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Freeasabird

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Posts posted by Freeasabird

  1. This mod still works well for me, it doesn't cover new objects as you said but there again they don't often make 'new' objects do they? The 'new' objects that use the same tuning as the old ones are covered by this and so it's worth keeping it in the game. :cool:

  2. Yes it does bother me now I know, but they seem to be holding their own. I found the big LE problem it was a piece of clothing and since its been gone there are no more bug reports. I understand why you have left them as they are, it's such a massive undertaking to keep up with their nonsense. But these/your mods prove their worth a hundred times more than EA shit. Until they grind to a halt (like the buyable traits :crying:) they will have a place in my game. Thanks for all the fun stuff, no modder comes close to what you do, I've had a perfect game once and it was all your mods :tuflwr:

  3. Totally understand your decision, I'm just a cut & paste merchant but even I can't always keep up with the constant changes (for no reason I can see) and patches. And I too would like to see them leave this game and go play elsewhere. I wish we could just decide to stop updating and adding new packs and shake off EA's big brother claws. If we could play offline like before I would be happy with that. 

     But I have come back to say I was wrong about the impeccable food and the prepped ingredients. After taking out this mod I am getting impeccable food again, not as often as I would like but it is there.  I am not even trying to garnish the food when excellent because when I tried a couple of times it had a message saying the food quality was already at maximum.  However, because the only way to get me to give up your mods is to pry them out my cold dead hands, I am still using 13  "cool1_food&drink_EasierImpeccable.insert food type here. :blush: And they appear to be ok, so far, but I am getting a few LEs but I'm working on finding out what's causing them. 

  4. Ah I see, well to tell the truth I put off updating my game from February until a few weeks ago and I've found that I'm mistaking unfamiliar things for those I've forgotten or remember differently. Thanks for letting me know about the above. I have your Droids and they are awesome. I dread the day when this is discovered by their programmers and they attempt to take it away. I still think that the Cooler is the best object I've ever downloaded but the Droids and the Wormhole Travel Portal come a very close second.:tuflwr:

  5. I don't know if I'm alone in this either, but as its bothering me a bit here it is. Since the update I can't garnish food to impeccable any more. Not only that, all the food made with the prepped/chopped up ingredients is never impeccable and can't be upgraded even when using the debug cheat (something I do when eating in sim restaurants). Not sure if EA has done this on purpose or not, but it's affecting this amazing mod. Oh and all my food used to cook is perfect, so all the hard work to get the veggies perfect and the right aspiration rewards are wasted right now. :crying:   

  6. I just grabbed this because when I actually used this and all it had on it wa sprom music I too thought it was just my game. So I made an override and put a base game stereo tuning in it and reduced the humongous footprint.however, it didn't work, still just prom music, but on the plus side I could upgrade it.  :rolleyes2: So I gave up and left as is, until now, thank you. :ok:   

  7. Yes I did update and I even brought the pack. I was expecting (dreading) that it would interfere with your food mods. The cooler also doesn't seem to be letting me have any food at all but I'm sure you have sussed all that by now. I always find that updates break the things I least expect. I'm getting a few errors, but as usual, I can't make out whether its an object or mod that causing them. I do know that my fish bowls are throwing errors, I didn't mod them just used the base game bowl as a clone. I have looked to see what has changed but can't see it. I expected my fridge to be broken, it's only a Cool Kitchen fridge with the expensive fridges tuning, but the last big food update broke it but not this time. I have just brought the high school pack and am learning my way around it so any mods there would be great.

  8. Thought I'd mention here that I'm having a few odd moments with this. It's one of my favourite mods but I've noticed that I cant access the antidotes any more. It appears to work normally in other respects, although an update did empty them all a while back. There has been a few updates since it last needed looking at, so relativity speaking it's been a fantastic mod to have resisted them all so well. 

  9. Ah! I thought so, I'm just having 'dumb as a box of sand moments' that have lasted as long as this bloody cough. I have cured (some) of the  stupid stuff they do by turning off the Autonomy. I have never had to do this with any other Sims game but this one truly drove me insane. It's hard work watching them but at least they are skilled to the gills and happy as "Frenchmen with self removing trousers". 'Cas traits' could become a thing.so many jokes about EA and so little time :teehee:

    Just thought, I've never had them get sad about not cleaning? But I do upgrade EVERYTHING I can to be self cleaning so maybe that's why. Oh I haven't got the dirt & dust pack. That could be it too. 

