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heidi

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Posts posted by heidi

  1. ShuSanR_BeachCombing_everywhere  Hi Coolspear, I show this discontinued mod, she retired from creating mods. I have a recurring LE, I see your mod, are they compatible? I like my Sims to be able to go off on their own to look for shells on the beach. Possibly, your mod can't be coupled with this one? That would continue the life of this interesting mod. You be the judge. Thank you in advance whatever your answer, all my regards.

  2. I have the activators including TwistedMexi, no worries.  I don't like Better Exception either, it stops the game to do scans and it's not as accurate as you'd think. Your mod is fine, I have this problem with the debug. I like animals everywhere in the worlds, even in jungle, you can see chickens, ducks and geese wading everywhere:) I have geese and ducks, a mod;) I love it, the debugging helps. Another thing, I made an article about the teleport lamp (Scumbumbo) people don't dare to come, because, you have to register, funny world. I just discussed it, and it doesn't dare to come here, pfffff.
    Moreover it is simple, we have the notification, it is without constraint and easy. They're going to the Forge, just kidding, take good care of yourselves :tuflwr:

     

  3. Hello Coolspear, I've had this phenomenon since the pack came out, the bunnies are looking for the way. I think, also, I create rabbits with the cheat, you can create animals, poultry, it's okay, but not rabbits, they do not recognize the path of the trunk. I think about this detail. With debugging, we know how to put rabbits on the ground, it makes a path error. I have a strain of Bakie. I use, often, the debug one. I hope these details will help you to understand the error that the game produces with the debug bunnies. Take care, thanks for the updates;)

  4. 39 minutes ago, Chaavik said:

    I didn't know that either. I always deleted localthumbcache every time I add or update the mods. I tried the TS8 version to see if the issue with Sims freezing up once in awhile will go away. Turbodriver's mod kept throwing LEs, and on his thread over at MTS, he said there is nothing wrong with the mod after multiple users submitted LE reports to him. I am considering removing that mod to see how well it will work now after the latest patch.

    I had LE with the Turbodriver too, without the mods of Coolspear interactions. I just removed the one from Turbodriver and it's stable again in my game. I've been putting it back and removing it, this time I'm giving up (Many transitions have been listed):5146:

  5. Dear Coolspear, I liked your vision of the distribution of interactions, but the queue of interactions is too truncated for me, my speed of play makes me quirks. I was able to see mine again and I bless you for that. I have one thing to show you, a way to improve your mod, the hidden calls reviewed (PickerSi), it allows to highlight the interactions of traits, or more socialization, add affordances and others, it can be manage in many ways, I do not have the experience to do it. It works well in my game, I have a value that suits my traits that I created for my Sims. The truncation of interactions harms my traits in question, that's where my concern lies in using your versions. I join you my model, you take or you throw if there is still room in your nice trash filled with your hair, since all this must give you a headache sometimes. While sympathetically with all my love for your hard work, take good care of yourself anyway:flarts:    .Le xml du pickerSi revu dans mon jeu

  6. On 12/09/2019 at 01:32, coolspear said:

    Bonjour @MiyuDiana L'autre problème avec les options vierges est un problème connu qui n'est pas causé par les mods. C'est un problème dans les fichiers de base du jeu que les mods exposent, mais ils ne le causent pas.

    Cela se produit lorsque les moddeurs créent des options supplémentaires dans le menu de la tarte.

    Par exemple, ce mod commence par la première option du menu de la tarte sur un sim appelé "Informations de triche sur la simulation .". Options qui ne sont pas des interactions simples et directes, mais encore un autre menu de camembert pour ouvrir encore plus de choix. Tels que "Cheat Intensité émotionnelle ." En cliquant sur, on ouvre encore plus de choix, qui sont alors des interactions simples et directes. Maintenant, étant donné que Maxis a créé la plupart de ces sous-menus dans ce mod, ils apparaîtront dans toutes les langues, pas d’option vide.

    Cependant, certaines de ces options de sous-menu ont été créées par moi et elles apparaîtront en blanc dans toute autre langue que l'anglais. Il s'agit d'un oubli dans les fichiers de base que je ne peux pas modifier. C'est une erreur que seuls les mods peuvent exposer, mais ils ne causent pas. Maxis ne l'a pas configuré pour que les options du menu modded sub pie donnent le texte anglais dans toutes les langues. Par conséquent, dans votre jeu, en brésilien, il sera vide. Je ne crains rien.

