As you may have noticed, I have recently been adding an On/Off Autonomy switch to objects. It's a new-ish way to handle autonomy allowance per object, as the ye olde format of global no autonomy is not very helpful in many situations. The old global way could certainly help keep your sanity by stopping sims over-doing things while at home, but also kills the autonomy during other important scenarios for NPC workers while at community venues or on Active Career lots. Not good.
The On/Off feature gives a player and their sims much more freedom to turn off autonomy per object, so you can control many scenarios much better. Such as stop your sims playing the keyboard in the kitchen/dining room for a while, because AKKK!!! ENOUGH ALREADY!!! But leave the keyboard in the child's bedroom On as they can still practice and you don't hear that one as often to annoy you as much, so just let them get on with it. Your game, your way.
Plus it's just a simple On/Off switch right there on the object, no more need for rigmaroles and shenanigans adding and/or removing autonomy settings or putting in/taking out No Auto mods the ye olde way.
In this thread I will be adding the majority of objects, as it would be too much to make individual threads for each one, especially if my only reason to mod the object is to give it an On/Off switch. Though there are a few other mods in different threads that add an On/Off Autonomy switch to objects as well as other features. Such as the Musical Instruments mods, Dance Floors found in Fame mods, No wash dishes in bathroom sinks, and one or two others here and there.
Also some objects here have also been given a higher autonomy push when they are On, as sims tend to ignore them otherwise.
This list will grow over time, but please make a suggestion for any objects you would like to see this On/Off feature added to. Just take note that I will not be changing the generic wording of "On" and "Off" to anything more specific. With many objects to cover, it won't be getting more fancy than what is already available by default in the game. Plus Maxis have already done the necessary language translations. "On" and "Off" will do just fine for the majority of objects they are added to, as I can't see how that could ever become confusing on objects where there was no such switches beforehand. "Why is there an On/Off switch on this Massage Table again? I forgot. I'm confused." Really?
If you are okay with using apps such as Sims 4 Studio to change text strings, it is not advisable to alter the On/Off text of these mods. To alter it to read something like "On Piano," "Off Piano," because you want that extra bit of finessing per object, will only be shooting yourself in the foot, as all other objects of these mods - and many Maxis default objects that also have it - will pick up that same change. I'm sure you'll like that even less than the default, boring On/Off text that both Maxis and myself think is good enough for the purposes they were designed for - that are easily incorporated into these mods as is.
Speaking of "picking up the change," it may be that for some objects you will have to replace them to see the new On/Off Autonomy switches. I've not come across any myself yet, so far they all correctly display the new change, but it can happen sometimes.
Major Update - December 2022 - Mod totally reworked! I decided to make my own XMLs for the switching on and off process, so it no longer relies on the default Maxis "Turn Off" "Turn On" interaction XMLs. They were very limiting, and also could not be used on many electrical items, such as TVs, Stereos, Karaoke Machines, as Maxis is already using those interactions on them. Making my own switches frees me up to change a lot more objects, and also allows me to be a little more descriptive in the interaction text, saying more than Turn On, Turn Off.
There is the new Alpha Mod, which holds the template coding for the switches. Always keep that mod installed. Then there are all the individual object mods I'll keep adding to the growing list. You can remove any of them you don't fancy. Though many, such as Painting Easels, have other elements added as well you might like, not just on/off switches. All are now found in the one folder below.
Most of the things in the pics above have been turned off for that particular sim household. The thumbs up, thumbs down icon also a helpful indicator of what is off and what is on.
There are still one or two older mods with the older format of Turn Off, Turn On. Musical Instruments and Bubble Blowers if I recall. I will get round to updating everything with the new switching options. And there will be plenty more new ones added to this set. Things like TVs, Stereos, Karaoke Machines, now that I know my switches will not conflict with Maxis switches.
A few objects in this set will be in a state of Turned Off as default. Things that can get annoying if they start as default as Turned On. Skating Rinks, The Snowy Escape Ski Slopes and Rock Climbing start as Off. So that not every sim in the area gets free skiis and climbing gear in inventory just because they are there. Or sims aren't trying to leave the vacation rental home to going miles away skiing every bloody five minutes. Just "Turn On Interactions" if you want sims to use them. Next time you load up the area they will be turned off.
Update June 2023 - Nothing patch related needed. Just more objects given the annoyance-avoiding, sanity-saving On/Off treatment. The list ever grows. Yay! Also as a heads up, there are a few older mods in the General Mods section that were designed to make some objects more autonomous. Seeing as the same things are in here, but also with an On/Off switch when you're tired of sims overusing them, I will be removing those older mods today. They're probably outdated or broken anyway, so I'll just get rid of them as they're all here with better features.
Update August 2024 - It's been a little over a year since I last updated the mods here. So here's the latest versions. First of note is the Sinks On/Off part of the mod has gone. Maxis gave us in-game features since Horse Ranch to decide what type of sinks should be in bathrooms and kitchens, so that element of the mods is redundant, extinct and now removed. Some older ones tweaked, and some newer ones added. Such as my old Hot Tubs mod. That was a favorite back in the day, sims using it better, longer, less hokey-cokey in-and-out with it, using more often, and now with the On/Off treatment. Yay! Please keep in mind that I don't dare patch to latest Lovestruck shambles and its umpteen hot fixes.. I'm waiting till it's safe to patch, so some of these might not be compatible if you have risked patching. Most certainly the last one in this set Command to Teleport might need patch updating, it usually does with big patches. That teleport mod used to be in another thread, but I did a big rework on it a while back to click on ground to turn On/Off a lot of clutter features, barely used interactions, and auto bike riding, so it got moved to this set because of the On/Off features. So keep in mind if Maxis has added any new ways to walk (walkstyles) with Lovestruck, then the terrain files in the Command to Teleport mod will need updating, and I cannot put an accurate timeline on when that will happen. Only when Maxis tidy up their act, their shit and the game, will I risk patching.
Update September 2024 - Just a quick fix for the On/Off Gym Treadmills, nothing else. That's the only mod in this set that needs to be replaced. I missed including a base game treadmill - (The "Zen" one that unlocks via completing career goals if playing default game rules.) I could have sworn I fixed that about seven months ago, but found in game yesterday that, nope, I still haven't included it. It should now have all options available again.
Update September (Again) 2024 - These updates are in line with the older Love Stuck patch and the recent 1.109 patch.
All the gym equipment mods needed tweaks, including the rock climbing treadmill. The hot tub is also updated. (Maxis, it better not be an erroneous mistake, and you better not blooming-well revert those stereo music files back to their original hot tub music files in a future patch!)
Also the Bars On/Off mod. I neglected to mention that newer mod in previous update notes, so I'll take the opportunity to do so now, especially as it also needed a 1.109/Love Struck update. The On Off selecting allows or disallows sims to tend the bars. Very useful in either residential or community scenarios when you want to herd the visitors around like sheep. When mixologist workers come to the venue, they will go to the bar that is switched On, (On by default) so you can move the visitors around to different areas. Very handy when having parties at home, that starts as an outdoor pool party, (using my clothing crystal mod to make them all wear swimsuits.) then come the evening you want to herd the guests and staff into the dining room, (again using the clothing crystal mod to make them all wear Formal.) then come the wee small hours want to herd them again to the basement disco. (Again with clothing crystal to make them all wear Party outfits.) When also used with my updated drinks trays with On Off features for even more party guest "cattle herding," that's bound to have you making some of the best, aptly-dressed-sims, party-everywhere-in-the-mansion videos ever! Like a blooming Hollywood movie, eh. Not just Maxis who can do it in their videos. Now you can too! "Party Rock is in the house tonight.." All over the house actually. Cometh the hour, shuffle them along to the next stage of the ongoing party. "Every day I'm shuffling..."
Oh, and I added much more variety to the drinks sims order at the bars autonomously. Also teens can auto order from bars. I did this in much older, outdated mods in another thread years ago. So it makes a comeback in this mod where it's more aptly suited. And finally, where it certainly helps if the mixologist's skills and traits have them more capable of making the best quality drinks, the bars themselves have also been tweaked to enhance the quality of drinks made on them, should the mixologist's talents be a little sub par. Though if the mixologist's skills and traits are anywhere in between godawful and non-existent, then I don't think the bar itself can pull off miracles of top quality drinks all by its lonesome.
Update December 2024 - A few things needed updating for Life & Death patch stuff. Mostly the On Off Bars, with new coding to do with Death working a bar or something, I dunno. I do need to add a few new ghost possessing interaction nonsense to things like gym objects, but it's not object-breaking nor LE causing if they don't have it yet. I'll get round to it eventually, but as I can't stand that kind of ghost crap I'm in no immediate rush. A few new things added, the Lovestruck group card game thing, where if game box is placed on a table every blooming sim in the house rushes to play it autonomously. Sorely needed an On/Off switch, now it has it. And one of the "biggies" I finally got round to doing, giving televisions an On/Off switch. Works a treat! See a separate folder inside rar for Televisions. The two mods inside are needed. One for better sitting while watching TV, and the other mod for removing the stupid Maxis glitch for the Instant Upgrade interaction to always reappear and be active again after game load. (Maxis haven't fixed that in ten years! It causes sims to get stuck doing the Instant Upgrade again as it's already completed and should not become active again.) As it turns out, all the files I needed to do On/Off on televisions are already in these two mods. So now two mods become three mods. That was handy. Lastly, the Command Sim To Teleport mod also had a tweak. I added new coding, but also removed all things to do with bike riding. Now bike riding has nothing to do with the mod whatsoever. It was getting too finicky and would never be 100 percent perfect in all annoying bike situations because Maxis really did a number on them, so I scrapped the lot and got rid of a headache from my mod. Although bikes will still be a headache in the game, but that's on Maxis.
Update March 2025 - Uploading the updated Command to Teleport mod from this set. Seeing as this particular mod has an important Terrain XML in it that governs and allows all the walkstlyes on land, you're gonna need that one fixed pronto. A few others in the set also need updates, but only of a minor nature so I'll get to fixing them later.
Update May 2025- Hi all. I've been messing with these again. It is a big project and I'm forever tinkering, so I'd better upload latest versions. A good bit of tidying for existing mods in this set. Quite a few, but to name any specifically the easels needing a touch up for latest coding, with a couple of painting annoyances finally cleared up. Firstly the Figure painting is now non autonomous because I'm sick of sims painting that autonomously so, so often. You wanna see figure painting, - actually figure charcoal sketching - you gotta tell them. Also since Cats & Dogs, the devs of that pack introduced new paintings, and to make us all realize this, they put way too high a chance multiplier on sims painting those few cats and dogs images. So I'm sick of seeing those more often, too. We get it Maxis, you gave us new paintings seven years ago! Yip-de-frikken-do! The obnoxiously high multiplier has finally been removed on those, so they're now the same random chance as any other painting, at long last.
TVs got tweaked too. (I'm really enjoying the On/Off for TVs. Not only because sometimes you just want TVs Off for a while, but because it allows for having dedicated gaming console only if a TV is Off while a game console is placed near to it. Good for kid's rooms or man caves. And also for placing in gyms, so while Off - and no gaming console in sight - the only available choices are the two special TV workout interactions. Great stuff.)
Also a few new additions. The Karaoke machines at long last added with the On Off functions. Hallelujah!
And of all things, the Loungers, the pool floating ones, the poolside ones and the Beach Towels. Because you may have noticed since last patch, these things are now autonomous for sunbathing, and sims are rushing to it. I think this is yet another sign the next EP will be Vacations/Hotels, and Maxis making the Loungers and Beach Towels ready for guests to auto use. However, typical Maxis, it's a bit ham-fisted. Sims are now sunbathing after midnight, yep, (Not moonbathing from Life & Death, but actual sunbathing at 2am FFS! Maybe the new Vacation/Hotels world will be 24/7 tropical clear sunny skies, like the way Snowy Escape is 24/7 snow.) And sunbathing while fully dressed! Not funny, Maxis. Anywho, I've made it all On Off. Also made sunbathing in everyday clothing (Actually "current clothing.") permanently No Auto. Swimwear and Nude are autonomous when Loungers are switched On, but I've tweaked the Nude interaction so that sims will frikken-well dress themselves - in hot weather outfit, or swimwear when leaving floating lounger - once they've finished nude sunbathing. Because Maxis leave them naked otherwise and, well, that's just a bit silly, and downright lazy of Maxis. (Then again, Maxis may leave it that way because of their nudist lot trait and/or to work alongside WW nudity settings and whatever. So then my mod forcing them to dress afterwards is the bad guy. All down to play style preference, I guess. Obviously I don't mind nudity here and there, but I don't play full-on nudists colonies either. Garden of Eden pre-Apple incident, not for me. I wouldn't spend so many hours in Cas dressing them otherwise!) Also, for those brave sims who chose to sunbathe nude, they also get the buff for having sunscreen applied, so they don't get their dangly bits and pointy bits and baby-making bits and baby-feeding bits all sunburnt. That's too harsh and merciless, even for a game. Maxis want to give all our summer sims skin cancer by making sunbathing autonomous but not auto applying sunscreen. If sim chooses swimwear, you'll have to give them sunscreen yourself, because I don't want to totally kill off the "funny ha, ha" sunburn chances, so Maxis can be happy they managed to give some sims skin cancer, you know, for a laugh. Good old Maxis.
And a final word on all loungers, I utterly hate auto napping in all iterations of the Sims franchise, so there is no auto napping on these objects when they are switched On. (You wanna sleep when visiting my Vacation Hotel? Rent a room, pal. No free rides.)
I can't remember all the other mods I've tweaked for this set, but there were a good few. And always more to do with this set, so I'll keep plugging on with it. As ever, if you notice anything weird about objects of this set that I missed in testing, please don't hesitate to report it.
Update July 2025 - I'm uploading the updated Command To Teleport mod individually for now, as that is a main mod that always needs looking at every major patch, and it did indeed need updates for all the fairy terrain commands. But I will also very probably be updating it again very soon, as I've seen the SatchOnSims video and once again Maxis have made the new Foraging commands very obnoxious, always present and getting in the way of the simple, mainstay Go Here commands. I will probably give those obnoxious Foraging commands the On/Off treatment too - just like I did for the vacuum dust commands - as they are not always needed to be seen ffs. But I need to actually play in game for myself for a while to see just how obnoxious they truly are. Watch this space, and please report if you find them obnoxious, ever-present and getting in the way too.
Update February 2026 - Loads of tweaks and updates since last July and a couple of new additions. Too numerous to mention them all, but the more recently relevant ones are related to newer packs like Adventure Awaits and Royals & Legacy. Update to fix the wonky Hot Tub animations to get in and out since Adventure Awaits gave us the new in-ground Hot Tub. Easels updated for the new Portrait Paining Freestyle interaction from Royals EP. The new standalone playground slide added with on/off functions because kids won't leave them things alone for too long, eh? ENOUGH ALREADY!!! You've burnt the skin off your ass, sliding after sliding after sliding FFS! And you took your dinner plate out here to keep on sliding instead of eating at the table?! Akkk!!! Enough! Just switch it off, and calm and order returns. New bars, new dollhouses, a good few of those type of updates.
The only one I haven't checked yet is the TV mods. A lot of files to check so I'll do that with fresh eyes tomorrow. Though if there are no new models of TV objects, or new TV channels, or new Royal TV watching interactions (WTF?) then it will be okay. But if it does need anything, then it will be done soon.
Edit - Just wanted to make a mention that I was duped into thinking there is now a new Portrait Painting interaction available on easels. Absolute Maxis bullshit in their Youtube videos. In fact the new autonomous "Dambele Freestyle" interactions is to mostly paint older Abstract art, and three new paintings that come with Royals pack. So what Maxis showed in their video was staged bullshit. The male sim painting the woman like he was doing her portrait live, is a fake portrait scenario. It's either just a paint from reference staged to look like a new Portrait Painting interaction, or perhaps it's the same painting every sim will do of her if autonomously choosing to do the "Dambele Freestyle" and her painting is randomly selected from the six available. Well, actually, only three new available, as three of them are old Abstract artworks. You cannot even command your sim to do this new Freestyle interaction to quickly see what the new three paintings are, it's autonomous only. So we have to wait for random chance, for god knows how long, for sims to paint the three new ones autonomously to see exactly what the new paintings are. Though I suppose I could mod a massive multiplier on the Freestyle autonomy to speed up the revelations. But the question now is, do I even care that much? I fucking hate cheap-ass, bullshitting Maxis.
