-
Posts
3,343 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by coolspear
-
-
Funny coincidence is, it was the mod set I was doing for Batuu that made me have to update the Yoda dishes mod. A spooky Star Wars connection. Seeing as Maxis coded Batuu venue like restaurants, meaning no sod does the instant vanish dish trick like they do on most normal non-restaurant community venues, so the dirty plates, cups and glasses are very quickly left sitting everywhere.
Maxis thought it a cool idea for the bar staff to stop serving and go round collecting dirty dishes every so often. An ill thought out and very, very not frikken tested idea that works terribly. Bar staff go to start cleaning, a frikken walk in customer then goes to work behind the bar instead. Dirty dishes still left everywhere. An hour later, 20 sims in the joint are all now bar staff all bumping into each other to get behind the bar and every surface slot in the place filled with dirty dishes or piles of rubbish on the floor where they just drop them if they did "attempt" to clean up. Maxis. Maxis, Maxis.
Yoda's Jedi dish cleaning trick to the rescue. Oh, and also a new dedicated cleaner (like the busboy NPC I made for restaurants) so the dedicated bar staff stay frikken put and the customers stay frikken customers only.
-
-
Hi, it'll be in the next lot as I have worked on that one.
-
That's exactly what my teleport pad mods do - https://simsasylum.com/tfm/index.php?/topic/13401-teleportation-the-sim-teleportation-pad-system/
Place them on lot for quick movement all over the lot, and even off lot miles away, close to spawn points for visitors to arrive then teleport instantly to the lot they intend to visit. Cuts down on shoe leather dramatically. May even put shoe manufacturers out of business!
Certainly the teleport pad system makes stairs, elevators and even doorways somewhat redundant. And it's only a small pad, (versions with or without funky sci-fi special effects.) not a whacking-great-big magical archway. The Magical Archways are somewhat restrictive, that a pair only work together and connect to no other magic archways. My pads are highly versatile and can have several pads all over a lot. Put down one A pad, then as many B pads as you want all over place unrestricted (unlike elevators) so that sims never have to walk more than a few steps ever again to travel vast distances.
And to also compliment the teleport pad system is one of my all time favorite mods - https://simsasylum.com/tfm/index.php?/topic/13368-teleportation-command-sim-to-teleport/
(The links to the threads I've given above are only so you can read up on the mods, but the mods there are outdated. Use the most recent versions of the mods in the 1.80 bundle rar thread for pads and 1.86 thread for Command To Teleport mod. One fine day I'll get round to tidying up all these mod threads. We can but dream of perfect days yet to come.
)
Using these teleportation methods combined, along with the Hidden Everywhere Portal, you cannot go wrong for the best in quick sim travel here, there and everywhere.
-
Hi @helene912
If referring to the pink crystal for changing outfit types of all sims on the lot in one click, (and alien sims can hide or remove all human disguises from all Sixam alien sims on a lot in one click - very helpful for story telling purposes where aliens want to hide their true identity and can instantly change to disguise en mass if ever a natural human sim comes to visit their home lot, or comes to one of their secret alien parties.) I never did get round to giving that crystal its own individual thread. It will be in the Bundle rar folder from 1.80 uploaded here in General Mods section last October. In game, the crystal is found in build mode Storage section and directly purchased where all the dressers and wardrobes are.
I don't know if the werewolf patch has made any code changes to clothes/outfit changing that would break the crystal. I doubt it, but I cannot presently confirm.
-
Over last couple of sessions I'm also seeing random LEs regarding inventory_manager. Again with random inventory objects across all households, not just the one I'm playing. "Cause: inventory_manager failed to handle on_all_households_and_sim_infos_loaded due to exception" with other data on LE suggesting "is_object_hidden"
No idea what that's all about.
Many of the objects listed as being part of the "inventory problem" are ones I've never modded, nor have mods from other creators that touch them. And given it is so random, that it may not spawn any LEs in a single session, or if it does at start of game after loading, it's never the same inventory object twice, and it's related to all households in the region (apparently) and it's all Maxis stuff I have no mods that alter, I'm guessing Maxis have somehow messed up inventory coding (would not be for the first time) and the game randomly flips out on it.
