First we have the Romantic Fire from City Living EP unlocked and now found in décor with all the other fireplace objects. I quite like the fire. The pink glow warming the room of a cosy love pad. But why Maxis only made the one model (and locked it behind debug) is a bit lacklustre. I think this is a glowing, shinning, burning (Enough with the puns already!) example of how they have come to rely on modders picking up the mantle, (Didn't we agree enough with the puns?!) carrying the torch (ENOUGH!!!) and finish the hearth-hearted, sorry, half-hearted jobs they start.
So to that end I have taken up the challenge and made the Romantic Fire into a complete set that can fit the décor style of any home. I've made standalone, partial clones of all other fires in the game, from base game and various EPs and SPs, and tagged them to the resource of the Romantic Fire.
As seen throughout all live mode pictures, the sim has acquired the Romantic Fire buff from these objects, even though it has not been assigned to the lot as a house trait. Not needed. The fires will do the job just dandy without need of the house trait.
I was unable to test if a home saved to the library will keep these objects. In the last patch, Maxis implemented new features into the way lots are saved to the library, and typically, too damn typically, they broke the system. Currently unable to place saved lots from the library. Maxis, they drive you mantle, sorry, mental, don't they?! I would guess that these objects will not be saved with the lot, as that was the Maxis rule with debug City Living objects last time I was able to check.
City Living EP is a required install for these object mods to be of any use in your game. As are the various EPs and SPs required for the relevant fires from those packs. All objects found in Décor / Fires and will not overwrite the original objects they were cloned from.
For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section. Although binary files such as the ones here are never usual altered by patches.
Binary Resource Used:
Spoiler
319E4F1D!00000000!000000000001F13F.In the Mood Fireplace.ObjectCatalog.binary
319E4F1D!00000000!000000000002167D.In the Mood Fireplace.ObjectCatalog.binary
319E4F1D!00000000!000000000002167E.In the Mood Fireplace.ObjectCatalog.binary
319E4F1D!00000000!000000000002167F.In the Mood Fireplace.ObjectCatalog.binary
319E4F1D!00000000!0000000000021680.In the Mood Fireplace.ObjectCatalog.binary
C0DB5AE7!00000000!000000000001F13F.fireplaceWallSC2x1_01romantic_set1.ObjectDefinition.binary
C0DB5AE7!00000000!000000000002167D.fireplaceWallSC2x1_01romantic_set2.ObjectDefinition.binary
C0DB5AE7!00000000!000000000002167E.fireplaceWallSC2x1_01romantic_set3.ObjectDefinition.binary
C0DB5AE7!00000000!000000000002167F.fireplaceWallSC2x1_01romantic_set4.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000021680.fireplaceWallSC2x1_01romantic_set5.ObjectDefinition.binary
The files for the original object will conflict with any other mod using same resources. All other object files are made by me so should not conflict with anything else out there. Mod first made and uploaded with Game Version 1.34.18.1020
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis
First we have the Romantic Fire from City Living EP unlocked and now found in décor with all the other fireplace objects. I quite like the fire. The pink glow warming the room of a cosy love pad. But why Maxis only made the one model (and locked it behind debug) is a bit lacklustre. I think this is a glowing, shinning, burning (Enough with the puns already!) example of how they have come to rely on modders picking up the mantle, (Didn't we agree enough with the puns?!) carrying the torch (ENOUGH!!!) and finish the hearth-hearted, sorry, half-hearted jobs they start.
So to that end I have taken up the challenge and made the Romantic Fire into a complete set that can fit the décor style of any home. I've made standalone, partial clones of all other fires in the game, from base game and various EPs and SPs, and tagged them to the resource of the Romantic Fire.
As seen throughout all live mode pictures, the sim has acquired the Romantic Fire buff from these objects, even though it has not been assigned to the lot as a house trait. Not needed. The fires will do the job just dandy without need of the house trait.
I was unable to test if a home saved to the library will keep these objects. In the last patch, Maxis implemented new features into the way lots are saved to the library, and typically, too damn typically, they broke the system. Currently unable to place saved lots from the library. Maxis, they drive you mantle, sorry, mental, don't they?! I would guess that these objects will not be saved with the lot, as that was the Maxis rule with debug City Living objects last time I was able to check.
City Living EP is a required install for these object mods to be of any use in your game. As are the various EPs and SPs required for the relevant fires from those packs. All objects found in Décor / Fires and will not overwrite the original objects they were cloned from.
cool1_objectRomanticFire_ALPHA_CityLiving1(Unlocked).rar - No update required
cool1_objectRomanticFire_BaseGame(Clone)_X3.rar - No update required
cool1_objectRomanticFire_CityLiving2(Clone).rar - No update required
cool1_objectRomanticFire_GetTogether1(Clone).rar - No update required
cool1_objectRomanticFire_Parenthood1(Clone).rar - No update required
cool1_objectRomanticFire_Vampire1(Clone).rar - No update required
cool1_objectRomanticFire_VintageGlam1(Clone).rar - No update required
cool1_objectRomanticFire_WinterHoliday1(Clone).rar - No update required
cool1_objectRomanticFire_Cats&Dogs1(Clone).rar - No update required
cool1_objectRomanticFire_Cats&Dogs2(Clone).rar - No update required
cool1_objectRomanticFire_JungleAdventures1(Clone).rar - No update required
cool1_objectRomanticFire_Seasons1(Clone).rar - No update required
cool1_objectRomanticFire_RealmOfMagic1(Clone).rar - New for November 2019
For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section. Although binary files such as the ones here are never usual altered by patches.
Binary Resource Used:
319E4F1D!00000000!000000000001F13F.In the Mood Fireplace.ObjectCatalog.binary
319E4F1D!00000000!000000000002167D.In the Mood Fireplace.ObjectCatalog.binary
319E4F1D!00000000!000000000002167E.In the Mood Fireplace.ObjectCatalog.binary
319E4F1D!00000000!000000000002167F.In the Mood Fireplace.ObjectCatalog.binary
319E4F1D!00000000!0000000000021680.In the Mood Fireplace.ObjectCatalog.binary
C0DB5AE7!00000000!000000000001F13F.fireplaceWallSC2x1_01romantic_set1.ObjectDefinition.binary
C0DB5AE7!00000000!000000000002167D.fireplaceWallSC2x1_01romantic_set2.ObjectDefinition.binary
C0DB5AE7!00000000!000000000002167E.fireplaceWallSC2x1_01romantic_set3.ObjectDefinition.binary
C0DB5AE7!00000000!000000000002167F.fireplaceWallSC2x1_01romantic_set4.ObjectDefinition.binary
C0DB5AE7!00000000!0000000000021680.fireplaceWallSC2x1_01romantic_set5.ObjectDefinition.binary
The files for the original object will conflict with any other mod using same resources. All other object files are made by me so should not conflict with anything else out there. Mod first made and uploaded with Game Version 1.34.18.1020
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis