Posts posted by coolspear
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From my understanding, if you have the game set to run with DX 11 then it will auto assign game to run with Memory Boost On, or on Auto. (Half on.) You have to manually turn it fully off permanently yourself.
And if you have loads of Cas CC that you really enjoy, then it's best to play on DX 9 anyway. As DX 11 can and does turn Cas CC (and some Maxis stuff) into golden-glow Dune Sci-Fi body shields occasionally. Flakey and temporary, (no need to delete the CC just for this) depends on which order the specular files for the CC (and some Maxis stuff) gets loaded under DX 11. Doesn't happen under DX 9. Evolution, eh?
If the random load order is wrong, then zing, your sim is shielded and ready to go off and have a Holy War with the rest of the galaxy. If right, then no golden shield and best to stay home and cook spaghetti. DX 9 ends Holy Wars before they start!
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Yeah, that thumbnail cache deletion thing is, in my mind, borderline superstition. Others swear by it, - Mostly Maxis over at their EA Help site - but I know it could only effect one or two types of unique scenarios mod users rarely get themselves into, but to suggest it every time is selling snake oil. Next thing you know, I'll be telling you to touch wood and spin round in a mirror three times. Same odds. And if you did get yourself into that rare type of mod mess, it's far better to delete and regenerate the whole Sims 4 folder. (I've certainly been there once or twice over the years.) But anyway, moving on.
Uni scenarios are something I haven't played in an age. I wouldn't know if they are as buggy as Dine Out scenarios. (Which I did try recently tweaking my old restaurant mods and, yes, still as crap and broken as ever.)
So much governed by roommate behaviors and all the unique pushes they constantly get to do their array of highly annoying bullshit. I dunno. I modded the heck out of all that, so roommates and uni housing are a very different animal in my game. Though I never did get round to releasing those mods.
Are you seeing the same Sim Lag in normal, residential life scenarios?
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Hi @PeachyWtch
At this late twelve year stage, with all the lovely bugs and spaghetti coding Maxis have given us, it's getting harder to define what is the age old, typical, Simulation Lag Maxis first bestowed, compared to some newer form of game-crippling, memory-mangling malarkey.
Where you say none of the versions you tried seem to do anything, I'd like to ask is it during a specific venue scenario where sims are intolerably lollygagging, - and relatively okay in other scenarios? Or are they doing very little and always slow and delayed to get busy doing anything in pretty much all scenarios and all venues?
The other simulation lag mod you removed will most definitely conflict with this mod, but - (and here's something I very rarely suggest, if ever, but "needs must," right?) did you delete the localthumbcache file after removing that mod? You never know...
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It is likely due to the Sulani Festivals that frequently occur. This mod does not alter those scheduled festival events in any regions. Different mods are required to stop sims being summoned to festivals and to remove them from the calendar - whether they are visibly scheduled festival events in the calendar that spam regular notifications, or the hidden ones that give no notifications, such as the 3 or 4 Sulani types.
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I haven't actually checked the files as yet, but I have been playing the game quite a bit since patching and I see nothing different regarding the way this mod governs sim autonomy. Same old, same old. If Maxis did change anything this March, (Only ever in March with these files.) it's as insignificant as the utterly minor changes they've made in these files for the last three March patches going back to 2023.
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Looks like I'm back on track, also much improved. 5060 installed and so far so very good. After reinstalling Windows the other day, there was nothing on my PC for the 5060 to run. But spent yesterday and today installing a few games, and TS4 looks better than it ever did. I didn't think the 3060 - before EA broke it - could visually improve Sims 4 any more. It was top notch with Nvidia settings - Not Maxis settings. But the 5060, wow, it just is noticeably visually better. And I haven't even tried all the funky new AI improvements the 50 range offers. I'm sure I'll play about with that later after I install a few more of my fav games.
