Klinn Posted March 30 Report Posted March 30 Always nice to get a spiffy new system @KayBee even if it's going to take a bit of work to get it set up the way you want. Have fun! A couple of observations from trying different Zoi families recently: Interestingly, teens cannot have romances with each other. No teenage sweethearts in high school. Maybe the developer wanted to avoid the chance of teenage pregnancies, but there's other ways to program around that. Anyway, seems strange that they're left out of the dating world until they become young adults. I find the hunger motive goes down very quickly. Really have to keep an eye on it before starting some longer lasting activity or they'll be starving by the end on it. Somebody left my Professor Zoi a gift at the front door, a toy car. Maybe a hint to get a full size one?
Firestaar1 Posted March 30 Report Posted March 30 I agree on the hunger motive, I thought maybe it was just cause of the personality I chose for my Zoi, however I spend a lot of time trying to fill her hunger, barely leaves room for anything else And yes Kaybee! SO exciting that you got a new shiny!!!
RedMallie Posted March 30 Report Posted March 30 4 hours ago, Klinn said: No teenage sweethearts in high school. Maybe the developer wanted to avoid the chance of teenage pregnancies, but there's other ways to program around that. Anyway, seems strange that they're left out of the dating world until they become young adults. That's not the best choice, I'd say. And after all, most of the Zois from the promotionals look like teenagers anyways!
Klinn Posted March 31 Report Posted March 31 Tried my first job in inZOI. Since my current Zoi is the Professor, I signed him up to work at the local university. On his first day on the job I sent him off expecting it would similar to The Sims. Traveling by bus or the subway to the University, then go through the doors of the rabbit hole. At least I'd find out where the University is located since it's not labelled on the map. Nope, he went outside and got in a cab to go to work. Now, the cab never moved, it just sat there. At quitting time my Zoi miraculously reappeared on the sidewalk beside the cab. So basically, the taxi cab is the rabbit hole, there's no building anywhere. Bizarre. On the good side, his motives were frozen while at work (I was worried about the hunger issue) and when he reappeared all motives were maxed, even for sleep. I guess he must have snoozed on the job. The whole process seems rather unfinished. Maybe they'll add to it as early access development continues.
RedMallie Posted March 31 Report Posted March 31 2 minutes ago, Klinn said: the taxi cab is the rabbit hole, there's no building anywhere. Bizarre. That's quite strange!
Klinn Posted March 31 Report Posted March 31 When my Zoi was wandering around the park looking for things to do, I was surprised to run into a Zoi identified as an "adolescent". It appears that inZOI has nine life stages, only six of which can be chosen when creating a Zoi. In particular, the life stage that in The Sims we're used to calling teens has been broken up into adolescents and teens. You can think of adolescents as "pre-teens" I guess. There's some disagreement around the internet but generally the life stages and their length in-game seem to be: Newborn 1 Day (not available in Character Studio, have to conceive a baby) Toddler 2 Days (not available in Character Studio) Child 7 Days Adolescent 5 Days (not available in Character Studio) Teenager 5 Days Young Adult 10 Days Adult 20 Days Middle-aged 15 Days Senior 35 Days (may pass away during this stage?) I'm not sure, but I think 35 days is the maximum life span for a senior but they may die earlier. This may have caused some of the varying info about ages you may find on the net. Note that each in-game day is 96 real time minutes by default. You can change this in the game's options to enjoy playing a Zoi for longer but that setting affects the whole game world not just one specific Zoi. At the moment there's no way to stop a Zoi from aging, nor to age them up earlier. Maybe some cheat codes eventually? Zois in each life stage from teens to seniors are the same height but their appearance does change (wrinkles etc) as does their posture and movement. So getting back to my previous point about Zoi teens not being able to date, to me I think the transition from adolescent to teen is when dating should become possible. Maybe exclude teens from having sex (with other teens) if the devs want to be very proper about it, even if it's not actually realistic.
