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Posts posted by coolspear
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cool1_careerSci_WorkHours_5hrDays - Patch Update March 2017 1.28.25.1020
cool1_careerSci_WorkHours_5hrDays_Lvl10_12hrsMon&TueOnly - Patch Update March 2017 1.28.25.1020
All others checked and working fine with Patch Version - 1.28.25.1020 - -
I tried a few combinations of what was suggested, but am not seeing any change. Short of asking for a pinpoint accurate description of what exactly he changed and precisely where, then I'm going to try one or two more things then give up the ghost in utter disgust of Maxis for not testing this properly for whatever change they made that broke it. (Nothing new there then.)
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There is only one type of massage table. Are you talking about colour swatches? It is only the autonomous action that is broken. Commanding a played sim to get a massage is fine.
As far as I'm aware, it's an NPC only role, played sims not allowed. I suppose you could try and be cheeky with debug the next time you are down at the Spa. When the Massage NPC is at the table, sneakily Add To Family via debug and see if that temporarily gets what you want.
It is a definite problem in the four autonomy XMLs, and I suspect the "simPicker" element is faulty. Going to do more tests with only one Massage NPC on the lot, as this negates the need for the simPicker element. If there are two NPCs, sims have to choose which NPC they want, and maybe the autonomous element of this is not working correctly.
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I've never once seen that! But I don't put it beyond the devs to burn your sims' houses down for merely farting next to an open flame. I'll check when I patch and extract.
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Yeah, god bless him, he did struggle with that. And I was so waiting for him to hit play when in the park to see the snowy effect all over. But he never did. But, coincidently, I know exactly how well the effect woks for both outdoor and indoor applications. I will soon be releasing the Frostpeak Nightclub to show how the effects can really make an indoor venue unique. So that if and when Maxis give us proper outdoor winter and snow, the Snowfall Maker can still make your indoor venues pretty special.
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Not weird at all. It's the game we love most of all, and I'm just happy that the little things I mod to make the game "right," other likeminded players appreciate too. And it's sad when past modders, who obviously loved the game as much as we do to even bother making the tweaks, - such as the mod here - are no longer active. You do actually worry for them. Hoping all they did was just move on to better things, nothing terrible. But here we are, the show must go on. And we still love it.
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If your looking for an animated snow alternative in the meantime, have you tried my Snowfall Maker Machine? It might help fill the gap till Maxis give us proper snowy seasons. People even made Youtube vids about my mod, so it can't be all that bad - https://www.youtube.com/watch?v=G5wlN-YvDBQ
Let it snow, let it snow, let it snow.
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On 12/03/2017 at 1:00 AM, mnp2357 said:
Silly question. I read the exceptions but I just want to check. Does this ban invites to bar nights and date invites?
Sorry for the late reply. No, this mod does not include those type of invites. At the time I made this mod, MC Command Centre (Which I use) has functions to switch off those specific event invites - Bear Night, Alien Night, Girls Night, Guys Night, Singles Night, Date Night and the unforgettable Knight Night. This mod does not touch them.
The ones banned here are not related to specific events per se, but more to do with if your sim makes a new friend, or gains a new skill level, then some other random sim calls them up to congratulate, and may even invite them out to celebrate the "achievement." In large households, this constant phone contact for the slightest of achievements or changes becomes a bane very quickly.
So I narrowed It down to the rarer things you might want to take them up on their invite to celebrate. The big life events worth celebrating. All other silly phone invites and congratulations calls are banned.
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Hello. Yes, the mods here are compatible with the weerbesu mod. They should be fine together.
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2 hours ago, Chaavik said:
I'll take a look at that table later. I doubt the mods I have affect anything from the Spa pack. I wished I was an object creator so I could clone the table and fix the problem, but I don't. Maybe it is time for me to learn!
Let us know what else you need for us to check out.
These last couple of days I went hard at the XMLs, a good few of them, with every trick I know and some experimental stuff thrown in. It's just plain broke in the core as far as I can fathom and no amount of twisting and tweaking will get it working this side of the dimension portal. It's broken in ways we cannot reach, even with scripting. Cloning the object only leads back to the same xmls for its governance. Rebuilding the xmls, (Some of which I tried) only leads back to incompatible broken shit in the core causing the inevitable fail. Nothing doing in Kansas, Dorothy. That shit is broken on Oz. Now unless you're going tell me you've still got those ruby slippers handy...
I don't have a Twitter account. Never felt that way inclined. I have a theory about the career lots, especially the labs. If you remember a good while ago, at the time GTW was released, there was a bug in the game, that if you removed CC objects and loaded a lot, you would get that message about missing objects. But the glitch caused that message to keep triggering every time you went to the lot. Maxis patched it, and so far it is one of the few that has not returned. Except for the scientist labs. Being the first EP and round about the same time as the glitch, the hidden career lots did not pick up the change. Because, to this day, the labs will persist with this glitch. That if an objet is missing when you place the lot, and you get the notification, you will continue to get the notifications. That patch fix did not reach the labs. That's also why I'm in a bit of a tizz and reluctant in uploading the labs with stuff randomly going missing. Because if you put the labs down in your game and get that blasted message about missing items. Then forevermore you are always going to get that blasted message about missing items every time your sim goes to the labs. That's what is pissing me off the most, as I do not want to put any of you guys through this ancient bug if you download the labs or hospital. (Though I don't think the endless message bug is with the hospital.)
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I will be patching soon. I'm waiting for S4S to confirm it's up to speed with latest patch. I prefer not to make a start on extracting and comparing files until S4S is in alignment with the patch.
The patch itself is a little over 1GB, (medium-large) so I don't think the patch notes they put out are telling the whole story. Sure, doesn't the opening line say "We have a short update here." Well, 1GB ain't short nor light.
But it's known they do not list all their fixes month after month in the patch notes. It would make for some pretty damning evidence, advertising on just how much they actually messed up. (Over and over.)
Size does matter, and 1GB says "changed more than you're letting on." So much for "short." But I can only know the full scope after I patch and extract.
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Hey, would you take a look at that. The broken massage chair animation also has a report thread on EA Help. It is only a recent glitch, but if the devs put in the same due care and attention they have with the auto massage bug, then we can expect a fix sometime __________ (Fill in blank with your own preferred word for never-ever-ever-amen-plus-a-million-years-on-top.)
But please go and hit up on that "Me Too" tab. Name and shame them, at the very least - http://answers.ea.com/t5/The-Sims-4-Bug-Reports/OPEN-SD-Hand-massage-animation-off/m-p/5899170#U5899170
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Funnily enough, that big venue/staff/visitor mod I've been working on (and harking about for ages) has a few teenage or child only times and days for venues. The museum has child and teen only times, like they all piled in there from the local schools on an afternoon school trip. But even at that, with mods I've made for the Clubs, I have large teenage or child only club gatherings at specially made generic lots where only they attend. So any additional walkby lot trait would only be a compliment to stuff I've already tweaked. But I do see your annoyance in expecting more. The limited data on the patch note could easily mislead people up the garden path. I'll bet there's one or two builders out there, working through the night, on a new teen hangout lot, and aren't they gonna be miffed when all they'll get is teen walkbys and same old fogeys at the arcade.
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The missing objects only seemed to happen on the science lab lot. Out of all the GTW careers, the scientist one did not seem broken as far as I could tell. Like you, I wont play the doctor or detective until maxis fix them. That's nearly five months I haven't played them since City Living broke them. Now I wont be playing the scientist either. GTW dead in the water, and still no signs of a fix.
I've just been searching on the EA help to see about the Massage Table bug. It's actually been reported, over a year ago! But only by one person. It seems nobody gives a crap about the autonomy gone missing, or they just haven't noticed it. It was only a few weeks ago I noticed it. I'll put the link here if anyone wants to go and hit the "Me Too" tab and maybe, just maybe, have the devs look into it if it gains any more traction. - http://answers.ea.com/t5/The-Sims-4-Bug-Reports/OPEN-SD-Sims-stopped-using-massage-tables-autonomously/m-p/5010164/highlight/false#M18102
Rather than rip out the baths, start a club with exclusive invite only, so that your main sim is the only member, and lock doors here, there and everywhere for that club only. Because in the long run, if you're feeling generous and want sims to use stuff again for a while, it's far easier to temporarily unlock a door than to rebuild bathrooms or replace objects.
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Just when I said to myself I'll stop chasing my tail with this. If it's broken, it's broken, and Maxis break shit and there's not a lot we can do about that. Just when I was reaching deep inside myself to find my Zen, my calm, and just carry on with other stuff in the game, (This is all part and parcel of that big venues and staff mod project I've been working on for ages.) I spotted a sim getting a hand massage on said chair, and the fu*£%*g animation on that is now also broken. Whatever hand the NPC starts on, when it's time to move across to massage the other hand, the NPC just stands there with weird, stretched arms, not even touching the sitting sim's hand. The laziness of the NPC to no longer move across two simple steps to do the job properly is the perfect epitome of the Maxis work ethic. There isn't a thing in game they do not finally get round to breaking. It's beyond mere chance, and if I were their boss, I'd start to look for a saboteur in the workforce. But EA is their boss, so that ain't gonna happen. If EA were my boss, I might start to be a saboteur in the workforce, too.
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There's the Massage Chair (Reflexologist NPC) and the Massage Table (Massage NPC)
When Spa Day was first released, going to Relaxation Centre (Spa) your sim and other visitors would autonomously use the Massage Table no problems, I saw it happen loads of times. But they had trouble with Massage Chair. You could not just click on the chair to get a foot or hand massage, as they had to have met the Reflexologist NPC first. (Daft) They had to know each other before they could get a hand or foot message. This was obviously problematic for the autonomous use for sims whom you don't control. As they would not know they have to become known with the Reflexologist NPC first, so would never use the blasted thing autonomously (Unless they had already met with the NPC.) That seems to have changed. Sims are using the Chair autonomously now. But now somehow avoiding the Massage Table like the plague, even if they are great friends with the Massage NPC. What have Maxis done? In fixing the autonomous use of the Massage Chair, they break the autonomous use of the Massage Table, so it seems.
You can still successfully command you sim to get a table massage from the NPC. It's just the autonomous usage is dead in the water now.
I'd love to know if others are seeing this too. Because I did test without mods and the autonomy was still not happening. Please let me know if your sims are autonomously getting a massage on the table, because it's still driving me mad why they won't in my game.
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On 23/03/2017 at 10:51 PM, Chaavik said:
Are those three career lots "hidden" like the Sylvan Glades lot? If they aren't, then I might just take that travel mod out.
Yes, without Zerbu's mod there is no other way to access those lots outside of travelling to them via working in the relevant careers.(Update: 16th June 2017 - My new "Hidden Everywhere Portal" mod allows access to travel back and forth to the three Get To Work career venues.) My scientist hasn't gone back to labs to find out if things continue going missing. And I didn't patch just yet as I'm desperately testing a mod, trying to get to the bottom of yet another longstanding glitch. I knew the autonomous function of the spa massage table died a while back, but I thought it may have been due to mods. Testing the game free of mods and CC today proves it's yet another damn Maxis bug which they have left unchecked for far too long. I've been trying to fix it all yesterday and most of today, faffing about to see why it just wont happen, but I cannot get it jump started. Sims just continually refuse to autonomously use the massage table when visiting the Relaxation Centre. They will endlessly chat with the massage NPCs, as if trying to initiate an autonomous massage, but it just doesn't happen any more. I remember they did when Spa Day was new, it's just been around long enough now for an inevitable, typical Maxis breakage. No resetting sims to indicate blatant bad or broken coding, they just stand there for hours on end as if waiting for a massage to start that never will.I also remember something along the lines that sims had to personally know, introduce themselves, to the Reflexologist hand and foot massage NPC, before they could get a massage, which is why they hardly ever used it autonomously when Spa Day was first released. I've noticed now that they do use that more often autonomously, as if that stupid rule has been relaxed or removed. But in the process has broken the message table which is now never used autonomously, even after frikken hours of talking the ears off the massage table NPC and becoming best buddies. Great work, Maxis. Great checking and testing as usual.
I'm at the end of my tether with this continual barrage of glitches in almost every aspect of the game. You can't play for half an hour, travel to a community lot or work venue, without coming across yet another problem. I'm actually sick with it, unwell today, forever trying to mend this piece of junk they are just going to keep breaking through neglect and incompetence.
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hi, thezooqueen.
When it comes to instruments, I'm the complete opposite. I'd rather they put them back down when they finished playing. I don't want sims carrying them everywhere. I hate when they pull them out willy-nilly and play them, I hate even more the way guitars and violins are in TS3 & TS4. Sims stand there facing a brick wall when playing because of the idiotic way Maxis have them pick up the instrument. I have done my best to make mods to force them to put down when finished playing and the build mode rigmarole I go through to make sims walk towards these instuments facing the right way (Audience-facing) before picking them up, and put the blooming things right back down where and how they found them for the next audience-facing session.
So, to answer your question, not likely unfortunately, as I will not be able to test such a mod as it will conflict with my current setup. I only make mods I'll actually use.
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3 hours ago, eiy said:
Are you supposed to be able to have more than 1 of these boxes in a single sim's inventory? I purchased 3 of these boxes and put them into my sim's inventory. The 3 boxes are stacked as expected. However, I am now unable to put them back into the world. When I do "Place in world", the animation happens, but the box stays in the sim's inventory and all my contents are stuck inside the box.
I am not experiencing this problem. I've just tested in-game to reaffirm they work as they should. Yes you can stack them. (I had five fish boxes, 3 x blue, 1 x red, 1 x green, and my sim had no problem placing them in world, whether I clicked on the main stack, or opened stack and clicked on each colour box individually. Nor did I have any problems live dragging each one in and out of sim's inventory.
Is this happening on the sim's home lot? Is the sim off grid? (Not on any lot tiles) Is there ample space for them to place the box to the ground?
Same goes for all other Personal Storage boxes as well. I tried same Stacking test just now to reaffirm they have no such problems either, 5 x Buyer Beware Deluxe (wooden chest), 5 x Pandora Storage Box, all with the same results. No problems with inventory usage, placing in world, placing in inventory or live dragging with cursor.
And to correct LuvMySimz's helpful but inaccurate response, non of these boxes hold the same stuff as each other. What you place inside one box will never be found inside another. I have tried my best to explain that on the Personal Storage mod description. If you are not seeing this, and you find the same items are in all your Personal Storage boxes (The Maxis way.) then you may have a conflicting mod. The fish boxes are based on the aquarium storage system, meaning even Maxis do not have the same fish turning up in all aquariums, and these boxes are the same. What fish are placed and stored inside one box will not be found nor be available in another box.
To this day I have never had such issues with these boxes. I have large, overstuffed families (30+ sims in one household) with multiple Personal Storage boxes and fish boxes in each inventory and never had stuck problems or boxes (and contents) going missing. I've only included the usage warnings on the mods here due to player feedback, and what would seem likely to break the boxes. I've never experienced this myself in normal play.
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Thanks BigToddHead. I did send willstormrage a PM with the link to Deaderpool's new location. And also where to find the weerbesu update of Clown's old debug mod on MTS, in case that would be preferred rather than MC. I think I'll also add all that info in a footnote spoiler on this mod, for those players who want to know where to find either or both.
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Sadly that one isn't anywhere near ready. It's been on indefinite hold since last November. City Living EP messed up all the careers and Maxis haven't addressed any of the problems all the GTW careers have because of City Living. I took the early Detective test mods out of my game as there is no point in me even looking at them if I cannot tell what is Maxis borkage or something I may have caused trying to mod the files. It's in limbo till Max pull their collective fingers out and fix these overdue career issues.
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Update 17/3/17 - A minor correction to replace an inccorect text sting that was giving the wrong information. It now has the correct text string that should be for this object.
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All the current potions are base game. As long as you have Get To Work EP then the fridge and all of its functions will work for you. I haven't included the new Vampire Potions nor the Outdoor Retreat Herbal Remedies as yet
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I'm okay with the modding if the game is in a stable condition with not too many disruptive glitches. I had such a backlog of unreleased mods since City Living was released. Three big patches in a row and toddlers thrown on top, It was quite overwhelming. All it took was one easy patch to almost catch up. But of course I gave myself another big job when moving from MTS to here. That's about six weeks now I could have just been playing the game and putting the final touches to some bigger mods I've been threatening to upload for ages. And just when I'm almost done. Just when I'm dreaming that all I have left is a few lots to upload, and maybe the next patch will be light again, so that's the next month of nothing but play and happily testing mods at my own pace - something not experienced since last November. Then I discover this object deleting malarkey. Further testing today seems to have it confined to the GTW career venues. Most especially the science labs. Logically, that has it fit in with all the other mounting career glitches since City Living released.
What's more I found Zerbu's Travel To Hidden Career Lots mod seriously messed up the labs. I nearly had a heart attack at what it did, and thank God I always keep a backup of old saves so I had my lab building kept safe. With Zerbu's mod, I sent a non scientist sim to visit the labs at night, because I wanted to check something. Next sim day I'm playing my main household who is a scientist. He went to work. My jaw drops as I see the labs completely and utterly gone. Just removed without a trace. A big 50x50 lot totally empty! WTF?! An old backup saved the day. I removed Zerbu's mod, as he hasn't updated that mod in ages, nor has he been bothered to say if any of his mods ever need or do not need updating (He'll need to address this lack of communication now that he's gone all Patreon.) Sent the scientist to work again today, and labs were thankfully there. Jeez, that was scary. Now it's just the odd item or two going missing, like klepto is in action. But only if I save, quit and load back to the labs. If I let the workday finish, then go the next day, testing today shows nothing going missing.
I just want to play the game, not have to keep checking for crap like this over and over.
Motive Manager Machines - The Amazing Computer Rack - RoM Update October 2019
in TS4 Specialized Mods
Posted
March 2017 patch - Updated for Patch Version - 1.28.25.1020. Please replace older version.
Plus I cleaned up the messy text strings for the Maxis motive cheats. I originally included the debug cheats as extra options for all the machines in this set, but only ever included the template for the strings in only one machine - the Amazing Computer Stack. Meaning if you didn't have that one, only the snow maker, then the text boxes would be blank in the snow maker. This march, I got fed up of Maxis changing those cheats a few times in recent patches, so now have just removed them completely from these mods. More trouble than they are worth. You can still access the Maxis motive cheats by debug clicking on the mailbox.