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Freeasabird

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Posts posted by Freeasabird

  1. Ok so I tested this with the just what you see on the pic

     3SEpaGG.png

    And here is the  the error report Garden error files

    Details are, There is bad tuning in this mod: \cool1_garden_GardenPlantsForMostSeasons&MasterGardenerSpawn.package
    Delete it from your mods folder or see if the auther has an updated version.
    If it is a multi-package mod make sure you update all of them.

    [cjiang] Error invoking TunableModelWrapper._factory (AttributeError: 'NoneType' object has no attribute 'get_model')

    Package Mod Count

    1

    This is what is said last time, sorry :dontknow2:

  2. I do have the better exceptions mod, it always reports that no mods were mentioned but it does give a possible cause. I can test for you no worries, I have ofan come to see if others have had problems but if I don't see any I assume it must be just my game. I have very few script mods and they are all up to date. The "drama_scheduler" report is the most common, I have taken out the mods I guessed might be a problem by watching what the sim was doing or what time of day it is. I also wondered if it was something to do with the Sulani plants not being harvestable. I have Bienchens pineapple coconut fix in but that has only been in for a few days. Yes I have an overrides folder, in fact all your mods are in seperate folders prefixed with 00_  so i know where they are all the time.I will go test and use the right thread for the results. :good:

     

  3. Ok no worries. Its odd as since I wrote that it seems to be fluctuating between a glut of calls then a peaceful 8 hours. Whereas the last full real life day had been none stop calls. I don't have Uni so hopefully I will maybe have less crap from that quarter. :titter:  Almost all your mods are working for me, only a couple have thrown LEs (cool1_visitors_Vampires_NoHomeOrLotInvasions- drama_scheduler?) and the gardening one that allows the plants to be ok all year. But the Gardening mod had always been temperamental for me, no idea why. The mods will stay, as I have run out of made up swear words for this game at this time :hehhehheh: Thanks for info.

  4. I think this may be broken after the latest update (1.62.67.1020) I am not just getting the normal calls but a whole new set, like, hey my friend wants to know you can I give him/her your number? And, Sorry to bother you (AGAIN because I know you have nothing better to do but answer these stupid calls) but could you give S1000 to charity? Do that very day so STOP CALLING. So yeah been getting lots of calls/text recently. :dontknow2:   

  5. I have cured the wandering problem, it was all my bad. I had a couple living in a Penthouse that I’d forgotten about and a junior vamp I was training, (for want of something better to do) in a neighbourhood I don’t often play. So the file is in, the vamps are back in their right places and so far no wandering.

    The food issue is very strange. After I posted the above I went back to play a few YA. I wanted to maintain their friendships and the easy way is to take them all out to dinner one night a week, 3 courses and lots of chat and it's all good, But they don’t eat any more. They just sit and talk, I think they have to be almost starving before they eat the food in front of them. So from Vamps eating and throwing up to playable sims starving themselves? :unsure2:

    This game seems to degrade over time, it's almost as if the bugs are on a timer to kick in to ensure we update to fix them. I know that sounds insane but after 5 years it does seem to follow that sort of a pattern.

    I'm sorry I made you swear and get angry about the food, it wasn’t my intention. Your eat faster mods have made all the difference to my game play and I won't play without them. Coolspears sims can get up, at 6am, eat breakfast, take a mood bath, browse the web and then go to work happy at 9am. Thank you :give_rose:

  6. I have these and thought they weren't working after origin sneaked in an update to  1.56.52.1020 despite my attempts at stopping it. Then I realised I didn't have the first file so I am looking forward to seeing if this fixes my wandering vamps annoyance. The odd thing is that they are turning up at restaurants, eating then throwing up, they are doing the same thing with food carts? Totally odd behaviour that I don't recall seeing before. I haven't updated because I can't face playing without your mods, and I like the vamps (even if I have made them all non blood sucking) so I'm grateful for these mods Thanks :261: 

  7. Hey, so I tried this and yeah its better than the old loonies turning up. There is just one now, at the baths. Took my new island couple there for their first romantic holiday and it was awesome until the visitor, she did eventually leave around 12am then as you say there was moonlight and the pool, beautiful scenery. They did good with this.  However. I now have NCPs at all the secret lots and even in the temple! The freeze ray has never had so much use :muahahaha: I know this is not your mod, its the latest 'add an annoyance in an update' malarkey. I can't figure out why they would even consider doing this as you said, after 15 miles uphill in the heat braving spiders and pythons only to find, a fraking NCP dressed for the city, mindlessly talking to trees! :dontknow2:  Sorry a mini rant there.I'm off to play with your new fishing and archaeology mods. Oh before I go your jungle cooler has to be the best object EVER! Thank you :flowersforyou:

  8. Thank you for these I play the jungle a lot. One of my favourite things to do is camp at the Baths. To date I suffer just one visitor (usually with the brains of a pigeon), they are usually random from what I can tell and thankfully I have had no children turn up. Whats annoying, apart from the moronic deliberate swimming in that tiny bit of pool when there is an olympic size pool just begging to be used, is that they use my stuff. The campfire is one thing but sleeping in my tent really makes me angry. I love the ideas here but am a bit hesitant about maybe increased visitors to the pool. I really like my solitude. Will try and see, the only way to know is to try. Thank you again for the added fun and control you give us  :cool:

  9. LMAO Yes! finally someone who understands :loveshower: Most of the stuff they do drives me insane which is why I play single Sims. They should have total freedom to move and act as an individual but they don't of course. I love your traits mod because when I  test and play  I can give them the 'needs no one ' trait just so .well they can be me I guess  :blush: 

    The  crazy programming is why I have never brought a kids/parent pack and never will, despite having having 3 beautiful children and two awesome grandsons.   My oldest grandson (age 8) cannot get to grips with the crap either. If you fail to catch them at that age there's no hope for the future :57b447a70b144_3(1):

    I wish that the interactions were 'smoother, more natural' hell I don't know. People are fun so why are they not in this game ? :dont-no-smiley:

     

  10.  

    I am not usually so vigilant concerning the Spice Fair or even the walk bys. The Jungle Adventure pack added a whole new dimension that although I was happy to play (until the last 2 updates) I still don’t feel I really understand/get. (No bad thing it should make me play it more until I do.)

    I think that the problems were probably in my own game as the new game I'm testing so far shows no skeleton sims at all as walk bys or in the restaurants. But I still can't ban the homeless from walking by my house using the antiseptic trait. They just keep coming back. I will try again once I know all my objects are ok. This is new for me so its probably my fault.

     

    The latest update now has (in my game) homeless showing up in the jungle while my sim is on route trying to get to the temple. For me this is as devastating as finding nut-jobs wandering around Windenburg Island (Seasons install/ update?). I love places that my sims can be alone in. The island was a dream place to live and now its a nightmare like all the other neighbourhoods. :sigh:  To have the homeless interfering in the Jungle Romp is just too much, FFS leave me alone EAMaxis! :wallbash_red: .

     

    I was very happy with the Windenburg Island but now there are no private places to be I am finding it difficult to enjoy planning ahead for any game. I know this is a personal thing but I cant help thinking that the Sims are probably the neediest AI ever thought up; if they were rats they would have torn each other to pieces by now. What other (mammal) species will sit on a bed on the other side of a wall where another sim is playing chess, to eat just so they are not 'alone'? Total madness. :rolleyes2:

    This nut-bag crap is why I crave mods likes yours and am very grateful when I get it right and they work.:flowersforyou:

  11. Thank you Coolspear, I don't use MC but I wish did. I might give it another go while I'm testing my objects in a new game.:)))

     

    jimmiejay Yes I have had that problem it was before I did the total clean out including game fix and deleting all the old origin files. I've been testing in a new game and I thought I saw the behaviour almost start again. She sat for a very long time with just her wine glass then after staring at the wall forever she suddenly jerked to life and started the food. That was last night before the new update. I know they can be morons when eating and I didn't have the faster eating mod in but she was alone and lone sims tend to just get on with it once the food is front of them. 

  12. I tested this and WSC6 last night, the cafe generation was successful although the game did make a new barista for the Spice Fair. What does not work for me is the Jungle spawned skeleton people. (I hate them, I freeze ray the one at the ruins for peace and quiet while I'm raiding the temple.) After I cleared out all the homeless and had my sixteen shiny new NCPS I returned home to watch who would walk by and to give them the antiseptic trait. Did that for what seemed like hours, as the game was vomiting homeless in a panic at finding none to annoy me with. I am sure it worked on the normal non nutters I don't mind wandering around (just not outside my houses) but the Jungle spawn are immune, I added the trait to all of them but they just keep coming back. In their home village its all good but I really am fed up with the ones I can't find to do anything positive with clogging up my neighbourhoods and restaurants. I know its not the fault of this mod, they are I think the only group that have their own world apart from the vampires but that feels a bit different to me. Report done off to test a 'fixed' game.