I am currently on game version 1.87, so it's not something brought about in latest patches. And the randomness of when it hits or it doesn't, coupled with the randomness of inventory items reported - never the same ones twice - (Frikken Wall Plaques in the last LE, from a house I wasn't even playing, that don't have any Wall Plaques in inventories - unless one was delivered to their mailbox as a reward after completing a collection that I forgot to retrieve. WTF?) - I'll not be pulling apart any of my mods to try and get to the bottom of it. This smells like a Maxis mess up. A mailbox inventory (Which is supposed to be hidden, so maybe related to the "is_object_hidden" data in LE) and a wall plaque causing an LE. That definitely isn't anything I've ever modded.
-
No, that's a different kind of lag. The infamous Simulation Lag is still an ongoing, unaddressed issue and probably always will be.
-
Seems a bit random. Was it just a one-off LE, never to be seen again? Or does it repeat? I mean when you quit game and play next day or something, not same session.
Is there an Insect Repellent object stored in the Cooler inventory, as Adventurer's Cooler does have its own storage hold? Looking at the LE, it does seem to be suggesting the owner - in this case the Cooler - is holding the object. Not that it's buyable from Cooler's pie menu options, that's a whole other thing, but that it's actually holding an Insect Repellent in its inventory.
Are you also patched up to date with latest Werewolf patch?
All my mods that have storage holds are all based on the Sim Inventory storage coding, to ensure that whatever a sim can hold, my objects can also hold. Why it's taken a dislike to Insect Repellent I cannot say. I don't use or alter the coding for things that can be purchased, just make a simple reference to them on the list for stuff to buy. After that it's all Maxis.
I haven't patched yet to most current level, but let me know if same LE persists over several game sessions. Maybe they have altered something regarding the Sim Inventory coding on Object XMLs that all my storage object mods are going to need updating. Just a guess until I patch and confirm.
-
I haven't got round to checking that venue mod as yet. Soon, hopefully, as I am currently going through the venues stuff.
-
Major Update May 2022
See reworked main post for all the new details.
-
Important Update May 2022
See main post for full details.
-
It's for every instance when you're playing a controlled sim visiting anywhere, the family sims left back home steadily quit with the pointless and illogical motive failing. The longer you and your played sim or sims are away, the better they are back home at looking after themselves. Might get a couple of orange/red portraits of sims back home in the early stages, but eventually, and not too long, not a single pip out of them as they are fine forevermore, or for as long as you're away having fun elsewhere.
-
Important Update May 2022 & New Objects
See bottom of main post for full details.
-
Hi RedMallie
My no fade columns mod is one that I probably, actually definitely, will not be continuing with. Same as my no fade ceiling lights and no fade trees. There is a very talented modder out there who has made a mod that covers it all, "everything" and I enjoy using their no fade mod set that I simply have no need to continue my mods.
That modder is Mizore Yukii and here's the link to their no fade mod - https://mizoreyukii.tumblr.com/post/188087358146/no-fade-on-everything
It's worth Googling this modder to see their other mod projects, some is on MTS as well. One of their mods on MTS is updating Shimrods no fade sim mod, which is also worth having to complement the rest of the no fade set.
If I'm not mistaken, Mizore Yukii also collaborates with another modder on some projects, and there was some work done on one or two of my outdated mods when I was retired. Worth checking it all out. I highly recommend their work.
Now if it's just no fade columns alone you're after, I do believe there is a modder on MTS who does this. They started their project on columns a while back, when I was still active, and their mod is pretty much the same way of doing it as I was. They likewise knew you had to edit all eight transitional states of the column, not just the one main state as seen with the platicbox column fade mod from many years ago, otherwise there's no point. And back then, it was another reason for me to have considered abandoning my project, as it would be one less thing for me to do, seeing someone else is doing it the "right" way. I have no idea if this modder continues to update their no fade column project.
Happy with Mizore Yukii's mods, I need look nowhere else for my no fade effects. Nor do I need to continue maintaining my old no fade mods.
-
Update May 2022 - No patch code stuff needed after all this time. This mod just keeps on trucking. Added Snowy Escape group meals and Batuu group meals. The relevant dlc packs need to be installed for these foods to show.
Cottage Living meals and others coming soon.
-
Personal update May 2022
See bottom of main post for most recent update information.
-
Updates May 2022
Lots of new stuff with this mod. Check bottom of main post for all the new details.
-
I haven't got round to fully updating the doctor and scientist career mod sets as yet. Working on it, but they're not in a state ready for release just yet. It's not advisable to use the outdated versions, for exactly the issues you are experiencing, and many other bad side effects I should imagine.
Once I have them fixed up I'll upload them to their respective threads. But until then, keep in mind they're not safe to use and it's best you should take them out. I know that's a downer if you're already pursuing the doc career with a sim and my mods are what's helping you along. But they will be problematic as is, so please either put the career on hold till I get the mods fixed up, or continue the career without them. I can't say when I'll have the career mods fixed, there's a lotta mods that need a lotta fixing. But I will get to it eventually.
-
When playing a sim from a family who is off gallivanting the likes of Batuu for a good while, (Especially with my upcoming Reworked Batuu mods.) the last thing you want is to be plagued with the sims back home forgetting how to eat, sleep and pee in your absence. I mean why? How? The stuff is all there to take care of you. You all use it fine autonomously when I'm there babysitting you. Why is it my frikken concern? I'm in a galaxy far, far away, a long time ago. How is it even still my concern to take care of them, FFS?! I mean technically, they don't even exist yet from my Batuu perspective! Nothing back home but dinosaurs, probably. And what do I care about their frikken motives, they'll all be extinct by the time I get home. What, are you trying to blame their extinction on me now? The logic of it all, or lack thereof, boggles the mind, eh?
So this bute of a mod will keep them in check back home so that they never pester your travelling sim again. It might take a while to kick in after played sim first arrives elsewhere, but eventually and soon, the sims back home will never again bother you regarding their inexplicable self-care motive fail incompetence, as it will no longer exist. Especially if they shouldn't even exist yet, technically.
(Guaranteed no extinctions are caused back home in your absence, due to your absence. On the contrary, extinctions are more likely due to your presence. But that's a whole other ball of fish and kettle of wax.)
cool1_sim_AwayActionRestoreMotivesFaster_SimsLeftAtHomeNoMoreMotiveFail.rar
-
The only way I know how to get the best quality Llama Wool and Cows Milk in the game, is to harvest it from the animals. Very Happy animals to be precise. When buying from shops or ordering it via deliveries, it comes as standard quality if un-modded. Not to mention not all varieties are covered. I do have other mods to improve general quality. But even so, there is always tooltip information missing if using these other shopping avenues. For best quality and all relevant tooltip info, you simply gotta harvest from the very happy animals. And no bad thing, in moderation. However...
The grindy rigmarole to eventually get each colour of wool or milk from your animals is, well, it's just heinous. Life's too short. And I'm talking about my life, our real world lives, not a sim's even shorter lifespan. And yet, I don't want to be cheaty-super-cheaty on this. No instant give stuff debug cheats. Nor setting up a buy wool/milk interaction on an object as I've done with other mods, that will only give you inferior wool with less info on a wool object's tooltip. I still want to use the Maxis harvesting mechanics, as I don't want my cows and llamas to become utterly redundant.
So it is I've adjusted the goodies received regarding two of the special Animal Feeds a sim can make to feed their beloved cows and llamas, so the whole farming mechanic is still in play and sims reap better rewards to cut down on all the heinous grinding.
Give your "Very Happy" cows and llamas some Rainbow Feed, and when you next shear or squeeze those udders, you'll get five of every kind of wool or milk. Best quality and best tooltip info.
