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Posts posted by coolspear
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Well I'm going to start up the game and see if I can recreate the issue. Can you also confirm the issue persists with the updated version of this mod. And if you are using any other trait mods.
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Updated for Patch Version: 1.30.103.1010 (1.30.105.1010)
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@JessNicholls93it would be against site rules for members to include mod attachments in their posts. If you've only altered the mod for your own, personal use, then there's no TOU for that. Any TOU requirements would only be for those creators who intended to share publically.
When you say the folders are from Get To Work, do you mean you've altered an object from Get To Work to be connected to the Alpha mod? If so, which object is it? If it's a storage-looking object, then I'd be happy to make a version and add it to this set with thanks to you for the suggestion. There are some new objects from Parenthood GP and City Living EP that I'll also be adding to this set soon. The more the merrier.
I'm not quite sure what you mean about the patch level your game is on? Are you updated to most recent 1.30? There would really be no point in sharing mod files anywhere if they were not extracted from a 1.30 game version.
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@Kriiks is the baby for a particular occult type? Might help to know if it's a general birth issue or just for a specific occult.
Edit - Looking at the Alien Pollinator SimData file, there is indeed a tiny discrepancy that came about with the Parenthood patch. I'll be updating and uploading immediately, but can you also confirm if your birth issue was with an alien pregnancy via a pollination abduction. The Last Exception report you posted does state occult, but it does not add which particular occult type.
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Updated for Patch Version: 1.30.103.1010 (1.30.105.1010)
@Menaceman44 Don't know if you've spotted it already in the game files, but Maxis have reworked the way all job uniforms are handled. Previously all the clothing parts for a uniform were bundled together, sealed up and locked off in a tag system. With the Parenthood patch, they have introduced a new system where all uniforms are now on editable XMLs, no more locked off tags. You simply open up the new uniform XML and can see all the separate head-to-toe body parts for clothing and jewellery and can change them all to whatever you want. (Providing you know the clothing part names and numbers you wish to put in the XML.) I would not be at all surprised if this big change is because they are going to finally allow us to alter job uniforms directly in Cas.
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Updated for Patch Version: 1.30.103.1010 (1.30.105.1010)
Regarding the 1TaskGivesMax mod, I have removed all the redundant XMLs from the mod and initial play testing confirms so far that all is well. However, given that there are hundreds of possible tasks, I need more people checking. If you find there are any tasks that no longer max out when completed, and just give the minimum default boost to the Daily Task Bar, please let me know which ones they are so I can add them to the mod.
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This mod updated for 1.30 - cool1_retiredSci3_InventionConstructor_Create
All others in this thread are fine.
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@Twoftmama Oh, dear. Parenthood really gave Plenty' O Presents a bashing. Not only with the Last Exception error you've reported - that glitch is quite tame compared to the other new one - but the function to buy Tablets and Wabbits now causes a fatal error and locks up the game! Neither error related to each other. So thanks for reporting the lesser error, as it made me also discover the fatal error. And thanks Parenthood for giving this mod a double-whammy of glitches.
Because the XMLs I use in this mod are ones I made myself, they can be harder to check against patches. MC Command centre has actually been reporting the Last Exception this last couple of days, but I was certain it was related to a mod I have in testing that I know is not in the best shape currently. But it was Plenty 'O Presents all the while - dang.
Not to worry though, as I have it all fixed now. The fatal Buy Tablets and Wabbits is currently removed from the mod until I can look into what has suddenly caused this major issue. (Maxis messing around with tabs, I'll bet.) The Last Exception was due to the way I had the radius details set up, for how close sims approach the object to begin searching. Parenthood decided not to like my little set up. So that's been amended to something Parenthood prefers and no more Last Exception generating.
Thanks, TFM
Update 7th June 2017
Two errors corrected that were introduced with Parenthood GP. Both now fixed so please delete older version and replace, as older version has the potential to lock up your game if you try to purchase Tablets & Wabbits.
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Updates July 5th 2017 - (Not patch related. Just a few helpful improvements.)
New Function - All trays can now be carried in a sim's personal inventory. Great for sims bringing the party drinks with them everywhere they go. Or for vampires to carry an instant supply of needed plasma drinks no matter their destination. When visiting world locations that are not on a lot, such as a Go Dancing Party Event at the Windenburg Ruins, the "Live Drag" function is not accessible by Maxis design. Just click "Place In World" while the tray is in inventory, or "Put In Inventory" if tray is on the ground. While tray is on the ground, visiting sims can and will continue to use it. There's even a correct default animation for them to stoop down to pick up a drink.
