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Posted

I thought I would start this for anyone who has found something useful to let us know about. I spent about 10 minutes looking for something that Klinn had posted about. Hopefully this will keep us better organized. 

Posted

The ALT Key Is Like The Sims' MoveObjects Cheat

When placing furniture or other items in your house, they'll turn red if the game thinks they're overlapping. You can override this by holding the ALT key. It's kind of like The Sims' MoveObjects cheat code. Be careful not to block access to an item or Zois won't be able to use it.

The ALT key also lets you overlap other things too, such as sections of a roof to make more complex arrangements. It can even let you rotate objects freely, rather than just in 45-degree increments.

Posted

Creating House Foundations

Creating a foundation for a house is not difficult, but only once you know which tools to use when. That's the trick.

Step 1: Create the walls of your building in the usual manner. As you do this, you'll probably be using the Selection Tool to pick individual wall sections to delete them or change their size. Don't worry about getting everything exactly right, you'll be able to edit the rooms later.

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Note that if you pick the floor of a room and try to pull it up, only that floor will move. You won't get a foundation.

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Step 2: Switch to the "Room Selection Tool / Create a Surface" instead of the regular Selection tool. No, I have no idea what that popup description is really supposed to be telling us.

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Step 3: Click on the house to select it, then as usual click the 3-axis button to bring up all the gizmos for making adjustments.

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Note that amongst all the gizmos there's now an arrow pointing up. It's roughly in the middle of screenshot below.

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Step 4: Grab that arrow gizmo and pull it up and voilà, your house now has a foundation. Easy once you know the trick, right?

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Bonus Tip: If you've created a small "room" at the front of the house and then delete the unneeded walls around it, you'll end up with a porch at the same level as the rest of foundations. Add some stairs going up and railings to suit.

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So the basic trick to creating foundations is to use the "Room Selection Tool / Create a Surface" instead of the regular Selection Tool. Hope this helps!

 

Posted

Different Textures On One Floor

The game will always fill an entire contiguous floor area with a single texture.

But suppose you have a hallway with an opening into a kitchen. You want the kitchen part to have a tile floor and the hallway a wood floor. Well, you can't. But we can sorta fake it.

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Normally the only way to do this is to add a wall and door dividing the kitchen from the hallway to keep one texture from bleeding into the other room.

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But I really really want just an opening, not a door. After texturing the two floors differently, if you remove the temporary walls and door to create a simple opening connecting the two rooms, the game now decides it's just one big floor and repaints both areas with the one texture. Sigh.

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As of the March 30th update, the only way I can find around this is to use the "Door Frame" object instead of a normal door.

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The game will treat this as a separator between rooms and keep the floors the way they were textured. Use multiple door frames to create what sort of looks like a wider opening between the rooms.

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It's not perfect but it's best we can do at the moment. Perhaps in the future the developers will add wider "door frames" or arches for us to use.

Happy building!

================================

Update January 2026 Game Ver.0.5:

The devs have indeed added wider door frames to make larger openings. So far so good. However, Zois only route through the middle of a wide opening, not taking the shortest path to get wherever they're going. Kinda dumb, but the game's pathfinding is pretty limited.

 

Posted

Thank you, Kimi for making this thread, and Klinn for your super useful and easy to follow tutorials!!!

I think that the devs are listening to feedback, so I'd like to believe that they will provide either a wider door arch, or the option to select the area to fill with different floor styles.

Now, Klinn, I tried your tutorial on a prebuilt house in the Building Studio, but I could not get the house to get a foundation. I've not had time to try very carefully, and I did not have your tutorial open when I did, so I will try it again a.s.a.p., but did you try it on the Building Studio before you got the game, please?

Posted

Red, yes I did create a foundation in the Building Studio of the demo and then again in the early access release and it worked the same way.

However, I've only used that method when creating new houses from scratch. Never on an existing prebuilt house. Which house were you experimenting with? I'll check it out and see what happens on my end.

Posted

 

 

Thanks, Klinn!! :thumbwink:

I'm not on my PC, so I'll get back to you on which house I tried this. It'd be very interesting to learn from what you do.

  • 1 month later...
Posted

Well, Nexus Mods has mods for InZoi now. Maybe this could be in its own thread, but for now, I think it may be posted here?

Of course, using mods at the stage in the development of the game needs to be carefully considered by each player, but I think the information should be shared.