Give your Very Happy cows and llamas a Fishy Protein Feed, followed immediately by a Rainbow Feed, and the next harvest will have 10 of each wool or milk.
Now you can actually also get on with things like knitting the best of the best stuff with the best of the best wool without all that farming grinding to boot. Arrgg, Life, you're just too damn short. But 10 won't last too long. Then it's back to the magic animal feeds for more stuff.
Happy farming, knitting and and simming. And Very Happy cows and llamas, eh?
cool1_VeryHappyCows_X5EveryTypeMilkWithRainbowFeed_X10EachWithFishFeed&RainbowFeed.rar
cool1_VeryHappyLlamas_X5EveryTypeWoolWithRainbowFeed_X10EachWithFishFeed&RainbowFeed.rar
I might do chickens, too, their feed and eggs, I dunno. My new "Make A cool1 Copy" mod set can help with resupplying best quality and best tooltip info for eggs (and wool and milk) in the meantime.
-
I've never encountered that before, and I do like playing with vamps, two in my main family. I'm not much for rotational family play, but vamp behavior I know well due to their inclusion in my main family.
I know hitting the Auto Solve Button on the Motive bar can make sims do stupid things that will not even address the failing motive. (Thanks Maxis for fucking up what could have been one of the best new features seen in the franchise, but now is a pain in the ass to use for most motive solving scenarios.)
But vamps using toilets without having a true need, I've never seen it. Wires are crossed somewhere. When they do this, is there another motive that is in need of attention? There may hide the culprit.
Thinking on it, I have seen in certain interaction XMLs where Maxis have put in a fake motive attraction factor to push sim autonomy, where the fake attraction was the wrong fit. A hygiene attaction for eating, if memory serves. Where the sim may well go take a shower when starving to death. Granted that's very rare, but it is a bit off. (Hence one of the reasons for the the crappy Auto Solve feature being so... crap.)
-
Here is a whole slew of mods with various feature improvements, the main one being a new interaction option you'll see on many objects to "Make a cool1 Copy"
Notes -
1 - "Make A Cool1 Copy" is a new Copy interaction given to objects, typically those things crafted by sims - but not exclusively to that type of object. Some crafted things already come with a Maxis Copy function, but that avenue is loaded with punishing caveats, some of which make no logical sense. Like copying a Bestseller book, it makes the copied version lose the Bestseller (highest quality) status, to become "Normal." WTF?! A Bestseller is a Bestseller no matter the amount of copies. It's a Bestseller due to the amount of copies. Akkk!!! Plus it will say "copy" on the copied object's tooltip panel, as if to suggest it's a worthless criminal knock-off. My sim wrote the frikken thing!!! If they (me) wants to make a copy for the sim (me) to gift it to a sim friend, I don't want all these silly, ill-thought-out Maxis
caveats. Bestseller is Bestseller, and my "Make A cool1 Copy" function keeps it that way. Yeah, I understand that making a copy of a Masterpiece painting is paramount to making a forgery. But what the heck. One interaction to rule them all, and in the darkness, copy them. That'll do nicely. Anyway, you can still use the Maxis copy option if that's how you feel about art forgery quality, as my copy function neither replaces nor removes the Maxis one.2 - The "ScumbumboTeleporterAsFloorlight_PutInInventory_MaksACool1Copy" mod needs the original Scumbumbo TeleportAnySim (Knight Statue) mod installed to function correctly. Scumbumbo's original mod is the Alpha from which my mod draws its teleport resources from.
