azureflame805
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Posts posted by azureflame805
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I’ve heard that you can opt out of the “smiley Sim” apocalypse in the settings so maybe it’s not a completely lost cause ;-;
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Hey cool! I'm super into your WSC mods, but with this latest patch and your new section 12 out, I'm having NPC troubles! My NPCs all populate at the proper places, and there are enough to fill every role, but they aren't labeled with a title. I went to a restaurant and every NPC but the chef were under the proper job title. The Chef NPC just left the lot. The same thing happened on the Film Studio lot. Sometimes it's just the Producer or Director with a title, and all the other NPCs (in the right clothing and places) have no title and leave the lot. They don't come back, either. Would this have to do with the new "smiley Sim" coding that's going to be in the StrangerVille game pack? Or is it just me being silly and not waiting for you to get through with patching all of your stuff?
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Update on last comment: I found some old mods that I had to update, which fixed the traveling problem AND I have baristas! Now, I just have to edit them and make sure they work!
SIDENOTE: Is there any way for these NPCs to be used at workplaces, such as at the Actor/Actress workplace? The NPCs for that career are all randomly generated, not from my own Sim-pool. It’s just a personal request :)
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Hiya cool! I’m a big fan of your mods. They make my simming so much easier. However, I seem to be having quite the trouble with my baristas/NPCs! I can’t get them to populate!
I’ve made sure that I only have WSC 1-5 files and the Temporary Mod file. When I go to travel to a (no cc) café and populate them (using a no cc Sim), I get a window with:
“The game failed to load. Error Code:
109:e89cf32b:8b8c46d1. It is
recommended that you relaunch the
game.”
I can go play the Sim I used and they’ll be at that café, but there are no baristas made! I’m not sure what’s conflicting with their creation.
World Sim Control 06 - Worker NPCs & All-In-One NPCs
in TS4 General Mods
Posted
With this new method for AllInOnes, would it now be possible to save a set of them once to your library and then be able to use them in different saves?