    D'autres modeurs ont également rencontré le même problème lors de la création de menus modded, ce qui fait que je ne suis pas le seul à "exposer" ce défaut de jeu avec les mods. Etant donné que c'est une erreur que seuls les mods peuvent exposer, je ne vois jamais Maxis prendre la peine de réparer cet oubli.

    Il existe un document texte dans le rar qui explique cela. Mais il est en anglais et couvre un sujet difficile à comprendre, sur lequel se penchent les menus. L'ironie étant que seuls les joueurs anglophones liront probablement tout, ce sont eux qui ne sont pas affectés par le pépin. Tu dois passer à l'ironie. C'est un vrai filou.

    Awesome Coolspear, I'm French-speaking, if you encounter language problems, you can see the clown script on MTS "Debug cheats", it was supported by Scumbumbo and it gives all the Cheats on the Sim and in foreign languages, if this can help you for the future if nobody supports this script anymore:loveshower:

  7. Hello, about skelettons, I've already seen, it's ephemeral because the stupid game enrages them for other positions, as a bartender etc . They are in hidden households, it is often a family. I just started again a few weeks ago and I did not see the skeletton, he was a bartender, so, it's screwed up for the temple . Not seen the other members either, it's rare when I can see them . I will test your mod to see if it changes this EA disaster .

  8. On 25/02/2018 at 2:38 AM, RedMallie said:

    Heidi, si je peux, je pense que Coolspear n'a pas eu la chance de vérifier ce mod avec le dernier patch. Avez-vous déjà mis à jour votre jeu?

    Peut-être que c'est le problème? J'utilise les UI Cheats de Weerbesu et cela a bien fonctionné avec MCCC.

    hello, my game is in order, I keep it in order continuously and I treat it very well, I never LE. As I say, I play with vampires, the zombie trait does not work on the vampire, only the buff applies, it might come from that. I do not see other possible causes besides that;)

  9. 4 hours ago, coolspear said:

    Hi, Heidi. So you're saying MC reports multiple Last Exceptions regarding this mod?

    That's strange, as I played with its options just the other day before uploading here, and all went as it should with not a single Last Exception report by MC. All the local sims in the vicinity were turned into zombie sims and did what they're supposed to for the duration time of the new zombie buff. No problems on my end.

    Though, if you have just updated your game with the latest Adventure patch yesterday, then I have no idea as yet if it breaks anything.

    And I absolutely love you for this line, Heidi -  "I'm not clogged at the messy brothel."   I'll be giggling over that one for days. God bless internet language translating apps. The world needs a good laugh from time to time.

    I thought about what I was doing, I think it might come from Weerbesu's UI cheats. Maybe, not sure actually . I tried to remove the buff from your mod with a click on it as usual. I do not know if this is more important than the rest that I explain then .
     
    I play with vampire Sims, I put everything in context. They are all vampires, 4 adults and 3 toddlers.
     There was at home the butler, a good human of his person and three nannies, male and human too, well of their person;)

     Well, one of my vampires powered the antenna at home, all the vampires stay vampires, they have the buffs but they do not become zombies, the nannies have become zombies, the vampire toddlers have not become zombies either. I'm honest, I also dropped a bladder need right after, not that nice .
    I had my three toddlers on pee pots. They never go on pee pots. Adult vampires did not need bladder them.

    To return to the UI cheats, I tried to close the buff on one of my vampires, he does not want to leave. Everything mixes, it must be said that it is very pushed as a situation, we have the Mc Center flashing like a patient. This is not a LastException, it's in the log of the instructions of the Mc center, the mc_cmd_center txt. I like to push my game, I do not hesitate to go as far as possible, here something has clashed. A little humor of the country of the Belgians. It's an expression, to be clogged with emery, when we repeat the same thing, someone who is limited, we tell him, I'm fine, I'm not clogged with emery, a way of saying that is repeating its repetition. As the emery actually, it's stupid as an expression, I laugh. I would try again the experience of the antenna and I would recover the grunts in the newspaper of the mc center, I fucked everything at the ferry, angry just now with these blinking notifications:flowersforyou:

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