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brigitte

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Posts posted by brigitte

  1. LOL, I never had problems with the old "once before a time" version! (Storytime, long storytime!!!) Don't shut up, dude! :hug3: 

    I'm curious if there's something completely different now with the new ones. Maybe THEY won't work for me? :EatingPopcorn: The only thing I can think of: Some mods had "no strings attached" (lol) in the menu of the buffet tables or dispensers for example, but not everytime. Only after one or other patch (with the corresponding patched version of yours), then it was back to normal after the next patch. Could be the language difference that causes this from time to time. That the strings aren't attached. :hehehe: However, the food was always there, and that's the main thing. :tusign:

  2. Wow, that's just awesome!!!! What amount of work you've put into that. Wow! :wub:

    I'll test it all out tomorrow, really can't wait. But today it's very late and the effing Origin caused problems all day. Couldn't even login to the game thanks to Origin. :angry_new:

    But with THIS mod you've again showed so much talent and attention to detail and put in so many hours, it's really WOW. I'm sure we never can completely get rid of all the EAxis crap, but there's no one like you who gets his teeth into every aspect.

    Thank you so much!!! :tusign: You'll soon get our reports, and the whole restaurant experience WILL get better very very much.

    As always thanks for the very detailed description and the way you express yourself.  :hehhehheh:

     

    Edit: I don't find the jungle families all that important. They're useless. You can always learn the "culture" of Selvadorado by only eating their special meals and drinking the booze. Then you're a cultured man all over. No need for random (strange looking, wonderfully clothed) people to have a chat about Selvador-Whatever. It's all in the drinks. EA logic again.

  3. Oh my, I can only advise AGAINST playing the detective career at the moment in regard to NPC's (apart from the bugs). I've never tried it for 2 years or so, but just wanted to have a look at it. You wouldn't believe what kind of sims kept coming again! The worst. Arrrgh. Zombieland. :eew:  However, I had some fun trying the serial killer mod again, so there was some kind of party at the station :devils001:, and now I'll quickly change careers again.

     

  4. Oh, okay, the original won't be "used" a second time anyway, the poor fellow. :blink: I've not seen it yet, because I also only had ONE Christmas event so far. And one Evil Flower Bunny Day. I only use my own custom holidays. 

    Then I may safely give him the family he deserves. Thanks for your help! :smile:

  5. Thank you, thank you , thank you!!!! :loveshower:

    What the hell is that evil mechanism working in restaurants? I also have only super chefs with all necessary traits plus inspiring deco, and STILL the food most of the time is only "normal", sometimes excellent and can even be BAD (indeed, all on the same table with the same food from the same chef). That's not fun.

    I always had my gourmet sim forcing my company to get away from the table (and make them sit down again), then I went all over their food to instant flavorize it, so that the quality was good enough. But of course, if you WANT your fellow sims to walk away from the table, they often enough don't do the job. If you only want to sit and chat with them (which should be the normal way to behave at such places), they do everything else, BUT.

    So really: Thank you so so much for that mod! It's a frikkin shame that Maxis always and in every silly aspect tries to run our sims lives, and we can do nothing to improve it if it weren't for modders like you. :5:

  6. Oh yeah, the singing! :gaah: I've tried thousands of mods to stop that random shit, especially in restaurants. It never stopped completely, but at least the serenading shut up (Bienchen has some great mods for the holiday and other singing practise to stop the autonomous part).

    First time I heard the seasons "sing-togethers" I found them cute, but it's just too limited AND they only sang together at the very first holiday. After that it was all mismatched like clothing and everything else.

    So again: Thanks a lot, Sir! :ok:

    I will report if anyone breaks into song somewhere again. (I think, the idea to skill them down wouldn't work together with the "more karaoke" mod, cause karaoke should improve the singing; it would be a never ending task. )

  7. Thanks for the mod! :smile: I always wanted to have family portraits, and never ever will I go mobile.

    Your Winter family looks great and I like the idea with the Christmas House for all seasons! Dumb question: If we actively play "the" Father Winter, will a twin spawn for the real job as with Grimmy and other VIPs (not Baby Ariel, whoever that may be; Ariel is a powerful washing powder in my country. Expensive, of course.)? I broke my game with a playable Grim once upon a time, but I don't know if Father Winter is "coded" the same way. If there isn't a special trick or something to be cautious about, I'd like to play with the character as well. Do you just select him in manage worlds and let him move in? 

     

  8. Oh wow, I can't wait for your restaurant and club mods, also for that which stops the game generating new families. WHY does it?! I've many many families (most played) in my saves. I could understand it in almost empty worlds, but even then: No thanks, EA! I'd like to put my own people in there.

