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heidi

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Posts posted by heidi

  1. Hello, I took your marvel immediately, it's super great, I could see the zombies . I could, because, the Mc Center enters into conflict, a hell of mess edemail notifications, ha ! Ha! Ha! One notification is enough, do you agree?
    This thing annoys me, it flashed, as if I did not understand right away, I'm too stupid I think . He kept telling me, you have to warn Deaderpool, I said yes yes . You have to warn Deaderpool, I said yes again !!! Yes!!!! Yes!!! . I'm not clogged at the messy brothel . I had to back off my game . Too sad this situation . I do not use much on the Mc center, but the two three things are super useful, I had to remove the antenna to stop these shits of notifications . I preferred to warn you, well dear to you Coolspear and take good of you;)

  2. Hi Coolspear, I'm going through here following your findings on MTS about the lags fix, I do not know or join you otherwise. I left you two links of my little work (private message on mts) that could help you on lots where there are a lot of Sims.If you like it, share it and if it does not suit you, discard the, with all my friends, heidi thank you for this new mod, I test it with happiness;):57b447ab1b804_14(1):

  3. On 09/07/2017 at 0:04 PM, coolspear said:

    Salut @heidi il n'y a rien que je puisse changer dans ces mods pour faire courir les tout-petits. Pour ces mods, je viens d'inclure un lien d'accessibilité sur les XML de Venue au No Run Buff XML pour toujours être activé sur les lieux. Mais si vous deviez localiser et éditer le No Run Buff XML lui-même, et supprimer l'étiquette Toddler, cela permettrait de réaliser ce que vous voulez.

    Sorry to answer after so much time, we are working at home, I will open and modify. Thank you, I have not thought about this, you are nice, take good care of you;)

  4. Il y a 9 heures, coolspear a déclaré:

    Bonjour @heidi merci pour le rapport. Je l'ai déjà réglé. Je ne pensais pas que le restaurant irait un peu en train de faire la même chose que tous les autres. Je l'ai fait tout simplement en cours d'exécution pour l'instant. En attendant la liste des objets requis pour un restaurant, il semble assez raisonnable de toute façon. Cela ne vous oblige pas à mettre des choses comme des téléviseurs dans chaque restaurant flottant, sinon vous êtes un créateur de merde.

    Coolspear merci pour la correction, vous êtes gentil. Je ne mets pas trop dans le restaurant, les Sims quittent la table tout le temps. Dès qu'ils s'asseyent, ils partent pour aller au bar, pour voir un travail, pour jouer du piano, je retire un maximum pour avoir un semblant de vrai repas au restaurant. Auparavant, mon Sim sort de la table avec son assiette et va s'asseoir au bar pour manger, stupide, je détruis les chaises du bar, il revint à la table. Depuis le dernier patch, je trouve que l'ambiance du jeu a beaucoup changé, je pourrais faire des repas avec plusieurs Sims sans que cela se produise. Je me demande ce que EA joue, ils rendent le jeu de plus en plus ridicule, il est triste parfois de voir cela :)

    Il y a 19 heures, Nellas a déclaré:

    @  heidi-vous une version qu'il vient de mettre à jour 06-09-10? Sinon, ce serait probablement la raison pour laquelle vous vous proposez des problèmes. L'utilisation de mods qui sont obsolètes et ne correspond pas au numéro de patch peut causer beaucoup de problèmes. Vous êtes responsable de l'utilisation du fichier mis à jour et d'essayer de nouveau le mod. :)

     

    19 hours ago, Nellas said:

    @heidi  Utilisez-vous une version qu'il vient de mettre à jour 06-09-10? Sinon, ce serait probablement la raison pour laquelle vous voyez des problèmes. L'utilisation de mods qui sont obsolètes et ne correspond pas au numéro de patch peut causer beaucoup de problèmes. Vous devez vous assurer d'avoir seulement le fichier mis à jour et essayer de nouveau le mod. :)

    I see, Coolspear left me a message, I just took the mod very recently, mod changed at the same time and I have not seen the patch, thanks for your nice word

  5. This mod is awesome, I have a stuff that does not go, no way to order a table in the restaurant, the home stays neutral, my Sims ask a table all the time and the hostess does not stay at the reception. Reservation no longer works. I just removed the mod and it's functional again. I like this mod, is it possible that you were testing this? The restaurant has become an annoying place, the Sims leave the table to go see works, to have a drink in the bar, it is infernal. I find with your mod more stability, they seem to run less in the establishment, an impression? But I have this concern which obliges me to remove it. Good Sunday to you and take good care of you, thank you for all your great mods:greenstars:

  6. On 06/05/2017 at 10:52 PM, coolspear said:

    "Dear Deaderpool?"

    I should imagine it has something to do with daylight hours, and vamps burning to death during the day. Sure, some vamps might have daywalker powers, but others do not. If it's opened for vamps to come to work, the game isn't going to be selective for which vamps, and that would be a random death sentence for some vamps.  Though I haven't really played vampires much to get a true sense of such things. I can't see myself making any vampire mods until I do get a better sense of their unique occult life.

