Jump to content

coolspear

Content Creator
  • Posts

    3,174
  • Joined

  • Last visited

Posts posted by coolspear

  1. Well, there was a 1.41 patch released yesterday, (that I was unaware of at the time we were first communicating) that does indeed change elements of pregnancy events of the Doctor career. Seeing that you are currently patched up to date, to 1.41, then that may have some bearing on this issue. I have not patched just yet, as I'm sick of the fast and loose patching and mod updating between 1.40 and 1.41, and I just want a few days to actually play the game and enjoy the jungle stuff, before facing yet another round of game file comparing so soon after the last.

    For future reference, I recommend setting the Origin app to not automatically update the game whenever a new patch is released. That way you are not instantly put out if your preferred game experience is heavily mod reliant. You can still play an unpatched game offline, until such a time modders have had a chance to update their stuff, and then you can patch and play at your own pace. Another note for the future, after patching the game it always, but always, switches the mods off in Options. The player always has to switch them back on manually. That one often catches out new, mod-using TS4 players.

    I won't be looking into the 1.41 patch or updating mods till after the weekend. Till my need for game playtime and jungle adventuring has been met and satisfied.

  2. If you mean the Cornucopia Buffets don't have the plasma salad, it's because that meal only comes as a single serving. There is no large family size version in the game files. The Buffets break if getting them to serve single meals, as do the fridges break if forcing them to serve large meals. (All to do with the slight animation changes when grabbing single meals from fridge or grabbing a single plate from a large meal on a buffet tables. Game doesn't like mixing them up between the objects.)

    The Cornucopia Fridge Dispenser does have the plasma salad available, and only to vampires. Though I did not set any of the vampire goodies to be autonomous from fridge as some players might not like their true evil vamps autonomously feasting on the salads, and vice versa for true good vegetarian vamps auto drinking frog and fish plasma packs.

    I'm happy to hear the amendment to the Excellent Vamps mod works. Strange that it caused no such hiccups in my game, and I've had that affordance set up in this mod since before last November. One of those things that behave differently from game to game, I expect. I remember once I had a similar issue with the Fruit Juicer object plasticbox made on MTS some time ago. My sims could not use the object, and some other players reported same too. Plasticbox changed an affordance and something to do with the glass object itself, released an alternative version and then it worked for me. Game to game differences. Very strange.

    Anyway, I've yet to test in my own game, (Had to sleep last night soon after uploading.) and if it goes well in my game too, as I believe it will, then it replaces the older mod with its randomly unfriendly affordance.

    (I'll make a mental note to steer clear of adding affordance pushes in future mods if possible, due to this random game to game success or failure. It just proves old William of Ockham and his Razor evermore valid, the simplest is usually the most correct. Little simple chunk of code versus long-ass affordance.)

    Thanks for all the feedback, Java3WG

  3. Hi, GrumpySuzy. They'll be along shortly, now that you've made their existence known to me. I did not spot them when first looking for new traits in the game files the other day, but it did feel odd to me that JA would have none. You've saved me from doing another blind search or scouring the long add-trait-via-debug-list, as now I can get directly to them by name. Cheers for the nudge in the right direction.

  4. Hi @Java3WGI took a look inside the True Vamp drinks just now, just to be thorough, and I saw an affordance XML link I put in there that I hadn't considered when thinking about your reports. Just as much as the Vamps Drink Only Vamp Drinks mods aims to keep vampires on the straight and narrow with their own drinks, I'd also slipped an affordance into the janes XML of this mod to stop human sims from drinking them. And that got me to thinking, could that be the route of your issue. What I've done is removed the affordance stuff and made a direct human-barring on the XML in a different manner. It actually looks tidier than it was, as I've borrowed just a small chunk of the coding that bans humans from drinking sunlight reversal and tagged it onto the janes in the same way, so now no more need for the long-ass affordance XML trying to do it, now just a wee chunk of code. (That already works splendidly well for keeping humans off the sunlight reversals, so why not for the janes also?)

    I'm going to put the amended version here in this post for you to download, so we can both test in game and compare notes later, and if it fixes the vamp issue you're having AND keeps humans away from the janes, we're back in business. Then I can post it as the main mod, as others will probably be having same issue if it was indeed the human-banning affordance that had your vamps freaking out.

    Worth a shot.

    Mod removed - updated in main post.

