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coolspear

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Posts posted by coolspear

  1. Thanks Red. The irony of fate, I was born an August child in the Summer of Love back in 67, you'd think I'd be a natural born Summer lover. But actually, I cannot stand summer, the heat, my allergies, the heat (I know I've said that twice, but since it keeps getting hotter each year here in the UK, some days hotter than equatorial Brazil!!!, I thought it worth mentioning twice.)

    I prefer the winters. Well, to be honest, I just choose not to complain about cold or winter, lest that makes me a miserable old git all year round. So I just say winter is fine, "Winter is Coming" with a smile, so I'm only half a miserable old git any given year. 😜   

  2. Update August 2025 - Big update for all the new fairy interactions with garden plants. I remade the mod with all latest XMLs from fairy patch, rather than add new code lines to older XMLs, just to be sure. Haven't had much time to test, just a little time with my sim in the garden. I did discover a typical Maxis glitch - when do they never? -  that is not caused by any of my garden mods, such as this very mod or my super sprinkler mods. Our beloved honey bees that used to fertilize nearby plants in spring and summer, no longer register as fertilizing the garden plants. Maxis gave us a new factor on a plant's tooltip panel, to let player know how much fertilizer a garden plant has remaining, if any, but they fucked up bees fertilizing, such that the bees will still try, they still do their animations buzzing around plants, but dozy Maxis do not let it register so plants remain unfertilized and our bees just waste the effort. Really, Maxis, when do you never?

    I did take a look at the new XMLs for the three new magic plants. They don't appear to follow the same seasonal rules and behaviors as normal garden plants, so for now I did not edit their XMLs at all. (Though the XML files are currently in this mod.) I need to actually see and play these new plants in game to know exactly what they do and if I need to edit the XMLs for them. If I discover that I need do nothing to them, I will remove the XMLs from this mod, just in case other modders do something with them and it won't conflict with this mod.

  3. In all honesty, would you even trust Maxis to make Sims 5? I know I wouldn't. And neither do EA. Putting out baloney statements that the players have invested so much (TOO MUCH) time and money into Sims 4, so let's keep going with that for the foreseeable future. Utter bullshit. Selling new games and new iterations of franchise games is their bread and butter. The truth is, faith and trust in Maxis is at an all time low, Sims 5 would not be a top seller as people hold off purchasing, waiting to hear through the grapevine if Maxis remain as incompetent as ever. And EA knows this.

    I see it more like EA keep Sims 4 going, as broken and as messy as t is, because that's all current Maxis can truly handle - and not very well. (Project Rene? Don't make me laugh. Just look at it. Exactly what I'm taking about.) Then, when it really is time to get a Sims 5 underway, bye, bye Maxis, hello new game dev studio recently acquired by EA. It's going to need it. The "no faith in Maxis" stain has to be dealt with first.

    They already got rid of Maxis once before, and, needs must as the devil (shareholders) drives, they will get rid of them again. The family fun, community time of SimGurus (Maxis revived as such to sell Sims 3.) has run its course - and overstayed its novelty welcome, and we want something new, something better. Something NOT Sims 4 and NOT, NOT, NOT Maxis.

    I suspect EA will be wanting an AI to do most of the groundwork making a Sims 5, and all of the back end work month by month checking for errors in patches and new DLCs before release. Very little human (human error) involvement. I don't know about you, but I'm not ready to call an AI a SimGuru. (Even if more worthy of it than any incompetent human employee.) But, that won't be for a good couple of years yet, so it's knackered, pensioner TS4 all the way till then.

    So, by the time SAIms 5 is released, made by NewDevNotMaxis studios, I'll be pushing up daisies anyway. Not really my concern any more.  

  4. Nothing in the mods folder, package mods, script mods, absolutely nothing whatsoever, can edit or change the camera.ini file. That's not how this game, or any other game, works. Convincing yourself of the technically impossible does not help prepare you for avoiding such errors in future. The only ways to edit the camera.ini file is to open and edit the file directly, or - and this is what I'd guess is more likely related to you - a game patch editing it. Coincidentally, a new patch just the other day, sharing the same time frame you were installing this mod? That is more technically feasible than believing a mod, in mods folder, edited that which it cannot ever edit outside of mods folder lest Gandalf starts waving a magic staff around. So the only question now is, was Gandalf present in the room after you installed this mod then loaded the game? 🤣  No? Okay, the patch then.

  5. I understand that the Sims 4 camera behavior is an unintuitive, uncooperative mess at times. With features built in and hard baked that no amount of editing the Camera.ini file will clear. Such as the steeplechase feature, camera having to go up an over walls and fences as if player - and camera - were on horseback. The degree to how much it does this depends on play style, if player likes walls always down, then less so, if player likes walls always up, then make sure to have a comfy saddle, it's gonna get wild, buckaroo. Also the "gravity is real" suicide camera of which only Sir Isaac Newton would fully appreciate the feature, while the rest of us are utterly annoyed how often it likes to dive off the edge of the fourth floor open rooftop. "Hey, camera, if you don't like coming up to my rooftop parties, you could have left going down stairs like all the other guests, ffs!"

    The camera has long since needed a cruise control feature built in. I'd love to have five minutes alone in a room with the camera creator to explain the virtues of this. Because ten years of many folks editing the Camer.ini file has not been enough.

    But all this aside, this mod could not possibly effect what the Camera.ini file is doing in any way, shape or form. An acid rain storm on Venus has more chance to effect a volcanic eruption on Jupiter's moon Io, than this mod has of effecting the mechanics of the Camera.ini. Worlds apart.  

  6. Hi all. Now that I've calmed down somewhat, I thought I'd pop back in and try and lighten the mood. A Drama Llama like me prone to man-child rage quitting? At my age, dear me. I should know better.

    Time to bring some levity to the situation. After all, at the end of all tings, it is supposed to be a comedy drama.

     

    Willow Creek

    (After Save File Corruption Hits)

    AKA - Turd Land

     

    tl3.jpg.003ef7ed04fc9df541b0ec7fda16186b.jpg

     

    Load up any lot and building is gone, just an empty field. An empty, unplayable, unusable field where only a giant turd makes any sense thereafter. That big blue building on the Oakenstead lot isn't some miraculous lot that survives the glitch. Oh no. That's the one that gets the Error Code 800/801 and is utterly inaccessible forevermore. Even though if it did manage to load it would just be another empty field again. Just bum luck - if you'll pardon the pun - that I could not go in and drop another giant turd there, too.

    Now I know it's not pc to use such terminologies these days, but I think Willow Creek is beginning to look like a Turd World Country. :tonguenew10:

    And so now, time to finish on a song. Or at the very least, a poem.

     

    What is the worth... of Willow Creek... after a save corruption glitch so absurd?

    It's worse than you think, causing a mighty awful stink, turning the whole neighborhood into turd.

    A save file once fine, but with every patch down the line, are you willing to risk it?

    Maxis must love it, thinking themselves high above it, in two years they haven't attempted to fucking fix it.

    We cannot recreate the error, is all they've said on the matter, then slink back into the shadows no longer heard.

    Meanwhile Willow Creek is still weeping, tears endlessly seeping, because it's nothing now but a big, giant turd.

     

    I hope that brought some smiles to some faces.

    Regarding future modding, I don't know. Give me some time to think on it. I know me, I'll put it off for as long as I can, but I'll eventually get back to tinkering with something. Can't be helped. Until the next man-child drama llama rage quitting. My life in a nutshell. Like Willow Creek, another sodding shit show.

  7. Sorry guys, I am done with this pox-riddled game. Yes, this is part rage-quitting, but I just don't have any faith in those lousy meatheads Maxis to ever fix this corrupted game.

    As some of you may know, I've spent the last two weeks trying to rescue sims and lots from a severely corrupted save game. I'd finally got all salvageable stuff into a new save file yesterday. Much work still needed getting all sims settled, but it was, apparently, done. New world, new hopes. So I then patched to 1.116, and even fixed up a few important mods of mine and uploaded them today.

    And then I went into game with the intent to play, while also checking for any aberrant mod behavior, LEs and such the like. There were a few, mods from other modders, which I got their updated mods for. Cleaned most of that up. Scumbumbo's don't prep food where you angry poop, the one that Le Roi De Tout  took over after Scumbumbo's passing, won't shut up with the LEs, but I don't see any reports of it anywhere, so what the fuck.

    So finally, I'm ready to just play, I go to Willow Creek, load up a house, and it's once again an empty fucking lot like in my corrupted save file. All neighboring lots are Maxis default, not mine. A new save file, not even two hours of play to it, and it'a already corrupted.

    Fuck Maxis to Hell. I'm done.

    Sorry for the inconvenience to anyone, but I can't take it any more. I'm truly done with TS4 and I won't be back in a few months time with little tweaks here and there. I'm done, I'm uninstalling the game, and I hope Maxis crash and burn and I won't spend one more minute making or fixing mods for their severely broken game which they do not have the skills nor even the true intent to ever fix. Just keep selling you half-arsed broken packs till it all comes to a crashing halt on our computers. Fuck them.

    To anyone interested, do whatever the heck you like with my mods because I won't be touching them ever again.

     

  8. Just popping in to say this mod will certainly need an update for 1.116 Enchanted patch, I'm sure the files will need all new fairy stuff added. I'm currently waiting for S4S to be updated to recognize the Enchanted EP itself. Yes, it's been updated for the patch, but not the EP itself, it currently has no idea the EP exists, so not all extracted game files are 100 percent complete. I'm waiting for them to be 100 percent complete and aware the EP exists,  which I'm sure that won't be long now.    

  9. No updates needed for 1.116.

    @Petr54please keep in mind two factors for future reference. First, that it is site policy not to ask modders if mods need an update, and further to that I generally do not post a message after every patch if a mod is fine. I only usually post if and when a mod needs updating, or to let folks know why checking for updates may be delayed on my end. Other than that, take it as read the mod is fine.

  10. Update July 2025 - I'm uploading the updated Command To Teleport mod individually for now, as that is a main mod that always needs looking at every major patch, and it did indeed need updates for all the fairy terrain commands. But I will also very probably be updating it again very soon, as I've seen the SatchOnSims video and once again Maxis have made the new Foraging commands very obnoxious, always present and getting in the way of the simple, mainstay Go Here commands. I will probably give those obnoxious Foraging commands the On/Off treatment too - just like I did for the vacuum dust commands - as they are not always needed to be seen ffs. But I need to actually play in game for myself for a while to see just how obnoxious they truly are. Watch this space, and please report if you find them obnoxious, ever-present and getting in the way too. 

  11. Update July 2025 - As expected, this mod needed an update for the new storage holds on Apothecary Table and for the Fairy House, it can hold up to 100 fairies supposedly. But nowadays if you have more than 20 sims on a lot, even with mods that allow more than 20 etc, on a top notch computer made by alien wizards, expect lag anyway because Maxis.... akkk, fucking Maxis. Need I say more?

  12. @daluved1Got most of it rescued. Last night I tried another "big" attempt to rescue all those lots from Willow Creek that won't load. I trick I tried years ago for another problematic lot. It starts with me installing the EA app and TS4 on my old computer. That took a good few hours. Then to pick out all the mods that may have CC objects in those Willow Creek homes and move them to the old computer. Then to bring over the saves from last March that I thought were not so corrupted. That took another three frikken hours installing on my old computer. All in all, an eight hour job, all in the hopes I could get those lots into my Tray folder. Nope. Since that patch last May that was supposed to make the game load 10 percent faster - (why frikken bother?) - it has secured the corruption going back through all my older save files from the last two years. Meaning Willow Creek loads as if it has never been played, Maxis default housing only, nothing else. Yet no families in those homes, not the Goths, Pancakes, nobody. All devoid of sims. Meaning whatever Maxis did in the patch last May, it has utterly secured I can only load up Willow Creek as default going back through all older saves from 2023. Before that patch last May, it would have loaded my houses. But now it won't, because Maxis keep fucking around with the game without any real clue what they're doing.

    So, eight hours wasted. Still haven't patched the game yet for the recent one. Did I mention I fucking hate Maxis? 

  13. I've not had a chance to patch game as yet. Have been spending most time in Sims 4 this last two weeks moving all salvageable sims and lots from my corrupted main save to a new save. Have been trying to save the main save file since last November, - properly selling off all residential rentals that my main sim owned as landlord, then deleting those lots and replacing with normal residential homes, ergo no more tenants anywhere. Alas it did not work, with regions such as Willow Creek now unplayable, no lot will load, error codes, or if they do load in Oasis Springs, the house is gone and it is just an empty field.

    Right now Maxis are busy trying to sell us fucking fairies and all I want to do is punch them in their fucking fake-smiling mouth. Let's not also forget the latest patch has, once again, broken many game features. No surprises there.

    I'm not patching till I get the last few remaining refugees out of my corrupted game save and settled into the new save. Perhaps by then those Maxis fuckwits will have fixed their latest patch crap with hotfixes. Fucking Maxis. The last thing I want to talk about is their latest new offerings, when they've left a trail of game-breaking, save-file-corrupting shit in their wake.

    This isn't playing a game. This is a genuine, dedicated rescue attempt I'm in the middle of. Fucking Maxis.

  14. @asgrunda, yep that is mostly true. For the last four years Maxis, every March, have tweaked the file this mod uses. Never at any other time. That includes the first six years since game released where they did not touch it at all.

    But there is also a more recent reason why I simply cannot currently check this file. S4S (Sims 4 Studio) is the app I use to mod the game, but it has not had an update since April 5th, meaning I cannot extract game files from all the patches and kits and whatever else since then. There's been two patches since then and 5 kits released. But the current (outdated) version of S4S does not even know they exist, it won't know how to extract the game files, or data will be missing from the files it does extract. Until it gets updated with all this recent stuff for the last two and a half months, I'm in the dark! 

  15. Hi @HolmeZy55the DJ booth is not included with these On/Off mods. I've never worked on it for that reason. Never felt the need to.

    If your talking about the sims who come to Nightclubs to just stand and watch DJ, they do indeed have their own job and role just to do that, rather than be pushed to dance, socialize or go buy drinks from the bar. Their Job and interactions on their Role XML is to just stand there watching DJ. To end it, you would have to fetch out the Job XML for that type of venue Situation and set the number of sims to invite to zero.

    Because even if you used MC to make their watching DJ interaction non auto, they'd still come and then stand doing nothing, which is pretty much what they do anyway. Best to stop them coming completely.

  16. f1.jpg.bcfbc9bacf70d01d1be78e05b0e069b0.jpg

    Here is just a simple cloned crystal object with an On/Off switch to play the Sylvan Glade fairy sfx. Some of you may remember this was a much bigger mod many years ago, as part of my Motive Manager mods. However, interaction animations for that old mod got messed up many moons ago in one of Maxis' more delightful patches, so I kinda scrapped it. But I always did like the fairy sfx playing in gardens and such, so a while back I reworked the old mod to be just a simple decor object with nothing more than an On/Off switch for the fairy sfx. But now it seems Maxis will be giving us the actual fairy occult in the game next month, so I thought I'd upload this little gem to whet your appetites and put you in the mood for decorating venues for the upcoming fairy occult.

    f1c.jpg.cc8a406cd84d3f7fa56d6ecea11934a9.jpg

    Found in Outdoor Activities section for 63 simoleons.

    f1b.jpg.5a9ba1034ee76cdd94d5a6629aea3a02.jpg

    Serving Suggestions.

    If you have the  Growing Together EP with the Fungi  Realty plant pot, you can place a crystal inside it with Move Objects cheat and turn it on and it's just the right height to make it look like fairies are coming in and out of a home.

    f1d.jpg.2096048c39e5c0d594a5d3f8c9ab0eb2.jpg

    f1e.jpg.fdef2038a8f826081caa884d4aaacbc5.jpg

    Place a second one at just the right distance, facing each other, and it looks like fairies are flying out of one, flying across and going into the other. Bonus!

    f3.jpg.7777d69f2c76fc93420d700cbbc201cf.jpg

    The mysterious fortune-teller's caravan site complete with fairies.

    f3b.jpg.734b0fecf88dd7054208a27bb16ab417.jpg 

    The secret fairy bathing grotto

    f6.jpg.fca5f7b8bdde803a851e27c9450eaca3.jpg

    f6b.jpg.4081fc75445edf421011cb534e39984a.jpg

    f7.jpg.d37cbfdba3e403d0df465e9697474866.jpg

    f9.jpg.f1d546d468ea38e5323e56c174d9eb5f.jpg

    A magical fairy enchanted child's play area

    f10.jpg.f1deaceedef3ad63089abac2fbf33b05.jpg

    f11.jpg.1e96a1a361dc83c9919c1b797577765b.jpg

    f12.jpg.ab3c434e11cca9096f3507e42a0be3ea.jpg

    Next month, when the fairy occult arrives, and all the new plants and gardening stuff comes, I will make a new addition to my Super Sprinkler set with another of these cloned crystals and the fairy sfx that when switched on will have the happy little fairies magically tend to the garden. 

     

    Download

    cool1_object_FXCrystal_Fairies_TheSylvanGladeSilverstone.rar

     

     

    Happy simming and fae-watching in the garden, folks.

     

  17. I'm a little over fifty, going a little slower than half speed. It seems the perfect fit for me.

    Did Maxis fix the issue with Social Bunny? Is that why Turbo's mod is not needed?

    Not that my sims ever use it. It always seemed too shallow and limited to be of any long term value. It would get too repetitive too soon, so just don't bother at all. More than that, I don't want the flashing light hinting my sims should check out Social Bunny. Nope, I just want it turned off and hear (and see) no more about it.     

  18. Hi @givemethatedm

    Yes this mod is still compatible. And to help you in you future endeavors while navigating my mods, please know that I do not make a comment on every mod thread after every patch, small or major, regarding its status. I did try that method once but long ago, making a helpful mention in every thread after every patch, but even back then when I had so few mods in comparison and more of a spring in my step and more mental acuity to persevere than I presently command, it became far, far too time consuming an unbearable chore. So I quickly abandoned that approach.

    In recent months I am mustering the will and focus, time and health permitting, to go through them all and do some cleaning up of mods and information. Sorely needed, I know. An ongoing process I do feel confident about completing, and a great sense of hope in doing so, but slow. Akkk, yes, terribly slow.  

     

     

  19. Hello @givemethatedm

    It's true that quite a lot of my mod threads are in somewhat of a mess, with outdated information. For reasons related to health and time constraints, my availability to tidy up the information process on all my mod threads is limited. To the point I did retire from modding for a while as I could not keep up with it. But when I find the time and the state of mind, I do return to it as best I can. However, as you have discovered, it's still far from perfect.

    One of the many "outdated information" elements on my threads is the information related to the "patch update thread." It's related to an older method I used to use to mention, list, which mods were subject to changes from recent patches and also their update status, whether pending or completed. As well as being the most professional and insightful method, it was also very time consuming and needed greater mental focus, concentration and attention to work on than what I am currently capable of. Hence the retirement from modding.

    In recent times, when I find the time and focus, I do like to come back and make an effort to clean up the information, indeed misinformation, on threads.  And removing the line regarding the patch note thread, that you have fallen foul of, is one such bit of outdated and incorrect information I do want to remove from all my mod threads that unfortunately still mention it. Many have had it removed as I continue working through cleaning up the threads, the mods and the information, but not all as yet, as you have discovered. It's a slow process, to be sure, hampered ever more by my time availability and periods regarding lack of mental focus. I am sorry that it lead you up the garden path, as there is no longer such a patch note thread.

    But if it can serve as any consolation, this very pet thread is one I do have intentions to work on very soon. I did in fact, just over a week ago, make a few new dog bath mods, for styles, models, of Maxis baths I think more suitable-looking to the task than the original model, and am currently testing in game. So this thread was, is, destined to get the tidy up treatment quite soon. And as for the mods of this pet thread, they are still fine, I still use them myself.

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