP. This model already comes pre-assembled, meaning nobody has to make one on the Robot Constructor. It also comes as fully upgraded for wormhole travel, so again nobody has to upgrade it. It has a great many Hidden destinations available for wormhole travel, including the original Sixam. It also has a good few options for summoning sims to the current lot, not just aliens. More details on destinations and summoning to follow, but let's see what Storage Galorage Ltd have to say in build mode about this new product -  

"The Hidden Everywhere Portal - By Storage Galorage Ltd

A big rework of the Electroflux Wormhole Generator here. This even more ultra advanced piece of technology allows brave Sims to travel to all the hidden away lots, not just Sixam. Travel to the Deep Woods to see the Hermit, to Sylvan Glade to watch the fairies, and to Forgotton Grotto to see the... bats... or batfish rather. Also there's the Hospital, Science Labs, Police Station, all just a few relative steps away in space and time when walking through the wormhole portal. Storage Galorage Ltd, making empty space matter is what we do best. Or should that be making matter into empty space? With the genius boffins at our labs, you can never quite tell."

1 Portal Travel

All the destinations on offer are: Forgotten Grotto, Sylvan Glade, Deep Woods (Hermit), Granite Falls Forest National Park, Island Bluffs, Ruins, Chalet Gardens, Police Station, Hospital, Science Labs and of course, Sixam. Also a nice feature borrowed from phone travel, is to choose World Travel. With this, the sim walks into portal and the World Map view loads up to pick any other normal destination for travel.

In all instances, a sim picker box will open for you to choose up to seven other sims to also travel. If you do choose any, those sims will meet your sim at the destination. 

A "Return Home" option is always displayed on portals once your sim is at another venue.

Regarding the three Get To Work venues, (Hospital, Science Labs & Police Station.) just like the default portal's rules, normal travelling is not allowed for an employed sim during work hours.  The options are greyed-out. Because of this rule, if while your Doctor, Scientist or Detective sim is at work, you jump back to their family home and send a second member of the family to the career lot via a portal, that second member will be governed by these same rules. Meaning the visiting sim will likewise not be able to leave the lot, as all the options will be greyed-out for them too. The second family member will have to wait until the end of the workday to be sent home along with the worker sim. (This rule does not apply if there are no employed family members at these venues, or when travelling to the venues outside of work hours.)

I had great fun testing this, where the teen in my main family got bored after school, and went to see her dad working at the labs, getting up to all sorts of trouble and mischief before they were both sent home at the end of the workday. The next day she went to see her mother working at the hospital, and yet more pranking with patients ensued. The one downside to this type of travelling, (going to see a family member at work) is that it will cause one of those awful forced end of shifts for all the NPC staff at the venues, who will be replaced by a new set of NPCs. The hospital is probably the worst one for this.

Any sim can do the Calibrate function, so there are no negative results from travelling. Some travelling does require the portal to be recalibrated afterwards. Also any sim can do the Test Alien Environment function, just to make sure it's safe at the other end. They don't really make much of a difference for this version of the object and its many destinations, but they're fun interactions to do so I left them in.

Some extra special effects have been added to beef up the sci-fi freakiness of it. Aw, you know me by now, I just can't help myself with those special effects.

2 Summoning Sims

Borrowing from the original object's function to summon random aliens, I have incorporated many summoning options for many sim types. Over time there will be many additions to this function to better define specific sim summoning. More importantly, to add unique types of summoning for unique, specialized sims that would be otherwise impossible to summon to a venue by any other means.

 

***Warped Child & Toddler Animations*** - As Maxis made no portal animations for sims under teen age, when child and toddler sims are summoned they will come out of the portal a bit stretched for a second or two, looking more alien than the aliens! I like to think of it as a true reflection of science. To have come through a wormhole, there's got to be some degree of spaghettification due to the speed, distance and warping, and the temporarily stretched body animations are actually the most scientifically accurate depiction. Gotta love science. 

p7.jpg.2d4608338167be3f4b16fc95e4d10c41.jpg

 

 

Important Travel Rules For Sixam

Be vigilant when it comes to portal travel to Sixam, because it has three different Zone Directors that govern what occurs there. Only one Zone Director can be in play at any given time. Trying to load up a second Zone Director will cause the game to lock up during the loading screen.

