This mod is to make those quaint Spa Day incense burners stay lit and filling the room with the selected scent indefinitely. Once lit, they will not stop burning until you command your sim to put it out, then it will remain extinguished till you light it again. Even after a loading screen, they stay lit.
I have also reduced the chance for a house fire outbreak to zero. The Maxis default is a whopping 25% chance to kill your sims and reduce their homes to ashes for the default 20 minute pleasure of incense. Incense??? That's just nonsense!!! Methinks not. In real life, I've used these babies in my home all my life, and there was that one incident where I sat on a lit one accidently and got a blister on my butt for the experience, and ruined a decent pair of trousers, but no hospital, morgue or fire brigade were required afterwards. And they won't be required either in your game with this mod. (Any blisters on sims butts I cannot be held responsible for.)
Also the animation chance to smell, sniff, at the scent is reduced, but not removed. It's now been removed, to coincide with the reworked No Auto Smells Good mod. No more sniffing. Enough is enough.
Small Spaces
Not only does it make the room smell permanently beautiful while remaining indefinitely lit, but the incense objects have a very high room score that will help elevate the room buff to be "Beautifully Decorated" without needing to place too many other décor objects. I'm all for splendidly decorating lots and rooms, just look at any of my builds. But sometimes, that small hallway just doesn't have enough space to cram it full of stuff to make it even half-decently decorated. And our sims buffs don't mind telling us the décor is not up to much. May as well just leave a pile of old newspapers on the floor and they'd say "Decorated," almost begrudgingly, like they're mocking your efforts. My perfectionist sims and me want "Beautifully Deorated," room to room and all the connecting corridors in between. Even when they're just sitting on the toilet taking their first dump of the day, rubbing the soothing ointment on their butt blisters, it's got to be beautiful, otherwise I have failed in my task to make each of their homes a masterpiece. So now just place one of these puppies and the smell and the look will be the most beautiful talk of the town. Though one or two more bits-&-bobs added will certaily never go amiss. (Incense instantly makes a room "Nicely Decorated" on its own, so putting one or two more décor objects should bring it to "Beautifully Decorated.")
In summary, now the incense burners are a treat for the visual sense as well as the olfactory one. Making the small spaces of the home equally beautiful, and no bad thing.
Spa Day GP is a required install for these mods to work in your game.
Update December 2024 - Nothing patch related. I just wanted to tidy up a few things that peeved me. I made it much clearer in the pie menu interactions for lighting an incense fragrance exactly which mood it will be stimulating. No more frikken guesswork. Also Maxis had two of the fragrances stimulating the exact same mood, Energized, while one important mood was missing, Inspiring. Really, who needs to be that Energized? So I changed the Lemon fragrance and its relative buffs to now stimulate Inspiration mood and reflect that in the buffs. So that now has all the worthwhile moods covered. Plus the object itself, even if unlit, gives off a high decor room score and also a high Inspiration score. So when you light the Lemon incense the sim's Inspiration will be sky high! Great for placing in kitchens or art studios to greatly enhance the quality of meals or paintings.
For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.
XML Resource Used:
Spoiler
DEBAFB73!00000006!000000000001D573.broadcaster_Incense_causefire.BroadcasterTuning.xml
E882D22F!00000006!000000000001D6C5.Incense_Smell.InteractionTuning.xml
339BC5BD!00000006!000000000001CECC.commodity_Incense_TimeLeft.StatisticTuning.xml
E882D22F!00000006!000000000001D039_smellIncense_positive_InteractionTuning.xml - added new April 2018
This mod is to make those quaint Spa Day incense burners stay lit and filling the room with the selected scent indefinitely. Once lit, they will not stop burning until you command your sim to put it out, then it will remain extinguished till you light it again. Even after a loading screen, they stay lit.
I have also reduced the chance for a house fire outbreak to zero. The Maxis default is a whopping 25% chance to kill your sims and reduce their homes to ashes for the default 20 minute pleasure of incense. Incense??? That's just nonsense!!! Methinks not. In real life, I've used these babies in my home all my life, and there was that one incident where I sat on a lit one accidently and got a blister on my butt for the experience, and ruined a decent pair of trousers, but no hospital, morgue or fire brigade were required afterwards. And they won't be required either in your game with this mod. (Any blisters on sims butts I cannot be held responsible for.)
