GodzillaForce
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Posts posted by GodzillaForce
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Hello, I was wondering if you could provide me with the tuning code for your eco Power/water generators (there was someone who created a mod that added usable solar generators and water tank objects before Eco Lifestyle came out, he included in his download page the code used in his mod to be able to be used in editing other bits of cc to have the same functionality), essentially I'm asking the same, so I can create my one versions of these Power/Water Generators for personal use?
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You mentioned that unless maxis changes how mods are injected into the game, does this also include how Curseforge app update and install mods and cc as well, because EA recently added support for the sims 4 with curseforge to install mods and update them as well.
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Hello, I'm curious if it's possible to make the Star Wars Spaceships (the ones for each faction in batuu, the X-wing, the Falcion, and the TIE), by default have Rocketship quests and upgrades, they would still take off the same way, and possibly for the X-Wing make it so Droids can pop in their special cockpit (no extra interactions for the trip, I'm pretty sure that would be too difficult). I've noticed that certain results in the quest could perhaps work with these Spaceships, for example when the spaceship crash lands it could work off of the broken state (when you damage the ship during quests) for example. and this would only happen when they are purchased and used outside of batuu, like how lightsabers are called replicas, and how droids are basically toys with certain functions missing (like the option to have the droid follow your sim around and help out non-debug).
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Out of curiosity can you create a version that works like the portals from Realm of Magic, the ones from debug that enable to warp from one point of the lot to another?
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Hearing how you plan to Make JTB more awsome, would it be possible to Give Droids more functionality outside of Batuu (maybe even giving them some interactions from the utili-bots, I know Simsonian Sociaty made a Broom with all the functions of the Three Utili-bots, the Fixer, Cleaner, and Gardener ones all in one broom)?
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I happen to love these, though would it be possible to make a version that is Bunker-Compatible (using the EL Industrial Water Collector, [the big machine that uses Fuel and is normally bad for the environment] I've always liked to use a series of them for some of my bunker builds, but would desperately need a eco friendly by default version, and your Turbines and crystals have the awesome function of both providing Power and Water, as well as adding a Substantial boost to the Eco Footprint).
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Though I admit to not reading through the entire topic, but I'm having trouble with this mod, as the "Uncover" artifact seems broken, sims continue actions endlessly and never advance to the next stage, which is examine artifact, which on its own works flawlessly.
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Just to confirm on traits left out of this mod, Jungle Adventures, Get Famous and Strangerville have both Aspiration Traits and CAS Traits that were not added to this mod (for JA - Archeologist Aspiration Reward Trait and the Jungle Explorer aspiration reward Trait, as for GF - the Self-Obsessed trait the Unstoppable Fame Aspiration Reward and the Perfect Actor/Actress Reward, as for Strangerville the Paranoid CAS Trait, however, I feel the Aspiration Reward is best left out due to the story play of Strangerville).
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Just to let you know there is a New Fishing spot in Strangerville. It's located in the Affluent Mesa area (can't remember what it's actually called). Just wanted to give you a Heads up!
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just out of curiosity, would it be possible to create a clone of the Plant Pot, to be place-able in the Containment cell that enables all Tree plants, Because I know that regular trees can be placed in Plant pots, but not the Bizarre Plants. Just out of curiosity.
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I've been waiting for someone to make something like this ever since I saw those Objects in the Secret Lab, My problem however is that Bizarre Plants can't be placed in there (can only be placed in Planter/non pot planters).
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Just out of curiosity, would it be possible to use the coding from the Super Sprinkler, and combine it with the Fire Sprinkler System and animations to create an Irrigation system. I know you don't like to create mods you don't use in your game, but I think this would be very useful. I love to not worry about watering my plants, but unfortunately there's a bug in Seasons when you have a Sim around an active Sprinkler too long, they freeze to death, even Indoors/With the Heat On/During a Heatwave/with Iceman Trait/And without Burningman trait.
I think something like an Irrigation system would go well for Greenhouse Gardens, especially if using the Model and Animations from the Fire Sprinkler System.