An example of this would be, if you send your scientist sim to work, and while at the labs you next send him to Sixam to have a party with aliens. That's one Zone Director loaded up. (Zone Director Sixam from Labs)

While scientist is at party, you jump back to his home and select another member of the family. You say to yourself, I know, I'll send teen Morty to go visit his scientist granddad Rick on Sixam. Morty gets into the portal and the load starts. But that load will never complete. Because it is trying to load up a second Zone Director (Zone Director Sixam from Home.) when another is already in play. Rick and Morty will never meet as the game is stuck in the endless loading dimension.

Basically, if any scientist sim is currently on Sixam from work, don't send any other sim there from home.

The same zone clashing may occur at the three default Windenburg Go Dancing events. Where if a sim has been invited to party there, and you jump to another sim's house and send that other sim there, there could be one of those zone clashes again and a locked loading screen. However, I have uploaded mods to make those three venues as permanent party venues, and also removed the phone invites in another mod, so this zone clashing cannot ever happen when using those mods.

All other destinations are fine to travel to, even if other members of the family went there first. Just Sixam and possibly the default Windenburg lots cause the loading multiple Zone Director problems.

Get To Work EP is a required install for the portal object to be in your game. Get Together EP is not a required install, but I should imagine the options to travel to any of the Windenburg destinations will just be blank pie menu options if it is not installed.   

The Hidden Everywhere Portal can be found in Electronics / Misc in build mode.

Below will be all the important update news as and when it happens.

 

June 2019 updates -  Finally had time to squeeze in a few more hard to reach locations. Two for the Jungle Region; the Temple and the Royal Baths. I'm aware there are a few more hidden jungle destinations but I just cannot find any lot number designations for them in the game files, as they are not classified as proper venues, just world area places (I guess.) Though the Temple and Baths are proper venues with proper hidden lot number designations that I can and did extract to make them viable destinations for the portal. It's now a great way to get to the jungle world without having to book a vacation cabin. From these two locations you can use the sim's phone to hop around all the jungle venues all day. Not advisable to enter build mode on these lots and start placing objects (For instance, another portal and some camping gear.) as the game will delete the stuff. Or worst case, the game will lock up next time you try to load the lot. Just leave the venues as Maxis intended. Just go to the National Park venue and build yourself a super-duper campsite base-of-operations, seeing you can now stay as long as you like in the jungle without needing to book a vacation cabin. The third destination is the Acting Studios from Get Famous. I first thought this lot would be a ghost town if travelling there as a non-actor with no acting gigs scheduled. But as it turns out it can be quite busy travelling there willy nilly as an interloper when there isn't even a gig in play. So go have yourself some fun with the special NPCs and actors. I didn't bother adding places like the Lighthouse or Beach from the Cats & Dogs world as they're quite unrestricted and easy enough places to get to using default travelling methods. As are all the StrangerVille locations, including the Secret Labs. You can travel there unrestricted any time you like, so I didn't see the need to build excess files for them in the portal mod. (Anyway, I have other plans for that Secret Labs venue. Mwahaha...)

Also added a second version of the portal that remains in silent running - almost no Special FX nor sound effects - until used for travel. I like using this version for the interior of homes as it's less noisy. The original version is still required in your mods folder as the new silent running version draws from many of its resources to function correctly.

Also, you may spot a few new unique and special sim summoning options.

 

Updates October 2019 - As well as 1.55 patch updates, there are new summon features for special characters, Father Winter and Baby Ariel. Also the new Magic Realm HQ venue added to the unique destination travel options. And name changes to both mods to better highlight which is the important Alpha mod of the two.