Andrew at Sims4Studio has most up to date version found here - https://sims4studio.com/thread/2617/andrews-studio
My version makes it so it's only a small floor light rather than the big Knight Armor statue. That can also be placed into a sim's personal invetory by either using cursor Live Drag or commanding sim to put in inventory or place it in world. And that it also has my own version of Copy object function, so that you can instantly copy more teleporters to your sims inventory when object is on the ground. Ergo no need to keep going into build mode to get replacement teleporters as Scumbumbo coded his teleporter to disappear after a single use. And I would not dare dream of messing, tampering or altering our beloved Scumbumbo's work in his own mod, as he envisaged it, so I made this complementary floor light version to work alongside, along with, his original. (Floor Light object Found in Electronics/Misc)
3 - "No Walls Down" applies to crafted wall hanging objects like paintings, photos and frames, so they remain visible when walls are down. If you don't like this idea, and prefer these objects to drop down with the walls, then open mod with Sims4Studio, open "Warehouse" tab at top and delete all "Object Catalog" binary files in the list. They're right there, you can't miss them. Delete, save, done. The objects will revert to dropping out of sight when the walls are down.
4 - Storage - In many cases, I've added extra storage variation where it was sorely needed, so crafted objects can be stored in more places than just the sim's personal inventory or Dorm Room Chests - if you even have Uni pack. Mainly the normal, default storage chests that Maxis continually neglect to add storage hold options after eight years of patching because... because... erm... because...
My own personal storage mods have worked great all this while as they work on the Sim inventory storage that Maxis do include in all these object XMLs. (Which is exactly why I picked Sim storage to use in my storage mods.) So I've never really needed to add additional storage variation. But I may as well add it now while I'm working on these object XMLs anyway, so what the heck, I've done it now. More storage variation for Maxis' seldom used default storage boxes. Yay!
For the default Maxis storage boxes to have unique, non-shared private storage per box, - same as my personal storage mods enjoy - see my "LargerStorageCapacity_Aquariums99BuyAllFish" mod. That mod has the XML file where the default storage is edited to be private per box.
5 - The Moschino MixPix Digital Frames (Landscape & Portrait) have been given the treatment so they do not go down when walls are down. They stay visible. Don't use this individual mod at all if you don't want that "stays up" effect.
For the mod that makes these two frame types have unique, non-shared inventories, so that each frame can hold a selection of 50 differernt photos than all other frames of its kind, again see my "LargerStorageCapacity_Aquariums99BuyAllFish" mod. The XML file in that mod is where Maxis "usually" have all storage object related data. Although they did not make any entries for these two frames, (As well as other helpful storage stuff they neglect to put in that file over the years.) so I did tidy up a few things, including entering new data for these frames so they now have unique, non-shared storage inventories.
Make A Cool1 Copy.rar - Personal update December 2022
cool1_object_AlwaysBestQualityEggs&Milk&Wool&MeatFromShops_MakeACool1Copy.rar - new December 2022
Update - December 2022
Hi all. Nothing new changed about the coding of the Alpha mod. Just many more things that now have the Make A Cool1 Copy function added. Such as University Diplomas and Graduation Photos. Some cooking ingredients. A few other things. Also some older mods of this set have had more storage options added that I missed adding the first time.
I did release a set of Uni mods yesterday, and in that thread I included the mod for the Computer Glasses. That same mod is actually in here with all the others, so if you did grab that one from the Uni mod thread yesterday, then just delete it as the same mod is also in with this bunch. I have removed the mod from that Uni mod thread as it is now here.
The Computer Glasses are also edited with simple no auto use their computer functions. So sims can wear them permanently without annoying the player using the computer functions every five minutes. Now they can be super cool cyberpunk shades for your super cool sims to wear everywhere. They can be purchased in Electronics/Computers, no need to craft them. Once on a sim they wear them in every outfit, even when naked taking a shower or during some Wicked Whims shenanigans. Of course they're waterproof.
After purchased from Build Mode, put into sim inventory in Live Mode, then click on sim to find option to wear Computer Glasses and use the Computer functions. If ever you've had enough, just click on sim and scroll through options to find the command to remove glasses. Off they come, back into sim's personal inventory, till the next time you want them on a cyeberpunk vibe.
Even though the option appears for children to wear glasses if object is in their inventory, don't bother, it won't work. Glasses only for teens upwards. Enjoy.