New Additions - More drinks from Get Together EP - tray of 3 beer types and tray of rootbeer & cream cola floats.
Also a resource fix for the espresso coffees to always display the correct full cup resource.
Happy days and happy trays, folks.
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Hi, @JessNicholls93 I'm not familiar yet with all the objects and workings of Parenthood. Only managed to get a couple of hours in game last night since the patch.
So if I understand you correctly, there's a new object in game, which you have attached to the AddStorageAlpha_PersonalStorage mod? Sounds interesting.
As I'd said to MerrySims who'd attached the Wicker Basket to my Fresh Fish Storage Box, just link back to me with credit, for players to download the needed Alpha template.
It's vital that they get the actual template mod from me, here, in case any complications arise with the monthly patching and I have to update, or if I have something new to add or correct about the Alpha mod. If players run into any trouble with the Alpha, or find a flaw with it and need to make a report, it's better they contact directly with me at the source, rather than have to go through third party channels.
And please let me see what you've done and where you host your CC, as I'd be happy to post a link here on the Alpha mod where players can get additional extras for the Alpha, as I've done with the Wicker Basket Fresh Fish Box.
Thanks.
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Just a little bit of news about a mod I used to do, until the original creator wanted it back. If anyone uses the No Smash Doll House mod, it is quite broken again with the Parenthood patch adding quite a bit of data to it. It makes me glad it kept updating my own personal version of it. But, as a point of interest, it might be worth playing without the mod for a while as some of the new Parenthood features for it might be worth a look at. Until you get fed up of the smashing and want the mod back. I've taken mine out just to see what's new, but I'll probably want to put it back in before too long. Perhaps original creator will have his version ready for you by then.
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Updated for Patch Version: 1.30.103.1010
Hello @froggy58 You posted the thanks a few minutes before I got to upload the updated version. So just checking to make sure you've downloaded the updated one. All the best.
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Updated for Patch Version: 1.30.103.1010
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Updated for Patch Version: 1.30.103.1010
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Updated for Patch Version: 1.30.103.1010
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Updated for Patch Version: 1.30.103.1010
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@Twoftmama I was just looking at that old fish decay mod. It's still in the same rar from it's last days on MTS. If I recall correctly, I think I even took it down before I even knew I'd be leaving there. Looking at it today after extracting the Maxis commodity file, there has been no need for an update all the while, and it's all beginning to make sense why I stopped doing it last November. Maxis changed it back then to the exact value I'd been using in the mod. "0.2 Decay Rate," which I think made it last 24 hours between each decay stage. Non mod users on the official forums had long been complaining that fish decay too quickly, I think it was only three hours between decay quality stages when TS4 first shipped, so I made it a sensible 24 hours. And last November, I think Maxis did likewise. They'd changed a lot of their insensible decay factors such as watering and weeding plants, to the exact, more sensible values modders had done, rendering a handful of useful gardening mods redundant. I'm pretty sure that's what they did to fish decay as well. It just struck me as odd that my untouched mod sitting in an old rar all this time is the exact value as Maxis' most recent commodity file, and then came the hazy memories why I may have give up on it back then.
If you can confirm the exact time between decay stages the default rate is currently at, then I'll know for certain if that's why I abandoned it. But it all seems a bit fishy, if you'll pardon the pun. If it is a default 24 hours per quality decay, then that's all my mod ever did originally anyway. I could upload it as is, - (as it always was) - but it's exactly the same as the Maxis value now.
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Updated for Patch Version: 1.30.103.1010
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Updated for Patch Version: 1.30.103.1010
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Updated for Patch Version: 1.30.103.1010
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Updated for Patch Version: 1.30.103.1010
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Updated for Patch Version: 1.30.103.1010
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Updated for Patch Version: 1.30.103.1010
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Updated for Patch Version: 1.30.103.1010
Traits - All Hidden Traits Revealed - Important Update March 2023 for patch 1.96
in TS4 General Mods
Posted
Just did a first test in game. For a long while now I've wanted the Pancakes family to have another baby. So I got Bob and Eliza in the family way, used MC to fast track the birth. Eliza just now gave birth to a bouncing baby girl Yvonne without any issues. I'll be saving that. Yvonne is a terrific name and the first time I've seen it in TS4.
If this trait mod was the culprit before the update I did today, (Strange as it only needed updating for alien babies from the pollinator.) it certainly seems to be working fine now for this human home birth scenario.
Reading over your initial report again, was the message of another family in the world having a baby, or was it the family you were playing?