    Apart from that since having your All-In-Ones I don't get new service sims (only the landlord), but I mostly have to avoid restaurants, even though they are my most favourite places.

    I will not patch for the super-duper fame pack until mods are working and until it gets clear what new bugs come with it. There will be many many many (as in the old movie "Kingdom of the Spiders", it's Eaxis "Kingdom of the BUGS" until the whole world is covered by them), so maybe I'll never patch.

    Your club filtering system also sounds fantastic! Up to now I have to give one of my sims the evil or mean or some such trait to gather sims I don't want, but of course it doesn't work with minor traits or aspiration/bonus traits. There once was a mod for that and clubs, but that didn't work or wasn't updated regularly enough. I always check sims moving around for the antiseptic and other traits and remove them manually if needed, but the specific mod of yours would come in handy.

    And lo and behold: A functional restaurant!!!! Man, that seems to be SO difficult for most people to build without routing issues and all the decoration crap that blocks ways. Almost all restaurants in the gallery (apart from a few builders I trust) have to be cleaned extensively. At the moment I remove dish washers in functional restaurants and place enough trash cans instead, because they mentioned somewhere that the dishwashers can lead to the dirty dish problem. It's still there, but not as bad as with dishwashers. - However: enjoying a restaurant is something completely different, so I'm really looking forward to your mod plus the seafood restaurant. :smile:

    This time no patch will get through here until the impounding damage is "secured". We have so many problems with route (and "root"/plant) failures already (all that jumping, time freezing, teleporting and other nice features), but having terrain tools looming over the sims world to come, there will be more weeping and gnashing of teeth. :nervous:

  9. I finally got my sweet 16 as well! :whee:

    They still didn't show up all at once in the café, BUT from the McCenter log file I could see that exactly 16 new people (with the traits you assigned) were generated in the same second - namely when I stepped into the café. Don't know why the whole bunch wouldn't meet and greet me there, but the mod gave me exactly these 16 people, no more, no less. - Now I can remove the temp mod and put the other one's from WSC6 in the game, yeyyyy!

    Thank you as always! :loveshower:

    @Chaavik - funnily enough MY baristas all got the "straight edge" trait. :)))

  10. Strange, I seem to do something wrong. The new temporary version doesn't work for me at all. I tried save games and two new games, but no one shows up at the café, no barista. Only the street fun seekers around and one club. Plus a random sim in the vendor stall. No other visitors (but the club), no barista - even though it says that one is already ordered. - And that in a brand new save. I waited several sim hours, but nothing happens.

    I think I'll try the old temporary version again in a new game, just to see what happens. Haven't changed anything else in my mods, only the exchanged the old temporary for the new one. 

     

  11. Oh, cool, I have to find the MC setting for "females only"! Great idea for that purpose.

    In a new game the whole setup will be easy,  but in other saves: will it work if I kill off every old sim barista that still might show up (as I don't know who all works as a random barista)? So if I kill or delete the unwanted old worker right away, will the 16 still spawn after that?

    And what about sims I like who happen to work as baristas? I'd try to move them to played households, but if that won't work, would only the deleting or killing do the trick? It's so random whom the game choses to work as baristas (I like many sims in my world, even though not all are played households), so how do you others manage to track these guys down in a big old save? - At least your first control mod makes sure that played sims like Bella et al don't get used as random vendors anymore.

    What can we do with other sims who work somewhere, aren't played, but whom we don't want to delete? How can we get rid of their barista or other jobs the game gives them without deleting or killing them? - Is there some known way apart from playing all households?  I've got many quirky homeless one's I DO like and want to keep, cause there's not enough room for everyone in houses. They are my townies, but some of them might be baristas or vendors (Donald Trump as squeaking fish market vendor might be a good thing for the world in general, ahem). What can we do to change the work status of unplayed but beloved sims in order to get the All-In-Ones?

  12. The All-In-One working as a chef WAS the first barista spawned at the café and the waiter was one of the massage guys who spawned later at the spa! So somehow in my game it seems to have worked. I went to the restaurant as last community venue, and the workers were from the first café, but also from the gym, the spa and other venues - all with the special traits. The host, for example, had been a mixer at a bar before I went to the restaurant. - I'll look into it again this evening, visiting other community lots and see who's showing up. Maybe it was just coincidence. - They were all NEW sims, by the way (apart from the one vendor who insisted on keeping his job).

    I'll try your new temp mod in another save, as the new way seems to make things easier more sure that we've got the right workers. 

