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Posts posted by Ingeli
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I just wanted to share, as I used the tuning - I did some changes to the rig/slots. If it was the wrong place, tell me where better?
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I made a Winterfest Buffet table for my Castle theme (based on an old S3 store set, castle interior) - and a normal all-food-buffet table in the same style. (Both with Coolspears tuning.)
More info and links to download here:
https://simverses.tumblr.com/post/637207212628099072/castle-set-part-5-dining -
Those lots, especially the toddler orphanage, sounds interesting. I have been trying to set something like that up, but it really needs modding :)
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There was a hickup with the Rustic Kitchen Buffet, wrong file was included, so here it is separately.
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Red Mallie, if you play Medieval, you should REALLY check out my Tumblr where I post all my converted TSM clothing - I am sure you can download without actually getting a Tumblr account. You can see an overview over the CAS items here:
https://simverses.tumblr.com/downloads -
And another set, more focused on the Medieval kitchen, but it includes a humble round buffet table which uses Coolspears tuning. That one needs luxury dining, but all the other parts of the set should be BGC.
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Yes, its basically an edited mesh, with a new rig - no special tuning or anything (like the buffet tables have). The cloned base object is from Luxury Party - but other than that, it should be fine to use for anyone. The medieval objects are all BG compatible with the exception for the buffet tables, which uses Coolspears tuning and there fore needs Luxury Party. The Classic Dining set items are cloned from a Dine Out table, thats why they need that pack.
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16 hours ago, coolspear said:
That is very nice. I know just the right lot to place it for that matching finesse. Lovely work, Ingeli.
Just had a thought, though. Are you using any new-fangled 1.63 coding on these object builds? Because that would rule out me from using.
Not that I know of. I do have the new pack. The rig is made by Inge Jones, a long time ago, actually, I just edited it a bit. (She is also a retired modder and my friend :) )
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I think it requires Luxury Party, as I cloned the buffet table as a base.
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Here is a small gift for the forum, I may share it elsewhere later - maybe make a set. Its an 8 seater round table matching the alpha buffet table:
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I have used Coolspears fabulous buffet table tuning for a series of new buffet tables, you can find them here:
Classic Dining Part 2
Matching, bigger dining tables for the set: Classic Dining Part 1First set in a series of Medieval themed sets:
Will update his post as I add more. Thanks again for your work!
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Yeah, I realized that is the way to go Thank you for answering.
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I have a problem with the NPC uniforms. I want them to use the games tagged uniforms (that I specifically went through and modded for different jobs and eras) and they insist on using their wardrobe (formal for librarian for example). I did not add the no-uniform-packet. Its a fresh save, and I have deleted the cache. Is it added to some other file now?
(And thank you for updating so swiftly, wonderful mods!) -
Also, I am a support member at Deaderpol support discord, where we have lots of people coming to us with LEs and crashes and whatnot, and we always appreciate all input so modders of all kinds can get info on what is needed to update ect. We all work together for the good of the game :) - There is a list maintained by SimsVIP with mods working/updated/and so on, you can find it here:
https://docs.google.com/spreadsheets/d/1Go3Ctxgqs94dKDI887YSrWplXJZqb7s6AO61Rm2wYbQ/edit#gid=780215748 -
What I mean is that its better to test on a test save, than on your main, precious save. I prefer the "Renaming Folder"-method and adding mods one at a time.
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Yes, the World Controls need updating after the patch. Someone who peaked in the code told me it is because of the new posessed sims spawning, but it happens on all community lots from what I can see. I took out the World Control files in my test save. (Always play with a test save after a patch, if you have many mods.)
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As I play historical saves, I have played around a lot with uniforms and uniforms replacements. Unlocks that are overrides, if they don't have the maid uniform tag, they make the maid wear something else. Game really wants uniforms, and can dress the sim in something random (not always their everyday clothing) if it doesnt find something with the right tag.
If someone cloned a uniform clothing item and didn't delete the uniform tag, of course the game will use it - thats why my librarians for a while all had a feather in their hair (cloned from the librarian glasses, as I found out.)
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This happened to me in a new save, but after a couple of times loading the game and the lot it worked again.
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Testing a small downloaded restaurant in the new DelSol-hood: I put the kitchen in the basement and added a bar and a piano. Very popular as you can see.
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Oh that explains why there were some oddities going on. But the staff worked flawlessly! I am also so so happy for the new plain teleporter pads, they come to VERY good use not only in restaurants but on all bigger lots. Thank you!
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Oh! A plain one! Much aprreciated :)
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Thats good to know! Thank you!
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Just some observations from a brief test session with Get Famous: Test restaurant works like a charm, filled with eager All-In-One NPC:s. Landgraabs butler and maid is not coming from this bunch though. Game keeps spawning new stupid butlers with the wrong affiliation
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Trying it out as I write. One question: the teleporter thingie, as pretty as it is, may not suit all my restaurants (in particular, the ones in my medieval hood) is there a version that is less colorful, maybe more as a marker in the ground or something? If I don't have the teleporters, but build a really small restaurant, will it work anyway? I will experiment with this, but a less visible teleporter would help a lot. And thank you for all your hard work!
The Goths and the Landgraabs make a toast for the new restaurant regime!
Dispensers - Catering Tables - New for May 2020 - ***Fixed***
in TS4 Food & Drink Mods
Posted
I actually did, with my last variation based on his tuning, and as I remember it, he then said it was better in the thread for the mod.