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coolspear

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Posts posted by coolspear

  1. Personal Update

    Fixed that duplicate Levitate XP option error on the Inventory Dark Crystal. Now back to one for XP, one for Energy.

    Glad you're liking the curses.

    Yes indeed, Lars, they do start off very intense. (Shaking like Chubby Checker doing the Twist :slapnut:)  Very violent. I hope I've got the balance right, as low range and some mid range computers might get a bit laggy for the first few seconds of the curses.  But after about 20 seconds they all do calm down a bit, not as severe. I wanted that, "oh shit, I've just opened Pandora's Box and unleashed the Nemesis!!!" feel. Playing with Dark, evil, Misanthropic Power is going to be wild! Going to be violent and unpredictable!

    I think the Blessings one will be a lot tamer in comparison when I've finished it. No intense, violent beginnings. Fluffy and cuddly and full of love. (Boring, you could say.... :57b447a70b144_3(1):

  2. Personal Update October 2019

    Due to a recent report about graphical FX issues, I took a look at these napping blankets. I could not recreate such FX issues, they were fine in my game. Perhaps issue due to mod conflicts. But while looking a them, I did add a new little feature to active some fantasy butterfly effects, turn them on or off, it's up to you. They are meant to coincide with the fantasy butterfly effects and heart bubbles toddlers have when they wake up from napping on these blankets, due to the "still dreaming" buff they get for a few minutes after waking.

    (See main post for some relevant new screenshot pictures)

    @WhittyDreadful That's a mod conflict I just could not recreate. The object coding for blankets was originally taken from Sylvan Glade Silverstone, which was originally taken from a stereo object - So the Silverstone can play the New Wave music channel. The effects in you pic are those seen on the Sylvan Glade Silverstone, but how you got them to play on the blanket baffles me. I originally intended the toddler music channel to be playing at very low volume on these blankets, hence I used the Silverstone coding. But I scrapped that idea during the early stages, but left the same FX on the coding as seen on Silverstone object. The napping blanket has never had a switch to turn all that on or off. I removed it. Yet after seeing your screenshot it seems you've found a way! Turn on Silverstone and its fairy FX, and it somehow activates same on the blanket! I tested for this possible conflict and found it does not happen. Not in a way I can recreate. One does not effect the other in my game. That would be like, indeed identical to, turning on one stereo on a lot, and ten others on the lot are activated as well. Very crazy indeed. Perhaps a third party mod I do not have in my game is acting as a conduit. Even so, I removed the Silverstone fairy FX from the blanket's coding, so by whatever mechanism your game is using to activate the "stereo" elements on the blanket, there will be no more Silverstone fairy and magic mists FX seen on blankets it if it happens again. Miraculously happens again! It's like someone added the missing On Switch coding (purposefully removed by me) to your blankets for the FX to go active. Hmmm... Was anyone at home tinkering with the blanket mods recently, just to see what if...? :57b447a70b144_3(1):

  3. Spotted a glitch. The small inventory Dark Crystal has option to Dark Levitate for XP twice. One option should be for Energy. It was fine until the last tweaks I did before release. I'll correct that soon. (Now you see why I need to take a break from this project. Start making gaffes like that by the end, that were fine until the final tweaks. Step back for a bit. The Crowd Blessing can wait.)

  4. That's the trouble. It started life as a mod for all career levels. The innocent period.  But over time, the mod evolving, countering the growing Maxis nonsense they kept inflicting on the career, the emergencies, the staff. That's why the mod is the way it is now, and I have no desire to revert it back to the way it once was.  Have Maxis removed the crap they've done to pregnancy emergencies? The staff rendered pointless? Nope.  Hence this is the updated version.

  5. The Dark Crystal

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    A new object for spellcasters to use for helping with gaining XP for rank promotions, extra Perk Points to spend, some Motive boosting, and a few fun Crowd Curses to unleash upon nearby sims.

    A standalone clone made from a Base Game raw crystal. The functions are for the Realm of Magic pack and can only be used by spellcasters. The many special FX and Animations for Spellcaster's Dark Levitation and the three Curses are taken from many packs. Vampire GP for the Dark Meditation animation and lots of others for all else. Not sure how well this mod, the FX, will be without relative packs installed. Some FX work regardless of installs, others are more fussy.

    First the Turn On switch. Doing this to activate the options and some FX for the Dark Crystal.

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    Let's get the spellcaster sim to "Dark Levitate for XP." Once Turned On, the Levitate for XP is autonomous, but sims hardly ever do it autonomously. I did not add any significant hidden attraction pushes. As such I've yet to see a sim do it autonomously. But there's nothing stopping them otherwise. (The curses are not autonomous.)  

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    The Dark Levitation process runs for 90 sim minutes for all interactions on the Dark Crystal. That's due to the length of time the default animation has been designed to run for, before it reaches end and loot XMLs can be successfully activated. (Even if I set for 15 mins, they'll still continue Levitating for the full 90 mins as the default animation dictates. So, I may as well keep it at 90 mins proper for all the interactions then.)

    While Dark Levitating for XP, I also made all motives begin to rise, and as you'll see in the pics, the motives will be pretty much maxed by the end.

    When complete, the sim is given a default Medium XP boost. Maxis set this at 10 XP points. (Not a great amount. Especially for higher level spellcasters. Seeing as I've already added functions on the Amazing Computer Rack object for massive spellcaster XP boosts, I did not want to do it again here.) But I also threw in a nice, shiny Perk Point for Dark Levitating. Because... why the heck not, eh?

    Also a Buff to highlight the completion, to boost the Inspired Mood - good for potion crafting - and to also block the sim from Levitating for XP again too soon. Not that they seem to be tripping over themselves to do it autonomously every chance they get, but best to block them for a reasonable amount of time (8 Hours) just in case. After all, the Dark Crystal's Misanthropic Powers do need to recharge after usage.

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    Also highlighted in the greyed-out options it's too soon to try again.

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    Bonus Objects

    An Ancient Imbued Plumbite Crystal that, for now, only has the same FX on the object if Turned On. So not quite "Imbued," as yet. In time I will be adding Blessings on this Ancient Plumbite Crystal, to be the Ying to the Dark Crystal's Yang. But I need to take a break from this project for a short while.

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    Small Inventory version of Dark Crystal. All interactions can be used while sim is carrying smaller crystal in their personal inventory. The larger model is the Alpha mod, and is needed in Mods Folder for the small version to access many resources to function correctly.

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    Now for the Crowd Curses! Let's take the sim to a community lot.

    The new Glimmerbrook Bar venue. Look, somebody has left a Dark Crystal just sitting here. Bad idea!!!

    The Blue Pox

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    Ouch, a violent start! Really overpowered! Dark Levitated a bit too hard, methinks!

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    Really violent start!

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    Sims caked in ice! Blue skin, glowing, sparking, shivering, dazed, unwell, vomiting. Yep, that's a curse alright. A very blue one. And that lightning won't stop whacking them all! No matter in which part of the building they hide, they're getting continually zapped!

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    Over the four hours of punishment, all curses go from incredibly overpowered at start, fading less and less potent till gone. With FX being massive at first, to less and less over the period. Telling a little story of the Crystal's Misanthropic Powers, through the state of visuals as they steadily diminish and the weakened Dark Crystal's need to recharge.

    The Green Pox

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    Eerie fog, as thick as pea soup!

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    Oh, that's spooky. Never gonna see what's coming at you in that fug! Zombies, maybe, the way everyone is groaning with those very deep voices. And those freaky eyes again.

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    Day of the Dead round here, for sure.

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    The Red Pox

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    Panic Much?!

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    Adam and the (Fire) Ants. Remember that Prince Charming arm thing in the vid? 80s classic!

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    In the end, no sim ever comes to any real harm. Mostly eye candy FX and vomit-fests for shits and giggles. Though the busier the lot, the more activities there are, sims just carry on using them in the most part. You know how terrible the emotional reaction mechanics are in this game. Mass hysteria? Not likely. Not TS4. "I think I should be panicking here. Yes, there seems to be an outside force telling me I should panic. Though I would rather carry on drinking my cappuccino, to be honest. And afterwards, perhaps four boring hours staring at this wall in front of me, if it were up to me. Panic, you say? Ho-hum, I'll try."

