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theblindbat

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About theblindbat

  • Birthday 09/01/1960

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  1. Would it be possible to give us a No Autonomous Browse Web mod? Purty, please? :cheese:

    1. Show previous comments  2 more
    2. coolspear

      coolspear

      The attraction to use autonomously does not distinguish between played or un-played NPC sims. It's an all or nothing deal when it comes to autonomy. The only other way to wrangle it would be to edit the hidden buff_appropriateness for pc usage out of the role XML. Each sim is assigned a specific job with an accompanying role for whatever lot they are on, whether community or residential. All the unique roles have hidden appropriate buffs for the dos and don'ts for each venue type. Some will allow pc usage, other will disallow it. But again this leads it back to an all or nothing situation if adding or removing the appropriateness buffs.

      Cloning the pcs and giving them their own new no-auto xmls at least allows for both a do and a don't computer of the same model to be placed on any given lot. The best of both worlds.   

    3. coolspear

      coolspear

      Forgot to mention, another trick I've used in other mods, is to blacklist or whitelist various traits that govern who can and cannot interact with an objects. This approach can get very specific, painstakingly so, because you then have to make sure all sims in the world either have or do not have the traits blacklisted or whitelisted. Hands down it's the most accurate for a barring and allowing system, but so much micromanagement involved as you really have to know all your sims and who's got what traits.

      I use this system mostly to ban unwanted sims turning up at venues. 

    4. theblindbat

      theblindbat

      That's what I was afraid of. I was hoping Maxis would have distinguished between played (household but uncontrolled at a moment) sims from totally uncontrolled sims. Oh, well. The custom buyable objects would solve the problem, though.

      Imagine how much easier this would all be if EA had only release an SDK for TS4.

      Anyway, I do appreciate all your work and your time to talk with me. I'll be closely watching any further work you do! :thank-you: (Dang, why do almost all of these emote options make me feel like a preadolescent schoolgirl?)

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