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Posts posted by aparkison
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@Auronoi If you used Coolspear's mod to extend the freshness of food and drinks then you wouldn't need to ask for an update to that old mod by Plasticbox.
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I was following this thread over at MTS and realized this might solve a problem I have in a nightclub I downloaded awhile ago. Thanks for doing this!
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I just nearly spit my morning coffee out while reading this! Ha! This is your best description yet.
I always put an incense burner on the back of my Sim's toilets. Now they can have their Sim version of Glade freshness all the time! My Sims and I thank you!
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Thank you again! My Sims will be happy to know they're nice and fireproof for good!
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Thank you!
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I would really like to have a No Houses Fires version of the No Running mod that shuts down all the fires. I don't care for the realism either. I've experienced two fires in my life and I wouldn't wish that on anyone, so I've always hated seeing in the Sims as well. It would be much appreciated @coolspear.
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@JSwartz0181 I found this fix for the doctor career and the pregnancy issue if you want to try it, since MCCC is not for you: http://www.simforum.de/showpost.php?p=4760754&postcount=97 - you'll need to scroll down to Get to Work mods.
She's a long-term member of the Sims community and I've used some of her other mods and they work great, but I can't attest for the doctor fix mod.
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I hate to say this, but I think MC Command Center is trying to tell you something's going wrong with the mods you are/were using and your game. If it sent messages to the MC Command Center log, then you really need to let Deaderpool have a look at them. If they're just regular LE's in the Sims 4 folder, they're probably mod related.
If any of those mods is outdated, you need to stop using them before you damage your save. And possibly, you've got mods in conflict with one another. MC Command Center on its own is completely safe. I've been using it for almost two years. I wouldn't back him on Patreon if I didn't believe in his mod. It's the main reason I keep playing Sims 4.
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@JSwartz0181 MC Command Center will not mess up anything going on in your game and those error messages you speak of are Deaderpool's error catching he's built in to let you know when the game is throwing a Last Exception. The game will throw a LE without MC Command Center installed, but you won't see it as it's happening.
He did this so people will be more proactive about cleaning bad custom content and outdated mods out of their games. Although sometimes the Last Exception logged can be a vanilla game error, but the most of the time it's mod-related.
If you had an actual MC Command Center error it would say so in the notification and write it in the MC Command Center log file.
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@Chaavik Are you saying this mod gave you a Last Exception because of the sack lunches? I haven't had that nor can I reproduce my one-time glitch. I've also patched my game up to the June 15th patch and even though I shouldn't, I'm playing with this mod in (it's just impossible to play large families or the Culinary career without it) and I haven't had any problems.
I sent Arun Bheeda (family I'm playing with this rotation) to work with a sack lunch last night and it worked as intended. Any Sim can take a sack lunch to work or school, not just kids or teens. In my testing though, they have to have a low enough hunger bar at work to eat it and get the Happy buff from it.I either pack the lunch right before sending my Sim to work or if I do it earlier, then I put it in the fridge. The decay time either way is correct for using this mod.
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I tested again last night with the Veggie and Hummus Sandwich premade sack lunch option and can't replicate the issue with the sack lunch spoiling even though it looked like my Sim had eaten it and shouldn't have brought it home with him (it was a Veggie and Hummus Sandwich that glitched out before).
It looks like the mod is working fine with the sack lunches, because I made this one with just a few minutes to spare before my Sim went to work and when I hovered the mouse over it, the time left before spoiling was one day.
I'm going to write off what happened as some kind of one-time fluke.
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No, it didn't. My Sim had the day off in this gameplay session I just ended, but will be going to work when I play again, so I can test with the premade sack lunch again. I've only had one LE since these last two patches and it's an weird error with the Critic career that Deaderpool helped me troubleshoot.
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I had one sack lunch spoil on me when I don't think it should have. I've since tested this a few more times and none of them did. I think that particular sack lunch glitched out or something, because my Sim's hunger bar went up, but he didn't get a buff for eating the lunch, and came home with it spoiled.