  10. Thanks for info, I have to be honest I'm not sure what cas traits are? do you mean the ones like 'neat' 'creative' ect? (Sorry I am not at all well and thinking straight is a real challenge). I only over use the neat trait to ensure no dirty plates but then they run around scrubbing everything and anything :rolleyes2: It has always seemed to me to bad/sloppy programming by EA but I know nothing about programming so whatever.  I am grateful that on sim debug menu still works I probably shouldn't have said that.

    After I wrote the above it was obvious to me that the new packs would have done this. I still think it was a great mod and thanks for the fun it provided, especially for my grandson who was like " WOW! I can do anything now. This so much better than the real game. Your modders are the best!

    Does Fortnight Dance" :hehhehheh: 

  11. I know you have been busy with other things and thought you may not have noticed that these no longer work. I'm on 1.91.205.1020. As from last night I noticed that the cost for the aspiration traits are now the game prices (which is horrifying) and I can no longer see all the hidden traits. I am sure its been this way a little while but I haven't played a lot since I updated so I had missed this. :((

  12. Ah Ha! yes I did use the 4x4 planters after Cottage Living because the plants kept disappearing to dirt clumps (like the 'community' ones on th CL NH) and I wondered if that would stop it. It didn't nor did using the CL dirt patches. I am using a few small pots and it's just some of them that are being silly. The rest I worked out like you to put directly in the ground but even so they still reduce down occasionally. Every sim household grows its own food so the inventory thing is incredibly frustrating. I also tried the Eco lifestyle planters (not the upright ones, they are not too bad)  but they too reduce plants to dirt clumps. I now use your super sprinkler deluxe on all gardens except those that need to up their gardening skill and it works perfectly. Thanks for the heads up, now I know what it is I can avoid it altogether.  :cool: The Strangerville plant is the worse diva, if I leave the lot it vanishes. (Yes I have cured the town but I thought the plant was wacky enough to grow anyway) :hehhehheh:

  13. Thank you that makes it a lot clearer. I do add live drag to all inventory objects and like yourself I updated a lot of things that EA couldn’t be bothered with, like stuff I catch while fishing or pictures found in dumpsters, all go in but none come out. And yes I suspect that code changed a while back too, I haven’t had a inventory LE since this update (yesterday after 6 hours of play). I also updated all my mods that I could find that needed them so maybe there was something in one of them that was acting out. The Mega Cooler (JA) can't be used to store things any more, but I think that happened with the Werewolf update because all of them were empty when I checked and I do keep bits in there. I also found that occasionally things like fruit and veggies were being put into the household inventory (again) since that update, not sure if that is fixed or not.

    I think I will give that mod a try, I had no idea it was so comprehensive! I have an insane collecting habit so it would be more than helpful. :flowerpop:

  14. I don't have the Larger Storage Capacity mod but if the changes are connected to personal inventories I should probably look at some of my objects. I have added the 

    <V n="inventory_item" t="enabled">
          <U n="enabled">
            <T n="skip_carry_pose">True</T>
            <L n="valid_inventory_types">
              <E>SIM</E>

    to a few of my objects, some just to be able to carry them elsewhere and others because they seemed like a nice gift to give. I am not a modder so I have no idea if this needs looking at. What say you, oh god of modding? :unsure2:

  15. No worries coolspear. I don't have your problem with programming  but I am fed up with every patch seemingly breaking something that should be just sitting and looking good. Mainly its shadows on objects, they appear from nowhere, sometimes huge shadows behind an object, other times its a table or something similar has an odd cast to it. The worse thing is they seem to come and go, I have learnt to delete the occluders and then wait and see. I made candle holders for the Eco Lifestyle candles but after a couple of patches the candles end up in the household inventories if the sim leaves the house? So frustrating! My son brought me the mother of all graphics card for my 60th this year (3 weeks ago) I can see pores on faces when watching videos, but this game still lags :rolleyes2:   

    A long while back while feeling like shit I spent weeks in Blender trying new things and converting meshes for fun. The thing was that's all I did and I found out that like you say, as we get a bit older we don't need to eat a lot to gain a frightening amount of weight. Still fighting it myself, got salad growing in the garden which is a great mood boost when I know all the food I'm eating is clean and trying to take more exercise now all the new Treks have finished. Trying. 