As you may have noticed, I have recently been adding an On/Off Autonomy switch to objects. It's a new-ish way to handle autonomy allowance per object, as the ye olde format of global no autonomy is not very helpful in many situations. The old global way could certainly help keep your sanity by stopping sims over-doing things while at home, but also kills the autonomy during other important scenarios for NPC workers while at community venues or on Active Career lots. Not good.
The On/Off feature gives a player and their sims much more freedom to turn off autonomy per object, so you can control many scenarios much better. Such as stop your sims playing the keyboard in the kitchen/dining room for a while, because AKKK!!! ENOUGH ALREADY!!! But leave the keyboard in the child's bedroom On as they can still practice and you don't hear that one as often to annoy you as much, so just let them get on with it. Your game, your way.
Plus it's just a simple On/Off switch right there on the object, no more need for rigmaroles and shenanigans adding and/or removing autonomy settings or putting in/taking out No Auto mods the ye olde way.
In this thread I will be adding the majority of objects, as it would be too much to make individual threads for each one, especially if my only reason to mod the object is to give it an On/Off switch. Though there are a few other mods in different threads that add an On/Off Autonomy switch to objects as well as other features. Such as the Musical Instruments mods, Dance Floors found in Fame mods, No wash dishes in bathroom sinks, and one or two others here and there.
Also some objects here have also been given a higher autonomy push when they are On, as sims tend to ignore them otherwise.
This list will grow over time, but please make a suggestion for any objects you would like to see this On/Off feature added to. Just take note that I will not be changing the generic wording of "On" and "Off" to anything more specific. With many objects to cover, it won't be getting more fancy than what is already available by default in the game. Plus Maxis have already done the necessary language translations. "On" and "Off" will do just fine for the majority of objects they are added to, as I can't see how that could ever become confusing on objects where there was no such switches beforehand. "Why is there an On/Off switch on this Massage Table again? I forgot. I'm confused." Really?
If you are okay with using apps such as Sims 4 Studio to change text strings, it is not advisable to alter the On/Off text of these mods. To alter it to read something like "On Piano," "Off Piano," because you want that extra bit of finessing per object, will only be shooting yourself in the foot, as all other objects of these mods - and many Maxis default objects that also have it - will pick up that same change. I'm sure you'll like that even less than the default, boring On/Off text that both Maxis and myself think is good enough for the purposes they were designed for - that are easily incorporated into these mods as is.
Speaking of "picking up the change," it may be that for some objects you will have to replace them to see the new On/Off Autonomy switches. I've not come across any myself yet, so far they all correctly display the new change, but it can happen sometimes.
Major Update - December 2022 - Mod totally reworked! I decided to make my own XMLs for the switching on and off process, so it no longer relies on the default Maxis "Turn Off" "Turn On" interaction XMLs. They were very limiting, and also could not be used on many electrical items, such as TVs, Stereos, Karaoke Machines, as Maxis is already using those interactions on them. Making my own switches frees me up to change a lot more objects, and also allows me to be a little more descriptive in the interaction text, saying more than Turn On, Turn Off.
There is the new Alpha Mod, which holds the template coding for the switches. Always keep that mod installed. Then there are all the individual object mods I'll keep adding to the growing list. You can remove any of them you don't fancy. Though many, such as Painting Easels, have other elements added as well you might like, not just on/off switches. All are now found in the one folder below.
Most of the things in the pics above have been turned off for that particular sim household. The thumbs up, thumbs down icon also a helpful indicator of what is off and what is on.
There are still one or two older mods with the older format of Turn Off, Turn On. Musical Instruments and Bubble Blowers if I recall. I will get round to updating everything with the new switching options. And there will be plenty more new ones added to this set. Things like TVs, Stereos, Karaoke Machines, now that I know my switches will not conflict with Maxis switches.
A few objects in this set will be in a state of Turned Off as default. Things that can get annoying if they start as default as Turned On. Skating Rinks, The Snowy Escape Ski Slopes and Rock Climbing start as Off. So that not every sim in the area gets free skiis and climbing gear in inventory just because they are there. Or sims aren't trying to leave the vacation rental home to going miles away skiing every bloody five minutes. Just "Turn On Interactions" if you want sims to use them. Next time you load up the area they will be turned off.
