Jump to content

Chaavik

Members
  • Posts

    338
  • Joined

  • Last visited

Posts posted by Chaavik

  1. The "Off the Grid" lot trait did have appeal if I want to play a themed world where -no one- is allowed to use electricity such as the Amish or the periods such as Victorian, Medieval and etc. But the trait do limit a lot of options for players. I wouldn't put this trait on every lot in my older game saves, but if I feel like playing a themed world, this would be it.

    The trait does have issues itself when Sims have WHIMS to buy electronics. There should have been a check in place to prevent Sims from having those strange whims to buy fridges (Yes, fridges :P ), stereos, washers (despite the fact they live by the WATER) and other electronics.

    I had the Cornucopia dispenser before the patch that actually worked on a "Off the Grid" lot like a normal fridge. After the patch, anything electronic shouldn't work But the problem is. this is a Coolspear custom ICE box that should fully function on a "Off the Grid" lot. A beautiful, perfectly stocked dispenser approved by Coolspear. Butter is in the fridge.

    In theory, Maxis did have the right idea for the "Off the Grid" lot trait. But they could have done more with it. Like natural sources of power such as windmills, solar panels or water to power only a few items that are tagged to work on these lots. Those objects would have been awesome to use.

    I wouldn't mind playing that kind of lot once in a while, but it was definitely a challenge furnishing a home to meet the Sims' basic needs.

  2. Just FYI: The August 8th patch made changes to the fridges to meet/fail the requirements for the "Off the Grid" lot trait. The changes the patch did to the Maxis fridges affected the custom fridges in this section. Nothing that have not thrown game errors yet, but if anyone comes here to say the options do not work, they need to check if the lot has the "Off the Grid" trait first before they dive deep into their issues.

    Maxis fixed the electronics (fridges and everything else using electricity) finally. A laptop I placed on my Sim's table worked before the change to the requirements of the "Off the Grid" trait, and after the patch, the laptop options greyed out because it, after all, does use electricity.

    In short, the fridges from this section do work on normal lots. Only certain fridges work on these "Off the Grid" lots. Which ones? I don't know yet. I figure to check the cooler and see if it works because. it is a cooler after all.

  3. Nope, it's just your painting mod. LittleMsSam has a similar painting mod, but hers is a slower variety for those who like to make their Sims suffer art enough. :confused3:

    I thought these emotion paintings were somehow left out of the mod.

    Sounds like something I am looking forward to!

  4. Sorry for necro'ing the thread, @coolspear  I was playing a family in which one Sim is a painter with the appropriate traits to create masterpiece paintings. She painted all but one type of paintings quickly. The one that she could not paint quickly is the Math Diagram painting I had her do to decorate an office with a lot of items boosting Focus.

    Is it possible to look into this and see if this and other emotion paintings were included with the mod to speed up the painting on all of them?

  5. 17 hours ago, coolspear said:

    Hence those chess tournaments at the park I mentioned the other day, all wanting to play chess, on the same chess table, at the same time. Not play on the five different chess tables in the park, no, no, no. All on the same one, all of them, for hours, once autonomy picked it. Or all off to play darts at once, cause the game picked it as the autonomous action to push in the moment, and max setting forced everyone to be called. Eight sims at home all wanting to go view the same painting on the wall at once. Patients in hospital getting up to go to another bed, the "chosen bed" they gather around en mass, no sooner than your doc started examining each one!!!

    :slapnut:

    I will try your rennovated mod!

  6. Hmmm. It sounded like Maxis used a technique from Sims 3 to create the secret lab and lock each floor that way. Interesting. The issue with that lab is that it doesn't stay unlocked once the Sim actually unlock the door to each level. I had to go through this all over again even though my Sim had a key card.

    As for generating Strangerville citizens, I plan to clean out Strangerville in my empty save. The problem is that I don't know who exactly is the -key- NPC to do the story with. Time for messing around in the new world. I liked the new world. It's very interesting. Reminded me of "The Close Encounter of the Third Kind".

  7. I was using the TS33 version since this mod was first released. I noticed minor hiccups with the TS33 and thought the Sims were slightly slower and sometimes stuck on their tasks.

    Now, I'm trying the TS8 version to see if the process becomes faster for my Sims to move around and do tasks without lag in my large family. I have 5 adults, 2 teens and 3 children on my lot totaling 11 Sims altogether. I used the other simulation lag fix mod before, but like some have said, that mod wasn't updated in a while.

    I am wondering if there is a difference in how Sims 4 is played on Intel- and AMD-based computers when these computers process ingame commands to run tasks and Sims? Not sure if the lag issue is related to the CPU and GPU we use in our machines.

    Hopefully, the TS8 will work better than the TS33.

  8. That does sound like a great idea modifying the Regions to suit each world like that. But there is one thing I am wondering about. If the Region (as you call it) is modified for Granite Falls (I think that's the world you're talking about) to become a permanent winter world, won't the secret Hermit area also be affected? I read there are special plants and bugs there that only appear during certain seasons. I may have read the information wrong on Carl's site. Just correct me if I'm wrong.

    Oasis Springs, Jungle Adventure world (I kept thinking of it as El Salvador :hm:) and Strangerville gave me a distinct impression they were supposed to be hot year 'round. Why didn't we get the option to customize the worlds like we did in Sims 2 and 3 was beyond me.

    Plus, I checked out Magnolia Blossom. It looked so BEAUTIFUL!! No missing objects! Whee!! :yourockthumbsup:

  9. Oh wow!! You created exactly what I had in mind for the Strangerville story! I did not really want to kill the Big Mama because I thought she looked cool. I had a feeling she wasn't as evil as the story portrayed her to be. Thank you for making the tedious tasks easier to do: Scanning the spores and interacting with the Big Mama. There are two tasks I noticed that might warrant a closer look for you if you want. The tasks investigating the computers for evidence and hacking the computers honestly took too long. I did the Strangerville story without any mod installed to see what I liked or disliked about the pack. Those two tedious tasks are the ones I did not like beside scanning the spores.

    The lab itself is daunting. Huge and takes up too much time to travel all the way down to see the sweet, cuddly Big Mama. Will we also have a new lab to replace the Maxis-made lab in the future? Yours looked much much better!!

    Thumbs up, @coolspear!

  10. I'm sorry that I'm late to the scene, but I have to agree with you about the issue with napping and sleeping. While I don't mind the Sims napping now and then, the only issue is that they keep choosing the sofa rather than their own beds to nap while other Sims are awake and about probably wanting to use the sofa to watch TV from. I haven't seen a mod out there that fixes the napping options to make Sims choose their claimed beds first to nap, and if their energy is nearly depleted, then should sleep instead. A bit of logic in there somewhere to make sense for Sims to choose whether to nap or to sleep based on how depleted their energy is.

    I had normal Sims homing in on the coffins ALL THE TIME (Sims 2 anyone?) to either sleep or nap, but my Vampires hardly touched them. Even with the weakness that forces them to sleep in coffins only. There is no logic in the Vampires totally eschewing the coffins. They're Vampires for heaven stakes!

    LittleMsSam has an interesting mod to power nap so Sims can nap for at least an hour and be up refreshed, ready to go for the rest of their day. I wonder if it is possible to incorporate something into this mod?

    Once again, thank you for the amazing mods!

×
×
  • Create New...