  5. Oh, patch joy-joy.

    Until I patch my game and know for certain, then please do not quote me on anything I'm about to say next. But I'd say it probably won't, (Famous last words.) The reason for this thinking is I believe ol' slowpokes Maxis are only getting round to repeating what deaderpool implemented into MC several, several, several months ago for this same, longstanding issue. To hear Maxis finally addressing it now after all the kerfuffle and all this time, (14 months or thereabouts) just makes me want to grab a megaphone and go laugh loudly in their slowpoke faces. Well, if MC and my mods did not rub each other up the wrong way over pregnancies and start a fire several, several, several months ago, then I doubt this Maxis plagiarized-from-dependable-deaderpool fix won't either. 

    But, I can only know for certain once I patch. Which probably won't be till after the weekend because I've only just today played the game properly for the first time since last patch and the updating for that, so this patch can go stand in the corner for a while. Deaderpool and MC are still doing the pregnancy fix thing in my game for the time being, working well with my doctor mods and their increased pregnancy emergencies, and that's all that matters to me right now. None of the other Maxis patch notes have me wanting to rush to patch. They can wait till after I've been to see what this jungle adventuring is all about, and not before then. I didn't get all dressed up in my Indiana Jones outfit for nothing. :hehehe:

  6. Yes, as I said in the PM, about extracting the package files from the rar folder. This extracting process needs to be done so the game can read the package files in the Mods folder. The game does not read these tuning mod package files while still inside the rar folder.

    Hope this gets you on track. Let me know how you get on.

     

    Okay, further to the final message in private, is your game patched up to date? If yes, we can troubleshoot a bit more. If no, this is where my part in the conversation ends. Don't forget, you have to activate mods in the Options menu otherwise the game will simply ignore them. I appreciate you're new to all this, and I don't want to leave you out in the cold if you're running an honest game. But there's only so much hand-holding I can do for new mod users. (Here's where I'm hoping our valiant @Kimi jumps in with a helpful link to tutorials on how to mod your game for newbies. I just don't know any links off the top of my head.)

  7. No, the only rule that I enforce is just occult trait-based, no skill levels involved. Maxis have littered enough of that throughout the game already.

    Well I'm going to be jumping back in game very soon, and I'll be putting the two vamps of the household through their plasma jane paces to see what results pop up.

    There are a couple of things I've noticed in game since 1.40. The two vamps I mention, after their fist sleep in the coffin when their energy dropped low, after sleeping and waking, their vamp energy bar has not gone down at all (by itself) for either of them since. About three sim days and it has gone no lower than the level I forced it to, just to see if that would kick- start it decaying again. It just won't go down. I'll try other vamp families who have not slept in a coffin yet since 1.40, to see if coffin sleep is the catalyst.

    Also - and this might be somewhat relevant - it seems sims are not very interested in drinking autonomously in the last session I played earlier today. Not one normal sim went for any drinks available on the multitude of trays. They drink fine once I tell them to do it. But seemingly not on their own. Felt a bit off key, and needs more testing which I'm about to go do. Though I can say the teen vamp did grab a jane from the tray autonomously when hunger was low. But that was the only case of autonomous drinking throughout the day in a family of 11 sims and 2 pets.

    Finally, none of them went near the gym equipment either. There were no "good workout" buffs in place preventing any of them, and there'd usually be at least one in the family per day that gets busy in the home gym. But nada in my last session. Again they did it alright when I told them to. But it seems the specific work out autonomy has died off. Needs a longer play session to confirm all this, but, as I say, all a bit off key.

    I have a sneaking suspicion they game cannot handle overstuffed households very well now. Not that it was ever brilliant, but a gut feeling now that too many sims really does spoil the broth.

    Time to dust down my old, reliable test hood and its wholesome, law-abiding sims and give it a long-overdue visit. 

  8. What vampire skill level are the vamps in question? If they haven't read the proper vampire tomes they wont be allowed to drink anything except basic plasma packs to keep them from starving.

    Speaking of which, as you noted earlier how pathetic a sustenance the plasma packs are, I did boost all the plasma pack varieties and the janes with 3 times more potency than the piffling default amount.

  9. Not ten minutes ago I was in game with my vamps and they sat and drank the janes while chatting, as I commanded, all without issue. The first lot they grabbed themselves once I told them to. Then I personally dragged the next few from tray to table and told them to drink next round while still nattering, which they did. No issues here.

    Do you have any vamp mods from MTS? I know some there have taken a battering for a couple of patches now without proper updates. I think you could pretty much correctly guess which ones without me having to directly point them out. The ones that patch after patch the creator does not say jack-doodly-squat about their mods' patch status. I've updated the ones I use for my own game instead of waiting for original creator to do it.

  10. Yes, I need to look at that. I noticed it myself the other week. To think, the Doc Sweets fridge was only brought into the equation as an alternative to not having the globe bar dispenser everywhere. The globe bar dispenser was a beautiful thing, once but long ago. Now Doc Sweets is the sole survivor! So I'd better get that working as advertised, eh?

    I'll get round to it eventually. Going through a lot of tidy-ups and new-additions-to-old-mods updates very recently. Trying to get that backlog sorted before another big patch. (If my gut instinct is anything to go by, the next three or four patches will be so light I can get a lot of unreleased stuff old and new done. Before the next storm hits, which will literally be a storm because it will be Seasons I'm guessing.)

    Cheers, Victor.

  11. A little update for March 8th 2018

    I finally got round to changing something I've wanted to do for a long time, and as a consequence I also managed to fix a longstanding Maxis buff issue.

    The two drinks of Cream Cola and Root Beer Float had niggled me for a long time that they were not available for children. Always something I wanted to remedy, and finally I made time to do it. Coincidently, I also discovered why the unique Sarsaparilla Buff for drinking root beer suddenly vanished a good while back. Someone over at Maxis HQ obviously thought the same as I, that these drinks should also be for children. So the buff had been set up as "nonbar" loot (ages child upward) where the drink itself has always been "bar" (ages teen upwards.) Conflict of interest = dead buff. I've got them both done now. Children can now also enjoy Cream Colas and Root Beer Floats, and the unique buff has returned for all ages child upwards. Yay!

  12. New additions for March 8th 2018

    The rar folder with the expansion pack fridges has two new models added. X1 from Parenthood GP and X1 from Jungle Adventures GP. Both of them are quite attractive-looking as TS4 fridges go, so I'm glad to include them into the Cornucopia range. The Jungle one reminds me of the SMEG fridges, and you know how giddy we Dwarfers can get when someone even hints at anything remotely smeg-like. :hehehe:

    "Come on people, let's posse. Boys from the Dwarf."

  13. New additions for March 8th 2018

    - A new Traits mod now in the rar folder for the rewards, aspirations bonuses and Cas traits from Cats & Dogs EP. Plus the four Shopping List mods have been updated to reflect these new inclusions.

    - The Parenthood Traits mod and Shopping Lists have also been updated to include the two missing Life Traits of "Emotional Control" and "Uncontrolled Emotions." Thanks to @mathi555for reporting their absence.

    We'll get it all perfect in the end... eventually.

    Cheers everyone for all your kind words and your continued support. Happy simming.

  14. Hi, cherrySim143 and welcome. I don't really know about conflicts with the pet control mod. I don't currently use it. At a guess I really cannot see how it would conflict. Very different elements of the game files would be involved I should imagine. For all I know it may even be a script mod, not a tuning mod. (Is the mod a package file or a ts4script file?) If it is a script mod, then definitely no conflicts.

  15. I imagine they are filling the new roles as "Astronauts in Training" where they do regularly work out on gym equipment as part of their daily jobs.

    Given I have other mods in place that prevent the overuse of gym equipment and prevent fat and/or muscles from going up or down I just would not see this change in physique so did not occur to me it would be so drastic and noticeable in other player's games. The mod preventing sims overusing gym equipment is here in the General Mods section. The mod for halting fat and muscle changing is on MTS - http://www.modthesims.info/download.php?t=534028 (Don't let the comments by Test Subjects that the mod is not working fool you. It works as good as ever. As a script mod it was designed to survive patches and still does. The only thing that would truly break it is if Maxis introduced another human life stage, like pre-teens, or new body sliders for things like height adjusting. Things like vampires, aliens and plantsims are still classed as human in the coding, so they don't break it either.) Also MC has functions and flags you can put on sims to prevent their original given physique from changing through eating or exercise. And I'm pretty sure I saw a newer tuning (XML-based) mod on MTS over the last few months that also slows muscle building while working out to almost non-existent levels.