I am a leftie and the controls were killing me. There is this mod to be able to use the arrows on the right of the keyboard and it has made a HUGE difference for me in my play from just today. I hope that the devs will make an update that will allow the controls to be switched to the arrows, but in the meantime, I'll keep testing this mod.

A different mod creator shared these mods; one to silence the piano music while in Building mode and another to silence the music in all menus. For me, two more lifesavers.

I was totally intent on testing the game again as it is, but when I found these mods, well. They really did the experience much better for me. I'm now back into the game.

  • 3 weeks later...
Posted

.

Measure Wall Length Using Wall Cost

When building a wall, each grid square costs 1 meow. So when creating a wall you can see the length of it by looking at the cost. 16 meows = 16 grid squares. You can easily create a second wall the same length by keeping an eye on the cost as you draw it out.

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A little fancier -- we can create two 45-degree angled doors at the end of a hallway by creating two wall segments 4 squares long (cost = 4) and adding a short wall section to connect them.

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Add doors and you've got fancy entrances to two adjacent rooms.

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Anyway, by using the wall cost to tell you the wall length, you can more easily create precise layouts.

================================================

Update Jan 2026 Game Ver.0.5.0

Walls no longer show cost as they are being stretched out, so the above tip doesn't work as it used to. However, Build Mode now shows the length of the wall segment in meters. Not sure if you can change that to feet / inches but I suspect not.

Each meter is equivalent to 4 grid squares. If you wanted to duplicate a previously created room with a certain number of squares, you can divide that by 4 to get the number of meters to draw the walls. E.g. to get a wall 15 squares long, draw it out 4.75 meters.

Posted

Skip Intro With a Click

While testing the game and restarting over and over, I got really sick of watching that young girl running and panting on her way to the interview.

I believe there are some mod(s) to skip the intro but even easier is to simply click on the screen somewhere, anywhere. The ESC key does nothing, there are no command line arguments I know of, but a click is all it takes. Wish I had known that a month ago! :smile:

 

Posted

:19: :tublinky: You've been the most patient with that intro!!!!

I did get a mod to skip it, but if I can, I'd rather not use too many mods at the time. 

  • 2 months later...
Posted

Changing the Size of a Zoi's Head

Apologies if this is already well known, but it's the first time I've come across it:

While using the Character Studio you can change the overall size of a Zoi's head. But the control point is only visible when you're editing the body, not the face! Weird choice In my opinion which is why I've missed it until now. The control point is approximately in the middle of the Zoi's head.

I like to bump up the size just a bit. The default size seems a little too shrunken for my taste.

Posted

Gender Identity Settings -- Remember to Check Them

You know when you first start up the Character Studio the game will randomly select a Zoi preset? You are free to choose a different preset which is more to your liking but here's the catch -- if the game gave you a female preset at first and you choose a male preset to use instead, the "Gender Identity" settings may not be changed. So you can end up in a situation like Ian Islander:

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He is officially (?) a male, but other Zois will view him as a female attracted to other guys. Not what I wanted for this Zoi.

At this point (August 2025) I am uncertain what impact these settings will actually have on your Zoi's dialog choices and options, nor on how other Zois in the world will react to your Zoi. But when creating one you should remember to check the settings and adjust them to suit your preferences for that Zoi.

Given their possible importance in how the game plays out, I think the devs should have made options more apparent so you'll remember to check them. That little box-with-pencil button is easily overlooked.

Posted

In fact, I think that the game should prompt the player to revise those settings if the automatically created preset is changed or rolled again.

Posted

Installing inZOI mods

Want to start exploring the world of inZOI mods? Here's some info to get you started.

The info below is correct as of Aug 16 2025. The game's still under development, and mods get updated too, so what I've written may become obsolete. In addition, my knowledge is limited so please forgive any lapses.


Easy Mods
The easiest way to add mods to inZOI is to start up the game, select "Mods", browse through the available mods, select one you like and click the "Install" button. Easy! But only limited, safe, types of mods are available. If you've installed a mod that way and want to get rid of it, you can select the mod again and click the "Uninstall" button. Equally easy.


Advanced Mods
For other types of mods which are too risqué for Krafton, you can get them from other places like Nexus. They are usually installed manually. While Nexus offers a ModInstaller for inZOI, it's easy enough to do manually and you'll gain better knowledge of what's going on.

Some of these mods were made before the official ModKit was released and some after. You can tell if it's an early mod if it must be installed in the Steam folder on the C drive. Later mods are installed in your Documents folder.