RedMallie Posted March 31 Report Posted March 31 I agree with you, @Klinn, especially if there is such a life stage as adolescent / pre teen. That is the age for exploration, so to speak, and hormones kicking in and giving people those 'crushes', right? And I also agree that as the official position of the game developers, they could make it so that adolescents could only develop those romantic crushes, emotions with other adolescents, but could not act upon them and definitely, they should not have sex within their age group or any other group. But teens should at least be able to go on dates, and kiss, for example. Maybe they could make it (very ambitiously) so that, as teens get closer to their aging up, they can make out in their dates with other teens? As it stands in this Early Access stage, it is extremely unrealistic for a game that has such realistic visual style.
RedMallie Posted March 31 Report Posted March 31 I had a little time and watched this video. I think it is quite useful and I hope you all find it useful as well.
Klinn Posted March 31 Report Posted March 31 Thanks for sharing the link Red, lots of good tips in that video. Hee-hee, folks are recreating classic Sims NPCs inside inZOI's Character Studio, e.g. Bella Goth.
Klinn Posted April 1 Report Posted April 1 I started over again. Yes, again. Wanted to see how teens interacted and what happens when they age up to young adults. Created a household of two teens so I could control one teen closely and guide his actions but leave the other one pretty much up to her autonomous system. How much of a difference would it make to their development etc? First up, here's Max Teener. Kind of the teen version of that surfer dude I created earlier. The other member of the household is Tracy Teener. Despite the same last name, the two teens are not related, just roommates. Yes, they both have freckles. Compared to young adults, teens generally behave in a more excitable way, with exaggerated emoting and gesturing. And sorry Red, but male teens are taller than females. Teens are automatically enrolled in school. I was happy to see the school was more like a Sims rabbit hole. Your Zois traveled there via bus, went in the door and disappeared for the day. Better than that University job my Professor Zoi worked at. During the day, there were also some pop-up events affecting your Zoi and you had to make a choice in response, again similar to those types of things in TS3's jobs. School was in session from 8:00am to 5:00pm and combined with the need to do some homework, that didn't leave much time for other activities. School was scheduled for Monday through Friday which is kind of amusing since the teen life stage only lasts for 5 days. So basically one week and you're done. As I mentioned previously, teens cannot interact romantically, not even with other teens. But they can become close friends and once they age up to young adult they can express more affection towards each other. Hugging time! By the way, for players who are weirded out by how realistic Zois appear, I actually spend almost all my time zoomed out and playing with a view like this: You can't really see much more detail of the Zois than you would in The Sims. Perhaps this won't feel too creepy and uncanny valley-ish for players that prefer simpler graphics. I play with this view just because it's easier to find furniture items to click on and direct your Zoi to interact with them. Next up, I really want to simplify the house interior. There are way too many doors and paintings and mirrors and cabinets blocking the view. I prefer if my Zois aren't hidden behind stuff so I can find them easily when directing them to interact with things. This was a pre-made house and was OK, but my own builds tend to favor gameplay functionality over style. >Phew< Another long post. Hopefully not too tedious!
BrianZ Posted April 1 Report Posted April 1 So check out what just popped up on WickedCC. Hopefully it's not an April Fool's.
RedMallie Posted April 1 Report Posted April 1 Love your long posts, too, Klinn!!! Sooo, you can make a household with only teens, but they can't make out or do any romance? I don't mind having males taller than females, but I don't like it that females simply can't be taller at all. I think InZoi focuses a lot on the teenage market and maybe that is why the rabbit hole high school is much better than the professor/taxi sitting rabbit hole, hehehe. Checking that out, BrianZ!
Klinn Posted April 1 Report Posted April 1 53 minutes ago, BrianZ said: So check out what just popped up on WickedCC. Hopefully it's not an April Fool's. Well, that didn't take long. I don't see any penis mods yet. Hmm, with the 3D Print feature, I wonder if you could feed it a picture of some porn star's equipment and have the AI generate anything useful? Oh, and use the Import Face thing to bring in your favorite celebrity. Yeah, this could really weird. Wonder if the mod will have to updated with every patch released for the game.
Firestaar1 Posted April 1 Report Posted April 1 1 hour ago, Klinn said: I wonder if you could feed it a picture of some porn star's equipment and have the AI generate anything useful One of the feedback posts I read on inZoi's discord someone was complaining about & questioning the fact that they could not create their "weird" stuff (their words); so I'm thinking probably not. And no, Turbo sure did not take very long at all!
Firestaar1 Posted April 1 Report Posted April 1 2 hours ago, BrianZ said: So check out what just popped up on WickedCC. Hopefully it's not an April Fool's. Sadly looks like it is April Fools joke. Twice I tried (in case I clicked wrong which I've done before), and it took me to a youtube video clip of a man saying "Walter, put your d**k away Walter, I'm not having se* with you right now Walter"
RedMallie Posted April 2 Report Posted April 2 Ohhh! What a shame! I just hope that maybe the number of clicks on the link will tell Turbo that there really is an audience for such a mod. I personally think that it would make playing with InZoi much better for me.
BrianZ Posted April 2 Report Posted April 2 I did wonder, because Turbo had just said a few days ago "not at this time, at least." Making a mod for an in-development game is a risk, because it's happened before that when the game officially launches and they enable mod support, you might have to start all over because the mod enabler that was available and the actual mod support are completely different.
RedMallie Posted April 3 Report Posted April 3 I agree with you, Fire!!!! But it makes sense that they'd need to wait until the game is officially released. The hint, though, is very promising. I keep forgetting that, if I buy the Early Access version, I'd still need to buy the game after official release, right? I was about to put it in my shopping cart, but from my experience with Subnautica, I'd honestly prefer to pay for the game only once upon official release. The hint of a WW mod for InZoi is also a very good incentive to wait.
Klinn Posted April 3 Report Posted April 3 Nope, if you buy inZOI now in early access, you've bought it! No need to buy it again when the final release eventually appears. Time to join in the fun and create hunks for your Zoi to interact with.
Klinn Posted April 4 Report Posted April 4 Today's beef has to do with interactions between Zois when they're in a group. You've probably discovered that even there's just two Zois talking, they jump in and out of seats all the time. They'll be standing there face to face discussing something and for the next topic they decide they really really have to sit down, then they'll jump again for the next topic, then decide to sit down again but in that chair 20 feet away, etc, etc. And it's not because of the topics. Some require Zois to be standing, e.g. taking a selfie together, but it happens with other random topics too. OK, that's annoying enough. Now get 4 or 5 Zois in a group, e.g. after school lets out and they're all milling around outside at a table with chairs and it becomes an absolute nightmare. They're all jumping in and out of chairs, sometimes absolutely determined to sit even though all the seats are taken and waiting long enough for one to become available that conversation times out and your Zoi wanders off to do something completely different and you have to drag them back. That happens over and over. Completely ridiculous and I've just given up if there are more than 3 Zois in a group. Even that can be annoying but you can usually override dumb actions quickly enough to keep the conversation going. Needs a major major fix. Another more amusing tidbit -- one of the two Zois in my current household does quite a bit of vacuuming. OK, that's nice, but she also regularly vacuums the lawn. Uh, what? By the way, if you're decorating your home and notice the chessboard in the list of furnishings, don't bother. Zois can't use it, it's purely decoration. I bought one simply out of habit since when playing The Sims, I always dropped in a chessboard for improving Sims' logic skills. Maybe in the future the inZOI devs will make it work that way too.
Kimi Posted April 4 Report Posted April 4 The chair hopping is so very annoying! I have a Zoi and she's fine. I'm having the same issue with this game as I do the Sims. I get playing and then don't know what to do next.
Klinn Posted April 4 Report Posted April 4 Goals with my current Zois: Skilling them up to see what happens. Will my main Zoi eventually be able to sing properly? Or paint a lovely picture? Or play the guitar well? Building my first real house, i.e. one oriented towards how I like to play these sorts of games. Seeing how I can modify the game world to introduce more of my own Zoi families to provide suitable interactions with my main Zoi(s). I love open-ended games. By the way, the doorbell doesn't work. It works for the household I'm playing but if I go to another family home in the world and ring the bell, they completely ignore it. Is it my breath?
Klinn Posted April 4 Report Posted April 4 Another hotfix dropped today. Some great stuff in there, spoilered for size: Spoiler ◆ Hotfix Details ️ Patch Date: April 4, 2025 at 02:00 (UTC) ️ Game Version: 20250403.1584.W ️ Gameplay Update - Added an age adjustment feature ※ This feature can be configured via [Game Options] → [Simulation], under the settings for "Aging (My Zois)" and "Aging (Other Zois)" - Added a detailed error code popup when a Canvas upload fails ️ Bug Fixes - Improved an issue where Zois were sleeping for excessively long periods ※ Sleep patterns were originally designed to reflect real-life behavior, such as sleeping in when tired. However, this level of realism caused friction with the game’s time flow. Sleep duration has now been reduced for smoother gameplay. - Slowed the rate of Karma change ※ Karma changes from autonomous actions were occurring too rapidly, leading to frequent mood swings (e.g., sudden anger or aggression). We've adjusted the pace for more stable and predictable behavior. Further improvements are planned so Zois act more naturally based on context, and Karma will gradually influence more aspects of life. For now, try adjusting "Civic Consciousness" and "Karma" values in the City Edit menu for better control. - Improved an issue where relationship points were accumulating too quickly ※ Relationship progression was previously accelerated to encourage bonding. Based on your feedback, we’ve slowed progression for families under direct control. Since this may not suit all gameplay styles, you can further adjust relationship values in the City Edit menu if needed. - Improved behavior so Zois now eat food immediately after cooking - Fixed an issue where the “Give Birth” interaction would not proceed when the interaction queue was full - Fixed an issue where the pregnancy visual was not properly reflected for Zois with reduced abdominal body shape - Fixed an issue where giving birth was not possible if a divorce occurred during the pregnancy test stage ※ Please note that this change only applies to newly created Zois via New Game. It does not affect existing save files or Zois already in progress. - Fixed an issue where emotional buffs would sometimes remain after their duration had ended - Improved error popup to display file information when a Canvas upload fails - Fixed an issue where the toilet sound effect was too long and felt unnatural - Improved with a toast message when the family tree is inaccessible - Improved with error popups when a JSON object creation error occurs during save file loading We’ll continue working to make inZOI more stable and enjoyable for everyone. Thank you, as always, for your continued support and valuable feedback. The inZOI Team The ones I really appreciate are: Improved behavior so Zois now eat food immediately after cooking (Thank goodness!) Slowed the rate of Karma change Added an age adjustment feature (sounds cool, will have to experiment with it) Edit: Apparently inZOI has sold over 1 million copies in its first week! It's the fastest launch performance that Krafton has ever experienced.
Kimi Posted April 4 Report Posted April 4 Oh thank goodness for some of those updates! They were needed.
RedMallie Posted April 4 Report Posted April 4 On 4/3/2025 at 12:16 PM, Klinn said: Nope, if you buy inZOI now in early access, you've bought it! No need to buy it again when the final release eventually appears. Time to join in the fun and create hunks for your Zoi to interact with. Thanks, @Klinn!!! It's quite tempting. Fortunately for my pocket, I must focus on real life stuff for a while before having money for gaming. 9 hours ago, Kimi said: The chair hopping is so very annoying! I have a Zoi and she's fine. I'm having the same issue with this game as I do the Sims. I get playing and then don't know what to do next. This is another reason for me to wait. I'd like to have not things like events, or tasks, but rather, to have more freedom about what to do in game. I usually play a household with a lot of control over who goes where. Yeah, I know. The Freedom is for me, but I must control my characters! 7 hours ago, Klinn said: Goals with my current Zois: Skilling them up to see what happens. Will my main Zoi eventually be able to sing properly? Or paint a lovely picture? Or play the guitar well? Building my first real house, i.e. one oriented towards how I like to play these sorts of games. Seeing how I can modify the game world to introduce more of my own Zoi families to provide suitable interactions with my main Zoi(s). I love open-ended games. Love your goals! I'd probably have something like them. 7 hours ago, Klinn said: By the way, the doorbell doesn't work. It works for the household I'm playing but if I go to another family home in the world and ring the bell, they completely ignore it. Is it my breath? Surely not! 2 hours ago, Klinn said: The ones I really appreciate are: Improved behavior so Zois now eat food immediately after cooking (Thank goodness!) Slowed the rate of Karma change Added an age adjustment feature (sounds cool, will have to experiment with it) Edit: Apparently inZOI has sold over 1 million copies in its first week! It's the fastest launch performance that Krafton has ever experienced. I've heard conflicting reviews about Krafton, and I hope the bad is not as bad as the good can be. Good to see they're making improvements as soon as they get the feedback. BTW, is it possible to save your Zois without having to share them on Canvas?
Kimi Posted April 4 Report Posted April 4 16 minutes ago, RedMallie said: This is another reason for me to wait. I'd like to have not things like events, or tasks, but rather, to have more freedom about what to do in game. I usually play a household with a lot of control over who goes where. Yeah, I know. The Freedom is for me, but I must control my characters! I am mostly just playing around a little to get a feel for it. The game is so unlike The Sims controls. But the price is what got me. I'll let them update and develop and I only spent $40.
RedMallie Posted April 4 Report Posted April 4 Ah! SO the price can go up by the official release date? Hmm, had not thought of that.
Klinn Posted April 5 Report Posted April 5 4 hours ago, RedMallie said: BTW, is it possible to save your Zois without having to share them on Canvas? If you remember when you tried the Character Studio, when you're satisfied with the appearance of a Zoi you can save it as a Zoi Preset using the save button in the top-left corner of the Preset list. This is strictly saved on your own computer, not using the Canvas sharing thingie. When you start an actual new game you'll have to set up the family you want to play. When adding a Zoi to the family you can pick one of the Zoi Presets you saved but that only establishes their appearance. You also have to choose some characteristics like whether they're a Dreamer or an Entertainer or a Go-Getter etc. List of available Traits. Young adults and older can also have a "Desired Life" goal. These choices will establish their behavior. You can create additional family members using the same process, or right at that point you can create a Zoi's appearance from scratch instead of using a preset, then define the characteristics that establish their behavior. So basically you can use the Character Studio to define a Zoi's appearance beforehand, or while you're setting up a new game's family. Hope that makes sense. To the best of my knowledge, there is no way to save a "complete" Zoi that has both appearance and behavior established. However, it's pretty quick to do the latter, so it's not a big deal. Does my long rambling answer help at all? It will become clearer when you play the game.
RedMallie Posted April 5 Report Posted April 5 2 hours ago, Klinn said: It will become clearer when you play the game. It will indeed! But your explanation is clear, thanks. I did recall about saving the presets, but as you said, that is the body, the physical Zoi, not the whole thing. But then, when you put Zois with personalities into families, can you saved those? As in, perhaps a sort of library of households similarly to TS4?
Klinn Posted April 5 Report Posted April 5 Sorry, to the best of my knowledge there's no way to save a complete family at the moment. Good idea though and maybe somebody on Discord will mention it to the devs. Maybe on the screen where you define a family, add a couple of buttons to save the family, or load an already defined family you've previously saved. Who knows how hard that might be to implement in the game as it stands.
RedMallie Posted April 5 Report Posted April 5 No need to be sorry, dear @Klinn!!! You're most generous with sharing about your experiences and learning curve with the game!!!