    Also I have a mod here that allows the function to lock doors on community lots, so your main scientist can lock the doors to the gym area.

    If you do not wish to use mods, simply go into buy mode and sell off the gym equipment. The Astronauts in Training still have other things to do, like fly rockets and improve their logic skill with books and chess.

    There is nothing in the scientist mods here that suddenly forces their physiques to change, nor forces it to stay as muscular toned once changed. Not coded that way at all. Just a simple push to use the regular working out on gym stuff as part of the new job. Though I do know under Maxis default laws that the physicality of a sim does change rapidly in short spaces of time. Hence the multitude of mods available to halt or slow the default lunacy.

  16. The Pet Lovers Treat Jars

    This is a standalone partial clone of the décor treat jars that come with Cats & Dogs EP. Place it anywhere in the house, perhaps in the kitchen with all those other Chefs Kitchen Helper objects, and have instant access to purchase any of the game's chewy treats and catnip varieties for your cats and dogs. Or perhaps purchase a solid gold dog poop if your budget allows, if you wish to see firsthand what your dog will be capable of dumping on the lawn after eating one of those special treats.

    t1.jpg.7877c2f79c205bcdd1c07aa6e0cc311d.jpg

    t2.jpg.a75e6343e2218699a52123e93978cabd.jpg

    t3.jpg.9c29ff3c9260c7082849b0eb8fa5f9bc.jpg

    The Pet Lovers Treat Jars can be found in Appliances / Small in build mode. 

    Cats & Dogs EP is a required install for this mod to work in your game.

     

    cool1_food&drink_ThePetLoversTreatJars_BuyAPetTreat.rar  - Updated for 1.55

     

    For patch version compatibility status, please see most recent Patch News thread for the TS4 Food & Drink Mods section.

     

    XML Resource Used:

    Spoiler

    B61DE6B4!00000019!0000000000026DC4.Object_Pet_Poop_Small.ObjectTuning.xml
    B61DE6B4!00000019!0000000000026DC5.Object_Pet_Poop_Large.ObjectTuning.xml

    This will conflict with any other mod using same resources. All other object files and XMLs were made by me so should not conflict with any other mod.  Mod first made and uploaded with Game Version 1.40.61.1020

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  17. Maxis did not assign the Impeccable quality availability to the new Jungle Foods, so I have. In order for your sims to make Impeccable quality food, they will need to have the Stoves & Grills Master buyable trait from the Rewards Store.

    This mod also includes the Ancient Sickness Cure food. Of which, Maxis did surprisingly add the Impeccable availability, but with that same miserly, begrudgingly low chance the Ice Cream suffers from in default play. Meaning you'll probably never see it in default play. Given the sim is sick, facing death and the Ancient Sickness Cure may be the final meal they'll ever have, I thought it prudent to boost the potential of this last chance, last hope, last supper to be Impeccable if the skills and traits are in place for such an outcome. :hehehe:

    (In truth I don't know as yet as to what this Sickness meal is supposed to cure. I'll find out soon enough as I'm almost done uploading here for this patch and can finally get in game and get my sim adventuring in that there big, ol' new-fangled jungle.)

    Jungle Adventures GP is a required install for this mod to be of any worth in your game.

     

    cool1_food&drink_ImpeccableJungleFoods&AncientSicknessCure_JA.rar  - Updated for 1.47

     

    XML Resource Used:

    Spoiler

    EB97F823!00000013!000000000002ABD3.recipe_Food_Homestyle_AncientSicknessCure_Stove_Single.RecipeTuning
    EB97F823!00000013!000000000002B1C0.recipe_Food_JungleFood_PlantanosFritos_Single.RecipeTuning
    EB97F823!00000013!000000000002B4F5.recipe_Food_JungleFood_ArepaPabellon_Single.RecipeTuning
    EB97F823!00000013!000000000002B4F6.recipe_Food_JungleFood_ArepaPabellon_Medium.RecipeTuning
    EB97F823!00000013!000000000002B4F7.recipe_Food_JungleFood_ArepaPabellon_Large.RecipeTuning
    EB97F823!00000013!000000000002B4F8.recipe_Food_JungleFood_ArepaRellena_Single.RecipeTuning
    EB97F823!00000013!000000000002B4F9.recipe_Food_JungleFood_ArepaRellena_Medium.RecipeTuning
    EB97F823!00000013!000000000002B4FA.recipe_Food_JungleFood_ArepaRellena_Large.RecipeTuning
    EB97F823!00000013!000000000002B4FB.recipe_Food_JungleFood_Baleada_Single.RecipeTuning
    EB97F823!00000013!000000000002B4FC.recipe_Food_JungleFood_Baleada_Medium.RecipeTuning
    EB97F823!00000013!000000000002B4FD.recipe_Food_JungleFood_Baleada_Large.RecipeTuning
    EB97F823!00000013!000000000002B4FE.recipe_Food_JungleFood_Bunuelos_Single.RecipeTuning
    EB97F823!00000013!000000000002B4FF.recipe_Food_JungleFood_Bunuelos_Medium.RecipeTuning
    EB97F823!00000013!000000000002B28A.recipe_Food_JungleFood_PlantanosFritos_Medium.RecipeTuning
    EB97F823!00000013!000000000002B28B.recipe_Food_JungleFood_PlantanosFritos_Large.RecipeTuning
    EB97F823!00000013!000000000002B44C.recipe_Food_JungleFood_PastelCamarao_Single.RecipeTuning
    EB97F823!00000013!000000000002B44D.recipe_Food_JungleFood_PastelPalmito_Single.RecipeTuning
    EB97F823!00000013!000000000002B44E.recipe_Food_JungleFood_Feijoada_Single.RecipeTuning
    EB97F823!00000013!000000000002B44F.recipe_Food_JungleFood_PastelPalmito_Medium.RecipeTuning
    EB97F823!00000013!000000000002B199.recipe_Food_JungleFood_EmpanadasVerde_Single.RecipeTuning
    EB97F823!00000013!000000000002B450.recipe_Food_JungleFood_PastelPalmito_Large.RecipeTuning
    EB97F823!00000013!000000000002B451.recipe_Food_JungleFood_PastelCamarao_Medium.RecipeTuning
    EB97F823!00000013!000000000002B452.recipe_Food_JungleFood_PastelCamarao_Large.RecipeTuning
    EB97F823!00000013!000000000002B453.recipe_Food_JungleFood_Feijoada_Medium.RecipeTuning
    EB97F823!00000013!000000000002B454.recipe_Food_JungleFood_Feijoada_Large.RecipeTuning
    EB97F823!00000013!000000000002B500.recipe_Food_JungleFood_Bunuelos_Large.RecipeTuning
    EB97F823!00000013!000000000002B501.recipe_Food_JungleFood_Curanto_Single.RecipeTuning
    EB97F823!00000013!000000000002B502.recipe_Food_JungleFood_Curanto_Medium.RecipeTuning
    EB97F823!00000013!000000000002B503.recipe_Food_JungleFood_Curanto_Large.RecipeTuning
    EB97F823!00000013!000000000002B1AA.recipe_Food_JungleFood_EmpanadasVerde_Medium.RecipeTuning
    EB97F823!00000013!000000000002B1AB.recipe_Food_JungleFood_EmpanadasVerde_Large.RecipeTuning

    This will conflict with any other mod using same resources. Mod first made and uploaded with Game Version 1.40.61.1020

     

    Thanks and Credit: Simsasylum, Sims4Studio, our sims community, EA Maxis

  18. Updated for Patch Version: 1.40

     

    Not patch related changes, but a few personal tweaks and some new additions.

    - Excellent Tea now includes the new Jungle hot drink and the new-ish Hot cider drink, with same slight energy boost as all other teas.

    - Excellent Vampire drinks needed a little fix by me regarding the Draught of Reconfiguration. I noticed it was not spawning in the Cornucopia Dispenser Fridge. The fridge took the money for it, but did not generate anything. After hours of faffing around with the fridge, I discovered it was not even an issue with the fridge, but the drink object XML in this mod. Now fixed.

    - New version for X2 Jungle bar drinks.

    - New version for X3 Toddler Sippy drinks. Water, Apple Juice and Milk. The Apple Juice also has a slight energy boost equal to that of the teas. The Milk a medium boost equal to that of the espresso coffees. That should help keep the toddlers awake a bit longer and not crawling off to bed in the afternoon while they're starving, desperate for a pee and needing a bath.

×
×
  • Create New...