Early mods:
- Installed in "C:\Program Files (x86)\Steam\steamapps\common\inZOI\BlueClient\Content\Paks\~mods". The ~mods folder may need to be created. The mod's instructions should mention that "BlueClient" location and the "~mods" folder. That tells you it's an old style mod.
- Requires use of the ModEnabler. This should be mentioned in the mod's instructions or requirements.
- You only have to install the ModEnabler once, then you can use any of the early style mods.

Later mods:
- Installed in the "C:\Users\<your user name>\Documents\inZOI\Mods" folder. This folder should exist unless you haven't patched the game for a long while.
- No ModEnabler needed, the game already knows where to find mods.


Examples Installing Advanced Mods From Nexus
To begin, make sure the game is not running.

Example One: An early mod that provides a nude skin and removes the painted-on gray underwear.

Since this is an early mod, the first thing we need to do is to install the ModEnabler.
- Download the ModEnabler from Nexus here and save on your computer.
- Open up the InZOI Mod Enabler-1-1-01-1743526281.7z file and you'll see a BlueClient folder.
- Open up a second file window and go to inZOI's folder in Steam: "C:\Program Files (x86)\Steam\steamapps\common\inZOI\" and you'll see a BlueClient folder there too.
- Drag the BlueClient folder from the mod's window to the Steam window.
- When it asks if you want to merge the two BlueClient folders, say yes.
- That's it, you've installed the ModEnabler!

Now to install the replacement skin mod called "Full Nude inZOI". The mod's screenshots show a red skin. Don't worry, it will appear normal when you use it.
- Download the "Full Nude inZOI" mod from Nexus here and save on your computer.
- Open up the mod's zip file and you'll see the folder "Full Nude inZOI GlitchParrot".
- Open up a second file window and go to: "C:\Program Files (x86)\Steam\steamapps\common\inZOI\BlueClient\Content\Paks\~mods". If the ~mods folder does not already exist, create it. This is where all early style mods will be placed.
- Drag the "Full Nude inZOI GlitchParrot" and drop it in the ~mods folder.
- That's it! The nude skin should be installed. Test it by starting up the game, go to the Character Studio and remove all of a Zoi's clothes including their underwear. The Zoi should be in their birthday suit. Note that when your Zoi takes a bath or shower, when the towel is removed so is that part of the body. It may be possible to update the mod and fix this but I just ignore it for now.


Example Two: A later mod adding a bunch of risqué bikinis to the game.

These types of mods are much easier to install.
- Make sure the game is not running.
- Go to FullMoon's Fashion Wardrobe page on Nexus here.
- Under the Files tab, use the Manual Download of the FullMoonBikiniCollection-bunch of numbers-.zip  file and save it on your computer.
- Open the file you downloaded and you'll see a folder "FullmoonBikinicollection_0DB7CF12".
- Open a second file window and go to "C:\Users\<your user name>\Documents\inZOI\Mods". This is where all later style mods will be placed.
- Drag the "FullmoonBikinicollection_0DB7CF12" from the mod's window to the second window.
- You should now see "C:\Users\<your user name>\Documents\inZOI\Mods\FullmoonBikinicollection_0DB7CF12".
- Congrats! It's installed! Test it by starting the game, go to Character Studio, and change a Zoi's outfits so they are wearing a sexy swimsuit.

>whew<

This process will become much easier as you become familiar with it. If you have any questions I'll do my best to answer them.

I hope that sometime in the future, GlitchParrot will convert his skin replacer over to the new mod framework. It will make things much easier.

Have fun! :)))

Posted

You're most welcome! I may have to update that guide after the latest game update.

So far the "Full Nude inZOI" mod from Nexus still works, but FullMoon's bathing suit collection seems to be disabled. Ingrid is swimming in the nude for now. :)))

Posted

NM! Figured it out!  Apparently you have to go into DLC, add to library & download separately - it does not download automatically with the regular update. :facepalm:

Posted

BTW, you can get a new little trinket if you back to the Island Getaway page, explore the Main Island, and cycle through the 4 detailed pop-ups for farming etc. It should give you a code to download a beach tent sort of thing. Just like the other giveaways you need to enter your UID too.

  • 4 months later...
Posted

There have been some changes in version 0.5 of the game which affect two of my Tip & Tricks above, "Different Textures On One Floor" and "Measure Wall Length Using Wall Cost". Nothing too drastic but I wanted to keep the info up to date.

Posted

You're most welcome! My play time with inZOI is steadily decreasing so eventually I may not be able to stay up to date on the game's changes.

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