As shown in the screenshots below, any sim you control can click on themselves or any other sim on the lot, whether family, non family, homeless worker NPCs, absolutely anyone, and you can change a great many things about them.
By design you will see the "Cheat Sim Info..." always on from page of Pie Menus Options, no need to go looking through "More Options..." to find it.
Once opened there are a great many sim cheats to choose from.
Some of the same cheats appear in mods such as MCCC, the majority do not. Not everyone uses MCCC, and sometimes it's just quicker to click on sim and get it done instantly, rather than go through the step-to-step option levels on MCCC. But, as I say, the majority deal with cheat accessibility found nowhere else. And certainly not taking anything away from the dedicated, on going hard work Deaderpool has done with MCCC.
The mods here work fine with TwistedMexi's Debug cheat mod and with MCCCC's Debug Cheats Activated. They can all compliment each other to a lesser or greater extent depending on your cheat needs. I recommend you use them all together as I do, as the mods here may open many sim cheats for player's to use without need of MCCC's Debug setting being activated or TwistedMexi's mods making them work, but they are only "sim" cheats, not "object" cheats. They only effect things about sims, not other objects in the world. So you will still need MCCC and Twistedexi's mods for things like Debug Delete of an unwanted object. Or mods such as my Master Gardener Seasons mod, to do such things as spawn produce on a plant or make it instantly mature. TwistedMexi's mod is still very much needed for that stuff to work. For the foreseeable future I am only going to add sim cheats to the unlocked pie menu on sims. I have no plans to start opening object cheats to be non Debug.
There does need to be some due diligence applied to which cheats the mods here allow access to, depending on game setups. Much like the trait mods, some of those cheats should not be made available to players if they do not have the relevant packs installed. Otherwise it may cause the pie menu options when clicking on a sim to appear blank. Of course it's not something I've experienced as I have all packs to date, but other players are experiencing and reporting the blank pie menu options, so it's probably best to assume it's due to the same thing seen with non-installed traits causing disruptions when mods include partial coding referencing to those non-installed traits. Seems partial referencing to non-installed cheats can also do same.
To address this, I have separated the cheats from different packs to be in their own package files, so you should only use those mods if you have the relevant packs installed.
The Base Game version is the Alpha, and needs to be installed as it contains all the text strings for all pie menu options for all cheats. I did not want to include the same language text string XMLs in all the package files to avoid mod conflict detectors highlighting them all as conflicting, hence the Alpha. However, there are two mod files here that will be highlighted by conflict detectors as they do, unavoidably, have the same files. They are: The City Living mod and the Jungle Adventures mod, as each allows all hidden food recipes from their packs to be instantly learned. Separated, because a player may have one pack but not the other, conflicts as they resource to same game file that does the cheating. Though they are no true conflict in game so just ignore conflict warnings of these mods.
Update - July 2024
Added the newer Maxis coding for separating Traits into different categories. Without this newer coding, this mod would display the traits in a random, messy, disorganized manner, so looking for single trait really was akin to looking for a needle in a very messy haystack. Now it's fixed and back to being alphabetically listed and organized. Plus the toddler and infant quirk traits are now available on the Add and Remove Trait cheats.
Download -
In folder below are several cheat mods relative to various TS4 packs. Only use each mod if you have the relevant pack installed. Do not use ones that you do not have installed packs for, as it will break Pie Menu options on sims if you do.
For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.
XML Resources Used:
These mods contain a mix of Maxis original files and others made by me. Use S4S to open multiple mod package files and quickly compare possible conflicting files in a jiffy. Child's play. Earn your mods. Work for them. You own them all.
Any other mods using the Maxis files will conflict.
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis
Debug Sim Cheats now Available on Sim Pie Menu
As shown in the screenshots below, any sim you control can click on themselves or any other sim on the lot, whether family, non family, homeless worker NPCs, absolutely anyone, and you can change a great many things about them.
By design you will see the "Cheat Sim Info..." always on from page of Pie Menus Options, no need to go looking through "More Options..." to find it.
Once opened there are a great many sim cheats to choose from.
Some of the same cheats appear in mods such as MCCC, the majority do not. Not everyone uses MCCC, and sometimes it's just quicker to click on sim and get it done instantly, rather than go through the step-to-step option levels on MCCC. But, as I say, the majority deal with cheat accessibility found nowhere else. And certainly not taking anything away from the dedicated, on going hard work Deaderpool has done with MCCC.
The mods here work fine with TwistedMexi's Debug cheat mod and with MCCCC's Debug Cheats Activated. They can all compliment each other to a lesser or greater extent depending on your cheat needs. I recommend you use them all together as I do, as the mods here may open many sim cheats for player's to use without need of MCCC's Debug setting being activated or TwistedMexi's mods making them work, but they are only "sim" cheats, not "object" cheats. They only effect things about sims, not other objects in the world. So you will still need MCCC and Twistedexi's mods for things like Debug Delete of an unwanted object. Or mods such as my Master Gardener Seasons mod, to do such things as spawn produce on a plant or make it instantly mature. TwistedMexi's mod is still very much needed for that stuff to work. For the foreseeable future I am only going to add sim cheats to the unlocked pie menu on sims. I have no plans to start opening object cheats to be non Debug.
There does need to be some due diligence applied to which cheats the mods here allow access to, depending on game setups. Much like the trait mods, some of those cheats should not be made available to players if they do not have the relevant packs installed. Otherwise it may cause the pie menu options when clicking on a sim to appear blank. Of course it's not something I've experienced as I have all packs to date, but other players are experiencing and reporting the blank pie menu options, so it's probably best to assume it's due to the same thing seen with non-installed traits causing disruptions when mods include partial coding referencing to those non-installed traits. Seems partial referencing to non-installed cheats can also do same.
To address this, I have separated the cheats from different packs to be in their own package files, so you should only use those mods if you have the relevant packs installed.
The Base Game version is the Alpha, and needs to be installed as it contains all the text strings for all pie menu options for all cheats. I did not want to include the same language text string XMLs in all the package files to avoid mod conflict detectors highlighting them all as conflicting, hence the Alpha. However, there are two mod files here that will be highlighted by conflict detectors as they do, unavoidably, have the same files. They are: The City Living mod and the Jungle Adventures mod, as each allows all hidden food recipes from their packs to be instantly learned. Separated, because a player may have one pack but not the other, conflicts as they resource to same game file that does the cheating. Though they are no true conflict in game so just ignore conflict warnings of these mods.
Update - July 2024
Added the newer Maxis coding for separating Traits into different categories. Without this newer coding, this mod would display the traits in a random, messy, disorganized manner, so looking for single trait really was akin to looking for a needle in a very messy haystack. Now it's fixed and back to being alphabetically listed and organized. Plus the toddler and infant quirk traits are now available on the Add and Remove Trait cheats.
Download -
In folder below are several cheat mods relative to various TS4 packs. Only use each mod if you have the relevant pack installed. Do not use ones that you do not have installed packs for, as it will break Pie Menu options on sims if you do.
Sim Cheats.rar - Update July 2024
For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.
XML Resources Used:
These mods contain a mix of Maxis original files and others made by me. Use S4S to open multiple mod package files and quickly compare possible conflicting files in a jiffy. Child's play. Earn your mods. Work for them. You own them all.
Any other mods using the Maxis files will conflict.
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis