Jump to content

Kayleena

Members
  • Posts

    25
  • Joined

  • Last visited

Posts posted by Kayleena

  1. I feel like once you see it you'll hate it immediately. Just today I had to reset sims at talent show because they kept stealing the attention and it affected my sim's fame gain completely. I think I reset him 5 times in 1 one minute - it was just nonstop. I don't think EA did well with the talent shows. So far I've done three of them and it tells you when your sim is up, but not when they're done. It just says "sorry to those who didn't get to preform". Other sims also kept bombarding the other talent show appropriate objects while my sim was preforming, also causing me to reset them.

     

    For now I will give these sims the antiseptic trait because I'm also hating the poorly dressed fans the game's spawning. I appreciate you looking into it when you come across it!

  2. Hello! Does this also stop the celebrities from being a general pain in the ass in public? What I mean is, does it stop them from calling attention to themselves for adoration? I had my sim at a lounge building up fame by playing her violin and these celebrities would pull all attention away by doing photo ops and jumping up and down like an imbecile. I used MCCC to reset them and I swear I had to do that 10 times in 5 minutes. We get it, you're famous. It drives me crazy and so far I haven't found a mod to stop that, so I was wondering if these little sets of mods do put an end to the excessive behavior.

  3. Thanks for the information! I may just pause my legacy and play other sims for the time being until you've released all of your mods. In TS4 I could never make it past the first generation - I always seem to start a new save with new sims rather quickly, before my stating generation has reached their senior years. I'm not sure why. So this challenge will sort of force me over the hurdle that I can't seem to jump over myself when it comes to continuing a single save. I'd say that right now I'm bouncing back and forth between 10? saves. But for the entire time I've been playing TS4 I've not once made it to the second generation. In TS3 I had gotten to the fourth generation by the time I started a new save. I'm not sure why it's different for me with TS4.

    I look forward to the completion of this set of mods! They are exactly what I didn't know I was wishing for for. a very long time. (I'm also really happy that the Python update won't seem to bother your mods too much, but I've already refused to update my game until the majority of the mods I love and absolutely do not want to play without are updated.)

    One last question for now. Since Bella's in the Secret Agent career and Mortimer's a writer, will these mods stop the game from removing townie careers? I find it very annoying that I have to lock them in place using MCCC.

  4. Okay, so I've got this legacy challenge I'm doing and I'd love to have these mods be installed when it's time for my founder to take charge (she's just a kid right now). I just want to confirm that if I make the usual townies (Goths, Landgraabs, etc) played by just marking them as favorite households they'll still show up in my neighborhoods so long as they don't have the antiseptic trait? Would it also be best to start in a fresh, new save after installing this mod? My founder household doesn't have any friends (sad) that I would be hesitant about losing if I packed them up and moved them into a new save.

    This also probably means I can remove the less generated townies mod - as even though it's updated, for me it just doesn't work and I'm seeing my townies as bartenders, restaurant staff, vendors, etc, which is fitting for the likes of Katrina, Don and Nina, and maybe even Johnny, but I get sad when I see good ol' Morty shouting about his tasty treats at the food stalls.

  5. Just thought I'd stop by and say that this seems to be working with the Seasons patch! I removed all my mods, of course, for Stormageddon but I found that my sims weren't consuming their meals quickly enough and food was spoiling way too often. Maybe I starve my sims? Tonight I was checking to see how many of the mods I had were updated and checked on yours only to find that you're not at all motivated to update just yet. I understand why, really. 

    However, I am getting a little desperate for at least this mod so I plopped it in to test and luckily it works! I tested it by cooking meals from each category (gourmet, regular meals, cultural, and the new grand meals).

    I also decided to test your more servings mod to see if it still works so my sims aren't cooking meals 24/7 (and so my toddlers can eat whenever without waiting for more food to be cooked) and it's fine! The grand meal didn't have more servings, but I assume that's to be expected because of all these being separate XMLs, I'm guessing. If you've yet to dive into Seasons I'll let you know that the default servings for a grand meal is 12, if that matters at all.

    I did notice that I have two options when clicking on the fridge and stove to cook a gourmet meal. One option has a little food icon and the other doesn't. The option with the icon gives me a blank list in the window, and the option without shows all my gourmet options. I don't suspect this is from your two mods, as I have the custom foods from MTS installed and I don't remember if I noticed the duplicate options before putting your mods back in. I can always confirm this tomorrow, however I think it's from the custom foods interactions mod.

    I thought I'd try to keep this nice and short and well, that didn't happen. I hope you enjoy your time away from Sims for a bit!

  6. Sorry for such a late response! I actually forgot to look to see if you had responded until today.

    I'm glad to know this is an EA issue, even though at the same time I'm not thrilled to know that - I'm just glad that I'm not missing anything. Hopefully you can get it figured out, and if not, maybe someone can create a check-in station similar to the Cats and Dogs station at the vet, lol. Then at least you could wipe the assistants entirely. I do like having them there for aesthetic reasons, though! :)

  7. Hey! I'm currently building a hospital for my vampire sim and my three assistants have been standing outside the building every single day I play test. I have three reception desks with computers and nothing blocking their path (as patients have come and sat in the chairs at times), so I'm wondering if I'm missing an object?

  8. Lmao, I understand completely. I was happy to read through the patch notes to find that only one mod *might* be affected. I have been lurking in DP's discord and saw someone ask about MCCC correcting the pregnancy issue because they thought they had read that it did. Another answered and said yes, so the next question was if the patch update conflicted and the answer to that was that EA's would make DP's obsolete, but that DP didn't be seem to be concerned about it. They went on to say that DP fixed the issue, told EA, EA "fixed it" but broke the next line of coding, lol. Fun times for modders all around. I have only delved into the tiniest amount of modding, which is simply adjusting how filling plasma packs, food, and drinks are, removing the negative affect on friendship when vampires have uncontrollable hissing and when they feed without permission. Just checking those with each patch is enough for me to not explore further into the world of modding, so I have much respect for modders such as yourself who've a multitude of mods.

     

    With all that said, I really love the jungle pack. As far as furnishing and decorating lots goes I wish they had given us more plants, but I otherwise have very few complaints. I really enjoy the pack in its entirety. My sim has traversed the jungle twice now, first by herself, and then next with her new Selvadoradian boyfriend. (They're now engaged because why not propose when you're both swimming naked in the pools of some ruins?) She's also adopted two stray dogs, one from each trip, because I love the idea of people rescuing animals during their visit in another country. I have a mod that allows strays to wander all towns, so it's definitely a fitting mod to have for making the vacation worlds a bit more realistic. I'm planning on sending them back one more time, so I can complete my sim's aspiration. Without giving you too many spoilers if you've been wanting to keep the pack as much of a surprise as possible, the new skill you obtain is very profitable, so I'm definitely enjoying that. Although, it's so profitable that it sort of feels like cheating.

  9. A quote from part of yesterday's patch:

    • Doctors, have you been asked to Deliver a Baby for your daily tasks, only to find that nobody is showing up at the office ready to go? Well, we’ve taken care of that for you! Our baby guarantee states that within the first couple hours on the job, you will be sure to find a pregnancy ready and waiting for your care. No longer do you need to fear losing out on that promotion, the babies are eagerly awaiting upon you!

    Will this have an affect on any of these mods? I'm just curious as I'm getting ready to switch to a family where my sim is working her way up the doctor career and if the update does affect any one of these mods I'll wait for an update before I switch over.

  10. Well, yes, some of them were in the Astronauts in Training role, and the other two (the two I noticed first) were off-duty coworkers. One thing I've noticed since my sim's spent a few days at work is that all of the coworkers bombard the barista and order cakes and coffee nonstop. I'm not sure what the cause is there. I thought about deleting the bar, but then the barista would just be standing around, which for my computer's specs would then turn into a resource waster, so I thought I'd just deal with it, but it is a bit annoying. At least if I want to make them go garden I don't have to send my sim all over the lot to give them orders, lol.

     

    I did download your mod for locking community lot doors and I was incredibly happy to come across it. I really wish I had seen it sooner because for months I was wishing I could lock specific doors. Mainly for the detective career, because all the coworkers do is hog the computers and I just just shift+click and reset them to free one up. I've also put in more computers, but I don't like doing that because then the lot's riddled with them. Now I can use your mod and create an office for my sim and lock the door for everyone else. :)

     

    I'm going to look through MC's settings to see if I can flag all nonactive sims so their physique doesn't change, rather than flagging each individual sim. Thanks for suggesting that! I wouldn't have otherwise thought to look for that option. But I will download the mod you linked, as well, as a backup plan. I just thought it was so weird that after I placed your lot, and let a couple in-game hours go by I had probably 5 sims that were instantly buff, and they reverted back to being buff after I took them into CAS.

  11. I did move the mod to the desktop once I noticed you didn't have it anymore, so I'll delete it completely. I must have missed the part where you said it's now irrelevant.

     

    To be honest, I don't mind the hospital births, but I did notice that wait time. I figured it was just my PC being slow (it needs some upgraded hardware for sure - it's so slow with an 8-sim household). Glad to know it's also just the game, lol. It's too bad that they can't go to your modded hospital and/or use the doctors that you actually have in the world. I'd be happy with them just using my doctor.

     

    Oh, I really like that idea! It helps make the certificate a little less useless.

  12. HI Coolspear! I just have a quick question that came up when I was replacing my doctor modes. I believe I still had some from MTS and decided to replace them all with the ones here. Before I moved them over I compared my downloads folder with the doctor folder I have in my mods just to make sure I had everything I needed and I noticed that I had a file you don't have posted anymore. That file is cool1_careerDocSG_1TaskGoal. Have you merged this with another mod or deleted it completely? I noticed that you merged the no fires mod with the no running mod, so I've deleted the stand alone no fires mod.

     

    Another question: Do these re-imagined mods come into play when your sim goes to the hospital to have a baby? In my new save I've yet to replace the original hospital with yours, but I have just placed the family I've played from another save where the wife is a doctor. I used these mods for her career initially. In my new save she and her family are just fillers. I also noticed that when I sent my sim to the hospital to have her child there were townie NPCs (and even food vendors as it seems the game just shifts them where it needs them, while also spawning more) showing up as the doctor, rather than the actual doctor sim. Does the game not take your in-world sims into consideration for this situation? My sim had four children, all born at the hospital, and new NPCs were spawned as staff and doctor each time. I thought placing my family with the level 10 doctor would at least cut down on the doctor spawning, but I've yet to see her when a 5th child was born. My current household is full, so I would have to play another household through a pregnancy to see if she would actually show up or not, at some point.

  13. It's understandable that you can't fix something that's not happening in your game. I just wish I could find the cause for it in mine. Your toddler mods are the only ones I have, but off the top of your head can you think of anything that might conflict? I have noticed that whenever they do complete the action they're always going to the potty afterwards. Should have mentioned that before since it is a direct pattern. Still not sure if it's relevant, though.

     

    I'll add the cooldown back in my mods to tame the watching, at least. And yes, I prefer the toddlers to be pretty independent, because while they're a great addition sometimes I just want to focus on one specific sim for a day. Sorry kids, you're just going to have to go get that plate of food yourself.

     

    Anyways, I appreciate all the help you've given me, with at least creating the no watch and watching cooldown mods. They are helpful, and I'm glad that I could help you in any way, if I helped at all. For now I'm going to peruse more mods before starting my game for the evening.

  14. Ah, okay. Looks like I'm in the clear then.

     

    So I'll be removing the no watch buff mod and adding in the no auto watch. But here are my notes:

    • Day 1
      • Dad watched daughter at 9:45 am.
        • After watching he immediately went to check on his son whom was idle at the time.
      • Mom checked on daughter at 2:24 pm after completing bringing a serving to her daughter.I told her to giver her the food.
        • At the same time dad also wanted to check on their son. The want was in his queue waiting for him to finish watching TV.
          • I checked the son's needs and they were full. I also noticed that the butler had done the same thing, She spoke to him and he mentioned the potty, but the resulting action failed.
      • At 2:45 pm mom had a need to check on daughter. Her hunger was low but she was already on her way to eat, so I cancelled the interaction because sometimes it can get a little messy with both sims trying to do what's in their queue when it comes to a toddler going to eat and a sim trying to take them to be fed.
      • at 2:58 pm dad had the action to watch but the bubble had his own headshot rather than either one of the toddlers.
      • At 3:30 pm mom checked on son. Energy was just under 50% but still green. She took him to the potty while his need was full. Logical. my mom always made me go to the bathroom when I didn't have to. In her defense I usually had to pee 15 to 20 minutes later when it was super inconvenient. Oops.
      • At 8:50 pm dad watched daughter.
    • Day 2 (made dad take a vacation day)
      • Dad watched son at 8:54 am.
        • Immediately after he had the action to check on him.
      • At 6 pm mom maxed parenting skill. (not sure if relevant, but thought I'd make note)
      • at 6:54 pm mom checked on daughter. She followed in my mom's footsteps by putting her back on the potty after she had just used it. Gotta make sure you really went pee.
      • At 8:20 pm dad wanted to check on daughter. She was eating so I cancelled the action.
    • Day 3
      • 8:18 am dad watched son.
        • Action was the one with his own headshot.
      • 8:39 am dad checked on his son. He had high needs but told dad he needed to potty. Little liar.
      • 10:50 am mom watched son, then immediately checked on daughter.
      • 9:13 pm mom watched son.
    • Day 4
      • At 7:30 am dad checked on son.
      • At 9:20 dad watched son.
        • He then immediately had the action to check on him but it dropped.
      • At 2:30 pm both mom and butler watched the daughter. Weirdos.
      • At 3:09 pm both parents watched to check on son. I cancelled the interaction.
      • At 3:35 pm mom wanted to check on daughter while dad was on his way to give her a bath.

    That's all of my notes for today. I was anxious/excited to put the no watch mod in because I'm just not into them going to watch their child, no matter how limited. I speed through the day so 6 hours still makes the auto watching seem like a lot, especially when both parents have the same days off in a row. I've added your no auto check mod back in, so I will let you know if I run into the issue of them still checking on the kids. I didn't have a single issue before the daughter came along (with this save, that is).

     

    That Gym Workout mod seems very tedious. I'm pretty sure it would drive me nuts, lol. I think modding in general would drive me nuts. I want to test my hand at recoloring since I have all the tools necessary but it just seems so time consuming. If two pieces of clothing go together nicely but the swatches both don't have complimentary colors I tell myself 'you can recolor this' and then it never happens. Maybe one day.

     

    This is my first time having a butler in Sims 4. She seems to do okay, except for tending to a newborn when the newborn actually needs fed or the diaper changed. But I noticed with sims that if they're tending to a crying newborn instead of doing the obvious they will cuddle, coo at, etc. The baby literally smells of poop and they think cuddling him will do the trick. No, guys, no. I've noticed that it doesn't matter how high their parenting skill is. But also the butler needs to stop cooking meals randomly. There might be a pattern, but I'm never paying attention until I see 3 different meals on my counters.

     

     

    Edit: Bad news. Dad just went to watch his daughter while she was eating. That's with the no auto watch installed. They're also checking on them, too. I had to cancel the mom's interaction quite a few times. :( I don't believe I have anything conflicting with these mods because I have nothing else that deals with toddlers. I have one mod that allows teens to gain the parenting skill. It really is baffling why I'm having this issue.

  15. Ah, okay. Learning more about hidden buffs today. :) I will allow them to fulfill that action, then. But before the newborn aged up it seems they wanted to watch their son once a day (given that they didn't have a full queue with little idle time between me filling it back up again. Today I will have them take vacation days so that work doesn't interrupt anything depending on which time they watch either toddler. Last night I wound up starting the game and playing for another hour because I had washed a blanket (the only one that can fit in my apartment's machine) and after I made my post and shut my computer down I went to grab it from the dryer and it was still wet. Had to dry it again, which took 50 minutes, so I started the game back up and got back to the point of their newborn aging up. So now I'll be testing with a maxed out toddler and one building her skills. (My first time with two toddlers so this will be interesting.)

     

    I'll first continue to test with the current mod to get more notes because during my second round of playing last night both parents had the action to check on their son. I didn't write it down, though, because it was 2:30 in the morning and I just wanted to go to bed, lol. I can't remember if it was before or after their daughter aged into a toddler. I made a mental note to pay attention to that today.

     

    I have two questions: 1) Because I've yet to get into the habit of saving backups of my saves if I do have any hidden buffs stuck from taking out or switching mods how would I fix them? I'm not sure I do, but I wasn't aware the hidden buffs could get stuck, so I could have some and not know. 2) This is unrelated to buffs and toddler mods, but do you know of a mod that stops the butler from auto cooking? I have servings of meals filling up in my kitchen. I tried searching last night but all I found were a few mods to make the butler better, or add features to them, and one mod that makes them put food away, but I prefer to let her leave it out since the mother has the trait stopping food from spoiling. Perfect for the toddlers. I just leave it out on the counter or table and they can feed themselves.