 

Updates May 2022 - Yay, this beast gets an update! Nothing patch related, as incredible as it sounds. This trooper of a mod works as great as it ever did. Might be because all the files in it are my own, but I'm just happy this one don't like getting broke by new code in patches that my files might need.

Okay, so what's new? More hidden areas to travel to, of course.

- Jump straight to the three locations in Batuu without having to book the vacation via a phone. On arrival the same Batuu rules apply, exactly the same as booking the vacation. In the end, it's just somewhat quicker to walk there through the wormhole portal, than it is to gab on the phone for half a sim lifetime while booking the travel. Somewhat quicker, and a heck of a whole lot more science-fictiony to get to that galaxy far, far away, a long time ago. The Wormhole's the more credible option in that respect. And with my upcoming Batuu Reworked mods, you may want to travel there a lot more often, somewhat quicker, much more credibly. It's all good.

- The three hidden Snowy Escape mountain hiking venues. Now jump straight to them without having to go on a hiking/climbing expedition every time. There is a new, additional, optional mod for the Hidden Everywhere portal and these three venues, that has to, has to, has to go in the Overrides Folder depending on what other mods of mine you use and what you want these three hidden venues to behave like. So you gotta listen up here. 

If you just want to travel to the hidden snowy venues via portal, and you don't use any other of my World Sim Control venue mods, and you are totally happy with the state Maxis created these three hidden venues to be, then, go with god and be happy, you don't need the new optional addon Overrides mod.

However, if you do use my World Sim Control files, and are looking forward to playing around with the upcoming updates for old stuff and the new stuff, and you do want these hidden snowy venues to be independent of each other, not three of the same thing sharing the same files so its actually only one lot type so that what you do on one will be the same thing that happens to the other two, and you do want them to be more exiting to do whatever your heart desires with each if them as independent venues that have no unwanted knock-on effects with the other two because they are no longer the same thing, then you'll be needing the optional Overrides Folder addon.

Phew, I'm glad I got that out of the way. It's confusing, I know, and won't all work as best it could until the updated World Sim Control venue mods and the new stuff are all available. (Maybe I should have left this addon portal mod till after I release them all.) Akk, it's done now. The short of it is, the addon mod makes the three venues unique, so that they are now new venue types unto themselves, and also unlocks them in build mode for you to change them into any other venue type and do whatever the heck you like to each with no effect on the others. (I do have future plans to make some funky lots up in them mountains, like a Yeti Fight Club theme. But that's a whole other story.) The need for it to be in Overrides Folder is to prevent it conflicting with my World Sim Control mods, to work with them. As such it will also conflict with mods made by other creators, if they have made CC venue mods for the Snowy Escape Japan region.

As a final note regarding the three snowy lots, I would advise not trying to make any significant changes just yet, until I release all connected World Sim control stuff. It's hard to know which order to release these mods in so they all play nice together and all functions are available and work smoothly as they do in my game. But I gotta start somewhere. So please keep this in mind if eager to make funky new locations up in them mountains. Hold off for a bit till all mods are available and properly in sync. 

- A new hidden Trait and new Summoning feature for sims who are given that new Trait. It's called the Family Portal Trait. The idea is to give it to your main family members of all ages (except baby) who live with your main sim,  and anyone else you consider a close enough friend who live on other residential lots, or homeless, whatever. Such that, when visiting locations as Butuu, and enjoying one of the new builds I'll soon be uploading, you can summon these sims direct to you and have a grand party with them all, in a way the game would otherwise disallow. My game, my sims, my Batuu, my rules. Of course there are many other summoning scenarios where this feature will be helpful, and quicker, too, than other methods that would otherwise disallow. The hidden Snowy venues mentioned above being another example.

- Other summoning options for other special sims.