I forgot to include the Eggs/Milk/Wool copy mod in the folder. I've now uploaded it as a separate mod. Next time I'm putting any new stuff in the folder I'll put it in there with the rest where it belongs.
And a final thanks to our dearest scumbumbo for his original sim teleporter mod. RIP.
-
I'm not sure when I'll get to updating those "lesser" sorts of mods, currently concentrating on the bigger ones at the moment. Yet I do understand your annoyance, as I too am getting fed up of my sims dropping what they're doing to go cheer and clap at those sims who have high Reputation, and to think I do have a collection of outdated celebrity mods that ended all that crap. So I'm sure it won't be too long before I get round to fixing all that annoying nonsense once again.
-
Hi @Esganado
I don't advise using this mod as it has not been looked at since patch 1.62 two years ago and will probably need an update.
I did retire from modding Sims 4 back then, although in recent months I have returned to modding. I have been updating quite a few, and I do hope to eventually check/fix this mod too, though it is not a priority mod on my list.
Best to check in on this thread - https://simsasylum.com/tfm/index.php?/topic/16204-all-updated-mods-186/ - for the time being as that is where I'll drop news and bundle rar folders of fixed mods when I have the time.
I do hope to tidy up all theses individual mods threads in the long run, so all will be safe to download from. But not for a while yet.
Crafting - Make A Cool1 Copy - including Scumbumbo SimTeleporter Floor Light - Update December 2022
in TS4 Specialized Mods
Posted
There are other reports for my mods relating to Personal Storage Objects that do need an update. Maxis have certainly changed something regarding sim inventories with their werewolf patch storage that I do need to look into. I have put off updating to latest patches for a while now. However, I am gearing up to take the bold step and patch with their latest High School patch that's only just released. It'll put me in a tight spot with my own game. But fuck it, "needs must."
I was put off with patching the werewolf patch because it broke all Cas CC sliders. I just did not bother patching all this time due to this. I use so much CC and modded sliders, that I just could not be... fucked, could not be annoyed, with having to update so much CC stuff. But annoyance does eventually wear off. One does eventually gear oneself up to accommodate. (The rules of survival in any circumstance) So that's where I'm currently at. Looking to get all sliders and CC updated so I can - at last - patch game to current High School patch that's now just released. So please bear with me, I will plug on through. Just as equally as I'm pissed off with the constant barrage of mod-breaking patches, I'm also pissed off with my mods being so frikken out of date. My current state of mind is in the upcoming weeks I'm going to plough-on through this fothermucker and get shit done. For fuck's sake, just get shit done! Hopefully, by the end of it, I'll have the personal Storage mods sorted and maybe, just maybe, this sort of LE will be put to rest.
Thanks for your patience Freeasabird. Thanks for you patience to everyone. I've got some drive in me now. What with the Covid lockdown last year and my beloved ma passing, I became mobidly obese in the year that followed. Not exactly slim-Jim to start with, but I just... fell away and ballooned-up in my unhappiness. But in very recent times I lost a shit-tonne of weight - (quite literally) - and I just feel driven more so than in ages to get shit done. So this more lithe and slender modder is going to get stuff done. I just gotta remember to take a break and actually eat stuff once in a while before I disappear into thin air!
Hey, no shame in being ample. As some might say, "fat." My body-frame has been "ample" the best part of my existence. Yeah, fat, the best part of my life. But this last 18 months as morbidly obese was something else. And all through other emotions that I just sank into and let myself go. No body-shame. You always gotta love yourself. I do understand. I've always been ample-framed. But I'm half-way through my 50's now and hitting morbidly obese is exactly what it says on the tin; a premature death sentence. I had to shift it if I'm to see sixty in five years. (Hopefully TS4 will end before I'm 60.
But maybe not...)
Love your body. But, hey, if ample, get down to something normal when you hit mid 50s, for fuck's sake. (And my sake. Peace. PS. Sorry for the fat tangent. Been there, done that. Bought the XXX size tee-shirt - that was still too fucking small!)