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  1. Today
  2. I think so too Firestaar. I tweaked the color of the eyes so they would look more glowing and demonic in those shots. Didn't seem to scare any other Zois though.
  3. Yesterday
  4. Last week
  5. Dear @Klinn, your updates are super important to me, thank you for keep sharing them. I definitely need a more recent graphics card to play InZoi without crashes, and that is not in the horizon for me yet. I appreciate whatever you siwh to share about the game and its improvements!
  6. They definitely are interesting and very helpful. While I have not yet committed to playing, I do have plans to play at some future point in time. Your efforts are not in vain!
  7. No problem Kimi! I think I'm the only inmate still playing inZOI but I hope the updates might still prove of interest to others.
  8. Thank you for the update, Klinn!
  9. Another hotfix was released today bringing the game up to Ver. 0.4.3. Details below and can be found on this page. This fixes a fair number of issues. The one that affects my game the most is "Fixed an issue where crops withered too quickly". Too quickly is an understatement. As soon as you planted new crops they were instantly "withered" and could never be revived. Some of the other bugs I had read about in the forum but never experienced them in my game.
  10. Earlier
  11. Glad to see the little monsters will now leave your Zoi's house!!!
  12. The cake thing is some surprisingly realistic dream/sleepwalking behavior! "Cake, I want some cake. (doesn't actually see the cake they already got out) Cake, I want some cake--"
  13. After that big October update I posted over in the wrong thread (sorry) there have been a couple of minor bug patches. Most recently, one bringing the game up to Ver 0.4.2 consisting mostly of bug fixes. Full details here. The only one that really affected me was this one: Fixed an issue where children participating in the “Trick or Treat” event did not return home properly after the event ended. Yay! No kiddies hanging around after midnight getting up to no good.
  14. I am sure we all dreamed of cake at one stage or another.
  15. Sorry, not autonomous but player directed using the crafting workbench. There are 3 or 4 different styles of pumpkins your Zoi can carve and just use them for decorations instead of wearing them. I've read a rumor that wearing a pumpkin head will allow a Zoi see ghosts but I haven't come across that yet. Haven't seen any ghost fish yet either but my current Zoi is not much of a fisherman.
  16. All this was autonomously? A sort of Halloween prank from the Devs?
  17. In the middle of the night my Zoi got up and sorta sleepwalked, but not exactly. Just stumbled around half awake. Four times he went to the fridge to get a slice of cake. Four times he didn't eat any. Was he dreaming of a party? The next day he picked the pumpkins he had been growing and immediately used one to carve a pumpkin head for himself. Then in a cannibalistic mood, he cooked up some pumpkin soup. (it seems he's holding an imaginary spoon) The head makes swimming more of a challenge. Didn't do anything to improve his busking reputation with Zois on the beach. You'd think he'd get extra style points. Who wants toasted pumpkin slices? Yum.
  18. ^ This. What a funny outcome.
  19. Sounds to me like the EA/Maxis team has jumped ship and is now working on the inZOI team.
  20. . Indeed! Same girl, different night, different undercover outfit. Uh, yeah, I don't think the computer is going to give you any treats. Sorry. Same behaviour this night too -- said goodbye, but stayed in house and did various odd stuff. Tried to sing a song this time. Go home! Shoo!
  21. That is definitely one hell of an undercover outfit.
  22. OK, I decided to try some of the Halloween additions to the game. Set up a candy bucket. No hint as to where it should go so I placed it beside the front door/elevator. Later on a kid shows demanding candy. I look for options to give her some. Nothing. The interaction is set up like a date with various possible activities, so I greeted her. Kid pops into the house, still wanting candy. I place another bucket of candy nearby and finally I can actually give her some. I was rather surprised to discover she was a police officer. Does she go undercover at school? Patrol playgrounds? Toss Zois into jail for not handing out Halloween candy? Anyway, waved goodbye to her, she seemed thrilled and -- never left the house. She wanders around, watched TV, ate a few meals, had a shower, used a blow dryer on her hair, ate some more food, etc. Uh kid, it's now 11:00 pm, we want to go to bed and your parents are probably worried about you. Shoo. My two Zois went to bed and at some point during the night she seems to have left the house. Unless she's hiding in a closet somewhere. Yup, another half-baked feature the devs added. Could be fun and cute, but could you please make it work?
  23. There's a large update for inZOI bringing the game up to version 0.4.0 Way too much stuff to list here, this Steam page has all the details. There are a bunch of Halloween themed additions including updates to playing as a ghost. This short video shows off some of the new bits. It seems like they are leaning more into the "unlockable" thing, i.e. many new Halloween goodies are only available through Canvas Events, whatever the heck those are, or by completing in-game time-limited events. Not sure how I feel about this -- it's supposed to be a simulation, not an RPG with rewards for doing specific stuff. Already there have been Cahaya items which could only be unlocked by doing stuff outside of the game like watching a streamer on Twitch. I hope the devs don't think of this as building a community, it's more like building annoyance. Edit: That was quick. There's now a hotfix to the update. We're up game version 0.4.1. Details here.
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