And that's on DX9 for Sims 4 (As DX11 still can't get the specular glow right on many CC and Maxis Cas clothing and randomly makes sims have an annoying temporary gold glow from head to toe, like they are in a Dune sci-fi movie and activate their body shields, for crying out loud.) And definitely, absolutely no frikken kiss-of-death Memory Boost. Never again!
But anyway, I'll be back to modding TS4 shortly, given this fresh install of it forced the latest patch on me. I didn't actually want that yucky, greedy Marketplace patch just yet, but too late. And, of course, S4S did get an update the other day. So yeah, mod checking/updating resuming soon.
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In the seven or eight weeks I was running Memory Boost, it has damaged my old MSI 3060 GPU permanently. The Bug Check errors and forced system reboots became more frequent these last few weeks, even when not playing any games. I did everything I could to eliminate if it was a software problem, faulty drivers are often seen as the cause of Bug Check errors. But no. Definitely a hardware issue. I went as far as to reinstall Windows for a completely fresh start, and no sooner did I install the Nvidia driver, within ten minutes another system Bug Check and forced reboot. I used the software that completely removes Nvidia drivers so I could keep getting older and older drivers to see if there was a rollback sweet spot. But it's the hardware that keeps randomly failing. Sometimes a good few hours after booting system, playing games, sometimes three times in a row minutes after booting up pc first time in the day. Hardware knackered. The 3060 was close to three years old, originally bought brand new, plenty of life should be left in it, but Memory Boost has broken it to now be a random cut-out mess.
That's the reason I haven't been here much these last few weeks. Currently have a GPU from the Stone Age in my rig, that I don't dare play any games on. At least it doesn't keep cutting out. So just streaming movies and tv stuff. I don't know how much more of that I can take. Most modern movies are so shite. But I'm getting my money's worth out of those streaming subscriptions now.
Anyway, hopefully I should be back on course soon, as I'm expecting a shiny, new RTX 5060 tomorrow, after spending a day shopping around the internet. From 3060 to 5060, that's quite a big jump. I don't have any games that need such a powerful GPU, (yet, Anno Rome, I got my eye on you!) but the price for it was too good to ignore, practically the same price - only a touch more expensive - than what I paid for the 3060 three years ago!
So, what chances do you reckon I have getting compensation from EA for my broken 3060? Use Memory Boost at your own risk, folks. Even with a 5060 I'd never use Memory Boost again. Simmer Erin, don't make me post on your latest Youtube vid about Memory Boost, - now going out to Console players, - as I will rant and rant and rant.
Aren't most current Consoles running on a GPU equivalent to a 3060 Ti? Good luck with that if running Memory Boost?
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The size and contents of a lot do not impact Simulation flow too directly. To some small degree, yes, especially if the placed objects have an animation attached to them that needs to loop. Such as curtains or trees swaying in the breeze, as their looping animations go into the same turn-based queue as a Sim's interaction/animations and the more of them there are, the longer the wait for everyone and everything is in the queue. But if lag is still striking heavily on lot devoid of sims, then that would be mostly due to CPU processing and GPU rendering, not Simulation. (Unless you do have a literal million curtains and trees. Yikes!!!)
The lot in your pics does not seem to be overburdened with animation-inducing objects, but I would need to know the average amount of sims who attend at full capacity. The more of them attending and the availability of objects for them to use would definitely impact Simulation. This you can already guess, that if 30 sims all wanting, attempting, to use 30 available objects is going to be a mad rush hitting the Simulation queue. Eventually the sims requests to use things would stagger and be less a continuous mass effect burden on the Simulation queue. But when lot is freshly loaded, expect a bit of mass request hell initially. But there is also a new-ish form of lag, not Simulation related, that was introduced to the game around last June, when Maxis announced they've played with the core memory so all lots should load about 10% faster. To what end? If a game loads from an SSD and bigger lots took 2/3 minutes to load on average, players are not going to truly notice 10% faster. Blink and you miss it. If loading from a normal hard drive on a middling laptop and small lots take 8 minutes, (these players don't dare have large lots in their games!) well seven and a half minutes is still too frikken long so go get an SSD ffs! They're not that expensive these days. Maxis solved nothing, but in the process of reallocating memory, they made it so having 30 sims on a lot now causes very noticeable lag, especially when trying to move the camera around after lot loading.