    I have mounted the powers of all my vampires, that is what must be done, they need the power of resistance to the day. The humanity found is not enough, it is necessary this power in addition, the day release. Another thank you, they come to the lab, I am happy, you are nice. I have not thought about this detail;) Nice day and take good care of you:flowersforyou:

  7. On 06/05/2017 at 10:52 PM, coolspear said:

    "Dear Deaderpool?"

    I should imagine it has something to do with daylight hours, and vamps burning to death during the day. Sure, some vamps might have daywalker powers, but others do not. If it's opened for vamps to come to work, the game isn't going to be selective for which vamps, and that would be a random death sentence for some vamps.  Though I haven't really played vampires much to get a true sense of such things. I can't see myself making any vampire mods until I do get a better sense of their unique occult life.

    You're right, I think that's it, I did not think about it. I will put all members in their vampire skills, at the right stage at least, I would see and I will tell you what it is. I have Caleb coming to the lab in addition to my Sims, he must have these skills, he is the only one who can access the lab for now. I'll let you know soon. Try a vampire in the lab as a chef, all his powers in addition to those of the scientist, it's fabulous, small advice of friend;) thank you for your kindness:)

    On 06/05/2017 at 11:29 PM, MDunford78 said:

    If it helps any, twistedmexi has a daywalker MOD that's posted on both patreon or mod the Sims sites. It works great.

    Thank you for your intervention, it's nice, I have this mod in my game;) But, my unplayed Sims are not high-level about their powers, I'll take care of it, I play vampires Like normal Sims, they are not aggressive and do not attack, do not drink blood, except for their survival, it can happen, it's the game they are peace and love :) I go very little in my Families not played, I forgot this detail, their powers and their weaknesses. I will do it now and I will say what it is here. Thank you again, I appreciate very much, take good care of you:)

  8. Dear Deaderpool, I have a request to you. If it's possible, I'll watch on my side, I play with vampire families, nice vampires, I reassure you, I like their powers of movement and the rest. I find them super interesting, but, the game does not enroll them in the profession, only one comes in addition to my active Sim. I have a dozen vampire scientists, three Aliens and 8 normal Sims, aliens and sims with no specific character at work, not vampires. I would like to see them at work, can their category be added to the list of workers? If that is not possible, do not worry, it's just a friendly request, I do not demand anything. Your time is precious, good weekend to you:hug2-smiley:

  9. On 03/05/2017 at 1:04 PM, Menaceman44 said:

    Ah, I don't use MC Command Centre. Seems like overkill to install such a huge mod for a single feature. I know it does a lot of cool stuff that other people love but personally I can happily live without it.

    I'll just have to pretend my Sim is putting contact lenses in when he goes to work. I don't think EA have ever got glasses to play nicely with work outfits.

    I understand you, I use a part of the mc center, like many other mods, I have my small mods too, I like a customized game, your mods are also good, I have a few, Good weekend to you, sorry for not being able to help;)

     

  10. You have found a good idea, thanks to this debug, for those who do not know, we can send the whole family on vacation for free on holiday, my family is there for now, I love it and we can bring The toddler with, it is invoked and it can also come the small one, it is just an info for those who find it unfair that the toddler can not accompany the family on vacation. We are well with the Hermit .;)

  11. It's a great idea, I like it a lot;) For discomfort, you can make a small reward trait or you block the discomfort, I made it for my vampires, they can burn at all fires, they do not say Nothing and they are immortal of course, that goes of oneself, all is well Madame la Marquise;)

    I have a Sim Alien ghost, with the trait of the plant in my family of vampires, it does not complain, it has this mod too. My family lives in Forgotten Hollow and I have the mod that causes the eternal night, so, not a drop of sun and all is well for my Sim plant.
      With the mc center, you can remove the Alien trait temporarily, it eats the forbidden fruit and becomes plant, you put back the Alien trait or vampire with the mc center cheat, you have an Alien or a vampire with the trait plant. Aliens and vampires do not have this valid trait, I find the trick for it to work;)
     

  12. On 12/04/2017 at 11:03 PM, coolspear said:

    Hi, Heidi

    I'm not seeing any problems with that camera whatsoever (Even though I do not know what "LE" is supposed to mean?) It works exactly as it should. The camera is found in Storage / Misc. Do not mistake the original Maxis décor version with my one, as it has none of the same functions. The one I made is a separate clone. And please, Heidi, in future, if you do experience problems with any of my mods, can you post your report in the actual mod thread. It would be a help to any others who may be experiencing problems with the same mod. Thanks. 

    Yes, I would leave the mod, sorry for that, I have trouble connecting to the forum often. I looked at all the categories of objects and I did not find the camera, I selected the downloaded objects and it was not in it. I do not know why.I think about one thing, I did not see EA's either in the objects . I need to do a try again . I play with the same characters for years if I Start a game again, you have to redo all the collections and your mods are a nice help. Thank you friend for all you do to help us.Beautiful Easter.

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