    Thank you for sharing these mods and giving us the control that I really need. :flowersforyou: 

  13. I don’t know if this info will be of any help to you but here goes. I use restaurants a lot, my rich sims buy them to get rid of extra money so when something goes wrong or is off I notice at once.

     

    After I brought Jungle Adventures I noticed a lot of customers with names like Ulna and the like. The game was sending the sims that play the skeletons in the temple to the restaurants, usually with a single child. This went on until they, were not only the ONLY visitors but the side effect was all they ate ended up on the floor by the table as if they were still in skeletal form. I went into cas to delete them but they never show there.

     

    The food on the floor nonsense ended eventually on its own but these NCPs are still turning up with children as late as midnight. Its maddening and I have stopped using the restaurants. I don’t know if something in Jungle Adventures had a knock on effect on restaurants or if its something dumb in my game causing it. I haven’t got anything related to food except your eat faster mod that I cannot play without. No idea if the above was worth mentioning but you said you were unsure how JA families would be affected by this mod so maybe this info will be of some use. :unsure2:

  14. These are not working for me, I have no idea why I forgot to take them out but I did and ended up getting a huge error report that I think may have been the boxes.

     

    What I didn't realise Coolpsear is that some of those chests including the Jungle treasure chests can be used to store 'some' inventory things. I dragged one out last night and clicked on it and to my surprise it could be opened. It/they can't be used to hold the gear needed in the jungle which is daft as a box of frogs because it takes some getting and its handy to keep for the next trip. Plus the idiot sims will drink the cans of liquid rush and faraday fizz if they have nothing else to do (grrrrr!). After watching 3 of them do this while guests at a wedding I went and removed the cans and put them on shelves. It would be a good place to store the curse antidote too because, you guessed it? They eat it if its in the fridge, sigh, I should have seen that coming   :blush:

    Why oh why couldn't  EAmaxis do the same as you did? why do they always have a 'not allowed' tag on all the best ideas. Thank you for the boxes they are a lot of fun and very handy. More than happy to wait for an update. :ok:

  15. As naughty as it is to do so I left this mod in after the updates. And it appears to be working ok. This is not to say that others should do this or put it back before Coolspear has checked it, I don't have seasons so it may act differently for those who do. This it has to be the game saver mod for me. Before I found it I was so sick of the eating farce I was on the point of giving up playing. Now they can get up, have breakfast (without gazing into space for 10 mins, then laughing at nothing.look around the room in desperation to find something to look at to make the meal last another 30 mins, then sniff the food ahhhhhggg!) have a mood bath, donate to charity and off to work they go, inside 2 1/2 hours. Bliss. Thanks mate :flowerpop:

  16. I brought Pets hoping for another island with no walk bys.(drat, look harder next time Freeasabird!). And they offered it to me half price. I have downloaded everything you posted above because this EP is by far the very worse I have ever brought in 18 years. I have a beautiful new NH that is crawling with sick, dirty (non) strays that are dribbling green gunk or rolling in special EAMaxi dirt piles. Add in the advice to put dog shit on the garden.what? In real life dog shit can cause disease and blindness in kids. What The Fuck were they thinking?  In desperation I even tried the vet craft thing, but hey,  that doesn't work either :gaah:   

    I'm sure all the above will work, beautifully. :flower: Thank you. Sorry about the rant I just couldn't stop myself typing  :blush:

  17. Oh my! This is something I can do and have done a huge amount of plants and deco items for myself (I always forget to upload them). But this is  a whole new and perfect level!   Last night I cursed again for forgetting to shrink the footprint of the clipper ship, Love it, couldn't use it. Can now . Thank you for not just saving me hours of work but for cranking it up to 'Do everything;' level. :sillysqueeze:

  18. OK, I wasn't asking him when the update would happen or even if he would updated it. I wanted to say I enjoyed using it and it was a shame that EA broke it. There's no rush or anything, I create myself so I know how these things work. I hope he is enjoying his break and gameplay. I rarely get a chance to play either so I'm totally with him there :-)

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