    Not only this, but my main world is four years old, over six hundred sims, most of whom I've lavished with all kinds of loving attention in Cas and given skills and traits. Traits that prevent them panicking during fires or getting sick. That's about 70% of that 600 who are calm under fire. So not the best world to try and scare the bejesus out of the sims with this kind of trickery. Certainly not for pictures of mass hysteria.

     

    Objects found in Entertainment / Knowledge & Entertainment / Outdoor

     

    Alpha Object - The Large Dark Crystal

    cool1_object_TheDarkCrystal_Large_(Clone)_ALPHA.rar  - New for October 2019

    Inventory Object - The Small Dark Crystal

    cool1_object_TheDarkCrystal_Small__Inventory_(Clone).rar  - New for October 2019

    Ancient Plumbite Crystal

    cool1_object_AncientPlumbiteCrystal.rar  - New for October 2019

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 Specialized Mods section.

     

    XML Resources Used:

    All object files cloned and XMLs built by me so should not conflict with anything else out there.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  6. Okay. I have not patched to 1.56, so I did not know Maxis fixed the Ui Overmax demotion issue. They fixed it by completely removing it. Now that's what I call sweeping it under the carpet.

    I see what the modder there was going for. To reinstate the overmax, plus make sure on the loot XMLs the bloodlines are still going to get that extra perk point more than non-bloodlines get. That's all those three traits are there for.

    Helpful if you actually need the perk points after reaching Virtuoso. Though begs the question what are Maxis now going to do about that? If anything? Surely they cannot intend to leave it like that for non-mod users who are short on perk points while at top tier. Perhaps it's a quick fix to stop the overmax demotions, then in next patch a proper hidden trait and/or hidden buff system coming to solidify spellcaster ranking. (What they should have done first time round.)

  7. I don't know what the fix is you're talking about.

    The demotion error is due to Maxis being lazy and not making proper hidden traits and/or hidden buffs for different spellcaster ranks. (Like they normally do for every-damn-thing else.) Such that the only physical record of your spellcaster's promotion is the UI itself and nothing else. So then, if it happens that you get to top tier and didn't earn enough Perk Points to buy all the goodies, the lazy Maxis lot had a brainfart to allow XP overmax. So your Virtuoso still earns XP, so that when it hits the top you get more Perk Points. But, like I say, there is nothing that solidifies the rank other than the UI, and the game tries to promote again. But there is nothing higher so it actually demotes your sim thinking it a promotion. Lazy, bad Maxis. Make some hidden buffs or traits to solidify it next time you lazy bastards. You could have done that in ten frikken minutes. Lazy, brainfart nincompoops. This error happens whether you have bloodline traits or not. When it first happened to my sim he had no bloodline traits. (I didn't even know the traits existed during that first playthrough messing about with spellcasters.)

    The 3 Bloodline Traits do not have any effect with the demotion. They are not connected in any way, shape or form with that. As I said in the main post, the only reason Maxis made them was to give sims an extra perk point each level up if they have one of the traits. The traits have no connection to the lazy-ass UI Maxis built.

    BTW, I made something of a help for this, on the Motive Manager Machine, The Amazing Computer Rack. That if your Virtuoso is nearing the top of the XP bar again, they can use Computer Rack to remove the XP points back down to zero, so as to avoid being promoted-demoted-promoted over and over. The Rack will also issue perk points if needed.

    Speaking of slow and lazy...

    @Chaavik - The error with the perks window being blank happens if you try to access the window too quickly after lot load. It's slow and lazy like its creators. You have to wait a few seconds. Un-pause game, count to at least five, then there will be no issue. Trying to go straight in while game is still paused right after lot load, blank, broke shit will be the result. 

    It could be that this Interface Readiness delay is due to mods. Between weerbesu's UI mod, WW & MC, there could be interference. Especially with WW and MC always trying to put more and more messages on the screen after load, could be causing Interface delay. If any, I bet on WW being the culprit, due to the rotten new auto re-pause shit it does. But that's just a guess. I haven't tried without mods to test the result, as the workaround is simple. Wait five seconds un-paused, till WW's last message (Green one) has finally graced your game with its presence. Simple. If you don't use any of these mods, but still get the blank UI if rushing in too soon, then report here, so we can know it's definitely another Maxis issue then.

  8. The planter boxes are the marble recolour ones I made, found in Specialized Mods Section.

    The Fish FX Stones are also in Specialized Section, and most from that set are used on this lot.

    The plants along the front are all the ones used in potion crafting. The two side ones are a cowplant, - named Black Moogic :57b447a70b144_3(1): - and a Mosquito Trap plant.

    I will be uploading a final version of this lot very soon, in a few hours, as it will have the new Dark Crystal object. I've just come here to start uploading the Dark Crystal in Specialized Section, but answered your questions first. 

      

  9. That's entirely up to you. It won't break them if you give them more traits, skills and flags. Though I would not move them into a house and play them as it may break their NPC worker status.

    I've only ever discovered two NPC workers you cannot change a single thing about them or they break. The makeup/stylist and the wardrobe NPCs for Get Famous Film Studios. Change a single thing about their traits, skills, anything, and you kill them as workers. Even though it's random what traits and stuff they get when being generated, you cannot touch them afterwards. Broken Maxis coding most likely responsible.  Other than those two, most venue worker NPCs are fine with a few extra tweaks to traits and skills as far as I've experienced.

  10. Update October 25th 2019 - Reworked and many new additions. All focused on clearing up any chance of the game putting bizarre clothing accessories on sims. Might be because Maxis broke shit here and there. Might be because CC clothing creators broke shit here and there. Bit of both I'd wager. Don't care any more who is responsible, I just want it to end. I just want my sims to dress, undress, and any wardrobe shenanigans in-between, normally. Is that too much to ask? The mod "All Visitors Change Into Everyday when Leaving" used to be in its own thread. But I'll add it here with the rest to keep them all neatly together. It makes it so any visiting sim leaving a residential or community lot, will change into their Everyday outfit just as they are leaving. So no more finding them at home wearing the same swimming outfit you last saw them in many weeks ago, that kind of thing. Unfortunately it only works on sims who are actively leaving. If they are still staying at the lot when your sim leaves, such as a doctor leaving the hospital when workday ends, then you'll still find idiot sims wearing their hospital gowns at home weeks later. Grrr...

  11. Personal Update October 25th 2019 - Adding six new mods here to makes sims use spa object more autonomously at spa venues, and to also make the objects and activities viable for use on non-spa venues. Though it will also need to be setup in the visitors Role XMLs for the venue type to use spa stuff. I've made these mods to coincide with the tweaks I've made to visitors for the new Glimmerbrook Bar venue. It's not officially a Spa Venue, but with these mods in place and the edits done to their Role XMLs, the visiting spellcasters will autonomously use objects and activities, rather than just ignore them. Also added most community venue types to better recognise spa stuff. Such as my Heartbeat Hospital venue for the doctor career. But like I say, it also needs to be setup in the visitor Roles, otherwise they will likely continue to ignore spa objects and activities. I did long ago setup some Hospital visitors to use massage and stuff in their Role XMLs, but they never did. Now they might start autonomously using the stuff with these mods in place. (But surely Maxis could have made it easier than this?! What a rigmarole! And I know it still needs a bit more work to be more fluid. But we'll get to that in time. It's a start, at least.)

  12. I just noticed the rar had far too many files for a venue. Turns out I was also giving away a free sim! I know, I'm far too generous. One I quickly created to test something the other day, but she was coming along with the venue.

    I have removed the sim files now, so it's only the venue.

    To all those who got the sim, please, treat her kindly. She was instrumental in all my time altering shenanigans the other day. She's been through weird time travelling, time altering things no other sim has experienced or likely will again! :57b447a70b144_3(1):

  13. Personal update October 25th 2019

    Due to my on-going battle trying to get the IceMan and BurningMan Traits to be worth a damn, and remove all threats, warnings and bad shit that can happen through extreme temperatures and weather for sims with these traits, - and not exactly winning - I've come to the decision to add a potent hidden buff to Residential lots. Just like the hidden buff that prevents running, this new buff will prevent all temperature swings hitting sims, especially due to what they are wearing.

    So if you want them to go out in the garden in the midst of a snowstorm, in their underwear, then great. There will be no harsh shit for doing this. Go to tend the garden in the middle of a summer heatwave in their winterwear, no problem. Wear what you want with no harsh consequence on the temperature. Yes it's cheaty overkill. But when my IceMan and BurningMan sims are still being forced to overheat or freeze because of lazy Maxis underkill on not making their shit work properly, then this is the lengths we have to go to.

    Feedback on this will be appreciated as I have not tested in all temperature scenarios.

    Also please note the name change of the mod as it will not overwrite the older one.

  14. Personal update October 25th 2019

    Found in certain scenarios sims with BurningMan trait were still being silly about overhearing and deadly message popups when it should not be effecting them! Always happy to do Maxis' job for them and make these traits worth a damn. Added more tweaked XMLs for different levels of overheating where none should be effecting BurningMan sims. Otherwise what's the point of these frikken traits, Maxis?!

    Although, I also think if loading game for new session, while the lot loads and mods haven't yet taken full control, the game may still have BurningMan sims freak out about overheating. So that sloppy Maxis forgetfulness to make these traits do any damn thing, still has the odd chance to rear its ugly, wrongfully-overheated head during such scenarios. 

  15. I would, but the trouble is, the lot began life as one I downloaded from the Gallery - I think. I downloaded it from somewhere, I know that. It has certainly been through many changes in my game over the years. Going from a smaller lot to a 30x40, with many new rooms, a missing sauna added, added HotTubs, outside swimming and yoga, and basement stuff added and bar areas. I'd say there's only about 25% of the original idea there. But it started life as a creation by someone else, and I cannot remember who. So I'm reluctant to upload, especially since I don't even know who to give credit to for the original lot, or where I even got it from!

    I suppose I could be bold, and upload the most current version from my game, making a note of all I've said here. But if anyone came complaining about me stealing their work, I'd hate that. As they would not be totally wrong. Especially since I cannot even give them a proper credit mention.

  16. You can. Up to 99 extra fish in each tank, due to the Fresh Fish Storage Box mod.

    Before LMS ever released that mod, all my storage objects, including fish tanks, have had unique, independent storage not shared by other storage objects. So you don't need two of the same thing that will only cause conflicts.

    If you are going to use the LMS mod to do same to the Maxis storage objects, you will lose the functionality to the wealth of extra storage objects I've been making since...

    And if you have been storing things in my objects all the while, then let LMS mod take control, then yes, you will lose all that stuff you've stored.

  17. World Sim Control 18 - Realm of Magic

    I've been tweaking these for what seems like ages. And I wasn't going to let another patch (1.56) get in the way. Oh, I'll' patch eventually, as I do, and updates will come as they do. But for now, here is WSC RoM set at last and good for 1.55. Whoop-de-doo.

    As we rush headlong into another month, November on our doorstep, I just cannot hold these back any more. Time to just let them fly. Some very basic and straightforward, others more complicated. (Especially the venue mods.) But time to just let them fly, otherwise it will be Christmas next and I still haven't put these up FFS.

     

    1- Magic Bookshelves have all Spell Books

    The two bookshelves from RoM will have all Spell Books when you place them. They already come with a selection of special RoM books Maxis added to them, so I went ahead and added all Spell Books too. Helpful for placement in public libraries. Funnily enough, visiting NPC spellcasters do like to read these Spell Books more than any other book type. But they don't actually learn the Spells unless you are controlling the sim and command them to read a Spell Book. So it's all good.

     

    2 - Magic Stalls Purchase all Items

    Typically, I've shut down all stall vendors and customers at stalls in the Realm of Magic Caster's Alley. The same I've done for all other regions, so it was only natural I did same for Magic region. I care about my PC performance running this game. I care about my venues being the best they can be. So if you too would rather have better PC performance and smoother venues, the computer not having to run stuff happening miles away at stalls that you don't even know or are aware of most of the time, then this mod is for you. As an alternative, I made the stalls be permanently open by default, and added many direct purchasing options to them. So they are not totally redundant. They just don't need staff or LE-spamming customers who will pointlessly clog your PC performance while way, way over the other side of the map. WTF? Be gone.

    Note - The purchasing options are taken from resources on other objects.

    The Elemental Display rack for all the crystals and rocks found here - http://simsasylum.com/tfm/index.php?/topic/12327-elemental-display-rack-purchase-elements-rocks-gems/

    The Magic Cabinets for all other magic stuff found here - http://simsasylum.com/tfm/index.php?/topic/14593-storage-magic-cabinets-purchase-magic-items/

    These objects will need to be installed to see and use the purchase options on the stalls.  

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    3 - Empty Streets

    ---  (As noted above) Empty Streets Magic Ream. Stops stall vendors and stall customers coming. You should know what I think about that shit by now. That's all. Still allows for Duellists to come have their battles. That's cool. Haven't touched that. Just stall vendors and customers be gone!

    --- Empty Streets Glimmerbrook. -- Exactly what it says. Glimmerbrook empty of all walkbys. No more come-all-ye townies from all the four corners of the earth turning up just to go through the Magic Portal and be instantly given the spellcaster traits when arriving at Magic HQ. Fuck Off!!! Maxis really do not think things through properly. Again with the every Tom, Dick and Harry nonsense. Only spellcasters allowed to the venues. No other visitors.

     

    4 - Phone Duel Challenge Block

    A block on the otherwise many stupid phone calls your spellcaster may get for challenges to a duel. No, seriously, every Tom, Dick and, Harry-frikken-Potter, JUST STOP! thank you very much. Stop frikken calling me for a duel!!! Peace and sanity at last. My sim is Ancient Bloodline and always Dangerously Overcharged. You do know what will happen to you if I did take up your challenge? No, then read the next bit, and stop calling for your own sake!!!

     

    5 - Ancient Bloodline is Demigod. Don't fuck with demigods. You will lose.

    Maxis gave us an Ancient Bloodline Trait, but did not make it a thing.  Sure it can help you earn an extra Perk Point here and there, but equally so the Strong Bloodline Trait. Even the Weak Bloodline Trait. They all get highlighted for an extra Perk Point in the Loot XMLs that deal with issuing perk points. But to me an Ancient Bloodline should be more important than that, as a unique thing. As Ancient Bloodline sims don't appear naturally in game until third generation breeding outcomes between Strong & Strong spellcasters. Third generation?  Who the fuck's got time for that??? My sims don't ever age! So third generation in my game?! How???! I have no time for that. So I made the Ancient Bloodline Trait available to purchase in my trait mods. But as necessity demands, I had to make the Ancient Bloodline Trait be Biblical for what it represents. Frikken Ancient. Frikken Indestructible. Frikking Demigods. Tell me I'm wrong!

    --- An Ancient Bloodline sim can instantly charge up to maximum Dangerously Overcharged and will never suffer penalty or death. They cannot be harmed with this. In fact it makes them even more potent. They are ancient. Of course it will fuel their fire. That's the whole point of being ancient.

    --- An Ancient Bloodline sim, who is fully, death-defyingly Overcharged - as noted above - cannot lose in duels. Cannot. Just cannot. No fucking way a newbie from the next village comes along and randomly kicks your ass. No fucking way! You're Ancient. You're death-defyingly Overcharged in a way all other, lesser spellcasters would have died! That fucker from the next village will be lucky to leave the duel not having their skin sent to the fifth dimension, their bones sent to the eighth, and their remaining organs plopped to the ground not all turned into cute, pink bunny rabbits forevermore just for shits and giggles. Randomly defeated, my ass!  Fuck off, Maxis, with the stupid duelling random outcomes for all ranks and everyone. No random stupidness for demigods. No way! You're Ancient. You're Dangerously Overcharged. You win!!! Simple.

    15i.jpg.fcd4da42c3882da8c7c18e2092057a0f.jpg 

     

    6 - Better Sages.

    Maxis gave our RoM HQ venues some premade Master Sages. Okay. But if you want to remove those yahoos for some different ones, better ones, this mod will make them have better traits. More to the point traits, not let them have random pointless traits. Put this mod in, delete the others, let the game make three more, and they will be better.

    Here's a portrait of my new three. Loved by all, they are much better. I'd steer clear of giving them the Ancient Bloodline Trait as noted above, or no bugger will ever defeat them in a duel. Unless also an Ancient Bloodline themselves, and Dangerously Overcharged, then you'll kick the crap out of them. Wipe the floor with them all!!!

    16h.jpg.2f565e94b7ca94bc2435cfe79fd84d20.jpg     

     

    7 - Magic HQ Venue and Glimmerbrook Bar Venue

    Magic HQ

    Reworked the Magic HQ venue for original staff and visitors to do more things, and new staff types. It is a mix of its original functions as a place for spellcasters to improve their magic - and only spellcasters are allowed to come here - and now also with Café / Bar / Spa and Library elements going on. Where the correct staff come and the visitors honed to use it all.

    I will soon be uploading a purpose-built HQ lot that makes best use of all the new elements. I'll put a link to that lot here once it's uploaded.

    The Glimmerbrook Bar

    1b.jpg.ae11fd6a55477dd2f20f171f2e5bc962.jpg

    A new venue type for Glimmerbrook region. Just like Magic HQ it allows only spellcasters to visit. So best make sure you have a good selection of spellcasters in your world, otherwise it will be a pretty empty venue. Similar in scope to Magic HQ, a place where spellcasters can practice their magic, have auto duels, a Café / Bar / Spa / Library for all their relaxing and learning needs, and come the weekends Friday, Saturday and Sunday nights, a DJ will come in the evenings to get that party vibe going. You may even spot a Master Sage attending to come see the DJ. They've gotta let their hair down too on occasion.

    A purpose built venue - as seen in pic above - to best highlight these functions can be found here -  http://simsasylum.com/tfm/index.php?/topic/14674-the-glimmerbrook-bar-venue-rom/

     

    Note 1 - For better results on the Spa elements of this mod, I will also be uploading new mods to help push visiting sims to use Spa facilities on non-spa lots. Look for those new mods in the WSC Spa Venue mods here  -  http://simsasylum.com/tfm/index.php?/topic/13722-world-sim-control-07-relaxation-centres-spa-day-gp/

    Note 2 - For more help with spellcasters, getting them promoted, getting extra perk points, blatant cheats to massive XP boosts, check out latest updates to The Amazing Computer rack here - http://simsasylum.com/tfm/index.php?/topic/12329-motive-manager-machines-the-amazing-computer-rack-rom-update-october-2019/

    And for special Dark Levitation and crazy Crowd Curses, check out the new Dark Crystal object here - http://simsasylum.com/tfm/index.php?/topic/14690-the-dark-crystal-realm-of-magic-gp-vampire-gp/

     

     

    1- Magic Bookshelves have all Spell Books

    cool1_object_MagicBookshelvesWithAllSpellBooks.rar  -  Personal update November 2019

    2 - Magic Stalls Purchase all Items

    cool1_object_StallBroomsBaubleBeyond_AlwaysOpen&PurchaseAll.rar  -  New for October 2019

    cool1_object_StallQuestionableQuacks_AlwaysOpen&PurchaseAll.rar  - New for October 2019

    cool1_object_StallWandWarehouse_AlwaysOpen&PurchaseAll.rar  -  New for October 2019

    3 - Empty Streets

    cool1_visitorsNone_EmptyStreets_MagicRealmMarketVendors&Customers_RoM.rar  -  New for October 2019

    cool1_visitorsNone_EmptyStreets_Glimmerbrook_RoM.rar  -  New for October 2019

    4 - Phone Duel Challenge Block

    cool1_sim_dramaNode_MagicRealmNoDualistsPhoneChallenge_RoM.rar  -  New for October 2019

    5 - Ancient Bloodline is Demigod

    cool1_sim_AncientBloodline_ChargeUpDangerouslyOvercharged_NoOverload&NoDeath.rar  -  New for October 2019

    cool1_sim_MagicDuels_AncientBloodline+DangerouslyOvercharged=AlwaysWin.rar  -  New for October 2019

    6 - Better Sages

    cool1_simTemplate_MagicHQBetterSages_RoM.rar  -  New for October 2019

    7 - Magic HQ Venue and Glimmerbrook Bar Venue

    cool1_venue_MagicHQReworked_NewStaff&OccultVisitorsOnly_GlimmerbrookBarVenue_RoM.rar  -  Personal update November 2019

     

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.

     

    XML Resources Used:

    These mods are a mix of new XMLs built by me and some default Maxis files. So any other mods using these files will conflict.

    Use S4S to open multiple mod package files and quickly compare possible conflicting files in a jiffy. Child's play.  Earn your mods. Work for them. You own them all.

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

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