Firestaar1 Posted April 5 Report Posted April 5 On 4/3/2025 at 1:16 PM, Klinn said: if you buy inZOI now in early access, you've bought it On 4/4/2025 at 4:59 PM, RedMallie said: Ah! SO the price can go up by the official release date? They actually said (though I can't remember where I read it) that yes the price will increase at full release; this was another reason I went ahead and bit the bullet and got this one, plus I needed to play with the new pretty!!
Klinn Posted April 6 Report Posted April 6 . OK, it's almost midnight and you're out vacuuming the lawn again. it's great to be tidy and all, but you need professional help!
Klinn Posted April 7 Report Posted April 7 . Nothing like a quiet evening in front of the fire to set a romantic mood. Maybe my Zoi should open that bottle of wine to keep things going? Hmm, the game considers this to be a "Romantic Bath". My Zoi's sweetie lounging amid some bubbles (and wearing a towel) while he looks on longingly. Maybe he should have placed a few candles around and dimmed the lights? (not sure if you can actually do that in the game)
Firestaar1 Posted April 7 Report Posted April 7 Can you actually open that bottle of wine? I hadn't been able to figure that out yet
Klinn Posted April 7 Report Posted April 7 Not to my knowledge, it's strictly a prop. Your Zoi can put it in their "bag" (inventory) but that's about it.
RedMallie Posted April 7 Report Posted April 7 2 hours ago, Klinn said: Hmm, the game considers this to be a "Romantic Bath". My Zoi's sweetie lounging amid some bubbles (and wearing a towel) while he looks on longingly. A wasted opportunity!!!
Klinn Posted April 8 Report Posted April 8 . A Tale of Two Relationships A few days ago I created a custom Zoi and added her to an existing family in the world. My main Zoi met her and they got along fine. Their relationship advanced to "Best Friends Forever" plus "True Love" plus "Colleague" which is almost as high as you possibly achieve. My Zoi gets a message from her. She wants to meet in a local park since she has "something important to discuss". I sent him off to the park at the designated time. No sign of the other Zoi. No way for my Zoi to call her or send a message to let her know he's arrived. I have him wander around, checking the place out, trying various games and snacking on a hot dog. Getting bored of waiting, I have him ride a duck for fun. Wheeee! Still no sign of the other Zoi. A different woman walks through the park so I send my Zoi over to meet her and they chat for a while. Finally the other Zoi shows up two hours late. I send my guy over to talk with her but she refuses. She's absolutely starving and runs around to chow down a hot dog and some cotton candy. Feeling better? Now my Zoi can talk to her. But does she mention this "something important" she was apparently so concerned about? Nope, nor can my guy ask her about it. All they can do is the usual chatting. I have my Zoi ask her about her values. She refuses to answer, saying "I'll tell you after we've grown closer". Remember, this is a Zoi whose relationship is maxed. My Zoi tries another similar type of question and again she refuses to answer. What the heck? It's now time to leave and both she and my Zoi rush back to their homes. Back at home, by chance the other woman who my Zoi met in the park happens to walk by the house. I send him outside to greet her and chat. Forget chatting, I have my Zoi mercilessly grill her about her life. What are your values? What are your traits? Are you unemployed or have a job? What are your preferences? Are you married? Any romantic relationships? She answers everything with no issues. OK, so this woman my Zoi just met and barely knows gladly opens up and bares her soul, while the other Zoi who is in deep relationship with him refuses to answer any of the same questions. I know it's early access, but relationships obviously need a ton of work. Secondly, since my Zoi was sent a message about an important meeting & discussion, why was nothing said about it when they met? I was expecting a special conversation topic or at very least a pop-up message explaining what was so important. But nothing. Sigh. Oh well, at least he got a duck ride out of it.
Kimi Posted April 9 Report Posted April 9 Duck rides are important! Is there a way to let the developers know things like that?
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