Summon any of the main NPC Batuu sims to your home. Wanna play with Rey or Kylo on your Windenberg Island mansion? They're just a quick click away. Be mindful of the Force, as I do not advise taking control of these sims - if you have the mods to do such a thing - until after I've released my Batuu mod set. They will probably lose their NPC unique Batuu status if you do. So wait till the full set of Batuu mods are released before you get too funky with these special sim types. In fact, to be overcautious, I'd say leave this summoning function alone until I do release that Batuu set of mods. Which leads me to the next summoning option 

- "Summon Special Star Wars Sims" option. This is not the default Maxis Batuu sims, but all the Luke Skywalkers, Han Solos, The Mandalorians, however many special Star Wars sims you care make and dress up with CC Cas stuff so they really look the part for the upcoming Batuu mods. (God I've got loads. The Star Wars fanboy I am went totally crazy with this.) They too have a unique new Trait for the stuff they do on Batuu, that can also be used to summon them directly to your sim homes. But again, wait till the Batuu mods are released and you've actually made a few Star Wars Sims with unique Trait for this function to have any purpose. Until then it will do nothing.

That mountain summit lot look like Hoth much? With a whacking great usable Millennium Falcon docked up there and an underground icy cavern special venue below. Oh yeah, that's my mountain summit alright. Star Wars fanbnoy have at it. Not all the Star Wars fun has to be on Batuu.

Update March 2025 - Added an Alternative Standalone version. I had recently updated the Alpha version in my game so sims can travel to the Hidden Grim HQ location, but thought it best not to upload that Alpha as it has so many newer options for summoning many different sim types to many CC venues I have yet to upload. It would be a mess of unfamiliar, broken interactions in anyone else's game but my own. But I also know for anyone who has Life & Death installed, a quick travel option to Grim's hidden lot would be a nice addition. And even if one day I do get round to uploading all those CC venues, some people might not want them, so will certainly not want all the pointless (from their POV) summoning options included with this mod. So here is a new alternate version that won't include those summon interactions, even if I do, eventually, get round to uploading the CC venues. But we'll cross that bridge if we ever get to it. The Overrides mod for Snowy Escape will still be needed, so if you use it then continue doing so. Do not use this standalone alternative version with the Alpha or the Silent Running versions as they will conflict. This alternative version is same as Silent Running version in regards to the SFX animations. Meaning you'll only see the SFX when using object, never at any other time.

Enjoy being a pest at the Grim Reaper HQ. But try not to piss him off too much, or he'll put that deadly scythe of his to good use, I'm sure. You have been warned. Actually, he probably won't ever be there after normal travel there. Though the portal does have the old function to summon the Grim Reaper, so he can be there if you truly want. And keep in mind the old zone director conflict rule as seen with the Science Career and this mod. That if someone in the house works at the Grim Reaper lot, and goes to work. And then you try to send another family member to the Grim lot from home, it may incur an endless loading screen because it will not load up two zone directors for the same lot. I've not tested this as yet, but I guess it will be the same as the Science Labs and the Science career. So, once again, you have been warned.

   

cool1_WormholeTravel_TheHiddenEverywherePortal(Clone)_GTW(Alpha).rar  - Personal update May 2022

cool1_WormholeTravel_TheHiddenEverywherePortal(Clone)_Silent_GTW.rar  -  Personal update May 2022

cool1_TheHiddenEverywherePortal_MtKomorebiReworkedHiddenLots_OverridesFolder.rar - New optional addon May 2022

cool1_WormholeTravel_TheHiddenEverywherePortal(Clone)_GTW_Standalone.rar - Alternative Standalone version March 2025

 

XML Resource Used:

Spoiler

E882D22F!00000003!000000000001B0D9.sI_Object_AlienPortal_Travel.InteractionTuning.xml
E882D22F!00000003!000000000001B0DC.sI_Object_AlienPortal_TestEnvironment.InteractionTuning.xml
E882D22F!00000003!000000000001B0DE.si_SimPicker_AlienPortal_TravelWith.InteractionTuning.xml
E882D22F!00000003!000000000001B03D.si_Object_AlienPortal_ContactAliens.InteractionTuning.xml
E882D22F!00000003!000000000001C1BB.si_SimPicker_AlienPortal_TravelWith_Return.InteractionTuning.xml
E882D22F!00000003!000000000001AFA9.si_Object_AlienPortal_Calibrate.InteractionTuning.xml