    Thanks for all these great new mods!!! :loveshower:

  13. In my game the All-In-Ones already show up in restaurants as waiters, chefs and hosts. :ok:

    But I had to take a different road for getting the sixteen sims into my world. Only 2 baristas came into the café, so I went to several other community venues afterwards (gym, bar, spa, nightclub and restaurant). I always checked the traits of whoever popped up and renamed the sims. In the restaurant I wasn't sure about the 2nd chef (cause you can't edit them while on the job). The first chef already was an All-In-One named sim. So I went to another venue and got the other chef there via MC. He also had the traits and I edited him accordingly. I now have 13 All-In-Ones "ready" and clothed. They show up everywhere as workers, so that's really great.:smile:

    Now I think I'll take the temporary mod out of the game (with the 13 workers in place and 3 other sims still not identified), because the generating process goes on like crazy (whole families etc. which didn't happen anymore with the "reduced townie mod" that hasn't been updated for ages and conflicts with this). I'm so happy for that army of good workers!

    In regard to when to intall which mod of the 6, I'm not sure if it would be better to start with no. 6, because the "max sims in zone" (20 by default) also seems to include all people who wander around a café, so all street fun seekers or the usual maxis walkbys. I changed my setting to 40 for the generating process, but still didn't get the 16 baristas. That's why I chose to travel around community venues and sort of "collect" them manually. I hope I didn't mess up anything in the process, but it looks good right now.

    The deletion of actual workers is a difficult task, indeed, because it is not always clear who is working anywhere and when. I even moved a stall vendor into a played household (not wanting to delete him), but he still works. That's no problem, however, because I gave him the traits like you did, and a vendor is not as important as a crappy cook.

    Bad thing only for my pufferfish-only-restaurant. I have a club that targets sims with evil and other nasty traits, adds them to the club and lets them eat pufferfish nigiri as single club activity. :devils001:

  14. It was an unfortunate situation. I just tried WW for the second time in my long life and had issues with a "black willy", lol.  you know. Problem is that my teenage daughter ever so often just jumps up right behind my desktop and I'd not like to be caught with dubious animations (black willys are okay, though, cause they are sort of censored). But up to now the willy remains black due to some skin issues I have yet to solve.  - And my split personality in some parallel universe also tried to chat up your lunch sack bag. :hehehe: Didn't work, though. Not with or without mod.

    I think it's due to the "excellent meal" mods, because I removed all "great cook" traits and set my cooking abilities back to zilch, .still excellent quality of sack bag lunch.

    So if this is really not a prank it might only work without your excellent meal mods or .I'd rather wait for more input. Patchy, at least, was an easy target.

    The whole setup was funny, though. I'd just created a club with all the "nice" WW and Basemental features, whilst at the same time trying to befriend my lunchbag. There must be a reason that I'm in some sort of asylum here.

    Couldn't sleep because of that lunch bag (prank or not), and I've never seen you making fun of others (apart from Maxis where it's more a desperate human thing to rant and rage plus they DESERVE it!). AND I don't understand the intricacies of English language, proverbs and allusions. So maybe there was a hint that the lunch bag sack is a fun thing (and it IS, may it work or not), but it caught me off guard. I'm too trusting sometimes.

    I even adopted some child (with astonishing good traits!) because I thought that maybe only children could interact with the sack. ---- Arrrgh, my goodness, what am I saying here? Pure insanity.

    Yep, meanwhile there has been some decent amount of booze. In RL I mean. Sorry. It's no good for my language issues. But you might understand:

    "Is bad it this much is my English here being?" - Unfortunately I'm no alien who will suddenly experience some all knowing Oxford English infusion. :wub:

    Prank or not,  I love you anyway. And maybe they soon will kick me out of this forum because of my emotional being, raging and texting. 'cause I really.  Yeah, you know. I know. So I'll search for the remains of that Vodka Lemon and go to bed. Without talking to some doggy bag. Why doesn't it want to be friends with me, huh?!  - Goodness, it's hilarious!

    Tomorrow I'll regret that posting, but I saw that I can't edit after some time. Otherwise I would have edited/deleted the biggest part of that conversation. And other emotional blabbing in your patch comments etc.  "I cannot string together enough sentiment with this inhibiting lexicon, I cannot send out the correct emotional signals." Someone wise said so, and I'm still awaiting chapter 4 and more. Where can I find that?

    Back to bed and Vodka. Believe it or not, tomorrow is my mothers 80th birthday, and we are all looking forward to it. Ahem. It will be more than stressful, but I'm happy that the oldies are still alive and kicking (more or less). Even the mayor will visit and I've not yet showered. Me, not him. The dowager countess (I love Maggie Smith!!!) wouldn't be caught in such a state, not with leafpiles, not with vodka. But later in the series (not sure why you mentioned Downton Abbey lately) she showed rather unexpectan.errr .surprising leniencies.

