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aparkison

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Posts posted by aparkison

  1. @JSwartz0181 I found this fix for the doctor career and the pregnancy issue if you want to try it, since MCCC is not for you: http://www.simforum.de/showpost.php?p=4760754&postcount=97 - you'll need to scroll down to Get to Work mods.

    She's a long-term member of the Sims community and I've used some of her other mods and they work great, but I can't attest for the doctor fix mod.

  2. I hate to say this, but I think MC Command Center is trying to tell you something's going wrong with the mods you are/were using and your game. If it sent messages to the MC Command Center log, then you really need to let Deaderpool have a look at them. If they're just regular LE's in the Sims 4 folder, they're probably mod related.

    If any of those mods is outdated, you need to stop using them before you damage your save. And possibly, you've got mods in conflict with one another. MC Command Center on its own is completely safe. I've been using it for almost two years. I wouldn't back him on Patreon if I didn't believe in his mod. It's the main reason I keep playing Sims 4.

  3. @JSwartz0181 MC Command Center will not mess up anything going on in your game and those error messages you speak of are Deaderpool's error catching he's built in to let you know when the game is throwing a Last Exception. The game will throw a LE without MC Command Center installed, but you won't see it as it's happening.

    He did this so people will be more proactive about cleaning bad custom content and outdated mods out of their games. Although sometimes the Last Exception logged can be a vanilla game error, but the most of the time it's mod-related.

    If you had an actual MC Command Center error it would say so in the notification and write it in the MC Command Center log file.

  4. @Chaavik Are you saying this mod gave you a Last Exception because of the sack lunches? I haven't had that nor can I reproduce my one-time glitch. I've also patched my game up to the June 15th patch and even though I shouldn't, I'm playing with this mod in (it's just impossible to play large families or the Culinary career without it) and I haven't had any problems.

    I sent Arun Bheeda (family I'm playing with this rotation) to work with a sack lunch last night and it worked as intended. Any Sim can take a sack lunch to work or school, not just kids or teens. In my testing though, they have to have a low enough hunger bar at work to eat it and get the Happy buff from it.

    I either pack the lunch right before sending my Sim to work or if I do it earlier, then I put it in the fridge. The decay time either way is correct for using this mod.

  5. I tested again last night with the Veggie and Hummus Sandwich premade sack lunch option and can't replicate the issue with the sack lunch spoiling even though it looked like my Sim had eaten it and shouldn't have brought it home with him (it was a Veggie and Hummus Sandwich that glitched out before).

    It looks like the mod is working fine with the sack lunches, because I made this one with just a few minutes to spare before my Sim went to work and when I hovered the mouse over it, the time left before spoiling was one day.

    I'm going to write off what happened as some kind of one-time fluke.

  6. I had one sack lunch spoil on me when I don't think it should have. I've since tested this a few more times and none of them did. I think that particular sack lunch glitched out or something, because my Sim's hunger bar went up, but he didn't get a buff for eating the lunch, and came home with it spoiled.

    When I tested some more, his hunger went up, he got a Happy buff from having a home cooked meal at work, and didn't come home with the sack lunch.  In my tests after posting here all of the sack lunches had 22-23 hours left on them before spoiling when I pulled them into his inventory before going to work.

    The only difference I can think of is the one that may have glitched out was one of the premade sack lunch options and not leftovers from home. I need to test again with those instead of leftovers and see if I can replicate the one that messed up on me. If it happens again, I'd assume it's something related to the premade Parenthood sack lunches.

  7. Does this mod cover the sack lunches from Parenthood @coolspear? I sent a sack lunch to work with my Sim that was made shortly before he left and yet he came home with it spoiled, so I wasn't sure if this mod was working correctly for the sack lunches or not.

    I can't remember how many hours it had left on it to tell you, but the Sim's work shift was 2-11 on the Tech Guru career and it was made shortly before that shift started. I did refrigerate it briefly (can't remember how long now), but it seems like it should haven't spoiled so quickly with this mod.

     

  8. Okay, thanks for clarifying! Yes, the number of bar stools or loveseats and every bar has to have a tv - total nonsense.

    I have some venues I've been using for awhile that are set up to be multi functional now that I love for how they fit into my neighborhoods and look realistic, but it's so frustrating to have to hire staff (even with a mod that makes them free, it's still a nuisance) and then no one uses anything but what the venue is classified for (like a combo bar/cafe, for example only works as one or the other). So, I'm really looking forward to your edits!

  9. :friends: I think I'd cry if you had to quit modding @coolspear.

    I loved S3pe: simple and straightforward to use, but S4pe - not so much. I tried it before Sims 4 Studio thinking I could just open a piece of custom content with it, like I would in Sims 3. Imagine my shock. I used S3pe all the time and modding Sims 3 wasn't not the PIA that Sims 4 is. For some reason, I find doing anything with modding Sims 4 to be terribly confusing.

    If the Sims 4 Studio folks have shut down error reporting then they should have made a notice available to that effect and say why.

  10. @coolspear Oh no! :nervous:

    I hate the program that Sims 4 Studio uses for its forum. It doesn't load right half the time for me in Firefox and then I've got to switch to Chrome, plus there's nowhere to leave proper comments on the pages for creators either in their studios in case something breaks, which I don't understand. Anyway, I just looked at the Error Reporting section myself and I don't see anywhere to click to make a new post? What do they have to give people permission or something? Strange.

    I wasn't particularly pleased with the response I read from OM about the delay in Sims 4 Studio updating. It came off as a bit snotty. I don't know if you read it over there or not. I can't make heads or tails of S4pe myself and I used S3pe all the time to do things during Sims 3.

    I hope you can get things sorted out, because the Sims 4 Studio team needs to know about this.

  11. Good to know - thanks! I never had a homeless problem, really in Sims 3. I used NRAAS Register for role sims and kicked the homeless out with SP and then I made over all the role and service Sims in my worlds. But we didn't have all these ridiculous filters back then.

    I don't know why Maxis has to make things so complicated.

  12. 11 hours ago, coolspear said:

    I wouldn't know. I totally ban all "silly" type NPC sims from existing anywhere in my world. I have hundreds of played, housed family sims I took ages to make, and they're the only ones I allow to visit venues and be walkbys around the world, and I'll be damned if Maxis are going to swamp my world with nonsense, random unknown sims, stupid costumes on seasonal challenges that they never take off and give horrible thumbnails of the costumes in relationship panels, off duty NPC workers I don't want to ever see other than at their workplace doing their jobs. No generating of pointless, homeless unemployed because Maxis think I want to see another tourist. All banned everywhere. Just my (sensible) sims only, thank you so very much, Maxis. :giggle2:

    The mods that do this are part of a larger world and community lot and staff reworking, which I'll start releasing bit by bit in a few weeks hopefully, complete with reworked community lots that are each purpose build to accommodate the array of new staffing and more variety of new visitor types and behaviours. And definitely none of the flippin' aforementioned silly sims - (unless for a quick joke at a suitable venue.)

    I'm so excited to get my hands on this set of mods! I'm glad you're finally going to be releasing them soon!

    Do you use MC Command Center alongside the NPC tweaks you've done? I'm just curious how they play along with how Deaderpool does the population filters. I'm using a mod right now that overhauls the tourists in San Myshuno, so they don't wear that damn outfit and instead are in regular street clothes. I'd seriously love to be rid of the trash pandas and the weirdos though, once and for all.

  13. On 5/22/2017 at 7:34 PM, coolspear said:

    Good call. I saw that sitting there in the outbox doing nothing the other week and wondered what I should do with it. Not sure if my version needs an update. I did see a version pop up on MTS in the last month or so, so I just thought, meh, leave it. It's all due to the Fish Storage Box. Just can't go wrong with those, so I unconsciously let the other one go feral and abandoned. But for you, my sweet queen, to welcome your active return, I'd be more than happy to spruce it up and upload it here. Just say the word, TFM.  

    I was also wondering awhile back about the fish freshness decay mod. Is it really necessary if you use the Fish Storage Box? I use that, so I never said anything about the decay mod.

  14. Quote

    But I'll drop a quick teaser here about that big community lot world rework mod set I have be talking about for over a year now. It's coming soon. There'll be a brand new "travel" object soon and that will be the precursor to what is essentially a massive set of mods and venues of world changing proportions. And a couple of new drink trays alongside to celebrate the launch.

    The community lots mod is coming soon! OMG! I've been dying to see what you've done! :clapping:

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