When I tested some more, his hunger went up, he got a Happy buff from having a home cooked meal at work, and didn't come home with the sack lunch. In my tests after posting here all of the sack lunches had 22-23 hours left on them before spoiling when I pulled them into his inventory before going to work.
The only difference I can think of is the one that may have glitched out was one of the premade sack lunch options and not leftovers from home. I need to test again with those instead of leftovers and see if I can replicate the one that messed up on me. If it happens again, I'd assume it's something related to the premade Parenthood sack lunches.
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Does this mod cover the sack lunches from Parenthood @coolspear? I sent a sack lunch to work with my Sim that was made shortly before he left and yet he came home with it spoiled, so I wasn't sure if this mod was working correctly for the sack lunches or not.
I can't remember how many hours it had left on it to tell you, but the Sim's work shift was 2-11 on the Tech Guru career and it was made shortly before that shift started. I did refrigerate it briefly (can't remember how long now), but it seems like it should haven't spoiled so quickly with this mod.
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Okay, thanks for clarifying! Yes, the number of bar stools or loveseats and every bar has to have a tv - total nonsense.
I have some venues I've been using for awhile that are set up to be multi functional now that I love for how they fit into my neighborhoods and look realistic, but it's so frustrating to have to hire staff (even with a mod that makes them free, it's still a nuisance) and then no one uses anything but what the venue is classified for (like a combo bar/cafe, for example only works as one or the other). So, I'm really looking forward to your edits!
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No object requirements - thank you! I I've really missed not being able to use Plasticbox's mod. Will this be necessary still once you release your community lot tweak mods?
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Coolspear is still updating his mods from the patch last week @Simtastic72. I'm not sure if he even knows yet about today's patch. Modders here post a new thread each patch that's for mod compatibility. He was only just posting today in his General Mods section and hasn't worked his way to this area yet.
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I use the fish box, so I won't worry about it then. Thanks for clarifying that though!
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On 5/22/2017 at 7:34 PM, coolspear said:
Good call. I saw that sitting there in the outbox doing nothing the other week and wondered what I should do with it. Not sure if my version needs an update. I did see a version pop up on MTS in the last month or so, so I just thought, meh, leave it. It's all due to the Fish Storage Box. Just can't go wrong with those, so I unconsciously let the other one go feral and abandoned. But for you, my sweet queen, to welcome your active return, I'd be more than happy to spruce it up and upload it here. Just say the word, TFM.
I was also wondering awhile back about the fish freshness decay mod. Is it really necessary if you use the Fish Storage Box? I use that, so I never said anything about the decay mod.
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But I'll drop a quick teaser here about that big community lot world rework mod set I have be talking about for over a year now. It's coming soon. There'll be a brand new "travel" object soon and that will be the precursor to what is essentially a massive set of mods and venues of world changing proportions. And a couple of new drink trays alongside to celebrate the launch.
The community lots mod is coming soon! OMG! I've been dying to see what you've done!
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Wow - this is a major rework! Thanks!
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The hand massage animation is off in my game too. Meant to post sooner and forgot. Hopefully someone at Answers HQ will notice the thread and it won't get buried (again).
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I haven't tried bowling this go around yet. I also play on half speed though, so I've been wondering if Sims basically stand around with their thumbs up their butts for eons waiting their turn. I suspected they probably did, so this will be a very welcome addition once I finally get around to trying bowling.
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Thanks for this! I will definitely use this on my community lots in other worlds - love the realism factor. It's a shame they didn't make this a regular buy object, so we could do that. Makes sense for Sims in other areas to be able read about the festivals.
That said: I've been playing in San Myshuno quite a bit since the release. It's a bit of a pain. The overlapping food stalls and festivals are a real headache. Hopefully they'll fix that sometime in the next year! I have my thoughts on what's going on there, but I hate posting on Answers HQ unless I have to.
What kind of mods are in the TS4 Food & Drink Mods section? & How to Report Mod Issues?
in TS4 Food & Drink Mods
Posted
This sounds interesting! It would be nice to have actual family dinners. I loved TFM's mod to always eat at the table for Sims 3, because it made it easier to have family dinners, and I've been hoping for something similar to that for Sims 4. Fingers crossed you've done something like that (or maybe even better)!