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coolspear

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Posts posted by coolspear

  1. This mod is to stop our sims and their wayward butlers from besieging the Globe bar with a ravenous, unrelenting thirst. Your sim can still order their butler to make a drink if you tell them to. Other than that, they'll both now leave it alone. The Globe Bar comes with the Vintage Glamour Stuff Pack. You'll need that Stuff Pack installed for this mod to have any use in your game.

    Also a second version added that ends in "ButlerOnly" This is to stop only the butlers from using Globe Bar autonomously.

     

    Version 1

    cool1_sim_NoAutoMakeBarDrinksGlobe.rar  - Updated for 1.44

     

    Version 2

    - No longer supported. See Footnote for more details.

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    Spoiler

    E882D22F!0000000F!00000000000247AE_globeBar_MakeDrink_Autonomous_InteractionTuning.xml
    E882D22F!0000000F!0000000000025131_globeBar_MakeDrink_Autonomous_Butler_InteractionTuning.xml
    E882D22F!0000000F!0000000000024795_globeBar_Butler_MakeSelfDrink_Autonomous_InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

    Footnote - November 2017 - Version 2 - This mod will no longer be supported. The massive overhaul of November Cats & Dogs patch put a few things into perspective regarding regular mod maintenance. I have come to the decision that I will be trimming down and streamlining my mods and only be updating mods I actually use and consider worthwhile keeping. Also, in the weeks and months that follow this massive patch, I foresee a lot of folks having issues with a lot of mods all across the community as the dust settles. I need to be certain regarding the state of my mods in this little corner of the community, ergo I simply cannot have multiple, alternative versions of mods any more as I am unable to test them or verify their health should any issue reports come my way. All non-supported mods will eventually be moved to their own thread where anyone is free to continue updating if they so choose. Happy simming, folks.

  2. The autonomous kicking over of the trashcan by a random, passing stranger is a pet peeve of mine. I had one of my favourite TS3 sims become ill and die due to this. That was just heart-breaking, and grounds for a murder charge if done intentionally! Never did find out who the despicable cullion was, but it's one of those usual suspects from Sunset Valley. Like playing a bad game of Cluedo... Jacosta Bachelor murdered Agnes Crumplebottom in the Goth Mansion with the Trashcan. Too blooming weird... But anyway, for TS4 I have put a stop to it happening autonomously. No more bad Sims Cluedo. (Sounds like a new franchise!!!) No more deaths by Trashcan.

     

    cool1_sim_NoAutoKickTrashscan.rar  - Updated for 1.52

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    E882D22F!00000000!00000000000034D1_Kick_Over_Outdoor_InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  3. This is to stop our sims from the repetitive autonomous actions of hugging. I think I can speak for a great many here in saying hugs are a lovely thing in life. But our cherished little simmies don't know where to draw the line and as such turn it into a repetitive nightmare. The best thing about No Auto mods like this is, you can take it out if you feel you can enjoy (suffer?) the hugging for a while - because we all love a good hug, then put the mod back in again when you've had enough.

     

    cool1_sim_NoAutoHugs.rar  - Updated for 1.55

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    Spoiler

    E882D22F!00000000!000000000001E1BD_si_touching_Greeting_Hug_Romantic_InteractionTuning.xml
    E882D22F!00000000!000000000001E2FE_si_touching_Greeting_Hug_Friendly_InteractionTuning.xml
    E882D22F!00000000!000000000001E347_si_touching_Greeting_Hug_Bro_InteractionTuning.xml
    E882D22F!00000000!0000000000006D11_mixer_social_BroHug_targeted_Friendly_alwaysOn_InteractionTuning.xml
    E882D22F!00000000!0000000000006631_mixer_social_Embrace_targeted_romance_middleScore_STC_InteractionTuning.xml
    E882D22F!00000000!0000000000006922_mixer_social_Hug_targeted_Friendly_MiddleScore_InteractionTuning.xml
    E882D22F!00000000!0000000000009B91_sim_Hug_QuickSocial_InteractionTuning.xml
    E882D22F!00000000!000000000001DA29.si_touching_Greetings_Hug.InteractionTuning.xml
    E882D22F!00000000!0000000000021F83.sim_Hug_QuickSocial_MonsterUnderBed.InteractionTuning.xml
    E882D22F!00000009!000000000001E1E2.si_touching_Greeting_EuroKiss.InteractionTuning.xml
    E882D22F!00000000!0000000000025D77.si_touching_Toddler_Hug_RecentlyReturned_Caregiver.InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis, Tanja1986

    The excellent Tanja1986 had the idea first to do this mod a good while ago. It became outdated many patches ago with Get Together EP and new hugging XMLs, that's when I took over. Tanja1986 is still actively modding on MTS and has modded very recently with new mods for the Vampire GP. All credit and thanks to her for the original idea.

  4. This is mod is to stop the repetitive autonomy of sims going to the fridge and grabbing a drink, more often than not just for the heck of it.

    Version 2

    A new Version 2 added for those players who like to store bar drinks which their sims made and also tea in the fridge, but don't want sims to drink them autonomously. It was easy enough to stick the recipes on the XML, and I'm almost certain this will work. Stored items in a fridge's inventory, such as food your sims cooked or drinks they made previously, are somewhat different to those food and drink items that they grab autonomously when the "Have a Drink," or "Have a Quick Meal" is autonomously chosen. Those objects are generated on spec, never having existed until autonomously requested. So I'm not entirely sure if putting all the bar drinks and tea recipes on the XML is going to stop sims drinking premade, crafted drinks from the fridge's storage hold.

    Update - November 2017 - Reports suggest that Version 2 does, indeed, prevent sims from autonomously drinking premade, stored drinks from the fridge's inventory, as well as preventing the original generating of drinks autonomously. Well, that's really good news, so now Version 2 has become the main mod, with better features! Isn't evolution a wondrous thing? To those players who had made the requests to protect their crafted, stored drinks, I say thanks for helping this mod to evolve!

     

    Version 1

      - No longer supported. See Footnote for more details.

    Version 2

    cool1_sim_NoAutoGrabDrinkFridge_V2.rar  - Updated for 1.44

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    E882D22F!00000000!00000000000066CF_fridge_GrabDrinkAutonomously_InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis, Tanja1986

    The excellent Tanja1986 had the idea first to do this mod a good while ago. It became outdated many patches ago, that's when I took over. Tanja1986 is still actively modding on MTS and has modded very recently with new mods for the Vampire GP. All credit and thanks to her for the original idea.

    Footnote - November 2017 - Version 1 -This mod will no longer be supported. The massive overhaul of November Cats & Dogs patch put a few things into perspective regarding regular mod maintenance. I have come to the decision that I will be trimming down and streamlining my mods and only be updating mods I actually use and consider worthwhile keeping. Also, in the weeks and months that follow this massive patch, I foresee a lot of folks having issues with a lot of mods all across the community as the dust settles. I need to be certain regarding the state of my mods in this little corner of the community, ergo I simply cannot have multiple, alternative versions of mods any more as I am unable to test them or verify their health should any issue reports come my way. All non-supported mods will eventually be moved to their own thread where anyone is free to continue updating if they so choose. Happy simming, folks.

  5. This mod stops sims from the repetitive, autonomous activity of drinking a glass of water from the sink. As of the January 2017 Toddler patch, Maxis did inject new coding into the XMLs in what looks like an attempt to lessen to overabundant autonomous activity. So you may find your sims behaving more rationally with sink drinking, without needing any mods. If you still find the default Maxis behaviour continues to annoy, then the mod to end it completely is here for you.

     

    cool1_sim_NoAutoDrinkFromSink.rar  - Updated for 1.55

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section. 

     

    XML Resource Used:

    E882D22F!00000000!0000000000020447.sink_create.InteractionTuning.xml
    E882D22F!00000000!0000000000020448.sink_startCrafting.InteractionTuning.xml
    E882D22F!00000000!00000000000207BC.sink_StartCrafting_Autonomously.InteractionTuning.xml


    This will conflict with any other mod using same resources.

     

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

     

  6. This mod is to stop sims from autonomously dancing with mannequins. Even if there is no music playing, sims are very easily compelled into rushing off and dancing with mannequins. Somewhat annoying when they are too quick off the mark to do it, and you then have to force them to stop because you had other plans for them. Now they will no longer rush off to do it autonomously. 

     

    cool1_sim_NoAutoDanceWithMannequin.rar  -  Updated for 1.44

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resource Used:

    E882D22F!00000003!000000000001A599_si_Mannequin_DanceWithMannequin_InteractionTuning.xml

    This will conflict with any other mod using same resources.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  7. 1 - What Type of Mods?

    The TS4 General Mods Section will be for all mods that were made using light XML amendments. Basic tuning mods, such as No Autonomous mods, can be found in this section. Given the light amendments needed in making these mods, they will usually be the first ones updated if required after patching.

     

    2 - Reporting Mod Issues

    If the time comes you experience errors in your game using any of my mods, please make sure to be specific in your report on the mod thread. Writing nothing more than "it no longer works," or "I did a mod elimination process and once your mod was out my game worked again," is not very helpful. These types of reports tell me nothing, especially if I am not experiencing any errors with the mod in question. As such, I will likely not respond to undetailed reports while knowing the mod is fine and doing as it should in my own game. Take it as read I would be telling you no more than it's a mod conflict. And please, if your game is not patched up to date, don't even bother reporting issues. There's nothing I can do for you if you're behind on patches for whatever reason.

    An example: No Auto Play Computer Game Mod

    You report  - It's no longer working.

    I think - In what way? Sims are playing games regardless? They won't use the computer at all? They reset trying to use computer? Game crashes if they try to use computer? Game won't load at all?!

    All the while, it's still working fine in my game.

    End result - I will not be responding to the report, other than qualifying it as PEBCAC. (Problem Exists Between Computer And Chair.)

     

    3 - Things that do not need to be edited after a patch 

    Right then, how to distinguish genuine patch changes that need to be amended in mods, from some other ineffectual changes that the patching process or Sims 4 Studios implements into XMLs, for those helpful, would-be mod detectives who spot differences month to month and wish to report them.

    While scrolling down an XML, if you spot a line of language text, in green-coloured letters, next to a long digit instance number, it is Sims 4 Studio that puts that helpful line of green text there, not Maxis. It's there only to help modders identify those long instance numbers more easily via their native language. It has absolutely no bearing or effect in game whatsoever. If I don't bother to change this on some older mods, if this new line of green text suddenly appears on an XML where it was not there before, I'd prefer folks not to tell me my mod needs updating. Technically it does not, and I will not be updating for this particular type of implementation if it's the only change on an XML. Chances are, in time, Maxis will genuinely change the code on these XMLs and I will then update it, so the mod's XMLs will eventually contain the additional line of green S4S text. All things in due time - as the old saying goes.

    Also every now and then some command lines get a switcheroo treatment during a patch, which WinMerge also highlights as being different when comparing the new XMLs from those of the previous patch. The patching process may have changed a command line on the XML from something like -

                                                                                      <"t=hot" "n=cold">   to   <"n=cold" "t=hot">

    and again this has absolutely no change to the game whatsoever and I usually do not alter my mods to reflect such minimal, unimportant switcheroo text if it's the only change on an XML. Please don't tell me about these ineffectual changes either. Thanks, folks.

  8. Hello, Heidi.

    Glad to see you here! So, vampires can turn on stereos, eh? Cheeky rascals, I'll have to look into that.

    I know you're unfamiliar with the layout of this site, so over the next few days I'm going to be uploading all the mods for you to find. The Doctor Career mods will soon be in the "Career Mods" section (it's still empty for now) and then you can find the co-worker mod you need.

    Once I get all mods uploaded in place, like the no auto stereo mod (That'll be in "General Mods" section soon) that would be the best place to report if a mod isn't working properly any more - pesky vampires!

    All the best. Heidi.

  9. Making my first post in this section to say a huge, heartfelt thanks to all well-wishers who have made my arrival here very special with such a fantastic welcome. To all those new to this site I am so thrilled you have come along also, and I know you'll love this very special website. And to Twoftmama for inviting me to come here, I am so very grateful for the opportunity.

    News on the state of my mods is they are all, but one, updated and inline with latest February patch. So all there is left to do now is to begin the uploading process. The Motive Manager Machines are going to need a little bit more scrutiny before uploading, so I'll be leaving them till last.

    I was gobsmacked that this Feb patch had no changes for any of my mods. It's been so long since a patch has been that easy on the mods, I had to double check! This is great news for a great start here at the Asylum for me, as I will finally be able to release a few new mods that have been held back in testing for what seems like ages.

    So, if you'd managed to grab my January updated mods from the other place before I took them down, they're all good to go till next March patch. If not, then I'll have them all uploaded here for you in the coming days.

    Thank you to all you lovely people. Now I've got to get to work sorting how best to start the uploading. Chat with you soon, folks.  

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