    So here's to the people! A long way they come.  Definitaly too drunk to cry.  - Wasn't it in Basemental or WW, some advise that you must not write messages in a drunk state? Obviously I didn't listen. Too distracted with lunch bags and black willys.

    Maybe I should chat up that vodka lemon bottle?! :batlashes:

    Edit: Why oh why can I not put three points .or . into the text? It always goes back to only ONE point. Dot. Fullstop. Whatever the English name. But Coolspear is able to do it! WHY?? I also want to put in the three thinking points .  I even can't demonstrate it, because it get's deleted. Point-Robbery.  - Yesss, I think I retire now. Same procedure as every day. Good night, fellow inmates!

  15. Meh. Not sure if I can trust you on that.

    I haven't tried it with your mod yet, because my game is still running and takes ages to restart. So that message and my embarassing try was not related to your mod but to the SACK itself. That won't talk to me. And hasn't ever tried up to now.

    The quality thing doesn't make sense with your "excellent fodder" mods. It IS already excellent without having to befriend the sack. And I always have the "fresh ingrediends super cook" reward trait. Don't know the English name.

    Nah, I still don't believe it. Okay, will leave the game now and put your mod in it. Only takes such a long time with all my cc to "boot". To launch. Until it starts. Whatever.

    Hmpfh, they're all still laughing at me here. But IF it's a prank: better than a pile of shit. And it's funny trying to talk with the lunch bag. Better than a modder concerned with puddles and barfing. :fnorky:

     

    Edit: There's nothing to find about friendship with the sack online if one is dumb enough to search for it. British humour? You really got me. But I'll try again WITH mod. - You already eating popcorn?

     

  16. Oh man, how embarassing!!! :Ashamed: I really tried to talk to the friggin lunch! Even got an empty bag from debug mode, made some fresh lunch myself, but neither the empty nor the full bag want to be my friends. Darn.

    Well there's no justification. Only dumbness. Dumbed down, lol. Coolspear, I TRUSTED you!!! Now I WILL go jogging when you tell me I could be friends with my lunch bag.

    Need a drink now. Good night! :fear: My folks are having fun here, yeah. "Ever played The Sims 4?" Me obviously not. Befriending my lunchbag, come on! Arrrgh.

  17. Ehhh, WHAT?? Friends with the sack lunch? You mean the lunch bag from parenthood? Okaaaay. And me talking about "guys, know your game".

    Befriend my lunch? WHAT??

    Utterly confused now. But I will try it because I've sacked in several bags from my last wedding, because I can't grab the cake and stuff that some caterer made, even if I paid for it. But BEFRIEND it? That a joke now? Then you got me.

    I'll test it now.

    For the rest of the mod including the bee-friending: Well done. That was sooo much work. But the LUNCH bag? - Maybe some British humour that I don't understand. You know us Germans: tight-assed and all that. :61:

  18. Yippeh, thank you!  I'm curious what's all hidden in that folder of yours. Glad that you're willing to share it now. The mods are very useful and you know that waiting for Maxis to "fix" something is not advisable. IF they indeed fix anything properly, they surely "fix it back" with the next patch. I still don't understand how that is possible, unless they change their whole staff every month and don't have a user manual ("patching for eejits", "play the game before you livestream", "play the game for lots of hours, know your bugs!", "Ever played The Sims 4?") for the most basic stuff. I REALLY don't understand it.

    Therefore good to have guys like you who don't have dementia or whatever and don't give away some wonderful new hair in order to make amends for all those bugs and lice nesting within it. You really fix problems and make the game better. Very much better.

    I better go back into my game now, cause I've got a serious case of "word vomit" here.

    I'm just so happy because of all your new, old-new and updated existing mods! :wub: And I might have said it often enough. Sorry. :hmm:

  19. Wow, that would be fantastic!

    I know that there are lots of people who like evil and children hating and other traits, and I sometimes (but seldom) use them myself for certain sims. But it is really inappropriate for certain NPCs like nannys, butlers or whoever comes into contact with otherwise "innocent" families.

    Even though the evil traits are not really evil in the Sims 4, they still annoy me with almost every NPC or every aged up toddler or kid. The game seems to chose the worst possible traits. That MUST be by design.

    But yeah, I dreamed about a mod to get rid of traits for worker NPCs at least. "Autonomous traits", chosen by EA. Let the evil and mean traits go there where they belong (science staff could be strange, for instance). But that should be the player's decision. - So I'm looking forward to that mod which lies dormant in your folder. Get it out!!! :clapping:

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