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Posts posted by Chaavik
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THANK YOU!! I was always wondering why certain objects can't go onto surfaces or be shrunk down to a perfect size to be put on something. You, sir, are a Godsend to our Sims community.
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You got me very curious now. Hope the testing is going much better!
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Awesome. I am glad to hear that and will check ingame myself too. :)
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Looks like DrChillGood isn't updating his mods for Sims 4. He disappeared again, and when I checked the thread on his mod, people said the Faster Eat and Drink mod is broken for the latest patch. I realized I still have your mod. Figured you might want a heads up.
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Thank you!! This is perfect.
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I recently came across another mod that edits identical files as the ones in this mod. This one was done by LittleMsSam originally at MTS2, a bug fix for the progress bar above the Sim's head not progressing after the Sim quit writing a book. I couldn't locate her mod at that site or her new site. I am wondering if it is possible to look into whether there is a bug with the progress bar not updating after the Sim quit writing a book or not. If there is, is it possible to incorporate the bug fix?
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I did receive several exception error logs in the last few days, and I'm trying to track down the cause of all these errors. Some were outdated mods that I overlooked by mistake, and others were new mods I never tried before.
About the sack bags, I had a Sim make a sack bag. She left it on the counter and went to do something else. I think like someone said, it had a day left of freshness before it spoils. The Sim did not 1. put the sack in their inventory to take with them to school or work and/or 2. put the sack in the fridge when the Sim is done making it.
I read that the parents were supposed to make sack lunches and give them to their children before they go off to school. I don't know if this is the way it's intended to work or not.
I'm suddenly having memories of my mother making those nasty liverwurst sandwiches for my school lunches.
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Thank you. I appreciate your answer. I am also looking forward to your Detective mods since I am very curious about that GTW career. I actually enjoyed all of the mods you made for us to play our games the way we want.
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I gathered from reading the updates on the existing mods, I no longer need:
Sixam More Aliens x 30
Sixam Party Always Active From Lab
Did I get that right?
Never mind. I didn't see the other thread with those mods. chalk it off to medications.Whee!
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Coolspear, I got a chance to send my sim to the Maxis-made spa. You were correct about the massage tables to an extent. I noticed one Sim requesting a massage from the massage therapist, but the therapist seemed to ignore the Sim and stood there reading something in his hand. But I am curious if is the white massage table on the Maxis lot giving the problem or is it another massage table?
I did direct my Sim to a massage table to ask for a Deep Tissue massage, and she got it.
The Reflexologist had no trouble complying with a Sim's request for a foot massage.
So I am curious -which- interaction these Sims were trying to perform to get a massage from one of the massage therapists. There seemed to be an autonomy on the Sim's part,to an extent. It just seems like the interaction wasn't going through for a reason.
Edited:
I am curious if a playable Sim can become a therapist like in Sims 3? Because if it is possible for my playable Sim to become a therapist, I can check what interactions the non-playable Sims are attempting to perform from the massage therapist.
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I'll take a look at that table later. I doubt the mods I have affect anything from the Spa pack. I wished I was an object creator so I could clone the table and fix the problem, but I don't. Maybe it is time for me to learn!
Let us know what else you need for us to check out.
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I haven't sent any Sim to that place yet. Let alone plop down the spa when I got that Spa stuff pack.
Do you recall what massage table that is?
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Hahaha! "Whack this useless Stack of Garbage like a Russian cosmonaut"! Genius move on that option for the computer rack!
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I read that the recent update addressed the kleptomaniac stuff that sounded like what you're encountering during your game sessions. I haven't found anything missing from either lot you made for the Science and Doctor careers other than not having specific stuff packs. I do have all of the stuff packs now so that is not an issue.
I did use Zerbu's mod and noticed the same issue sending a non-scientist to the lab (your lab I plopped down to replace the Maxis lot). BUT I haven't sent a non-doctor to the custom hospital yet.
I might have to remove a couple of Zerbu mods. Yeah, he went Patreon expecting people to fork over money for things he never bother to update once they're released.
Are those three career lots "hidden" like the Sylvan Glades lot? If they aren't, then I might just take that travel mod out.
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Totally agreed with that interaction being so bipolar! Thank you for making our poor Sims' lives better. Sim lives matter.
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Tanja1986 made something to completely eliminate the Vampire tutorials that pop up over the phone. Something to look into and see if these calls can be better handled?
Electronics Weatherproof
in TS4 General Mods
Posted
This is awesome. Thank you, Coolspear!