This will conflict with any other mod using same resources. All other XMLs are made by me, so will not conflict with anything else out there. Mod checked and first uploaded with Game Version 1.30.105.1010

 

Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis, Einstein-Rosen Bridge, worms and (some) holes. (Not all holes are whole, but some have much holiness. :titter:)

Featured Replies

I love this! :yay: Thank you!

Quote

In time I may also add a sim picker function, so that you can pick your summoned sims and bypass the randomness. But I just wanted to take a break from this mod as I've been working on it and testing it for quite a while.

I would love a sim picker function if you decide to do one. :smile:

Thank you!  I can't wait to try this.

This looks very tempting. I will definitely experience this mod in my game. Many thanks!

Love this mod in every way except for one detail. Is there a way or a direction you can point me in the package to turn off the random rays of light that always shoot out of the generator? Very distracting. It  works perfectly for me in every other capacity except for that one tiny detail. Many thanks for the time and effort put into this. (I can edit in the warehouse tab directly in s4s, but I'm not sure which file to check)

Edited by nabob052

  • Author

@nabob052I did notice that, too. Those streaming rays off light that shoot way up into the sky are only supposed to activate if and when the portal is being used for a few seconds. I will have that corrected soon as I'll be working on a few other tweaks for the portal in a week or so. Currently testing new mods for the hospital that gives it a bit more life with my own made staff and new patient types. Because the Maxis coworkers are just so utterly boring.

Thanks. I figured it out in my package and removed the animation link while I was checking after I posted. Now it's the perfect Sims 4 travel tool for me. Beats the heck out of phone travel. Thanks again for all that custom tuning. That's a lot of hard work and coding skills required to accomplish a custom tuning like this.

  • Author

Personal Update 4th Aug 2017

Not a patch related update, just a personal one. A minor tweak to stop the ribbon streak effects from permanently playing. They are only meant to be active for the few seconds when a Portal is being used. All three versions have been corrected to reflect this. 

  • 3 weeks later...

this one got broken with the new update

@larsV, I'm sure there are several of his mods that will need updating. Isn't that always the way?? He just gets them the way that they should be and blam, another update. 

 

Probably removing the mods folder and waiting for the ok from Coolspear is what's needed now. You now him, he will be on in pretty darn quick.

i know i have tried out other mods from him (faster paint,programing,writing,eating,fishing)those  mods still working fine.

 

Edited by larsV

  • 1 month later...

umm cool are you going to update this one? not working for me since cats & dogs

 

Coolspear is on holiday break.  I"m sure when he gets back he will have decided which of his mods he is going to keep up in these sections and let us all know. 

  • 1 month later...

Hey hon, loved this but since this months update its all broken. Really hope you can fix it sometime :-)

@Freeasabird Please read Coolspear's notes regarding his updates. He posts about the current update in each of his categories. Coolspear also took some time off over the holidays so he is a bit backed up. There is a huge thread about and all things patchy can be found herehere and here.

 

Also, rules can be found here but this is the most important. 

*Do not ask if/when a mod will be updated. Our modders are required to update for every patch. Each of our creators has a thread for each patch which clearly states which mods need updates and when they are updated.

 

I'm not trying to call you out, but as you can expect, Coolspear has a TON of work to do and he's working as fast as possible while still trying to enjoy the game.

 

  • 2 weeks later...