Update June 2023 - Nothing patch related needed. Just more objects given the annoyance-avoiding, sanity-saving On/Off treatment. The list ever grows. Yay! Also as a heads up, there are a few older mods in the General Mods section that were designed to make some objects more autonomous. Seeing as the same things are in here, but also with an On/Off switch when you're tired of sims overusing them, I will be removing those older mods today. They're probably outdated or broken anyway, so I'll just get rid of them as they're all here with better features.
Update August 2024 - It's been a little over a year since I last updated the mods here. So here's the latest versions. First of note is the Sinks On/Off part of the mod has gone. Maxis gave us in-game features since Horse Ranch to decide what type of sinks should be in bathrooms and kitchens, so that element of the mods is redundant, extinct and now removed. Some older ones tweaked, and some newer ones added. Such as my old Hot Tubs mod. That was a favorite back in the day, sims using it better, longer, less hokey-cokey in-and-out with it, using more often, and now with the On/Off treatment. Yay! Please keep in mind that I don't dare patch to latest Lovestruck shambles and its umpteen hot fixes.. I'm waiting till it's safe to patch, so some of these might not be compatible if you have risked patching. Most certainly the last one in this set Command to Teleport might need patch updating, it usually does with big patches. That teleport mod used to be in another thread, but I did a big rework on it a while back to click on ground to turn On/Off a lot of clutter features, barely used interactions, and auto bike riding, so it got moved to this set because of the On/Off features. So keep in mind if Maxis has added any new ways to walk (walkstyles) with Lovestruck, then the terrain files in the Command to Teleport mod will need updating, and I cannot put an accurate timeline on when that will happen. Only when Maxis tidy up their act, their shit and the game, will I risk patching.
Update September 2024 - Just a quick fix for the On/Off Gym Treadmills, nothing else. That's the only mod in this set that needs to be replaced. I missed including a base game treadmill - (The "Zen" one that unlocks via completing career goals if playing default game rules.) I could have sworn I fixed that about seven months ago, but found in game yesterday that, nope, I still haven't included it. It should now have all options available again.
Update September (Again) 2024 - These updates are in line with the older Love Stuck patch and the recent 1.109 patch.
All the gym equipment mods needed tweaks, including the rock climbing treadmill. The hot tub is also updated. (Maxis, it better not be an erroneous mistake, and you better not blooming-well revert those stereo music files back to their original hot tub music files in a future patch!)
Also the Bars On/Off mod. I neglected to mention that newer mod in previous update notes, so I'll take the opportunity to do so now, especially as it also needed a 1.109/Love Struck update. The On Off selecting allows or disallows sims to tend the bars. Very useful in either residential or community scenarios when you want to herd the visitors around like sheep. When mixologist workers come to the venue, they will go to the bar that is switched On, (On by default) so you can move the visitors around to different areas. Very handy when having parties at home, that starts as an outdoor pool party, (using my clothing crystal mod to make them all wear swimsuits.) then come the evening you want to herd the guests and staff into the dining room, (again using the clothing crystal mod to make them all wear Formal.) then come the wee small hours want to herd them again to the basement disco. (Again with clothing crystal to make them all wear Party outfits.) When also used with my updated drinks trays with On Off features for even more party guest "cattle herding," that's bound to have you making some of the best, aptly-dressed-sims, party-everywhere-in-the-mansion videos ever! Like a blooming Hollywood movie, eh. Not just Maxis who can do it in their videos. Now you can too! "Party Rock is in the house tonight.." All over the house actually. Cometh the hour, shuffle them along to the next stage of the ongoing party. "Every day I'm shuffling..."
Oh, and I added much more variety to the drinks sims order at the bars autonomously. Also teens can auto order from bars. I did this in much older, outdated mods in another thread years ago. So it makes a comeback in this mod where it's more aptly suited. And finally, where it certainly helps if the mixologist's skills and traits have them more capable of making the best quality drinks, the bars themselves have also been tweaked to enhance the quality of drinks made on them, should the mixologist's talents be a little sub par. Though if the mixologist's skills and traits are anywhere in between godawful and non-existent, then I don't think the bar itself can pull off miracles of top quality drinks all by its lonesome.
