More nesting depth for folders - aka more folders within folders.
It's just recently been brought to my attention about the nesting depth allowed for mods in folders within the main Mods folder. So I thought I'd provide an updated Resource.cfg file which I use in my Mods folder for anyone interested.
If you are using the Maxis default "Resource.cfg" file that is situated in the Mods folder, then the amount of nesting depth is very limited to package file mods (no more than two or three folders deep if I remember correctly.) and zero nesting to script mods (Especially the old format of script mods that have to remain in their rar folders. Although I understand that the newer format of script mods is still a zip folder of sorts, just one designed not to be easily opened so players do not accidently extract its contents and render the mod broken.)
I use a different Resource.cfg that allows for much more nesting depth (five folders within folders deep) and also for an Overrides folder to sit in the Mods folder, so you can put mods in it in case you want one mod to definitely override others that are using the same XMLs and would otherwise conflict. (Good for mod testing purposes.)
I've put both the bigger Resource.cfg file and an empty Overrides folder in a rar attachment to this post, if you want to try them out. Just extract them both and place them as is into the Mods folder. But make sure to keep the original Resource.cfg file safe if ever you wish to return to the Maxis limited nesting.
It is highly unlikely that this "mod" would ever need updating. Firstly it is not a mod in the same sense as all other mods. It does not effect that part of the game. If Maxis ever change the way mods are injected into the game, (and they may as well work on a new iterations of the franchise than do that to ye olde TS4) then this file and its data would need looking at. So I'm confident enough to say, this will never need updating no matter how unbearably long they continue to drag out TS4 for. And I would not say that for any other TS4 mod.
Update April 2022.
For future reference, it's also worth keeping in mind that if you ever need to use the function on Origin to "Repair Game," during the process it may replace this Resource.cfg with the original. So be ready for that if ever the need arises. In recent times, 2022 and patch 1.85, there was a supposed fix for the lag latency that happens when switching between Live Mode and Build Mode, and vice versa. Much like a frame rate lag spike that could go on for several minutes before clearing up. Some players reported it still occurs after patch, and were advised to then do an Origin Game Repair for the fix to finally take hold. So there is one example to keep an eye on this Resource.cfg if you feel you need to try that repair trick to fix the Live Mode/Build Mode lag spike if it still persists after patching to 1.85+.
What I can confirm from my own experience is that yesterday, I patched from game version 1.83 to 1.86. Only to find the Live Mode/Build Mode lag fix, as expected, did not take hold in my game. It was still there. Before I took to cursing Maxis' typical ineptitude, I came out of game and tried the Origin Repair. Took about ten minutes, then I was back in game. More surprised than I ought to have been, I discovered the lag has indeed gone. Yay! Two years of it now finally over. Slowpoke Maxis comes good in the end. Also the Origin Repair process did not replace the modded Resource.cfg with original. So that report I got some time ago does not seem to be accurate. Though it may vary from game to game, perhaps. Depending on how much damage Origin has to repair, I'll guess.
Edit - I think it needs to be said that the Maxis patch to fix the lag mentioned above no longer works. A very short-lived fix that now does nothing. The lag is back and worse than ever. To be truthful, they never did fix it properly to begin with. Where it stopped happening when transitioning from Live Mode to Build Mode and vice-versa, it was still present when using Photography. Hence not thoroughly fixed, and probably now why it is back in game when Live Mode/Build Mode transitioning and worse than ever. No amount of Origin Game Repair helps. Well done Maxis. Typical Maxis. Fixing it with horse blinders on means not really fixing it at all.
More nesting depth for folders - aka more folders within folders.
It's just recently been brought to my attention about the nesting depth allowed for mods in folders within the main Mods folder. So I thought I'd provide an updated Resource.cfg file which I use in my Mods folder for anyone interested.
If you are using the Maxis default "Resource.cfg" file that is situated in the Mods folder, then the amount of nesting depth is very limited to package file mods (no more than two or three folders deep if I remember correctly.) and zero nesting to script mods (Especially the old format of script mods that have to remain in their rar folders. Although I understand that the newer format of script mods is still a zip folder of sorts, just one designed not to be easily opened so players do not accidently extract its contents and render the mod broken.)
I use a different Resource.cfg that allows for much more nesting depth (five folders within folders deep) and also for an Overrides folder to sit in the Mods folder, so you can put mods in it in case you want one mod to definitely override others that are using the same XMLs and would otherwise conflict. (Good for mod testing purposes.)
I've put both the bigger Resource.cfg file and an empty Overrides folder in a rar attachment to this post, if you want to try them out. Just extract them both and place them as is into the Mods folder. But make sure to keep the original Resource.cfg file safe if ever you wish to return to the Maxis limited nesting.
It is highly unlikely that this "mod" would ever need updating. Firstly it is not a mod in the same sense as all other mods. It does not effect that part of the game. If Maxis ever change the way mods are injected into the game, (and they may as well work on a new iterations of the franchise than do that to ye olde TS4) then this file and its data would need looking at. So I'm confident enough to say, this will never need updating no matter how unbearably long they continue to drag out TS4 for. And I would not say that for any other TS4 mod.
Update April 2022.
For future reference, it's also worth keeping in mind that if you ever need to use the function on Origin to "Repair Game," during the process it may replace this Resource.cfg with the original. So be ready for that if ever the need arises. In recent times, 2022 and patch 1.85, there was a supposed fix for the lag latency that happens when switching between Live Mode and Build Mode, and vice versa. Much like a frame rate lag spike that could go on for several minutes before clearing up. Some players reported it still occurs after patch, and were advised to then do an Origin Game Repair for the fix to finally take hold. So there is one example to keep an eye on this Resource.cfg if you feel you need to try that repair trick to fix the Live Mode/Build Mode lag spike if it still persists after patching to 1.85+.
What I can confirm from my own experience is that yesterday, I patched from game version 1.83 to 1.86. Only to find the Live Mode/Build Mode lag fix, as expected, did not take hold in my game. It was still there. Before I took to cursing Maxis' typical ineptitude, I came out of game and tried the Origin Repair. Took about ten minutes, then I was back in game. More surprised than I ought to have been, I discovered the lag has indeed gone. Yay! Two years of it now finally over. Slowpoke Maxis comes good in the end. Also the Origin Repair process did not replace the modded Resource.cfg with original. So that report I got some time ago does not seem to be accurate. Though it may vary from game to game, perhaps. Depending on how much damage Origin has to repair, I'll guess.
Edit - I think it needs to be said that the Maxis patch to fix the lag mentioned above no longer works. A very short-lived fix that now does nothing. The lag is back and worse than ever. To be truthful, they never did fix it properly to begin with. Where it stopped happening when transitioning from Live Mode to Build Mode and vice-versa, it was still present when using Photography. Hence not thoroughly fixed, and probably now why it is back in game when Live Mode/Build Mode transitioning and worse than ever. No amount of Origin Game Repair helps. Well done Maxis. Typical Maxis. Fixing it with horse blinders on means not really fixing it at all.
Resource.rar