    Anyway thanks for the input, I had a whole new lot of LEs last night that I don't understand so I'm going try and figure out what is causing the problems. I would actually like some of the stuff that's in the new Highschool pack but I am going to wait until they have sorted the new problems they have introduced. Good luck with the updating :57b447b772fbd_40(2):

  16. Hi, I thought I should say that you are right about the LEs not being anything to do with your mods. I do receive a MCC LE warning on lots that have your old cooler on but once I delete and rebuy all is well. I am  also getting lots of random LE reports about things that seem linked to the inventories but in most cases I'm not aware of. I wonder if they are linked to fact that most of my sims end up with those clay blobs or the future cubes in their inventories seemingly by magic. I am always deleting these objects as they drive me insane, I can see no point to this bit of programming. But if the game is constantly trying to dump random stuff into personal inventories then maybe that is part of the problem? Thanks for sharing your thoughts on this problem. Maybe this new patch (1.90.358) will fix it :hm:  :slapnut:

  17. Sorry for the delay unwell and forgetful.

     It seems to be a one off, however my game is not always saving so I am not sure I have answered accurately. No the insect repellent wasn't in the inventory of the cooler just in the sims personal inventory and non of it was generated with the 'makeacoolcopy' mod. This was a household I hadn't played for a few weeks. Yes the game is fully patched to the WeirdWolf patch. Something I noticed a while (around 6 weeks ago) ago was that if there was a BBQ on a lot, ncps would make the 'stress free herbal remedy(?)' continually or until I reset the bbq, and sometimes even after the reset. I saw a brief joke from the EA crew about his but can't recall when and where. I've no idea if there is a link but the herbal remedies are causing the same old problem in my game as they did a few years back, re-after the cooking is complete the sim resets and the bottle ends up on the floor. I had to delete over 20 bottles (of the stress reliever) on one lot after the patch before the new one, but this at least seems to have been fixed, but the sim resetting and bottle on the floor after crafting is still happening no matter what remedy they craft . I was going to test tonight  but the game I played 19/06/2022 is not showing in game, the save is there in the documents folder but in my game those saves are just not there/available/showing? So this may be my fault. I have tried everything I know of to stop this but it seems I can't fix it. Sorry to have bothered you if the LEs were just a side effect of my games odd behaviour. :blush:

  18. Hi coolspear, I'm sorry to bother you with this but had a slew (21) of these LEs reports today all at the exact same time-

    • MC Command Center Last Exception Jun 19 - 13:25:10 Summary

    • Last Module Called: resolver.py
    • Last Function Called: get_participants
    • Error message: [tingyul] Exception thrown while loading an object in an inventory. Object: object_drink_HerbalismPotion_InsectRepellent:0x0f480bad77da0b15 Owner: cool1_object_TheAdventurersMegaCooler:0x0da00a4f3a723f59 (ValueError: Trying to use GlobalResolver with type that is not supported by GlobalResolver: ParticipantType.Actor), CategoryID: resolver:377

    I did nothing out of the ordinary, the Sim I was playing does have a cooler in the basement but the insect repellant is in his personal inventory. I've been playing all afternoon with a few different sims and so far no more problems, but I've been wondering why this happened. Any advice? :wha:

  19. @ShelliSims I have, in fact it's always set at that, but after having my game updated after clicking this I no longer trust them. The problem is that our games are totally playable after EA have released an update; in the UK saying they are not is actually against the law,  :slapnut:and the reason I'm laughing is that for once this is really true. But maybe Boris and his clown car mates are too busy to notice EA and their nonsense :huh: Origin is connected on startup and I have yet to find how to prevent this, probably because I'm the generation that believes I should be able to do this (my kids and grandchildren think that it's mandatory :(() I would like the " go offline" to really work 100% of the time but for me experience has proved that it doesn't. 

  20. @ShelliSims " What am I doing wrong to have the game say I cannot open it unless I update (I have manual update turned on)? Do I need to have my internet off?" Yes. I have to disconnect by going to the back of the PC and pulling the net plug out. If I don't, I get the same message and on occasion its updated without my permission causing mayhem with my gameplay. :gaah:

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