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Nea

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Posts posted by Nea

  1. Just a heads up - the current version of cool1_NPCstaffAll_DefaultBetterFilters seems to interfere with Butlers - until I removed the package the butler never spawned when hired. After I removed it everything was fine. It's possible I have some mod conflict I'm not aware of, but I thought I'd share if anyone else have the same issue. I'm using LittlemsSam's Better Butler, so that's maybe it, in which case people would have to choose either her mod or this package.

  2. 1 hour ago, Chaavik said:

    I didn't know that either. I always deleted localthumbcache every time I add or update the mods. I tried the TS8 version to see if the issue with Sims freezing up once in awhile will go away. Turbodriver's mod kept throwing LEs, and on his thread over at MTS, he said there is nothing wrong with the mod after multiple users submitted LE reports to him. I am considering removing that mod to see how well it will work now after the latest patch.

    TS8 worked for me playing on the home lot, but froze up sims on community lots for me - but since I changed to TS16 and deleted clientdb and merged cc files, it seems to be going a lot smoother with a lot of sims, so far at least.

    Not sure if Turbodriver's mod threw LE's for me - was it MCCC that did that, or tmex better exceptions? BE are a bit over zealous right now, so I stopped using it.

  3. Apparently you're supposed to delete clientdb.package if it gets too big, as that can affect autonomy. I had no idea! I got a tip from modder Zero that also uses this mod, that deleting clientdb and merging cc package files if you have many of them will considerably speed up your game, and with this mod as the cherry on the top. Since I've played the game for so long and I didn't know about clientdb, I thought that more people probably don't know either, so there! My clientdb was actually over 100mb! in size when I deleted it. Ooof.
    Mind you, I've only merged CC and not mods, and I keep a complete backup of my mods folder and update both of them when I add new cc. But since I have A LOT of cc package files, merging is definitely a good idea for me - might not be useful if you only have a little cc in your mods folder.

  4. @coolspear Thank you for your response, very informative and helpful indeed. BE seems to be confused at times, but you at least get a sense of what could be conflicting, however when you get tons of LE's with no real answer you start to wonder why you installed Better Exceptions in the first place. LOL The reason I installed BE in the first place is because I'm crap at understanding LE's and I thought it would help with that. Well turns out it's not that clear cut, as you said.

    Looking forward to the potential updates to these mods, and thanks again for the explanation. :74:

  5. I'm not sure if this could be a mod conflict, but tmex's betterexceptions is reporting cool1_sim_BetterTunesOnPiano&HologramsEntertainersNoPractice.package as needing updating.

    The only thing I have that concerns entertainers in my mod folder is the auto employee mod by LittleMsSam, but that only spawns the extra entertainer, so I don't see how that would conflict.

    I'm getting a ton of LE's as soon as someone uses a piano. I haven't used any other instrument, but it's possible the other mods here are broken aswell.

  6. @coolspear Ah, I was beginning to suspect something was off for sure. I'll just scrap the combined package thingy, as I'm not sure what the lines mean or what is supposed to be where, and I definitely didn't mean for you to try to help with something that isn't even related to your mods. And I don't even use LMS venue mods! For crying out loud! Now I feel like such an idiot for even trying to use the package in the first place. OML! :passout: I'll just shred the darn thing, I swear I'm annoyed at myself now.
    @Kimi  the package from dalemonhead was in the MultiPark thread iirc. Might aswell remove it since it's not compatible with Cool's mods anyway.

    Now back to testing without that darned file. :good:

  7. @Coolspear Just to be clear, I remove these lines from the region tuning under 'compatible venues':

    <T>173833<!--Venue: venue_Rentable_Jungle--></T>

    <T>18087724306018078828<!--venue_rentable_cabin--></T>

      Etc.?

    Do I need to remove the lines with just the numbers in Sim data too, or is it just the region tuning I need to change? Also, don't I need to add the venue_residential aswell? because they're not present in the region tuning for either world right now in dalemonhead's  package.

    Update: I removed the rentable venues and added the residential venue numbers both in the region tuning in the sim data - didn't make it work for me, so I assume there's something I'm missing.

     

  8. Oh btw, I forgot to mention that the same issue arises in Granite falls aswell.

    @Coolspear I was thinking, I checked the combined venue file dalemonhead updated with the Junglebar venue included - is it possible that file needs to be changed to be compatible with the residential world file? I did take a look and I saw that dalemonhead's package has the rentable_jungle venues listed aswell as don't have the residential venue listed. Is there something I need to add or change in that package? If that's the case I'm sure it's a quick add as long as I know which to add.

     

  9. @Coolspear I just double checked my mod folder, and I'm using the cool1_venues_JungleBarVenueResidentialWorld.package is that the right one? I was super careful this time around, I deleted ALL mods from the mods folder and redownloaded everything. I could have gotten some things wrong though, but I figured that package paired with the cool1_destinationWorlds_Forest&JungleAsResidential_OverridesFolder.package in the Overrides folder would be correct. Could I have added something that messed it up do you think?

  10. This seems to be messed up in my game, and I've no clue why - it worked before the patch nicely, but after the update, nope. I went back and loaded an older save, in case I had messed up a more recent one, but I get the same issue with those older saves. Essentially, lots in the new residential versions are 'unavailable' when traveling - even the jungle bar - and the lots I had set to residential I can't change (obviously) so I can't change them back - these are saves that were made before I patched. My question is, could I have messed up the save even though I hadn't patched? I used the old versions of the mod - surely any saves I loaded with a patched game, wouldn't effect the other saves? Am I missing something about how saves work? I always quit without saving when I see things like this, so no additional saves should be messed up from me testing. Anyway, is a new save the only way now?

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