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  4. Don't judge her, @Klinn
  5. . My musical Zoi was relieved when the weather gameplay testing was complete and she could change into something more appropriate for the conditions. The bad news is that she was invited to participate in a musical competition and it turned out to be the same old "disappear into a cab for 3 hours" routine. Dowon has an outdoor stage all set up with lighting and all, but so far the game does not actually use it. Maybe someday. Apparently she did win the competition though (from the back seat of the cab ) and collected a prize of 1000 Mews.
  6. As long as you have a coat! I mean, doesn't matter if your legs would freeze off or not.
  7. Ohhh, I love ice wine!!!
  8. Oh! I hope this is just a bad conditional setup. I also want to be able to get my Zois into relationships with other Zois without these breaking out of the blue because of a conversation. It is already a bit tedious for me to get a Zoi to get to a meaningful relationship because there are many options for a conversation to happen and the other Zoi's reaction has not been easy to understand to prevent having to start all over.
  9. Another update / bugfix dropped today. Appears to be mostly concerning pregnancy and babies. Up to version 2.5 now. Details below and source here. I'm not sure if that "Added conditions and emotional rewards to personal interactions" refers to the excessive added number of "Small Talk" bubbles that now appear during a conversation and the way they modify your Zoi's relationship with other Zois without any control on the player's part. If so, I hope they realize it's a dumb idea. Taking away agency from the player is a big no-no in game design.
  10. Well, in TS4 you can wear anything you want as long as it's designated your cold weather outfit! Must be the same deal: the game has no way of knowing what it actually looks like.
  11. Fall has come and gone in my current game and winter has arrived. As you can see below there's a fine layer of frost/snow on the grand piano, the loveseats (brrrr!) carpets and other horizontal surfaces. I don't think there will be much lounging in those deck chairs any time soon, and I think that bottle of spirits on the table has become ice wine. Most plants have become a bit grayer, I guess sort of a dormant phase. Your Zoi does need proper winter clothing or they'll start shivering. "Proper" seems to mostly mean a good winter coat. Not all jackets are suitable but the one my other Zoi picked out did the trick. Amusingly, so long as they've got a nice warm coat they can wear their gold lamé bikini with no issues. BTW, this Zoi has been working out a lot and you can see she's become significantly more cut. The exercise equipment is mostly outdoors and Zois can change into their skimpy workout wear with no ill effects from the winter weather. Not just when they're exercising but also for little while after. They change outfits soon enough anyway. Oddly enough I didn't have a single rain storm throughout the fall season so I didn't get to check how Zois would react in this Outdoor Living House. Drat.
  12. Thank you, @Klinn I am of a mind that it is better to wait for something functional or only decor to be tested before releasing it. I also think the menus and things on the screen are all over the place, and I will need more time to understand the info they provide. I have moved the menu on top center of the screen to the bottom right, but for UI section that tells about the Zoi's queue of tasks is still not clear to me.
  13. Thank you for the update!
  14. The devs have announced that the ModKit update scheduled for September has been pushed back to October. Also, a feature to mod the user interface has been delayed further. Not a bad idea, wait until the game is pretty much feature-complete before tinkering with the UI. I was looking forward to putting all the motive level circles in a single line though, instead of the current two lines of them. Oh well. The official announcement is here.
  15. Earlier
  16. Very good job indeed on the spaces!
  17. I agree with Kimi!! That shot is beautiful!!! I am sure your Zoi got to relax before going home!
  18. Fisherman! That is a very pretty shot of the fishing action plus the background.
  19. @Kimi Yes, the interface feels a little disjointed, like they just added bits & pieces as features were developed. That small toolbar normally at the top-middle of the screen? I've accidentally grabbed and moved it so many times when trying to pan the view around. Finally got annoyed enough to move it to the bottom right where it's more out of the way. BTW, remember back a few pages when my musical Zoi entered a "musical competition" which turned out to be 3 hours of staring at the sidewalk? At the time I mentioned that I wish the devs had added a performance space for those sorts of competitions, e.g. a stage set up in one of the plazas. Well, as my current Zoi explored Dowon it turns out there's exactly that kind of arrangement in Nuri Plaza. I have no idea if it actually works that way but it's an encouraging sign. My Zoi is not musically inclined at all so I can't check it out for sure. I didn't see any comparable space in Bliss Bay but maybe they'll add it later. Maybe down on the beach? BEACH PARTY!!! My current Zoi relaxing at the end of the day with a bit of fishing. This is the edge of the playable map but the devs did a good job with all the world background spaces to give you the feel of a big city. My Zoi is thinking of finally getting a job. Hmm, what would be most suitable?
  20. When I was playing, I would look for the places that I would see things in TS4. I know that they want it to be completely separate, but their layout felt a little clunky. Hopefully they will take feedback on that from players.
  21. I can see that ways to separate themselves from The Sims is probably fairly limited. They've (EA) been producing this genre for quite some time now. I'd really like to dive into inZOI, but it all looks quite intimidating to me, so for now, I'm satisfied to live vicariously through others such as yourself, thankyou @Klinn.
  22. True, but I guess they had to come up with ways to look different from the Sims. They use that circular style for other progress indicators too.
  23. The motive icons seem somewhat annoying. In comparison, the simplistic Sims 4 motive bars are much easier to see at a glance.
  24. . The update(s) have resulted in some strange changes to Zoi conversations. In between the topics we choose, the game inserts even more of those "Make Small Talk" actions, the ones with the speech bubble and 3 dots. That happens even if you've got a series of topics lined up in their action queue. I can understand adding one, as was done before, but 2 or 3? Even worse, apparently Small Talk can now affect the Zoi's friendship, commerce, and romance levels. In fact they seem to negatively affect them and their score goes down more often than not. Trouble is, you can't tell if they're about to have a negative conversation or not. Very annoying. Also, I wish we had an option to put all the motive indicators in a single line something like this: The current double line of indicators intrudes too much into the playable area of the screen.
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