  16. That's awesome about the trait mods, I'll definitely be downloading!

     

    Ah well, there's no need to test it when there are others willing to do so. :) Just play and enjoy the game like you want to!

     

    So I started my game at about 9pm tonight, and played until 10:20, give or take a few minutes. Here are my notes while they're still fresh (not because I literally took notes while playing):

    • Day 1
      • After starting my save, mom woke up at 9:20am and immediately had the urge to watch their son.
        • She went to work at 11am,
      • Butler seemingly watched him at 3:40pm (I assume this because she had the "oh, so cute/precious" animation and his headshot popped up in her thought bubble.
    • Day 2
      • Dad woke up at 7:44am and went to watch the son.
      • Mom had the want to watch at 9:03am after completing a full queue of tending to their newborn.
      • At 8pm the newborn aged into a toddler - mom and dad immediately had to go watch. Cancelled the interaction for both parents.
        • For mom I cancelled this action two more times (total of three).
        • Mom then decided to check on the new toddler. I cancelled the interaction.
      • Game crashed a few minutes later. Most likely not due to your mod - This is the fourth time in about a two week period, pretty sure it's the computer specs even though people tell me they're fine. (I have 8 gigs of ram and would LOVE to upgrade, but installing it myself is a bad idea as I'm not hardware or super tech savvy. I can remove malware or a virus just fine, and things like that, but pretty sure I'll ruin something if I install hardware on my own.) I'm planning on adding more RAM and upgrading the graphics card. I just don't think that these people are really taking into consideration the amount of CC I have. My Mods folder is currently 2.49 gigs with a total of 1,782 files. My Sims 3 game has much more CC in it and crashes often.

    Anyways, back on topic - the mod made a considerable difference. Reading your post and seeing that parents are reacting to their lesser skilled toddlers makes sense for the instant checking and watching once the newborn aged up. I should mention that I didn't age up the newborn myself. I got a notification Thursday that it was her birthday, but I just let it go and didn't do anything because I wanted to see how long it would take the game to age her up automatically. I don't remember an exact number, but it was a few sim-days after I received the notification. I have the age-span set to long - do you think the game gave me the birthday notification a few days before it would force her to age up if I didn't prompt it? This is my first time actually playing through with aging on, so I don't really know the logistics there. I looked up the amount of days in each age-span for the long range and saw that a newborn was just 12 days, but I wasn't paying attention in the game. I did notice that the dad's age had jumped up about 10 days (maybe a couple more) older than his wife. I had given him a potion to bring him back to day 1 of the young adult stage because I noticed there was a considerable difference in days compared to his wife. I downloaded him from the gallery while the wife had I created (before downloading her husband). So when I turned aging on I wanted him back at day 1. Tomorrow I'll be paying more attention as the days pass to see if the number staggers rather than just going up by one.

     

    Before installing the mod for testing the dad was maxed out on the parenting skill and the mom had just reached level 9. I've no idea if the butler has any parenting skills or not, but I only allow her to tend to the kids when both parents are gone, otherwise she won't leave the baby alone, but rather never tends to her when she's actually in need. Ironic. The first toddler had all but the imagination skill maxed; he had about 50% left to go to level 5, but he completed it today. Sometime between 9:03am and the afternoon/early evening in-game.

     

    Hopefully this information is useful to you! If you'd like more notes or anything I will be playing tomorrow. I don't believe I saved before the game crashed, so I will probably be going through day 1 and 2 again and can let you know of any differences between tonight's play and tomorrow's. If and when you finalize this mod is it possible to make a flavor that so that the adults (and teens if they do this) do not autonomously watch the child at all? I'm thinking if they all happen to be idle around the same time they'll all have the action pop up for them. I'm not even sure if children will watch the toddlers, but I will see in the next few days as the oldest toddler is close to aging up (about a week in-game if I remember correctly).

