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Posts posted by Ingeli
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Yeah, MCCC can be set to age and marry the non-played sims so tags to keep them in place can be a good idea - or they will probably marry someone and move out. I guess if you have aging on, you need to run the setup process now and then. If I set up a All-In-One household and save it to bin, and then download it to use it again (in another world) will they still be working?
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I have been waiting for this! A couple of questions: I guess that if MCCC pair these sims up for marriage ect they will "run away" and leave their duties? If this happens, are they replaced automatically by new
slavesemployees? (Same goes for deaths, do they work til they drop dead?) Maybe better to give them "do not marry" tags? -
I was totally dependent on Christianlov. I remember missing that mod (and modder) more than anything in Sims3.
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That's understandable - I want to add I really appreciate the effects I have seen of the mods so far! :D
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Sorry for serial posting - the edit button doesnt work for whatever reason -
Continuing the wishlist: my fav object, the Puppet Theatre! :D
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Also: the different food stalls so it would be possible to make the square in Windenburg a market :)
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Thank you for looking at them - I just want to be able to place one where I want them, and also maybe not a modern one, in my medieval sims world
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How about the ice rinks? At least the smallest version? *begging eyes
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Hi! I love your mods, thank you for all your work! Would it be possible to add the grand meal options to the buffet tables? :)
World Sim Control 06 - Worker NPCs & All-In-One NPCs
in TS4 General Mods
Posted
Check that you don't have any conflicting mods, I took out all the other mods I had hoarded with NPC-management.