Update December 2024 - A few things needed updating for Life & Death patch stuff. Mostly the On Off Bars, with new coding to do with Death working a bar or something, I dunno. I do need to add a few new ghost possessing interaction nonsense to things like gym objects, but it's not object-breaking nor LE causing if they don't have it yet. I'll get round to it eventually, but as I can't stand that kind of ghost crap I'm in no immediate rush. A few new things added, the Lovestruck group card game thing, where if game box is placed on a table every blooming sim in the house rushes to play it autonomously. Sorely needed an On/Off switch, now it has it. And one of the "biggies" I finally got round to doing, giving televisions an On/Off switch. Works a treat! See a separate folder inside rar for Televisions. The two mods inside are needed. One for better sitting while watching TV, and the other mod for removing the stupid Maxis glitch for the Instant Upgrade interaction to always reappear and be active again after game load. (Maxis haven't fixed that in ten years! It causes sims to get stuck doing the Instant Upgrade again as it's already completed and should not become active again.) As it turns out, all the files I needed to do On/Off on televisions are already in these two mods. So now two mods become three mods. That was handy. Lastly, the Command Sim To Teleport mod also had a tweak. I added new coding, but also removed all things to do with bike riding. Now bike riding has nothing to do with the mod whatsoever. It was getting too finicky and would never be 100 percent perfect in all annoying bike situations because Maxis really did a number on them, so I scrapped the lot and got rid of a headache from my mod. Although bikes will still be a headache in the game, but that's on Maxis.
Update March 2025 - Uploading the updated Command to Teleport mod from this set. Seeing as this particular mod has an important Terrain XML in it that governs and allows all the walkstlyes on land, you're gonna need that one fixed pronto. A few others in the set also need updates, but only of a minor nature so I'll get to fixing them later.
Update May 2025 - Hi all. I've been messing with these again. It is a big project and I'm forever tinkering, so I'd better upload latest versions. A good bit of tidying for existing mods in this set. Quite a few, but to name any specifically the easels needing a touch up for latest coding, with a couple of painting annoyances finally cleared up. Firstly the Figure painting is now non autonomous because I'm sick of sims painting that autonomously so, so often. You wanna see figure painting, - actually figure charcoal sketching - you gotta tell them. Also since Cats & Dogs, the devs of that pack introduced new paintings, and to make us all realize this, they put way too high a chance multiplier on sims painting those few cats and dogs images. So I'm sick of seeing those more often, too. We get it Maxis, you gave us new paintings seven years ago! Yip-de-frikken-do! The obnoxiously high multiplier has finally been removed on those, so they're now the same random chance as any other painting, at long last.
TVs got tweaked too. (I'm really enjoying the On/Off for TVs. Not only because sometimes you just want TVs Off for a while, but because it allows for having dedicated gaming console only if a TV is Off while a game console is placed near to it. Good for kid's rooms or man caves. And also for placing in gyms, so while Off - and no gaming console in sight - the only available choices are the two special TV workout interactions. Great stuff.)
Also a few new additions. The Karaoke machines at long last added with the On Off functions. Hallelujah!
And of all things, the Loungers, the pool floating ones, the poolside ones and the Beach Towels. Because you may have noticed since last patch, these things are now autonomous for sunbathing, and sims are rushing to it. I think this is yet another sign the next EP will be Vacations/Hotels, and Maxis making the Loungers and Beach Towels ready for guests to auto use. However, typical Maxis, it's a bit ham-fisted. Sims are now sunbathing after midnight, yep, (Not moonbathing from Life & Death, but actual sunbathing at 2am FFS! Maybe the new Vacation/Hotels world will be 24/7 tropical clear sunny skies, like the way Snowy Escape is 24/7 snow.) And sunbathing while fully dressed! Not funny, Maxis. Anywho, I've made it all On Off. Also made sunbathing in everyday clothing (Actually "current clothing.") permanently No Auto. Swimwear and Nude are autonomous when Loungers are switched On, but I've tweaked the Nude interaction so that sims will frikken-well dress themselves - in hot weather outfit, or swimwear when leaving floating lounger - once they've finished nude sunbathing. Because Maxis leave them naked otherwise and, well, that's just a bit silly, and downright lazy of Maxis. (Then again, Maxis may leave it that way because of their nudist lot trait and/or to work alongside WW nudity settings and whatever. So then my mod forcing them to dress afterwards is the bad guy. All down to play style preference, I guess. Obviously I don't mind nudity here and there, but I don't play full-on nudists colonies either. Garden of Eden pre-Apple incident, not for me. I wouldn't spend so many hours in Cas dressing them otherwise!) Also, for those brave sims who chose to sunbathe nude, they also get the buff for having sunscreen applied, so they don't get their dangly bits and pointy bits and baby-making bits and baby-feeding bits all sunburnt. That's too harsh and merciless, even for a game. Maxis want to give all our summer sims skin cancer by making sunbathing autonomous but not auto applying sunscreen. If sim chooses swimwear, you'll have to give them sunscreen yourself, because I don't want to totally kill off the "funny ha, ha" sunburn chances, so Maxis can be happy they managed to give some sims skin cancer, you know, for a laugh. Good old Maxis.