  17. You hit the nail right on the head! After I had made my post I was thinking about it and it really is around every 30 seconds. At one point all three of them were watching him while he was on his tablet. I've downloaded the file and will temporarily replace the original mod with it and get back to you by Sunday with feedback. Most likely sooner if it's a noticeable difference right away. Got home late from work today so I'm not sure I'll have time to play since I'm waking up early tomorrow. Going to a graphic design conference. Should be fun! I really want to play tonight, but you can't just play for one hour. :P

     

    About the traits - I know that would be useful to many and I'll probably download it. I don't currently give them extra traits other than what they earn, but that doesn't mean I wouldn't. Will this include the traits that teenagers earn when they age up depending on how they were raised? I know that in the future I will want to just automatically give those to sims that I'm not playing whom might end up essential to my active family/sim's lives. I am currently switching between two households in another save because the children are 'destined to be together'. Actually I just remembered that I gave these traits to my most recent couple by using cheats. It is a bit tedious.

  18. Hahaha, yes, it's nearly unbearable. Irritating enough that I'm cursing them for hovering over their child. I've cancelled this interaction probably 50 times within a solid 3 hours of playing. I'm honestly not sure if that's an exaggeration - I may not have cancelled it that many times, but it has been a ridiculous amount, and that's only when I've caught it. They've gotten away with watching him plenty of times, as well. I now have a butler and she's top of watching him.

     

    I'm surprised no one's really complained about it. Maybe I'm unlucky? But it's literally just as bad as them constantly checking on their toddlers when your mod is not installed. If you ever get around to looking into it and making a mod I know that I would deeply appreciate it. But since you haven't experienced this maybe I'm just unlucky.

     

    I don't have a no hugging mod and I've not run into them doing a lot of hugging, I guess I'm lucky there. Don't think I've even seen them auto hugging. I'm hoping that when Cats and Dogs come out a lot of mods won't need to be created, but I'm sure that won't be the case.

  19. (can we double post?)

     

    So yesterday my sims' baby aged into a toddler and they've not once had the urge to check on him autonomously, which is great. But this isn't the family that I noticed the mod not working with. I'll have to switch back to that other save and see if it's working. EAxis's update from last night doesn't seem to have an affect on any of my mods, so that's a plus. I wasn't too excited to see an update and have to wait until everyone got a chance to update their mods so I just tested my luck. So far so good, but I will check for updates for all my mods just in case.

     

    However, with that being said my sims are still constantly going to watch their toddler, which is just as annoying as them checking on him. Do you know of anyone who may have a mod to stop that? I scoured Google, MTS and other sites but found nothing. Maybe I'm not using the right keywords?

  20. Well, I know that some mods can only be so deep in the Mods folder, and I have a decent  amount of nesting folders. Is that the case for this one? I'll keep checking back every so often to see if the game required an update of your mod. Right now I've switched to a house without a toddler, but I'll report back and confirm that I'm still having issues once they have another child. Should be within the next day or two.

     

    Thank you mentioning the other mods! I'll download them now. :)

  21. Hi coolspear! You posted on my topic over at MTS and directed me to this mod of yours.

     

    I downloaded it and was ready to put it in my mods folder and I realized I had already downloaded it not too long ago. I hadn't played my game in 5+ months so I knew I needed to look for updates for most of my mods, and I must have downloaded some extras and not remembered. I keep my downloads ridiculously organized, so I saw that I created a folder for this mod on the 25th of August. I can't say for certain that I remember a difference after installing it, but a couple of days ago (Saturday, or maybe Friday) I bought and installed the toddler stuff pack. Not sure if that has anything to do with it or not. I just know that my sims are still dropping what they're doing to check on their toddler. I also have the expansion pack, but I'm assuming that shouldn't be an issue.

     

    They also drop actions they're already performing just to go watch them play, use the potty and do whatever else - like eat. Like, stop watching your child they're not that perfect and angelic. Don't get me wrong, I LOVE the toddlers, really. I like that you can do so much more with them than you could in TS2 and 3. But helicopter parents have never been a good thing. EA, you gave the toddlers a bit more independence, so why do the parents have to hover over them?

     

    And let me know if this is the wrong place or not, but I'd like to bring up this: whenever a toddler or child decides to play with their dollhouse the parents (maybe others in the household) are automatically cued to play with them and sometimes it cancels our things they're already doing. It's driving me crazy just as much as the watching and checking on the toddlers.

×
×
  • Create New...