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Posts posted by coolspear
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Did you fix it? Yep, the last patch changed a lot of SimData files. The only released mods I had to update are ones that use SimsData files. The mods altering workdays or school schedules. Removing an unneeded (problematic) line of code from many relating to bonus pay or something. Maybe trying to fix the overmax pay problems with the City Living careers, perhaps.
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I don't recall seeing this object in among the debug objects. It's such an eyestrain to search through them all now. I went ahead and unlocked it, because to this day I have yet to send my sim to a festival. I simply haven't put in any real game time playing apartment buildings. Well, if I'm not leaving Windenberg and playing with apartment living (yet) then apartment living is going to have to come to Windenberg. Or at least these lovely bulletin boards.
Not just pretty to look at, but remains just as functional anywhere else in the sim world outside of the big city apartment public hallways. When a festival is planned, the poster changes and your sim can view the details on the board and travel there when the time is right. Now my Windenberg sim might actually go to the city at last! Hot curry later tonight by the looks of it! Yes please!
It can be found in Activities & Skills / Knowledge (and Misc.) I had to give it a price so it's 1 simoleon.
City Living EP is a required install for this mod to be of any use in your game.
cool1_objectUnlock_BulletinBoard_CL.rar
Mod tweaks such as these, consisting of Binary files only (Not XMLs) are almost never changed by patches.
Binary Resources Used:
SpoilerC0DB5AE7!00000000!00000000000227F3.bulletinBoardWallDynamic_EP03GEN_set1.ObjectDefinition.binary
319E4F1D!00000000!00000000000227F3.Newfangled Apartment Communicator.ObjectCatalog.binary
C0DB5AE7!00000000!0000000000022F54.bulletinBoardWallDynamic_EP03GEN_set2.ObjectDefinition.binary
319E4F1D!00000000!0000000000022F54.Newfangled Apartment Communicator.ObjectCatalog.binary
C0DB5AE7!00000000!0000000000022F55.bulletinBoardWallDynamic_EP03GEN_set3.ObjectDefinition.binary
319E4F1D!00000000!0000000000022F55.Newfangled Apartment Communicator.ObjectCatalog.binary
C0DB5AE7!00000000!0000000000022F56.bulletinBoardWallDynamic_EP03GEN_set4.ObjectDefinition.binary
319E4F1D!00000000!0000000000022F56.Newfangled Apartment Communicator.ObjectCatalog.binary
C0DB5AE7!00000000!0000000000022F57.bulletinBoardWallDynamic_EP03GEN_set5.ObjectDefinition.binary
319E4F1D!00000000!0000000000022F57.Newfangled Apartment Communicator.ObjectCatalog.binaryAny other mods using these resources will conflict.
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis
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I was giving the bowling pack a spin yesterday. Actually trying to meld it with the restaurant code, to have a bowling and dine venue. Almost got it working, but not quite the stuff to write home about. I gave up after breaking the hybrid venue when getting too heavy handed trying to force it. With that said, just playing normally with bowling and experiencing the incredible amount of time wasting, with each sim in the group taking far too long for every turn. Man, that was crazy, especially as I play the game on half default speed. But even for default, I can see that mind-numbing annoyance, watching sims just stand there wasting brain cells, doing nothing just because of a cooldown timeframe set too long between goes. No thanks!
I've shortened it considerably, so now when the game is playing smooth and nice with no hiccups, each sim in the group is very quick at taking their turn, almost immediately after each other. But you all know by now there will be the inevitable animation freeze, that will have one sim locked in a catatonic state for a while at some stage during an interaction, - and bowling is no exception - especially on crowded venues.
The new Bowling Stuff Pack is a required install for this mod to be of any use in your game.
cool1_Bowling_LessDelayEachTurn.rar - Updated for 1.44
For patch version compatibility status, please see most recent Patch News thread for the TS4 General Mods section.
XML Resources Used:
E882D22F!00000010!0000000000027B60.bowlingLane_Mixers_TakeTurn.InteractionTuning.xml
E882D22F!00000010!00000000000269D9.bowlingLane_Mixers_WaitForTurn.InteractionTuning.xml
E882D22F!00000010!0000000000027828.bowlingLane_Mixers_WaitForTurn_EndGame.InteractionTuning.xml
E882D22F!00000010!0000000000026C24.bowlingLane_Mixers_WinGame.InteractionTuning.xmlAny other mods using these files will conflict.
Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis
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Just been playing my doctor for the past two hours (2 X 14hr shifts at hospital) and I'm not seeing this. All is as it should be - considering the career is still broken since City Living patch. I (normally) refuse to play the doc career these past five months until Maxis confirm they've fixed the broken pregnancy emergency events. After your report, I thought they may have done one of their sneaky fixes again, the ones they don't put in patch notes and make new XMLs for. But nope, all's the same at the hospital. Certainly no problems with examining and diagnosing as far as I can see.
Bearing in mind I use a temporary (Ha, five months is temporary?) mod I've never released, to prevent emergency pregnancy events from happening, lest they truly mess up things at the hospital. Did any of the borkage you are experiencing happen on such an emergency pregnancy event day?
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Hi, aparkison likewise highlighted that post. I tried what was suggested, but could see no change. Without detailed specifics, I may not have been doing it correctly. I may yet contact the person to ask for a more detailed account of what they did, but I've given up on it for now as I concentrate on the original annoyance. Namely the very thing that had me start this thread with the disappearing objects from the science lab. Even after I patched, thinking the klepto info in the patch notes might clear the problem, my scientist went to lab today and half the furnishings of the labs were gone after loading. That's even worse than my initial report. There's things I'll yet try, but I'm just taking a break, catching up on TV stuff, trying not to let it get to me.
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March 2017 patch - Updated for Patch Version - 1.28.25.1020. Please replace older version.
Plus I cleaned up the messy text strings for the Maxis motive cheats. I originally included the debug cheats as extra options for all the machines in this set, but only ever included the template for the strings in only one machine - the Amazing Computer Stack. Meaning if you didn't have that one, only the snow maker, then the text boxes would be blank in the snow maker. This march, I got fed up of Maxis changing those cheats a few times in recent patches, so now have just removed them completely from these mods. More trouble than they are worth. You can still access the Maxis motive cheats by debug clicking on the mailbox.
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cool1_careerSci_WorkHours_5hrDays - Patch Update March 2017 1.28.25.1020
cool1_careerSci_WorkHours_5hrDays_Lvl10_12hrsMon&TueOnly - Patch Update March 2017 1.28.25.1020
All others checked and working fine with Patch Version - 1.28.25.1020 - -
I tried a few combinations of what was suggested, but am not seeing any change. Short of asking for a pinpoint accurate description of what exactly he changed and precisely where, then I'm going to try one or two more things then give up the ghost in utter disgust of Maxis for not testing this properly for whatever change they made that broke it. (Nothing new there then.)
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There is only one type of massage table. Are you talking about colour swatches? It is only the autonomous action that is broken. Commanding a played sim to get a massage is fine.
As far as I'm aware, it's an NPC only role, played sims not allowed. I suppose you could try and be cheeky with debug the next time you are down at the Spa. When the Massage NPC is at the table, sneakily Add To Family via debug and see if that temporarily gets what you want.
It is a definite problem in the four autonomy XMLs, and I suspect the "simPicker" element is faulty. Going to do more tests with only one Massage NPC on the lot, as this negates the need for the simPicker element. If there are two NPCs, sims have to choose which NPC they want, and maybe the autonomous element of this is not working correctly.
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I've never once seen that! But I don't put it beyond the devs to burn your sims' houses down for merely farting next to an open flame. I'll check when I patch and extract.
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Yeah, god bless him, he did struggle with that. And I was so waiting for him to hit play when in the park to see the snowy effect all over. But he never did. But, coincidently, I know exactly how well the effect woks for both outdoor and indoor applications. I will soon be releasing the Frostpeak Nightclub to show how the effects can really make an indoor venue unique. So that if and when Maxis give us proper outdoor winter and snow, the Snowfall Maker can still make your indoor venues pretty special.
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Not weird at all. It's the game we love most of all, and I'm just happy that the little things I mod to make the game "right," other likeminded players appreciate too. And it's sad when past modders, who obviously loved the game as much as we do to even bother making the tweaks, - such as the mod here - are no longer active. You do actually worry for them. Hoping all they did was just move on to better things, nothing terrible. But here we are, the show must go on. And we still love it.
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If your looking for an animated snow alternative in the meantime, have you tried my Snowfall Maker Machine? It might help fill the gap till Maxis give us proper snowy seasons. People even made Youtube vids about my mod, so it can't be all that bad - https://www.youtube.com/watch?v=G5wlN-YvDBQ
Let it snow, let it snow, let it snow.
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On 12/03/2017 at 1:00 AM, mnp2357 said:
Silly question. I read the exceptions but I just want to check. Does this ban invites to bar nights and date invites?
Sorry for the late reply. No, this mod does not include those type of invites. At the time I made this mod, MC Command Centre (Which I use) has functions to switch off those specific event invites - Bear Night, Alien Night, Girls Night, Guys Night, Singles Night, Date Night and the unforgettable Knight Night. This mod does not touch them.
The ones banned here are not related to specific events per se, but more to do with if your sim makes a new friend, or gains a new skill level, then some other random sim calls them up to congratulate, and may even invite them out to celebrate the "achievement." In large households, this constant phone contact for the slightest of achievements or changes becomes a bane very quickly.
So I narrowed It down to the rarer things you might want to take them up on their invite to celebrate. The big life events worth celebrating. All other silly phone invites and congratulations calls are banned.
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Hello. Yes, the mods here are compatible with the weerbesu mod. They should be fine together.
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2 hours ago, Chaavik said:
I'll take a look at that table later. I doubt the mods I have affect anything from the Spa pack. I wished I was an object creator so I could clone the table and fix the problem, but I don't. Maybe it is time for me to learn!
Let us know what else you need for us to check out.
These last couple of days I went hard at the XMLs, a good few of them, with every trick I know and some experimental stuff thrown in. It's just plain broke in the core as far as I can fathom and no amount of twisting and tweaking will get it working this side of the dimension portal. It's broken in ways we cannot reach, even with scripting. Cloning the object only leads back to the same xmls for its governance. Rebuilding the xmls, (Some of which I tried) only leads back to incompatible broken shit in the core causing the inevitable fail. Nothing doing in Kansas, Dorothy. That shit is broken on Oz. Now unless you're going tell me you've still got those ruby slippers handy...
I don't have a Twitter account. Never felt that way inclined. I have a theory about the career lots, especially the labs. If you remember a good while ago, at the time GTW was released, there was a bug in the game, that if you removed CC objects and loaded a lot, you would get that message about missing objects. But the glitch caused that message to keep triggering every time you went to the lot. Maxis patched it, and so far it is one of the few that has not returned. Except for the scientist labs. Being the first EP and round about the same time as the glitch, the hidden career lots did not pick up the change. Because, to this day, the labs will persist with this glitch. That if an objet is missing when you place the lot, and you get the notification, you will continue to get the notifications. That patch fix did not reach the labs. That's also why I'm in a bit of a tizz and reluctant in uploading the labs with stuff randomly going missing. Because if you put the labs down in your game and get that blasted message about missing items. Then forevermore you are always going to get that blasted message about missing items every time your sim goes to the labs. That's what is pissing me off the most, as I do not want to put any of you guys through this ancient bug if you download the labs or hospital. (Though I don't think the endless message bug is with the hospital.)
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I will be patching soon. I'm waiting for S4S to confirm it's up to speed with latest patch. I prefer not to make a start on extracting and comparing files until S4S is in alignment with the patch.
The patch itself is a little over 1GB, (medium-large) so I don't think the patch notes they put out are telling the whole story. Sure, doesn't the opening line say "We have a short update here." Well, 1GB ain't short nor light.
But it's known they do not list all their fixes month after month in the patch notes. It would make for some pretty damning evidence, advertising on just how much they actually messed up. (Over and over.)
Size does matter, and 1GB says "changed more than you're letting on." So much for "short." But I can only know the full scope after I patch and extract.
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Hey, would you take a look at that. The broken massage chair animation also has a report thread on EA Help. It is only a recent glitch, but if the devs put in the same due care and attention they have with the auto massage bug, then we can expect a fix sometime __________ (Fill in blank with your own preferred word for never-ever-ever-amen-plus-a-million-years-on-top.)
But please go and hit up on that "Me Too" tab. Name and shame them, at the very least - http://answers.ea.com/t5/The-Sims-4-Bug-Reports/OPEN-SD-Hand-massage-animation-off/m-p/5899170#U5899170
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Funnily enough, that big venue/staff/visitor mod I've been working on (and harking about for ages) has a few teenage or child only times and days for venues. The museum has child and teen only times, like they all piled in there from the local schools on an afternoon school trip. But even at that, with mods I've made for the Clubs, I have large teenage or child only club gatherings at specially made generic lots where only they attend. So any additional walkby lot trait would only be a compliment to stuff I've already tweaked. But I do see your annoyance in expecting more. The limited data on the patch note could easily mislead people up the garden path. I'll bet there's one or two builders out there, working through the night, on a new teen hangout lot, and aren't they gonna be miffed when all they'll get is teen walkbys and same old fogeys at the arcade.
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The missing objects only seemed to happen on the science lab lot. Out of all the GTW careers, the scientist one did not seem broken as far as I could tell. Like you, I wont play the doctor or detective until maxis fix them. That's nearly five months I haven't played them since City Living broke them. Now I wont be playing the scientist either. GTW dead in the water, and still no signs of a fix.
I've just been searching on the EA help to see about the Massage Table bug. It's actually been reported, over a year ago! But only by one person. It seems nobody gives a crap about the autonomy gone missing, or they just haven't noticed it. It was only a few weeks ago I noticed it. I'll put the link here if anyone wants to go and hit the "Me Too" tab and maybe, just maybe, have the devs look into it if it gains any more traction. - http://answers.ea.com/t5/The-Sims-4-Bug-Reports/OPEN-SD-Sims-stopped-using-massage-tables-autonomously/m-p/5010164/highlight/false#M18102
Rather than rip out the baths, start a club with exclusive invite only, so that your main sim is the only member, and lock doors here, there and everywhere for that club only. Because in the long run, if you're feeling generous and want sims to use stuff again for a while, it's far easier to temporarily unlock a door than to rebuild bathrooms or replace objects.
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Just when I said to myself I'll stop chasing my tail with this. If it's broken, it's broken, and Maxis break shit and there's not a lot we can do about that. Just when I was reaching deep inside myself to find my Zen, my calm, and just carry on with other stuff in the game, (This is all part and parcel of that big venues and staff mod project I've been working on for ages.) I spotted a sim getting a hand massage on said chair, and the fu*£%*g animation on that is now also broken. Whatever hand the NPC starts on, when it's time to move across to massage the other hand, the NPC just stands there with weird, stretched arms, not even touching the sitting sim's hand. The laziness of the NPC to no longer move across two simple steps to do the job properly is the perfect epitome of the Maxis work ethic. There isn't a thing in game they do not finally get round to breaking. It's beyond mere chance, and if I were their boss, I'd start to look for a saboteur in the workforce. But EA is their boss, so that ain't gonna happen. If EA were my boss, I might start to be a saboteur in the workforce, too.
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There's the Massage Chair (Reflexologist NPC) and the Massage Table (Massage NPC)
When Spa Day was first released, going to Relaxation Centre (Spa) your sim and other visitors would autonomously use the Massage Table no problems, I saw it happen loads of times. But they had trouble with Massage Chair. You could not just click on the chair to get a foot or hand massage, as they had to have met the Reflexologist NPC first. (Daft) They had to know each other before they could get a hand or foot message. This was obviously problematic for the autonomous use for sims whom you don't control. As they would not know they have to become known with the Reflexologist NPC first, so would never use the blasted thing autonomously (Unless they had already met with the NPC.) That seems to have changed. Sims are using the Chair autonomously now. But now somehow avoiding the Massage Table like the plague, even if they are great friends with the Massage NPC. What have Maxis done? In fixing the autonomous use of the Massage Chair, they break the autonomous use of the Massage Table, so it seems.
You can still successfully command you sim to get a table massage from the NPC. It's just the autonomous usage is dead in the water now.
I'd love to know if others are seeing this too. Because I did test without mods and the autonomy was still not happening. Please let me know if your sims are autonomously getting a massage on the table, because it's still driving me mad why they won't in my game.
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On 23/03/2017 at 10:51 PM, Chaavik said:
Are those three career lots "hidden" like the Sylvan Glades lot? If they aren't, then I might just take that travel mod out.
Yes, without Zerbu's mod there is no other way to access those lots outside of travelling to them via working in the relevant careers.(Update: 16th June 2017 - My new "Hidden Everywhere Portal" mod allows access to travel back and forth to the three Get To Work career venues.) My scientist hasn't gone back to labs to find out if things continue going missing. And I didn't patch just yet as I'm desperately testing a mod, trying to get to the bottom of yet another longstanding glitch. I knew the autonomous function of the spa massage table died a while back, but I thought it may have been due to mods. Testing the game free of mods and CC today proves it's yet another damn Maxis bug which they have left unchecked for far too long. I've been trying to fix it all yesterday and most of today, faffing about to see why it just wont happen, but I cannot get it jump started. Sims just continually refuse to autonomously use the massage table when visiting the Relaxation Centre. They will endlessly chat with the massage NPCs, as if trying to initiate an autonomous massage, but it just doesn't happen any more. I remember they did when Spa Day was new, it's just been around long enough now for an inevitable, typical Maxis breakage. No resetting sims to indicate blatant bad or broken coding, they just stand there for hours on end as if waiting for a massage to start that never will.I also remember something along the lines that sims had to personally know, introduce themselves, to the Reflexologist hand and foot massage NPC, before they could get a massage, which is why they hardly ever used it autonomously when Spa Day was first released. I've noticed now that they do use that more often autonomously, as if that stupid rule has been relaxed or removed. But in the process has broken the message table which is now never used autonomously, even after frikken hours of talking the ears off the massage table NPC and becoming best buddies. Great work, Maxis. Great checking and testing as usual.
I'm at the end of my tether with this continual barrage of glitches in almost every aspect of the game. You can't play for half an hour, travel to a community lot or work venue, without coming across yet another problem. I'm actually sick with it, unwell today, forever trying to mend this piece of junk they are just going to keep breaking through neglect and incompetence.
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hi, thezooqueen.
When it comes to instruments, I'm the complete opposite. I'd rather they put them back down when they finished playing. I don't want sims carrying them everywhere. I hate when they pull them out willy-nilly and play them, I hate even more the way guitars and violins are in TS3 & TS4. Sims stand there facing a brick wall when playing because of the idiotic way Maxis have them pick up the instrument. I have done my best to make mods to force them to put down when finished playing and the build mode rigmarole I go through to make sims walk towards these instuments facing the right way (Audience-facing) before picking them up, and put the blooming things right back down where and how they found them for the next audience-facing session.
So, to answer your question, not likely unfortunately, as I will not be able to test such a mod as it will conflict with my current setup. I only make mods I'll actually use.
Scientist Career Reimagined Part 1 - Scientist Interactions
in TS4 Career Mods
Posted
The scientist career is proving to be quite buggy, too. I'm finding little bugs here and there. It stands to reason, as I don't see how Maxis could have messed up doctor and detective and left scientist intact. That does not sound like Maxis at all. If they're breaking one, then they're breaking them all. Although I have never seen the bug you are reporting (Yet.) I'm having my own problems with many objects continuously going missing from the labs whenever I send any scientist to work.
Though I've pinpointed that to be a problem with my main sim. I think I've been playing him so long, over two years now, and he's just corrupt. (He broke build mode in his own house a few months back and I can never get build mode to work properly on his house no matter what I try.) Testing in new hood with new sims and this problem of disappearing objects does not occur at the labs. Also his house is fine in build mode when in a new hood, only as long as he does not live in new hood. All very strange.
I am currently in the process of starting a new world, moving all favourite houses and sims. All except my main sim. Once I've completely moved everything else to new world, I will delete all old saves and never play my old main sim again as he is just corrupted and messes up lots wherever he goes - even if I save him to library and move him to a new world. He still breaks build mode. He's just cursed and has to be abandoned.
Time for a new world and a new main sim family. I suppose I should have known better after 17 years playing this game. That a world will always become buggy and corrupt eventually, and starting a new world is just something we all have to do before too long.