Also the animation chance to smell, sniff, at the scent is reduced, but not removed. It's now been removed, to coincide with the reworked No Auto Smells Good mod. No more sniffing. Enough is enough.Small Spaces
Not only does it make the room smell permanently beautiful while remaining indefinitely lit, but the incense objects have a very high room score that will help elevate the room buff to be "Beautifully Decorated" without needing to place too many other décor objects. I'm all for splendidly decorating lots and rooms, just look at any of my builds. But sometimes, that small hallway just doesn't have enough space to cram it full of stuff to make it even half-decently decorated. And our sims buffs don't mind telling us the décor is not up to much. May as well just leave a pile of old newspapers on the floor and they'd say "Decorated," almost begrudgingly, like they're mocking your efforts. My perfectionist sims and me want "Beautifully Deorated," room to room and all the connecting corridors in between. Even when they're just sitting on the toilet taking their first dump of the day, rubbing the soothing ointment on their butt blisters, it's got to be beautiful, otherwise I have failed in my task to make each of their homes a masterpiece. So now just place one of these puppies and the smell and the look will be the most beautiful talk of the town. Though one or two more bits-&-bobs added will certaily never go amiss. (Incense instantly makes a room "Nicely Decorated" on its own, so putting one or two more décor objects should bring it to "Beautifully Decorated.")
In summary, now the incense burners are a treat for the visual sense as well as the olfactory one. Making the small spaces of the home equally beautiful, and no bad thing.
Spa Day GP is a required install for these mods to work in your game.
Update December 2024 - Nothing patch related. I just wanted to tidy up a few things that peeved me. I made it much clearer in the pie menu interactions for lighting an incense fragrance exactly which mood it will be stimulating. No more frikken guesswork. Also Maxis had two of the fragrances stimulating the exact same mood, Energized, while one important mood was missing, Inspiring. Really, who needs to be that Energized? So I changed the Lemon fragrance and its relative buffs to now stimulate Inspiration mood and reflect that in the buffs. So that now has all the worthwhile moods covered. Plus the object itself, even if unlit, gives off a high decor room score and also a high Inspiration score. So when you light the Lemon incense the sim's Inspiration will be sky high! Great for placing in kitchens or art studios to greatly enhance the quality of meals or paintings.
cool1_object_PermanentIncense&LessAutoSmell&NoFires&HighRoomScore_SD.rar - Updated December 2024
For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.
XML Resource Used:
DEBAFB73!00000006!000000000001D573.broadcaster_Incense_causefire.BroadcasterTuning.xml
E882D22F!00000006!000000000001D6C5.Incense_Smell.InteractionTuning.xml
339BC5BD!00000006!000000000001CECC.commodity_Incense_TimeLeft.StatisticTuning.xml
E882D22F!00000006!000000000001D039_smellIncense_positive_InteractionTuning.xml - added new April 2018
319E4F1D!00000000!0000000000016E34.Scent-from-Heaven Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000016E35.Scent-from-Heaven Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000016E36.Scent-from-Heaven Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000016E37.Scent-from-Heaven Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000016E38.Scent-from-Heaven Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000016E39.Scent-from-Heaven Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DAD.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DAE.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DAF.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DB0.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DB1.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DB2.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DB3.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DB4.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DEA.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DEB.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000017DEC.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!00000000000175DB.Spring Blossom Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000016E3A.Scent-from-Heaven Incense Holder.ObjectCatalog.binary
319E4F1D!00000000!0000000000016E3B.Scent-from-Heaven Incense Holder.ObjectCatalog.binary
C0DB5AE7!00000000!0000000000016E3B.incense_GP02GEN_set8.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000016E34.incense_GP02GEN_set1.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000016E35.incense_GP02GEN_set2.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000016E36.incense_GP02GEN_set3.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000016E37.incense_GP02GEN_set4.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000016E38.incense_GP02GEN_set5.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000016E39.incense_GP02GEN_set6.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DAD.incense_GP02GENflower_set2.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DAE.incense_GP02GENflower_set3.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DAF.incense_GP02GENflower_set4.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DB0.incense_GP02GENflower_set5.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DB1.incense_GP02GENflower_set6.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DB2.incense_GP02GENflower_set7.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DB3.incense_GP02GENflower_set8.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DB4.incense_GP02GENflower_set9.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DEA.incense_GP02GENflower_set10.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DEB.incense_GP02GENflower_set11.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000017DEC.incense_GP02GENflower_set12.ObjectDefinition.binary
C0DB5AE7!00000000!00000000000175DB.incense_GP02GENflower_set1.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000016E3A.incense_GP02GEN_set7.ObjectDefinition.binary
This will conflict with any other mod using same resources. Mod first made and uploaded with Game Version 1.32.1.1020
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis