Jump to content

Sashasonic

Members
  • Posts

    41
  • Joined

  • Last visited

Posts posted by Sashasonic

  1. For anyone 'scrolling' around, and may help. I check from time to time, as I have a lot of coolspears' mods in my game still. I have used the fizz station with no problems, (but don't have the 'purchase perfect'), as most of my sims have the trait for excellent quality cooking.)

     

    I also use his fridges, food displays, cornucopia & chillbox fridge, fruit bowl, spice rack, aquarium to purchase products, the display rack (for crystals etc) and others. all working to purchase/use for me.  some seem to require the first purchase to then buy more, but no real problems. :LooksGood:

  2. Hi @coolspear thanks for the explanation,  and your lots look awesome :celebrate:more people did show up once I'd changed it to a 'regular' park, and got the sim to leave and return. :yes:

     

    As for the park, will actually probably make it a residential again anyway, as was when the pack was brand new and just wanted to check stuff out, may actually move the park [images of Glimmerbrook Sage Park] to another world though, as is pretty unique, and the portal I put on it from the game, will help for quick travel :5: Will probably grab this MultiPark venue mod, at some time as well, though thought the venue regions mod I may have needed, but all good. :celebrate:

     

    The lots above look awesome, I had replaced the HQ from one on the Gallery, and I've also built a bar and club [images in the slideshows] type thing (x 2) at Glimmerbrook as well, I use it for my new Spellcasters Club. Complete with a club door. for club members only :11:

     

    Looking forward to your new mods! :greenstars:

  3. Hi,

     

    Wondering if someone can help. New to using these NPC mods etc, and I'm using many of these World Control mods, but haven't added this one yet. 

     

    I've made Glimmerbrook Watch a Park (from Residential) and no-one shows up. I tried removing the only other (non-coolspear mod) to do with venues which was "no empty venues when arriving', and still nope. Also noticed when I first made it that the 'shop/stall' thing for baubles, brooms etc, a ghost npc showed up when I added it, but could not 'open' the stall and just stood there.  I've added these even to residential lots in the past with no problem. I do had a handful of new RoM mods that don't deal with venues, nor npc. just thought I'd check, and/or if any connection / do I need the venues_regions file having changed a residential to a park? for NPC

    connections TIA

     

    Edit:  in the meantime I just changed it from a National Park, to a Park (and sims showed up) and at the witch market stall, realized that I had raised terrain by accident. I hadn't used a regular park as playground & chess hadn't wanted.

  4. That's fine, and busy you must be of course :ok::lolhuh: and correct, there isn't that many that are 'number only' was a quick fix, I do use the tray importer (and S4S) to find things, but only the Tray Importer that time. S4S located it as being the Hydro Mixer 4200 just now, gawwd. please shoot me, and apologies, must be tired and also assumed it may be placement only /connected to many mods (as could have sworn I moved that out a few times) :embarrassed-smiley-face:

  5. Hi @coolspear still enjoying 'all your mods' that I added recently (or re-added from long ago), :greenstars:

     

    Just now stumbled across a room I was about to share of mine, & had spent a while trying to work out what the "object 4 GTW" is/or stands for from this cc/mod pack. tried removing things one by one to save a room to the gallery, have since removed the cc and saved the room. Now still confused, as it must be the smaller footprint 'overall' for the GTW objects(?) as didn't seem to 'lose' anything from the room as such, unless it was hiding. :ok: Still awesome if so. just will know in the future.

     

    For future reference, wonder if you have a list of sorts(?) for unnamed things from the pack, there seems to be only a few unreferenced. apologies if this is explained in detail elsewhere. had searched a bit, and couldn't find anything. TIA

  6. Hi. as a newbie to this mod, have just noticed an NPC 'pianist' wandering around (and dumping dirty dishes on diner tables, lol) wondering if in the future these pianists can 'reassign themselves to be a waiter' if no piano in the restaurant. Otherwise is working well. :ok: (Have just given the bloke a small piano, but very few of my restaurants and cafes even have a piano, js)

  7. Hi,

     

    Love the dispensers and was wondering if a few other tweaks for 'all fridges' was of interest for you, reason being I used to use a few different mods, then they become incompatible with others. (for example, the only custom food recipes I use are by Icemunmun and with the option of no required ingredients) though the game menu still requires ingredients however, so, every time I try to get a mod to 'buy ingredients from fridge and then a mod for 'no ingredients required, they end up not working at some point. So I figure if I try and keep mods mostly grouped by author, I won't run into a problem. (the Cornucopia, Fishbowl and Produce one you've made for example, haven't checked all it's options), Though what I mean covers 'all fridges' to buy everything including fish, not the bonuses of this awesome fridge though. you're also welcome to say; *ugghh, no* of course, lol.

     

    A while back EA must have introduced some massive problems with Foods, as many custom foods I just don't use  anymore, since they all broke and Icemunmun keeps theirs updated so, just stuck with them (and glad there's quite a lot) :celebrate:

     

    Apologies in advance if they (your mods in general) already do many similar things, (am still discovering them in my game as well :laugh2:) and finding all their functions is fun. Obviously, post patch there's a lot on your plate. So, it's just an idea for the future perhaps

  8. Hi, was using the HH with no problems yesterday, though after the new pack was installed, (and/or my 2nd Dr from a different household also showed up?) the Dr's were not going home, in effect. started culling mods (to do with the Dr Re-imagined, 300 a lot of others) with no effect/fix. only just now, replaced the Hospital with a random Gallery one, then the Dr went home (finally) :celebrate: will look forward to an update sometime(?) but did love the build. Or if it's a cc installed at the HH not sure. (though didn't remove any actual cc 'item' from my mods.)

  9. Hi, is anyone that uses the Heartbeat Hospital (and has the current patch) experiencing the patients grouping outside? (brand new to using this mod, and I don't have the World Sims one, NPCs etc?) not sure if that's relevant though.

     

    Edit: Have been reading, and noticed had actually accidentally downloaded the (patients are played sims only.) I had downloaded so many CS's mods the other day, but only have about 3 played households in my game lol, have reloaded the game just now. and deleted the localthumbcache :celebrate: and it's working now (I think) as a few have decided to enter the hospital :57b447b494317_35(1):

×
×
  • Create New...