OK, I wasn't asking him when the update would happen or even if he would updated it. I wanted to say I enjoyed using it and it was a shame that EA broke it. There's no rush or anything, I create myself so I know how these things work. I hope he is enjoying his break and gameplay. I rarely get a chance to play either so I'm totally with him there :-)

  • Author

Updated for Patch Version: 1.36-to-1.39

Reworked so now there's just one portal version only. All gender summoning features that were once split up between three portal versions are now all happily built into a new and improved single portal.

The pie menu options have been reworked, to tidy up and neatly contain all the hidden lot travel options and the many sim summoning option. Much more easy to find what you want in the main pie menus and their sub-pie menus. Less clutter.

All the age and occult choices are now divided into thee main summoning pie menu categories. One pie menu option is for females only, click on it and it opens to give you the many age and occult choices for females only. Another for males only, click on it to open all the age and occult choices to summon males only. And one quick "Any Sim" pie menu option. Click on it and it will summon any gender sim from any age group except toddlers. (No occults will be summoned for this quick choice.)

Keep in mind, in all cases, the type of sim must exist in your world for the portal to summon them. As an example, if you selected Female Teenage Vampire, yet you have not made any such sims in your world yet, then the portal's special effects will activate, but it will not summon anyone. Basically, it does not "create" new sim types where none existed beforehand.

  • Author

Updated for Patch Version: 1.40

This update I had to make a call on, so opted to do it my own way, rather than incorporate the Maxis patch change. The change only effects the Maxis default option to travel to Sixam. The change is to do with the message that pops up when sending a sim to Sixam. "Your sim is about to embark on a dangerous journey, blah, blaa, blah..." I originally removed that pop up message from all other travel options including my own version of travelling to Sixam via this modded portal.

The thing is, I don't like what Maxis did to the default XML in the patch. It looks wrong, squiffy, doubling-up on a command line in a way that is not seen on other XMLs. The only example of it in this patch, which in itself is odd. Never mind the pop up message has not ever been a problem that needed a patch correction all this time. I did not trust it, so thought, what the heck, I've cancelled the pop up message for all other travel options, so I'll just do likewise to this and end the suspect command line issue.

In short, the pop up message is now also removed from default travel to Sixam, which makes it fall in line with all other travel options.

 

Cheers y'all. Happy simming.

  • 3 weeks later...

Hi CoolSpear! I tried using the portal and I keep getting the forever loading screen when trying to visit the lab.it never loads. I'm updated.but not sure what I'm doing wrong?

  • 3 weeks later...
  • Author

Hi @sharris8Sorry for late reply, only just got round to squeezing in time to test this. I've just now used a portal to send an unemployed sim to the labs from their home. No problems occurred and sim was at labs almost immediately. The "almost immediately" part is the giveaway. I'm currently spending more time in test world, made up of entirely default Maxis lots, objects and sims. I remembered your report, so spared a moment to do a test  - (sure, isn't that what a test world is for? :hehehe:) - and bought the test sim a portal. The first bit of functioning CC placed in the whole world, apart from my semi-functional new stuff I'm testing in this world.

As stated, no problems on load, and very quick to load default Maxis labs. Too quick, when comparing the loading times to labs in my main world with my remade Futuresim Labs. So that's my question. If you are still experiencing this loading error, which labs are you travelling to? Maxis default? Are you using my Futuresim Labs or another remade lot? If not my labs with my CC, is there any other CC at your science labs? Do you have any career mods installed by other creators?

I'll certainly give this another test the next time I'm in my main world, and use portal to travel to my Futuresim Labs. Of course the load will be much longer, but I'm still expecting no errors. Given that only last Thursday my scientist travelled to work with no hiccups. And the portal uses the same mechanism as the career once the loading screen starts up. (And I'm on a decent rig with an ssd drive. I expect the load time would be brutal on a mid-to-low range rig with no ssd drive.)

I'm almost finished using my test world.