So, depending on how many sims on a lot, these are the types of lag you may encounter in 2026 patched up to date, even on a top end gaming rig made by alien tech wizards. Not all necessarily Simulation lag. But I hope you're all enjoying that 10% faster loading.
With Maxis, that old addage "be careful what you wish for," really does apply. We want faster lot loading! Done. But now fewer sims per lot. We're sick of save file corruption! Fixed. But Memory Boost will Overclock your GPU to a premature demise. We want a better Maxis! Still waiting. Some wishes are impossible to grant.
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I understand, and I would very much like to get on with tidying up all mods and mod threads. I'm waiting for Maxis to release a proper account or road map or whatever of what patching work for Sims 4 still remains.
I am aware that a few weeks back, players were reporting that the Family Tree UI mechanics are still a bit wonky, and Maxis replied by saying they will probably have a fix for that due in the next big September patch. My heart sank at this news, because "still frikken patching till September 2026? FFS!"
Though I don't fully know what that means. Are they still going to be doing regular monthly patches till then? Was this big patch the other day the penultimate patch, then nothing more till next September which will be the ultimate, final big patch for TS4? Either way, September was mentioned, so whether there will be more monthly patches till then or nothing till then, - how does the sad song go - "so it might as well rain until September"
I desperately need to start a new save game, as once again, for the fourth time in 12 months, the Adventure Awaits patch corrupted my current save file. Every time I've patched, the save file was corrupted immediately when loading game after patch. Four times in a row, every fucking time. I cannot do it any more. Patching, and hoping my game will be fine thereafter. Lunacy, it never is, always corrupted. It's in the fucking patches. Since Adventure Awaits patch I've cruised along playing with the Memory Boost feature active to smooth over/hide the corruption. But with it switched off, the corruption is evident. That's not a fix, just a distraction from the corruption. Not only that, but Microsoft error reports have confirmed the Memory Boost feature is Overclocking graphics cards and is bad for the hardware, so I will not use the feature again.
What? Microsoft are wrong and Maxis are right? When have Maxis ever been right? Not content in breaking this game in twelve years of sloppiness, now they want to break our computers, too.
This puts me between a rock and a hard place. Do I start yet another new save game? Not with Maxis still patching the game I will not? Do I continue trying to play with my current corrupted save file? Not with GPU-killing Memory Boost active I won't. Which means loading missing lots, empty fields instead of houses, error code 800s, or good, old, faithful infinite lot load loading screen. Do you know, after Adventure Awaits patch, I saw for the first time Infinite lot lading screen on the way out of a lot back to town view. Wow! Maxis really did a number on this game. I'm sorry, but you would have to be a brain dead idiot, to enter into anything new with them like Sims 5. (Star Wars - They fly now?! They fly now!) Maxis - They're breaking computers now?! They're breaking computers now!
But anyway, all this current confusion is definitely having an impact on what and when I can mod. I have currently switched Memory Boost back on as I need to save all houses and sims to Library (yet again) and must avoid corruption errors while trying to do that. Once all sims and lots have been collected to Library, I will switch off Memory Boost forevermore, never risking the health of my GPU with it again. That's not just a guess, that's a Microsoft hardware bug report telling you.
But then what? Wait till next September before playing TS4 again, finally free of Maxis patches and their built-in corruption? Since Maxis forced those fucking refreshed houses into the patch two years ago, the Goth house and four or five others, and every time you patch it's checking your game for them, EVERY FUCKING PATCH, and save file corruption ever since, with Willow Creek and Oasis Springs always being the worst effected neighborhoods, no coincidence that's where those pox-ridden refreshed houses go. I can't do it any more, I cannot trust patches on new save files. Patches need to end before I can think clearly about modding or even playing this game.
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I recommend you stick with version Time Slice 4 (TS4), primarily as that is the version I always use so can give a better opinion based on experience. I also recommend you certainly use Turbodriver's Unclogger with my mod - as I do - as they both do different things regarding simulation processes and work in harmony. For instance, the acting career slowdowns you mention could be due to specific acting interaction hiccup that this mod does nothing to remedy but Unclogger might. Also the homework issues. There are certain interaction instances that do stifle the simulation process and that is exactly what Unclogger is designed to deal with. Whereas this mod set just pushes the delay rate between all interactions and time for sims to stand idle awaiting their turn in simulation queue to get on with it quicker.
Both mods grant best of both worlds.
The other time factor you mention is to do with MCCC mod and how you can make the world time go slower (or faster!) than default Maxis 1 Sim minute = 1 Real World second. I mention that in the description as this set of mods work fine with that MCCC modded function of the game, whereas other popular Simulation Lag mods do not. As I myself play world time speed three times slower than Maxis default. 1 Sim Minute = 3 Real World Seconds. That's my preferred Goldilocks zone.
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Hi @Tazmanyak
This is one of those mod sets that I do want to take a look at when Maxis stop patching the game. The description text does need altering, for a few years now, since Maxis changed the way storage is a few years back. Where these storage mods once were truly capable of holding everything a sim can in a Sim's inventory, that unfortunately has not been true for a few years now due to whatever the heck Maxis did. I never could get them to do the same trick after that fateful patch.
Back then I had to opt for the next best storage type, that being the University Storage boxes. They hold a great deal of things, but not quite the same as a Sim's inventory that holds everything.
I haven't tried to store Skis and Snowboards for an age, so not quite sure if these modded boxes can hold them as is. If not it would not be a fault of the storage mod itself, just that Maxis has not allowed the skis and snowboards for the uni storage type. To remedy that I would have to get the skis and snowboard object xmls and add that type of storage to the list of places they can be stored. Not a big job, but the type of modding I'm waiting for Maxis to finally quit patching before I do. Simply because it involves modding more and more xmls, that Maxis love to break in patches, so I'm waiting for them to go away before I start modding on that level again.
Might not be long now though, eh?
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Since the Memory Boost feature was implemented a couple of months ago, and in a somewhat "in testing" "unofficial" capacity (EA covering their ass.) try as I might I could not find anywhere a statement issued by EA or Maxis just what the feature is technically doing to PC hardware. Just general blurb that it's to help with game file corruption.
So like most folks I just tried it. And yep, it does indeed "help" with the corruption where all neighborhoods only show Maxis original buildings, not any buildings the player has put in the world. Memory Boost makes the game show player placed buildings. Yay! (Like, shouldn't the game just be doing that anyway ffs?)
But you may have noticed an uptick in GPU activity. Namely the cooling fan working harder to cool the graphics card. Well how bad could that be, you might ask?
Well, actually, enough to cause the graphics card to slow down it's processing, forcing Microsoft systems to occasionally reboot the PC due to an internal BugCheck mechanism.
Going into Microsoft Event Viewer and getting the actual report number of the bug type, then going to Microsoft Online Help to get the laymens terms breakdown of that bug number, it will tell you unequivocally that your GPU is being Overclocked and you need to rectify this or risk damaging the GPU beyond fixing. Basically burning it out prematurely just as Overclocking is guaranteed to do.
I knew those sneaky fuckers Maxis and EA were hiding something by purposely avoiding giving any technical hardware details about the Memory Boost feature. And that's exactly why EA will keep it "in testing" probably forever, to cover their sneaky asses. Use it at your own risk, basically. I have no doubt that since introducing the feature, they have probably caused some older, pensioner GPUs into an early burn out death. And if you too carry on playing with Memory Boost active, you are certainly speeding up the premature demise of your own Overclocked, burnt out GPU.
Turn it OFF immediately!!! Trust Maxis come up with a sound technical fix? Ha! Truly, you cannot trust the eejits to pick their own noses. If they did pull out boogers they'd be pulling out their own brains.
In no universe ever, should you need to Overclock a GPU to play Sims 4. Yet Maxis have corrupted the game to the point they need to sneakily Overclock our GPUs to play the busted game. And you think those Arabs are the bad guys?
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2nd Update February 2026 - What's going on with all these "2nd February Updates" you're doing, coolspear? Have you forgotten how to mod, or what?
It would seem so, yep. Although this is not for anything broken or erroneous. I just added four of the latest fish types to those that can be purchased. The Jellyfish from Adventure Awaits EP. And the Kingfish, Cod and Green Crab from Royals EP. Although, when it comes to things Broken and Erroneous, Maxis have done some half-hearted, half-arsed work on these fish and their graphical appearances in the aquariums. There are five Maxis aquariums in the game to date, one from Cats & Dogs, two from Spa Day, one from Dine Out, and the most recent one from Sponge Bob kits. The Kingfish and the Cod fish work fine, animated fine, just like all other fish. But the Jellyfish and the Crab are all over the shop. The Jellyfish is only visible in two aquariums, C&D and Sponge Bob, it does not display in the other three. And the display is a half-arsed, ghost-like special FX only, not an animated object like other fish. The Green Crab likewise only shows as a crab in two aquariums, - I cannot remember which ones - and is an animated object, but real frikken half-hearted and half-arsed animated like Maxis really couldn't give a shit any more, why bother. In three other aquariums, it displays as a different fish, ha!, but still has the shitty animation.
Oh, this better be the last ever EP, Maxis, you really don't care any more.
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Update February 2026 - Added Ondarion to the set. Only Royal/Noble business allowed on the streets. So you should see the Royal Thief and Information Broker occasionally milling about, and noble locals looking for sword practice, sword fights, secrets and scandals, all that jazz. The statue in Bellacorde will still get the occasional vandal. Special stall vendors allowed. The Orator will still make announcement on the street podium twice a day. All stuff like that specifically related to the new region remains allowed, but none of the hoards of silly, pointless walkbys Maxis want all regions to have. They're gone as per usual. And speaking of Stall Vendors, if you use my All-In-One NPC Workers mod, then that got an update too for these Ondarion stall vendors to be All-In-One workers. So go get that, too - https://simsasylum.com/tfm/index.php?/topic/13720-world-sim-control-all-in-one-worker-npcs-update-february-2026/
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I think I might be able to fix the kids on Adventure module slides. When sims are eating, they get a temp hidden "is eating" buff. I can just ban anyone with that buff from using playground slides. I've done similar things in other mods, so I'm sure - I hope - that will be an easy fix. (HA!)
Anyway, I'll get round to the standing while eating investigations once I've done patch checking-breaking for other mods. Hopefully not too long. There's just so many little things everywhere with this particular patch and EP. Ah well, quit my whinging and get on with it.
Update - Did a test and found the mod is working as it should. Took my sim to an empty 64x64 lot. Placed a fridge, dining table and chairs, at first relatively, logically close. Command to grab quick meal. Grab, sit, eat. Over a series of tests, moved fridge and table further and further apart. Almost always same result, grab, walk - or even jog - the ever-increasing distance, sit, eat. When at furthest apart, strange occurrence, my sim standing by fridge, command to grab quick meal, a spellcaster, he then grabs broom, flies 63 squares over to table, lands, then jogs the entire distance back to fridge, grabs plate, jogs the distance back, sits, eats. Bit weird, but still obeying the mod in the end. Final test, build a 62x62 4 storey tower, all tallest wall heights, place fridge on top floor far corner, build stairs at completely opposite ends each floor, all the way down - that's gonna be some massive trek up and down - ground floor place table opposite corner to fridge. Command sim again to grab quick meal, apple sauce, and up he goes, I go off to make cup of tea, this is gonna be some big, big, massive trek. Grabs food, then down he goes. I'm halfway though my cup of tea. He is halfway down tower, actually now going into red for hunger. Thought he might say "sod this," stop and eat. But no, he perseveres all the way to table, sits, eats his apple sauce.
Mod's def doing what it's supposed to, even for a batty spellcaster who can momentarily lose their sense of direction.
Though having done and said all that, it's true that I have not checked the xmls themselves to see if Maxis had added any new bits, bobs and caveats to the coding. They've done it for damn near everything else, so I'll check for that soon regardless of these test. By Royal Decree, sims must stand and eat, not sitting until the monarch allows for It! That wouldn't surprise me, Maxis and their cheap, brainfart ideas desperately recycling stuff.
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2nd Update February 2026 - WARNING! This warning is specifically for the 25 folks who download this mod since uploaded yesterday. There is a problem with one of the new Ondarion Swords for purchase. In the list was the special Simscaliber Sword, it cost zero simoleons. If you are one of the 25 who downloaded mod and then bought this particular, lovely sword to hang on wall, or place on table top as a marvelous decor object, unfortunately it will break the actual Simscaliber Sword in the Stone in Ondarion. The game will only allow one of this special sword to exist in the world. If you bought it, the original one in the Stone will disappear, and also the duplicate one you bought will vanish next time you load the game. Total mess up, ouch!!!! Going back to a save before you bought it will not help. Though it can be fixed if you purchase the sword yet again, then travel straight to Ondarion to put that new sword straight "back" into the stone. The game will accept this and the Sword in the Stone will be fixed. Thereafter, for pity's sake, NEVER BUY IT AGAIN!!!!
To that end I have made two versions of the mod. The Main one has the Simscalibur Sword removed from the purchase list, so you cannot accidentally run into this mess.
The TempFix version is for any of those 25 who downloaded yesterday and, just like me, bought the blooming sword as a nice decor object and messed up their game. Just follow the fix above, buy it again and go to Ondarion and put it into the stone. Any adult sim can do this, they do not have to be a noble sim. Once you successfully do that, then replace the TempFix mod with the Main mod. I will eventually be deleting the TempFix mod and all this Warning text in a month or two when the coast is clear.
Finally, by way of an apology for causing this mess, I made a decorative sculpture clone of both the table Simscalibur model and the Wall mounted model. Nothing more than decor sculpture items, they have no effect on anything else. The Table version is found in Sculptures, the Wall mounted version found in Wall Sculptures, for 1000 simoloeons each. So you can still complete your set of Ondarion Decorative Swords, albeit with one, masterfully crafted forgery. Sorry for the mess, folks. Happy simming.
Simscalibur is truly Highlander, "there can be only one."
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Aberrant Maxis coding that happens in various interaction types. Where commanding a sim to do something and they get a brainwave to sit first if there is seating available, whether that be on the nearest chair or bathtub. Getting in a bathtub is still seen as sitting as sims get the same "is sitting" hidden buff in bathtubs, hot tubs as they do in chairs. Annoying as it is, it's mostly harmless. But there is one fatal error example of it you should never save the game after sims do it. When commanding a sim to place a double camping bed into their inventory, they once again opt to sit on bed. Once they do this, the sim, the bed and the game is severely broken. Never save game after this. But when it comes to gardening and harvesting, the sitting is never fatal to the game. The best advice I can give is choose to harvest as far away from any sitting objects as possible. It's a glitch beyond Maxis fixing because it's been in the game for many years and it's random and it doesn't always happen, so Maxis just shrug their shoulders at it.
Surely you've heard of and probably experienced the "musical chairs" idiocy in game by now? There you go, all connected, baked into the core, multitasking sitting gone bananas, rears its ugly head here, there and everywhere and all beyond Maxis ever truly fixing it.
The Harvest Quantity you mention is coding in the xml files this mod uses. When the game first released, all gardening plant have ten slots for produce and they always used to spawn ten produce. Some years ago, soon after Maxis introduced seasonal effects on plants, they also added new code to restrict all plants to spawn less than ten produce. The more expensive and rare, such as the death flower, got limited to only one, single flower, no longer ten. I think players were moaning that sims get rich quickly from gardening, so Maxis did this change. I said NO!. Each plant will spawn its maximum of ten or five or sometimes only three. But all back to their max. And if your sim is making too much money, donate it to charity on the computer. Open up a restaurant business, give it the Lot Challenge Trait that all cooking needs ingredients. You'll soon be crying you're not making enough garden produce even with maxed plant slots!
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Hi all, gotta issue a warning regarding purchasing the Simscaliber Sword. I will probably have to remove it from the purchase lists because it does mess up the interaction to Draw The Sword from the Stone in Ondarian. There can only be one version of that special Sword in the save, the sim who actually legitimately draws it from the stone. Purchasing it just to mount it on the wall with all the other normal swords the game does not like duplicates of it. My main sim in Sulani, who isn't even a noble, bought it just to mount on the wall, but then in Ondarion the sword has gone from the stone and has a glitch when asking who the owner of the sword is, it does not give a sim name. On top of that, back home in my sim's Sulani home, the sword has vanished and is not mounted on the wall with all the others. Whoops! Where the hell did it go? Not back to the Stone, that's for sure.
I may have to go back to a save before I bought the damn sword. Though for now, the trick I tried was to purchase the sword again, travel to Ondarion and put it back into the Stone. So far, that seems to have worked. But I will have to keep checking on it to see if it stays in the stone. I hope I don't have to go back to a previous save, I've done so many other things.
If the trick works, and the duplicate Simscaliber behaves itself, then I will definitely remove that sword from the purchase list so nobody else runs into this mess up. The fact it vanishes off the wall means it's not worth buying as a decor item, unless the sim who mounts it on the wall is the legitimate owner of it after actually drawing it from the stone. I'm only guessing that scenario would work, because if the legitimate owner likewise gets a vanishing sword, then why do Maxis even allow you to mount that particular sword on a wall?
"There can be only one... Highlander."
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I haven't seen this type of behavior in game myself, but I'll do a few inspection tests next time I'm in game. There are certainly newer implementations from the Maxis brainfart devs that do bother me regarding eating. From a couple of patches ago, I've noticed sim watching TV/Movies get multitasking pushes to grab food and eat wile watching, even if they are not in the slightest bit hungry, leaving two or three empty plates in their inventories by the time the movie is finished. Maxis playing the game for us once again, and playing it all wrong. Also kids rushing out to play on Adventure Awaits module playground stuff, the slides, with their dinner plates in hand. Grrrr, Maxis, when oh when are you going to finally bugger off?
When it comes to sims standing eating the food, is it newer foods from recent packs, or is it any food, even all the older stuff?
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I tried it, it worked, and has done to this day to the delight of myself and many thousands of users.
But regarding the greater mysteries related to coding and unpredictable behaviors in the open wilds of cyberspace, I cannot speak knowledgeably about.
I see it as the original coding being a kind of traffic sign. Let's imagine a "Stop" sign that all traffic has to obey. Fine, I'm not changing that in any adverse way. I'm just tinkering the sign to say "slow down then Stop."
And it works. What else can I add to that? Rules are just guidelines begging to be tested? Fortune favors the brave? Spooky action at a distance? Uncertainty Principle? All jokes aside, I made the change, it did not collapse into error, it accepts it, the effects are noticeable in game, and there it is. Make of that what you will.
My biggest fear over the years is that Maxis one day edit the python to truly strictly forbid it, because they are utterly fed up of non mod users complaining to them about Simulation Lag that modders seem to have fixed, but they have not even addressed the matter properly other than saying "we're looking into it" and issuing online pamphlets listing methods how to avoid it by not using wallpaper or some such. Shut me down and that's one less for the non mod users to example and moan to Maxis about, so I've been expecting it. Any March now, this mod finally dead in the water. I only hope Maxis fix the Simulation Lag themselves when they do, and no more meaningless statements about Quintilian different outcomes with every choice, like they are the only game developers in the world and the Sims game is some kind of quantum dimension jumper. There'll be no-one happier than me if they do finally cut the bullshit and fix it.
Then we can send this "rebel scum," "rules are for fools," cyberspace mystery of a mod to the X-Files and let them investigate it.
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Hi red. I actually had to take the mod down for a quick rework. Found out in game it does not like adding Event items to the type of purchase interaction xmls this mod uses. Throws an LE and does not open a purchase list. Ah, well. I'm only glad nobody downloaded it. I've just come back to upload it again with the Antique Keys removed. Gotta get those via the Events only, I guess.
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Update February 2026 - Not many new collectables since last update. But Royals & Legacy has given us a bunch of swords to collect, so I added them to this mod. I know some swords can already be purchased via the Sword Training Dummy or the Blacksmith rabbithole, but if I know Maxis they might not have included every sword for purchase. I dunno, I could be wrong, but I went ahead and put them all here anyway, just in case.
I also added the six antique keys for purchase. I know they are part of the ongoing current Event, and can be collected that way, and can also be purchased in Build Mode too. But seeing as the event is still going, and all six keys are not yet available, I did not want to wait around to fill up the display case with the six keys. So here they are.Antique Keys had to be removed. Trying to purchase them via this method causes an LE and purchase list does not open. Gotta get them via the Event, I guess. Maybe because they have to be registered to your EA account when getting them via the Events, so go wonky when trying to make them available for purchase the way this mod does, I dunno.
Quicker Sim Autonomy & Simulation Lag Improvements - Checked for patch 1.121 Royals & Legacy
in TS4 General Mods
I haven't been patching for a while. I'm currently testing a theory that the Game File Corruption comes in the frikken patches. I have had four of my Game Files corrupted over the past 18 months or thereabouts. And every time directly after a patch. The first time I ever had Game File corruption was with the patch that forces the remake of five houses in Willow Creek and Oasis Springs. The Goth house, Landgraab house, Spencer Kim Lewis house, and a couple of others. That patch totally messed up my save. In that save my main sim was becoming the global landlord with the residential rentals. It was going fine till that patch. Anyway, since then I have been forced to make brand new world saves four times, and every time after a fucking patch kills it. Every time it's Willow Creek and Oasis Springs that are hit the worst for many, many players. Anyone see the connection there?
So for the last two months I have made a fifth new save file. My main sim is back on the trail of being a global landlord. And since not patching, it is going extremely well. But it started life as a test file. Though has grown more and more as an enjoyable game to play. So I'm kinda dreading patching again.
However, the upcoming patch (May 12) I do intent to install. Though not immediately. I always give it a week or so, to see what social media is reporting about the patch, to also wait for S4S to be updated for the patch. I'll also be trying a few tricks with this current save file to see if I can help avoid it getting corrupted. Such as it will not be in my game folders when I do patch. An old corrupted file will be there ready for Maxis to mercilessly attack. Then after patch I will start yet another new save file. Play it for five minutes. Then, clear all of that out and put my true save file in. If Maxis and their refreshed houses (That are in every patch, and hit your game every time you do patch) still manage to corrupt the save file, make a bollocks of Willow Creek and Oasis Springs for a fifth time, kill my sim's landlord empire yet again, than I don't know what the future holds. Something along the lines of just not playing the game again until Maxis and their patches finally fuck off - if ever.
Paralives to the rescue, maybe?