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Just to let you know Coolspear, I finally got the Constructor working, It apparently was the fact that I was not using your Serum & Inventions no ingredients options, in fact I've encountered the same problem before using this mod, apparently the mod gets finicky when you don't use the accompanied mods for this.
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Hello Coolspear, Just being observant here, but I've noticed that the InventionConstructorCreate File, No matter how many times I've downloaded it ever since you updated it to the latest patch, has not been working for me, The Invent Object function doesn't work for me (it's greyed out, saying that I need to achieve some Breakthrough's, even though I used the All Breakthrough's Cheat). this was the problem before the Update, so did you forget to Update the Download Link.
I checked my mods and I'm pretty sure that nothing is conflicting anymore, even deleted my Compatibility Edit to your ATIRS (All Traits in Rewords Store) Mod and Nyx's Enhanced Aliens Mod, and it still didn't work, it's like it was never updated at all.
I don't mean to be rude, just noting this in case you did make a Mistake.
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Thanks for checking Coolspear1 :).
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It might be a conflict, or like you said there could be something in the way, I'll try again.
PS. would it be possible to add other moods, Like focused or Inspired (perhaps with Matching Colors, if possible) I loved the uption to change the Fire Color in the Fireplace in the Sims 3, it really helped set the mood for Fantasy Households.
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I just wanted to note that the upgrades to these objects seems to be broken, the sims do a "Cannot Route To" action and not upgrade the Fireplace, regular fireplaces are fine though. Plus I usually use the Instant Upgrade option for all my upgrading needs.
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As far as I know there was never a cheat command for the cage to get dirty.
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Hello Coolspear, I'm curious if a Debug Cheat for the Tank to Get Dirty, or even adding the RRF (Rabid Rodent Fever), to the Cage is in the works. I actually have been trying to get my sims contracted with this (at least Evil Clones of my Simself), to test the Death, I even had included a Isolation Chamber to my House to test it, and let me tell you this, It is hard to contract the Virus, the cage was dirty for several days and the rodent hadn't contracted the virus, no matter how many times I Directed my Evil Clone to play with the Rodent (he had max Dislike with the Bubulus).
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I also want to note that the recent patch changed some Reword traits and added new ones, I beleive they specifically made the Never Weary, Independent, Steel Bladder, and Hardly Hungry actually makes it so that a sim never has Need Decay for Sleep, Bladder, Social, and Hunger, plus added nerfed versions of these.
Just to let you know as these traits don't appear in the Buy Rewords Catalog. Everything else works however.
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Just to let you know Coolspear, it appears to be a problem with the Name Cowplant Feature, it appears to give the sim the Buff (the custom one) that never ends, as in it never dissapears (its flashing like its gonna dissapear, but it never does). Just to let you know.
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I know you don't like requests, but I think I have one you would like, Basically giving GP 2 (Spa Day) Wellness Skill Teleport similar funtion as the Vampire Themed Teleports (as in they can be applied to the Running/Walking to use the Teleport instead).
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Okay good to know Coolspear.
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Just to let you know Coolspear there was an update that introduced a new bed, just so you know (if you don't already know).
Portable Powerful Green Eco Wind Turbine (Eco Living EP) - Update June 2023
in TS4 Specialized Mods
Posted · Edited by Kimi
no need to quote the post above yours, as stated in the rules
Thanks, but I don't necessarily think the object not having any VFX or Animations isn't going to be a problem, because the CC Object doesn't really have any animations, It's a bit of CC by a Creator at MTS Called Xetto, He/She recently is creating all kinds of objects in GTW Alien style, from fridges to even the Sleep pods from get Famous, and a recent CC was the Sixam UFO made into a crashed version, a No-Footprint Shell, and a Flipped version to be used as some kind of Alien Power Core (the Power Core has two version's, ones just deco, but the other one uses the Industrial Power Generator's Coding, as it needs fuel to work and probably isn't eco friendly, which is why I wanted to add your Eco Power/Water Generator coding to the Deco version of his/her Power Core cc).