Thanks for replying! I'm using the maxis default lab with your lab science career mods. I'm not using any other creators science or lab related items.I'll trying digging around in my folders again.and maybe I'll try using your cc lab. I do have the mccc installed though :hmm:

  • 2 weeks later...
On 9-4-2018 at 3:58 AM, sharris8 said:

Thanks for replying! I'm using the maxis default lab with your lab science career mods. I'm not using any other creators science or lab related items.I'll trying digging around in my folders again.and maybe I'll try using your cc lab. I do have the mccc installed though :hmm:

think like cool,it is something else,i have also no problems to travell to the lab or to any other of the jobs buildings (police station or hospital)

  • 4 weeks later...

i was wondering if you could update this one to jungle? with the jungle venue`s?

  • Author

It's on my list of things to do. I have already extracted the unique lot number coding for the jungle venues, so it's just a matter of building the xmls that set up the Portal travel to and from the destinations. Though when I can find the time to do that, is the real question. 

thank you buddy :)

 

  • coolspear changed the title to Teleportation - The Hidden Everywhere Portal (Get To Work EP)
  • 1 month later...

this one needs a update too cool :)

 

  • Author

 Updated for 1.44

Also further tidied up the age, occult and gender summoning options so it's even more easier to spot the right age and occult type you wish to summon.

Added toddlers too! Now if you want to summon every toddler in town to your sim's lot and spend the day experiencing the joy of parenting, pulling your hair out looking after them all, then knock yourself out! The best thing, you can always send them all away home when you've had enough and get back to that more relaxed single life. Until the next time.

Still not added the Jungle destinations as yet. If Maxis ever let up with the constant barrage of patches, I'm sure I'll finally add them. But look, what's this? Another patch next Tuesday... AHHH!!!

thank you cool ,i love you :)

  • Author

Updated for 1.47

Still no new destinations added. The jungle areas, and probably now the new film studios, will find their way into the mod. I just want Maxis to stop breaking it, so the next time I work on it will be fun, because I want to do it, not because I'm sick of it turning up in the broken pile every blasted time Maxis patch the game.

thank you cool for updating this one :)

  • 2 months later...

cool is this one in the pipeline for a update? with all the new venues and places to go to?

  • 4 weeks later...

This mod seems awesome I didn't even know there was such a thing until today. Thank you for this.  :)  Does it work after the game patch?

i think it still does,but it needs updating,because not all the places are in it(strangsville,get famous and eldorado are not in it yet) also it needs english strings updating(cool knows)

 

 

Edited by larsV
adding words

Please let Coolspear check mods and post before asking if it works or is broken or wondering or any of it. I think I might be able to add one more or in there somewhere. But my point is, let him check. 

thank you so much bro :)

hey cool there is only one small problem,the silent version,seems to be not working,i don`t get all the tabs,just the 3 standard one`s

 

Edited by larsV
silent version not working

  • Author

Hi lars

It's working fine in my game. Did you take the original version out of your mods folder? It does need to stay in mods folder otherwise the silent version will be missing many resources, very similar to what you've described.

yes sorry my mistake,i did, i will try again with the silent one i thought it was the original or the silent one :)  okay works fine now,thanks buddy :) i kinda went nuts because of the sound i did put a radio close by to overpower the sound ;) (with the old version)

 

Edited by larsV
editting

I love the concept of the silent running teleporter - thank you for this AND for the update! :sillysqueeze:

  • 1 month later...
  • Author

Updates October 2019 - As well as 1.55 patch updates, there are new summon features for special characters, Father Winter and Baby Ariel. What the heck, why not? Have Wicked Whims, will summon sims. Ravenous vampires always after a random neck snack, a Hidden Everywhere Portal in all their homes is a must have.  Also the new Magic Realm HQ venue added to the unique destination travel options. And name changes to both portal versions to better highlight which is the important Alpha mod of the two.

Due to the inclusion of the Magic Realm destination, the mods here are more advanced than the ones previously found in the update bundle rar. So use the ones now uploaded here for the most up-to-date versions, and get those magic-lovin' sims' asses straight to the HQ venue from their own homes.

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