And a final word on all loungers, I utterly hate auto napping in all iterations of the Sims franchise, so there is no auto napping on these objects when they are switched On. (You wanna sleep when visiting my Vacation Hotel? Rent a room, pal. No free rides.)
I can't remember all the other mods I've tweaked for this set, but there were a good few. And always more to do with this set, so I'll keep plugging on with it. As ever, if you notice anything weird about objects of this set that I missed in testing, please don't hesitate to report it.
Update July 2025 - I'm uploading the updated Command To Teleport mod individually for now, as that is a main mod that always needs looking at every major patch, and it did indeed need updates for all the fairy terrain commands. But I will also very probably be updating it again very soon, as I've seen the SatchOnSims video and once again Maxis have made the new Foraging commands very obnoxious, always present and getting in the way of the simple, mainstay Go Here commands. I will probably give those obnoxious Foraging commands the On/Off treatment too - just like I did for the vacuum dust commands - as they are not always needed to be seen ffs. But I need to actually play in game for myself for a while to see just how obnoxious they truly are. Watch this space, and please report if you find them obnoxious, ever-present and getting in the way too.
Update February 2026 - Loads of tweaks and updates since last July and a couple of new additions. Too numerous to mention them all, but the more recently relevant ones are related to newer packs like Adventure Awaits and Royals & Legacy. Update to fix the wonky Hot Tub animations to get in and out since Adventure Awaits gave us the new in-ground Hot Tub. Easels updated for the new Portrait Paining Freestyle interaction from Royals EP. The new standalone playground slide added with on/off functions because kids won't leave them things alone for too long, eh? ENOUGH ALREADY!!! You've burnt the skin off your ass, sliding after sliding after sliding FFS! And you took your dinner plate out here to keep on sliding instead of eating at the table?! Akkk!!! Enough! Just switch it off, and calm and order returns. New bars, new dollhouses, a good few of those type of updates.
The only one I haven't checked yet is the TV mods. A lot of files to check so I'll do that with fresh eyes tomorrow. Though if there are no new models of TV objects, or new TV channels, or new Royal TV watching interactions (WTF?) then it will be okay. But if it does need anything, then it will be done soon.
Edit - Just wanted to make a mention that I was duped into thinking there is now a new Portrait Painting interaction available on easels. Absolute Maxis bullshit in their Youtube videos. In fact the new autonomous "Dambele Freestyle" interactions is to mostly paint older Abstract art, and three new paintings that come with Royals pack. So what Maxis showed in their video was staged bullshit. The male sim painting the woman like he was doing her portrait live, is a fake portrait scenario. It's either just a paint from reference staged to look like a new Portrait Painting interaction, or perhaps it's the same painting every sim will do of her if autonomously choosing to do the "Dambele Freestyle" and her painting is randomly selected from the six available. Well, actually, only three new available, as three of them are old Abstract artworks. You cannot even command your sim to do this new Freestyle interaction to quickly see what the new three paintings are, it's autonomous only. So we have to wait for random chance, for god knows how long, for sims to paint the three new ones autonomously to see exactly what the new paintings are. Though I suppose I could mod a massive multiplier on the Freestyle autonomy to speed up the revelations. But the question now is, do I even care that much? I fucking hate cheap-ass, bullshitting Maxis.
Download
Interactions OnOff.rar - Update February 2026
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis